HashimSharif wrote...
could you give me the original link to tangstar documents, the one that is interactive
docs.google.com/spreadsheet/pub
Modifié par Creakazoid, 05 juillet 2012 - 06:42 .
HashimSharif wrote...
could you give me the original link to tangstar documents, the one that is interactive
Modifié par Creakazoid, 05 juillet 2012 - 06:42 .
Creakazoid wrote...
HashimSharif wrote...
could you give me the original link to tangstar documents, the one that is interactive
docs.google.com/spreadsheet/pub
HashimSharif wrote...
could somebody explain to me what is the weight thing, i just don't understand what it means on the spreadsheet, like the falcon 2.0-1.4
Modifié par HashimSharif, 05 juillet 2012 - 08:04 .
HashimSharif wrote...
ok truthfully i still don't understand, is it without weight capacity bonuses:unsure:
Modifié par Shampoohorn, 05 juillet 2012 - 08:49 .
Shampoohorn wrote...
HashimSharif wrote...
ok truthfully i still don't understand, is it without weight capacity bonuses:unsure:
Weapon weight affects the recharge speed of your powers. On the weapon screen in MP (and SP) you will seen a weight bonus anywhere from -200% to +200% depending on what weapons you carry. If you carry no weapons then your cooldown will be 200%. There are hidden bonuses for classes and races so carrying very light guns still gets you 200%.
Without going into the equations, if you are using a power with a 10 second cooldown like Carnage here are how the penalties and bonuses work out.
200% --> 3.33 second recharge
100% --> 5 seconds
0% --> 10 seconds (no bonus, so your at the base speed)
-100% --> 20 seconds
-200% --> --> 30 second recharges
So...
With no weapons you have a bonus of 200% on the weapon screen.
Equip a Mantis X, which has a weight of 1.0. That's the same as 100% on the weapon screen.
You subtract the weight of the Mantis from the bonus you have.
In this case that means 200% - 100% = 100% bonus, reducing your recharge time by half.
In the game there are other factors like race, class and power rank and that give you extra carrying capacity, pushing that bonus closer to 160%, but you get the idea. Yes?
Modifié par ValorOfArms777, 05 juillet 2012 - 09:55 .
Modifié par Creakazoid, 06 juillet 2012 - 01:35 .
Modifié par ValorOfArms777, 06 juillet 2012 - 02:27 .
Modifié par EvilDeity, 06 juillet 2012 - 02:38 .
ValorOfArms777 wrote...
your penetration mods are all wrong they all vary based for the gun type
And the dmg minus from a pierce varies for each one none are technically the same for going through objects with the pierce mod itself (look at it in your own menu in game)
DPS caculation for Extended Magazine might be a good idea it does increase the fire amount per burst before a reload
EvilDeity wrote...
A few bugs I noticed:
The Javelin and Reegar Carbine have a "Damage Uncharged" line when they don't need one (They do have a delay before firing though). Speaking of which, would it not make more sense to have (uncharged) "Damage", and then "Charged Damage"? It also seems odd to me to use a weapons charged damage in the "Damage vs Armor" section instead of it's uncharged damage.
The damage is wrong for the Eagle because it's taking its damage from the "Stat Damage" portion of Tangster's spreadsheet. It has an actual damage of 74.9 - 93.7 but its Stat Damage is 67.0 - 83.8. I'm not sure if this is a mistake on Tangster's end, or if BioWare forgot to update the Stat Damage of the Eagle when they buffed it.
The Graal Spike Thrower is listing "Damage Uncharged" of just a single spike when it fires six.
Modifié par Creakazoid, 06 juillet 2012 - 02:47 .
Modifié par Lokiwithrope, 06 juillet 2012 - 02:53 .