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Spice Up Your Multiplayer Manifest with Stats! (Retaliation Guns/Gear/Mods)


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#201
ValorOfArms777

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The scimitar shotgun is reading info oddly btw why don't shotguns read dmg VS armor via their pellet count? cause doesn't armor apply to every pellet ?

#202
Creakazoid

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ValorOfArms777 wrote...

The scimitar shotgun is reading info oddly btw why don't shotguns read dmg VS armor via their pellet count? cause doesn't armor apply to every pellet ?


I'm not sure what you're talking about. It already accounts for the damage reduction by armor on a per-pellet basis. The damage against armor accounts for the summed reductions of all pellets.

#203
ValorOfArms777

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huh the other shotguns are acting strange then here I'll show a pic

look at the katana first

zoom down then look at the cimitar and evicerator and the othe shotguns then look at the scimitar again you'll notice a numerical weirdness when it comes to armor >_> I know the scimitar is weak and all but some of those shotgusn 8 pellets dmg to armor makes less sense than others..

http://www.webpagesc...-782012111623PM 

Modifié par ValorOfArms777, 08 juillet 2012 - 08:21 .


#204
Moxy_Pirate

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Nice

#205
EvilDeity

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The other shotguns seem fine, but the Scimitar definitely has incorrect data. It should be doing 40 damage to armour on Gold. That's the minimum damage of 5 x 8 pellets.

#206
Rokayt

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Its harsh on the scimitar, but when your weapon beats out the Eviscerator on ONE category on the list (Two, if you count burst DPS, but the Eviscerators reload canceled DPS is higher then the scimitars burst DPS anyhow,) and only one category, there's a problem.

#207
Creakazoid

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A new version is up. After seeing that screenshot Valor posted, I realized that Chrome was improperly rendering the mod combo boxes (fine in Firefox). So, I fixed that and now it looks prim and proper in Chrome too.

The Heat Sink mod should now be included in DPS calculations as well. The shotgun problem is now fixed too.


EvilDeity wrote...

The other shotguns seem fine, but the Scimitar definitely has incorrect data. It should be doing 40 damage to armour on Gold. That's the minimum damage of 5 x 8 pellets.


Ah, okay. Thanks for pointing that out. I wasn't sure of the source of the shotgun problem till I saw your post. That should now be fixed.

Modifié par Creakazoid, 09 juillet 2012 - 03:39 .


#208
UniversalCypher

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this is great and all, but how does it work, since it seems to be doing absolutely nothing..

and i installed and enabled everything you have there.

Modifié par UniversalCypher, 09 juillet 2012 - 04:05 .


#209
ValorOfArms777

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yw xD your lucky I have a photo taker now it makes more sense I mean I was sitting there cacualting the scimitar VS a katana today and then ...went "what?" 5 damage? thats funny btw to all the minimal dmg of Armor is 5 max is 50 if the number can "surpass" 

Modifié par ValorOfArms777, 09 juillet 2012 - 04:59 .


#210
Creakazoid

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I just put up a minor cosmetic update. Now all multi-colored property values have associated tooltips to make it more clear as to why they are that way.

#211
Zso_Zso

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Looks like the addition of the new prothean particle rifle broke your script, it no longer shows any stats for me. Could you update it, please ?

#212
artificial-ignorance

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im not quite sure how to install this...

#213
Ponuto

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this is great, i love it

#214
Creakazoid

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Zso_Zso wrote...

Looks like the addition of the new prothean particle rifle broke your script, it no longer shows any stats for me. Could you update it, please ?


Do you have the Particle Rifle? I don't have it yet and it works for me.


artificial-ignorance wrote...

im not quite sure how to install this...


Google Greasemonkey if you're in Firefox or Tampermonkey if you're in Chrome. Install the extension and then install my script from the link in the first post. If you're in Chrome (Tampermonkey), then make sure to click the OK button when it asks you whether you want to install in Tampermonkey versus native Chrome.

Modifié par Creakazoid, 10 juillet 2012 - 05:48 .


#215
Maj Williams

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Thanks for this! Awesome and easy way to look at the manifest, easy install too!

#216
Creakazoid

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Zso_Zso wrote...

Looks like the addition of the new prothean particle rifle broke your script, it no longer shows any stats for me. Could you update it, please ?


Okay, I posted a small update to fix it breaking for people who have unlocked the weapon. The issue was that it had not weapon data for it, as Tangster doesn't have it in his docs yet.

#217
Ponuto

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is there a way to update it to the new balance changes.

#218
BjornDaDwarf

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Ponuto wrote...

is there a way to update it to the new balance changes.


He's got most of the stats hotlinked to spreadsheets (mostly Tangster's), so once he gets those updated, then everything will be accurate again.

#219
lessthanjake

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At the risk of sounding like an idiot, I am really confused as to how to actually use this. I'm on Chrome and installed Tampermonkey. When on Tampermonkey, all I can see is the actually code itself of course. Since the install website mentions that you must access the Bioware website under the English language, I assume that this script creates something for us on this website. I thought maybe it was at the URL listed here:

@include http://social.biowar...lay=multiplayer

However, that website does not go anywhere. I just get a 404 not found error. How do I access this?


EDIT: I figured it out by just installing the other script that allows you to just click people's pictures to get their stuff

Modifié par lessthanjake, 10 juillet 2012 - 08:35 .


#220
Creakazoid

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New version up. I made all Gear and Consumables that affect weapons and DPS selectable on the left side of the display area (under the "multiplayer manifest" button). All weapon stats will reflect these selectable items. The character portraits now lead to Narida's character builder for that character. I also updated a few of the base character stats to reflect today's balance changes.

Modifié par Creakazoid, 11 juillet 2012 - 12:53 .


#221
ValorOfArms777

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It's not registering at all on Chrome side

never mind it's really hard to see it over ther but it's to the FAR left righ tunder the "manifest ad" or w/e else appears were the manifest ad is

Modifié par ValorOfArms777, 11 juillet 2012 - 01:27 .


#222
ValorOfArms777

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if you ever find a way to include at least up to lvl 3 weapon ammo in a special column (btw shield/barrier do have different areas Warp effects Barrier soly while I think disruptive only barrier/shield then AGAIn maybe one day they'll release the TRUE info behind equipment ammo etc. more redilly eh?

#223
Creakazoid

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I just updated the script to provide stats for the new Particle Rifle and fixed the reload cancelling DPS calculations that I accidentally broke when adding selectable gear.

#224
Creakazoid

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The Particle Rifle calculations have been updated to reflect the charging mechanics of the weapon.

#225
JackLazar

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I can't select any weapon mods or gear. only amps are listed in the dropdown menu.