Waves and Enemy Spawns - Updated for Collectors
#101
Posté 29 septembre 2013 - 07:58
#102
Posté 06 octobre 2013 - 08:30
I've noticed this too, at least the part about Dragoons during extraction on Gold.UnknownMercenary wrote...
Your spreadsheet lists 0 Dragoons on wave 10 and 11 Gold. That can't be right; I know I at least see them on wave 11. Dragoons being unlimited/unlimited on waves 6 and 7 sounds about right though.
#103
Posté 18 octobre 2013 - 06:27
Some of these are no longer right on Wave composition. No idea what's going on. Collectors Plat wave 5 for example.Feelitmon wrote...
I've noticed this too, at least the part about Dragoons during extraction on Gold.UnknownMercenary wrote...
Your spreadsheet lists 0 Dragoons on wave 10 and 11 Gold. That can't be right; I know I at least see them on wave 11. Dragoons being unlimited/unlimited on waves 6 and 7 sounds about right though.
#104
Posté 18 octobre 2013 - 07:39
NuclearTech76 wrote...
Some of these are no longer right on Wave composition. No idea what's going on. Collectors Plat wave 5 for example.Feelitmon wrote...
I've noticed this too, at least the part about Dragoons during extraction on Gold.UnknownMercenary wrote...
Your spreadsheet lists 0 Dragoons on wave 10 and 11 Gold. That can't be right; I know I at least see them on wave 11. Dragoons being unlimited/unlimited on waves 6 and 7 sounds about right though.
The problem is that BioWare made some changes server side prior to launching some of the DLC and didn't tell us about it(since it wasn't technically a change to us yet).
The result is that what is stored in the game files is not always accurate.
#105
Posté 18 octobre 2013 - 08:06
Do you know which ones are specifically off? Might be able to at least help in gathering the data. Most stuff looks right, just a few seem to be off.Cyonan wrote...
NuclearTech76 wrote...
Some of these are no longer right on Wave composition. No idea what's going on. Collectors Plat wave 5 for example.Feelitmon wrote...
I've noticed this too, at least the part about Dragoons during extraction on Gold.UnknownMercenary wrote...
Your spreadsheet lists 0 Dragoons on wave 10 and 11 Gold. That can't be right; I know I at least see them on wave 11. Dragoons being unlimited/unlimited on waves 6 and 7 sounds about right though.
The problem is that BioWare made some changes server side prior to launching some of the DLC and didn't tell us about it(since it wasn't technically a change to us yet).
The result is that what is stored in the game files is not always accurate.
#106
Posté 28 octobre 2013 - 09:55
I've double checked most things and have adjusted my tables whenever I found that something was off.
I checked the data while playing solos, so it is based on what the game actually produces - not what was in some file or balance change note.
Sometimes I have checked a recording afterwards. I am pretty confident that my tables are correct for the most part.
I still have to double check a few things for Cerberus/Reapers on platinum and I have not done Geth/Collectors on plat yet.
Bronze, silver and gold should be complete though.
For the handful of people that might still be interested in this stuff I'll add a list of corrections for each of the difficulties.
I'll only write down the waves that are incorrect. For each unit that appears in a wave I'll write "X / Y" (X = Max active at once, Y = Max per wave, UL = unlimited).
The units with incorrect data in the spreadsheet will be prefixed by *. Units that must be erased from a wave are marked with "0 / 0".
Some general issues:
================
Cerberus Nemesis budget cost = 40 (not 30)
Summons/pets may have a cost, but they do not affect the respawn budget of the main units.
I don't know if they have a budget of their own or if they can spawn endlessly, but it's impossible to deplete the main wave budget by killing drones etc.
I'll add the platinum waves when I am confident that my tables are correct.
Enjoy!
