Waves and Enemy Spawns - Updated for Collectors
#26
Posté 30 juin 2012 - 02:49
#27
Posté 30 juin 2012 - 02:51
#28
Posté 01 juillet 2012 - 05:06
#29
Posté 19 juillet 2012 - 06:48
Anyways I must bump this awesomeness for BSN.
#30
Posté 19 juillet 2012 - 09:38
#31
Posté 25 juillet 2012 - 03:01
Since every faction spawns, each faction has their own Platinum sheet.
Might try to see if I can format it a bit nicer later. Not sure I like how it is now.
#32
Posté 02 août 2012 - 12:27
Overall just really great work. Shame it took me a while to notice the update.
Modifié par Achire, 02 août 2012 - 03:39 .
#33
Posté 18 août 2012 - 10:44
#34
Posté 18 août 2012 - 10:49
#35
Posté 18 août 2012 - 11:38
Achire wrote...
It's a bit hard to read. I'm fairly certain there is a mistake in the Geth data for Platinum. You're listing 2 Banshees as the only bosses on Waves 10 and 11. Pretty sure that should include 2 Primes as well.
You are correct. There are 2 active Geth Primes with unlimited respawn on both wave 10 and 11 of Geth Platinum.
#36
Posté 20 août 2012 - 09:27
vironblood wrote...
You are correct. There are 2 active Geth Primes with unlimited respawn on both wave 10 and 11 of Geth Platinum.
I'll get them added. This is just essentially a data dump from the Coalesced file, and I knew not everything was 100% accurate with in-game reality since Bioware has on occasion made changes to the EA Mass Effect server(which I can't datamine those files, sadly =P) and not told us about it, generally when it occurs before the content goes live.
Also working on figuring out some better formatting for the sheets.
Modifié par Cyonan, 20 août 2012 - 09:27 .
#37
Posté 20 août 2012 - 09:35
#38
Posté 21 août 2012 - 12:06
Explains why some of the higher waves breeze by with only two banshees and other waves you have to kill 8 of em.
Always felt it was easier to get rid of the smaller enemies first, then focus on the big (or two). Good to have the numbers to support that theory.
#39
Posté 21 août 2012 - 12:44
#40
Posté 11 octobre 2012 - 02:54
#41
Posté 15 octobre 2012 - 02:53
The DLC has changed everything (except maybe for Reapers Bronze/Silver/Gold ?), with the addition of Dragoons, Bombers and the entire Collector faction.
#42
Posté 15 octobre 2012 - 03:33
Now I just need to improve my spawn control!
#43
Posté 17 octobre 2012 - 07:59
#44
Posté 17 octobre 2012 - 03:01
#45
Posté 20 octobre 2012 - 04:10
#46
Posté 21 octobre 2012 - 05:13
+1
#47
Posté 23 octobre 2012 - 12:46
rmccowen wrote...
Bump; I second the idea of extending your data-mining skills and generosity to Retaliation. In particular, I think Dragoons have an unlimited number on most waves, and it would be nice to see some verification.
According to the coalesced file in the retaliation sfar, 1 phoenix (this is their internal name) appears on wave 3, 3 on wave 4, and an unlimited number on waves 6 and 7 (2 on six and 3 on seven, because on wave 6 2xNemesis & 2xEngineer and 2xPhantom and on wave 7 2xEngineer, 2xPhantom and 1xAtlas). There's also an unlimited number on the extraction wave (along with 4 phantoms and 2 atlases).
None are mentioned for waves 8,9 and 10, but I vaguely recall seeing them then, or is that my imagination?
I've got the data on the collectors' wave budget and composition. I'll post it tomorrow when I've had some sleep.
#48
Posté 23 octobre 2012 - 07:55
I_pity_the_fool wrote...
rmccowen wrote...
Bump; I second the idea of extending your data-mining skills and generosity to Retaliation. In particular, I think Dragoons have an unlimited number on most waves, and it would be nice to see some verification.
According to the coalesced file in the retaliation sfar, 1 phoenix (this is their internal name) appears on wave 3, 3 on wave 4, and an unlimited number on waves 6 and 7 (2 on six and 3 on seven, because on wave 6 2xNemesis & 2xEngineer and 2xPhantom and on wave 7 2xEngineer, 2xPhantom and 1xAtlas). There's also an unlimited number on the extraction wave (along with 4 phantoms and 2 atlases).