#107
Posté 28 octobre 2013 - 09:59
Cerberus:
--------------
Wave 4 : Trooper: UL/UL
*Centurion: 2 /UL
Nemesis: 1 /UL
Guardian: 1 /UL
Wave 11: Trooper: UL/UL
*Centurion: 2 /UL
Guardian: 2 /UL
Atlas: 1 / 1
Geth:
-------
Wave 9 : Trooper: UL/UL
Pyro: 1 /UL
*Bomber: 2 /UL
Prime: 1 / 1
*Hunter: 0 / 0
Wave 10: Trooper: UL/UL
*Rocket: 2 /UL
*Hunter: 2 /UL
*Prime: 1 / 1
Wave 11: Trooper: UL/UL
Pyro: 2 /UL
Hunter: 1 /UL
*Prime: 1 / 1
Reaper:
-----------
Wave 7 : Cannibal: UL/UL
Marauder: 1 /UL
Ravager: 1 / 2
Banshee: 1 / 1
*Husk: 0 / 0
Wave 11: Cannibal: UL/UL
Husk: 2 /UL
*Brute: 1 / 2
*Banshee: 1 / 1
Collector:
-------------
Wave composition is OK, BUT:
Wave 5 : Wave budget limits Scions to 1 / 1 (not 1 / 2)
Wave 7 : Wave budget limits Scions to 1 / 1 (not 1 / 2)
Wave 8 : Wave budget limits Scions to 2 / 3 (not 2 / 4)
#108
Posté 28 octobre 2013 - 10:02
=====
Cerberus:
-------------
Wave 2 : Trooper: UL/UL
*Centurion: 3 /UL
Guardian: 1 /UL
Wave 3 : Trooper: UL/UL
Centurion: 3 /UL
*Nemesis: 2 /UL
Guardian: 1 /UL
Wave 10: *Guardian: UL/UL
Engineer: 2 /UL
Phantom: 2 / 5
Atlas: 2 / 4
*Nemesis: 0 / 0
Geth:
--------
Wave 4 : Trooper: UL/UL
*Rocket: 1 /UL
Pyro: 2 /UL
*Hunter: 1 /UL
Wave 7 : Trooper: UL/UL
Rocket: 2 /UL
*Hunter: 3 /UL
*Pyro: 0 / 0
Wave 10: *Trooper: UL/UL
Pyro: 3 /UL
*Bomber: 1 /UL
*Prime: 1 / 2
Reaper:
-----------
Wave 9 : Marauder: 3 /UL
Husk: UL/UL
*Ravager: 2 / 6
Banshee: 1 / 2
Collector:
-------------
OK!
#109
Posté 28 octobre 2013 - 10:05
====
Cerberus:
-------------
Wave 4 : *Centurion: UL/UL
Engineer: 2 /UL
Phantom: 1 /UL
Dragoon: 2 / 6
*Trooper: 0 / 0
Wave 6 : *Nemesis: UL/UL
Engineer: 2 /UL
Phantom: 2 /UL
*Dragoon: 2 / 6
Wave 7 : *Engineer: UL/UL
Phantom: 2 /UL
*Dragoon: 2 / 6
Atlas: 1 /UL
Wave 11: Phantom: 4 /UL
*Dragoon: 2 /UL
Atlas: 2 /UL
*Guardians: 0 / 0
=> Impossible to say which one is UL/UL, but it does not matter.
Geth:
-------
Wave 4 : Trooper: UL/UL
Rocket: 3 /UL
*Hunter: 2 /UL
Bomber: 2 /UL
*Pyro: 0 / 0
Wave 6 : Rocket: 3 /UL
Pyro: 2 /UL
Hunter: UL/UL
*Prime: 1 /UL
Wave 8 : *Pyro: 3 /UL
*Hunter: 2 /UL
*Bomber: 3 /UL
*Trooper: 0 / 0
*Prime: 0 / 0
=> Impossible to say which one is UL/UL, but it does not matter (it's not the Bomber).
Wave 9 : *Rocket: UL/UL
Pyro: 2 /UL
*Bomber: 2 /UL
*Prime: 2 /UL
*Hunter: 0 / 0
Wave 10: *Rocket: 1 /UL
Pyro: 3 /UL
Hunter: 2 /UL
*Prime: 2 /UL
=> Impossible to say which one is UL/UL, but it does not matter.
Reaper:
-----------
OK!
Collector:
-------------
Wave 2 : Trooper: UL/UL
Captain: 2 /UL
*Abomination: 2 /UL
Scion: 1 /UL
Wave 3 : Trooper: UL/UL
Captain: 2 /UL
Abomination: 1 /UL
*Praetorian: 1 / 3
Wave 6 : Trooper: UL/UL
Captain: 2 /UL
Scion: 2 /UL
*Praetorian: 2 / 6
Wave 8 : Trooper: UL/UL
Captain: 3 /UL
Scion: 2 /UL
*Praetorian: 2 / 6
Wave 9 : Captain: 2 /UL
Abomination: UL/UL
Scion: 2 /UL
*Praetorian: 1 / 3
Wave 10: Captain: 2 /UL
Abomination: UL/UL
Scion: 2 /UL
*Praetorian: 2 / 6
#110
Posté 30 octobre 2013 - 12:02
--------------------------
Wave 1 : Trooper: UL/UL
Engineer: 2 /UL
Phantom: 2 /UL
Atlas: 2 /UL
*Guardian: 0 / 0
Wave 8 : *Phantom: UL/UL
Atlas: 1 /UL
Pyro: 3 /UL
Prime: 1 /UL
*Dragoon: 0 / 0
Wave 9 : Dragoon: UL/UL
Atlas: 2 /UL
Rocket: 2 /UL
Banshee: 1 /UL
*Centurion: 0 / 0
Wave 11: *Dragoon: 4 /UL
Atlas: 2 /UL
Hunter: 2 /UL
*Banshee: 0 / 0
=> Impossible to say which one is UL/UL, but it does not matter.