None are mentioned for waves 8,9 and 10, but I vaguely recall seeing them then, or is that my imagination?
I've got the data on the collectors' wave budget and composition. I'll post it tomorrow when I've had some sleep.
We need this now (get up already)
#49
Posté 23 octobre 2012 - 11:39
Also I'm not an expert on how spawns work, so if you think I've misinterpreted something, please say so...
New Unit Budget Costs:
For comparison, a phantom is 80 points, a banshee 100, a pyro 40, a marauder 35.
Collector Trooper 25
Collector Captain 35
Abomination 40
Scion 75
Praetorian 120
Seeker swarms 10
Webs 10
Bombers 30
Phoenixes (or dragoons, as we know them) 70
Possession is handled by a different mechanic. It appears that during each wave only enemies of certain types can be possessed.
Collector Wave Composition on Gold
Enemies that can be possessed are in italics
1: unlimited troopers, 3 abominations, 2 captains.
2: unlimited troopers, 2 abominations, 2 captains, 1 scion
3: unlimited troopers, 1 abomination, 2 captains, 1 praetorian
4: Troopers, 2 abominations, 2 captains, 2 scions
5: Troopers, 2 abominations, 1 scion, 1 praetorian
6: Troopers, 2 captains, 2 scions, 2 praetorians
7: Abominations, 1 captain, 3 scions
8: Troopers, 3 captains, 2 scions, 2 praetorians
9: Abominations, 2 captains, 2 scions, 1 praetorian
10: Abominations, 2 captains, 2 scions, 2 praetorians
11: Troopers, 2 abominations, 2 scions, 2 praetorians
It's quite interesting the way that spawns work. Before retaliation, the numbers were set up so that around about 1/3 of the spawn budget would be on the field at any one time. So on wave 7 for cerberus, 2 phantoms, 1 atlas, 1 engineer and unlimited (though in practice 4) nemeses would appear. That makes (2 x 80) + (1 x 100) + (1 x 40) + (4 x 30), or 420, which is about 32% of the wave spawn budget on wave 7 (1320). With wave 9 reapers, a little over a third is on the field at any one time (530 points out of 1560). With wave 9 geth, 440 points out of 1560 (28%). Since you only usually have to nuke 3 spawn points if you're farming glacier geth, I do wonder where the other few percent go. Perhaps someone can answer that.
Cerberus wave composition on gold according to coalesced:
We're going by the coalesced file here. As I say, I've seen phoenixes on late waves of cerberus gold, but they're not in the file.
The wave composition is broadly the same.
On wave 3, a phoenix replaces a guardian (unlimited troopers, 1 phoenix, 3 nems, 1 atlas)
On wave 4, phoenixes replace guardians and centurions replace troopers (unlimited centurions, 3 phoenixes, 2 engineers, 1 phantom)
On wave 6, the wave composition is unlimited (or 2) phoenixes, 2 nems, 2 engies and 2 phantoms (was 2 phantoms, 2 engies, 2 guardians and unlimited nemeses)
On wave 7, it's unlimited phoenixes, 2 engies, 2 phantoms and 1 atlas (was 1 engie, unlimited nems, 2 phantoms and 1 atlas).
Waves 8, 9 and 10 are the same according to coalesced (the file can't be right here).
On wave 11, there are 4 phantoms, 2 atlases and unlimited phoenixes.
Geth
On wave 3, we have unlimited troopers, 2 bombers, 1 pyro, and 1 prime (bombers replace rocket troopers).
On wave 4, unlimited troopers, 3 rocket troopers, 2 hunters and 2 bombers (bombers replace pyros)
On wave 6, unlimited hunters, 3 rocket troopers, 2 pyros and 1 prime (used to be the same, but 2 hunters, not sure what difference this would make...)
On wave 8, unlimited troopers, 2 bombers, 2 pyros and 2 primes (formerly unlimited rocket troopers, 3 pyros, 2 primes)
On wave 9, unlimited hunters, 2 rocket troopers, 2 pyros, 3 bombers (was unlimited hunters, 2 rocket troopers, 2 pyros and 2 primes)
On wave 10, unlimited rocket troopers, 3 pyros, 2 hunters and 2 primes (was unlimited hunters, 3 pyros and 3 primes)
On wave 11, unlimited hunters, 1 bomber, 2 pyros and 2 primes.
#50
Posté 23 octobre 2012 - 11:51





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