#111
Posté 30 octobre 2013 - 12:10
#112
Posté 11 novembre 2013 - 08:44
Cyonan wrote...
Enemies will be possessed mostly at random
based on what is currently spawned. There is a list of waves in which
things are allowed to be possessed or not, though I've not pulled that
data out for every unit yet. It's something to add in the future,
though.
Because I am interested on how collectors are getting possessed and in which waves they are allowed to get possessed, I started watching a few videos (I can't open the coalesced file because I am a xbox player).
Is it still unknown in which waves they are allowed to get possessed? If yes, I will watch a few other videos and post my results here on BSN soon.
I also found out, that Wave 5 Collectors on Platinum only indicates Collector units and not Dragoons and Phantoms. Instead of them, you'll get Collector Troopers and Abominations.
#113
Posté 18 novembre 2013 - 08:23
Garrus1138 wrote...
Because I am interested on how collectors are getting possessed and in which waves they are allowed to get possessed, I started watching a few videos (I can't open the coalesced file because I am a xbox player).
Is it still unknown in which waves they are allowed to get possessed? If yes, I will watch a few other videos and post my results here on BSN soon.
I also found out, that Wave 5 Collectors on Platinum only indicates Collector units and not Dragoons and Phantoms. Instead of them, you'll get Collector Troopers and Abominations.
It's not entirely unknown, I just still haven't pulled the data out of the files.
To be honest, I don't play much ME3 anymore and since upgrading my computer about a week ago I haven't actually gotten around to re-installing it yet as I did a clean install to go with it. I just finally got Origin again yesterday.
I might be able to grab the possessed waves(If I remember right, on Platinum every Collector unit can be possesssed on every wave), although I see it as being unlikely that I'll do the neccessary testing to fix up the wave data as that requires in-game testing due to the Coalesced file not being correct.
#114
Posté 18 novembre 2013 - 09:29
Cyonan wrote...
Garrus1138 wrote...
Because I am interested on how collectors are getting possessed and in which waves they are allowed to get possessed, I started watching a few videos (I can't open the coalesced file because I am a xbox player).
Is it still unknown in which waves they are allowed to get possessed? If yes, I will watch a few other videos and post my results here on BSN soon.
I also found out, that Wave 5 Collectors on Platinum only indicates Collector units and not Dragoons and Phantoms. Instead of them, you'll get Collector Troopers and Abominations.
It's not entirely unknown, I just still haven't pulled the data out of the files.
To be honest, I don't play much ME3 anymore and since upgrading my computer about a week ago I haven't actually gotten around to re-installing it yet as I did a clean install to go with it. I just finally got Origin again yesterday.
I might be able to grab the possessed waves(If I remember right, on Platinum every Collector unit can be possesssed on every wave), although I see it as being unlikely that I'll do the neccessary testing to fix up the wave data as that requires in-game testing due to the Coalesced file not being correct.
The Dipthong Lord lives...
#115
Posté 07 janvier 2014 - 07:20
- Nemesis wave budget cost is 40 (not 30 as listed in the spreadsheet)
- There are no Assault Troopers on w4 Cerberus Gold - wave composition is 2 Phantoms, 2 Dragoons, 2 Centurions, 2 Engineers, Dragoons being capped at 6 total for the wave, the rest are unlimited.
#116
Posté 07 janvier 2014 - 08:52
Heldarion wrote...
A couple of things I observed while playing the game and browsing the coalesced file:
- Nemesis wave budget cost is 40 (not 30 as listed in the spreadsheet)
- There are no Assault Troopers on w4 Cerberus Gold - wave composition is 2 Phantoms, 2 Dragoons, 2 Centurions, 2 Engineers, Dragoons being capped at 6 total for the wave, the rest are unlimited.
Yeah, Troopers are only on wave 1 of Cerb plat.
#117
Posté 10 janvier 2014 - 01:24
#118
Posté 10 janvier 2014 - 01:25
Any waves in particular, or just the whole thing?N7didacus wrote...
It's still not updated, right? Does anyone have the correct wave composition for Geth gold?
#119
Posté 10 janvier 2014 - 01:35
All.FatherOfPearl wrote...
Any waves in particular, or just the whole thing?N7didacus wrote...
It's still not updated, right? Does anyone have the correct wave composition for Geth gold?
#120
Posté 07 octobre 2014 - 02:55
Bump, i m interessed too ![]()
Btw, W11 gold cerb definitely has goons
If i knew wher to look i could look into coalesced*
Edit : i ll go with the data upper in this page, as coalescd doesnt seem to be accurate anyway
#121
Posté 07 octobre 2014 - 05:02
It's definined in the MP4 Coalesced, Patch 02 Coalesced, and ME3BINI.bin (Live balance changes). The balance changes are quite extensive but don't seem to actually apply to waves.
If you use profile mpgame you can see the exact wave composition (not maxperwave though). It should be fairly trivial (Though long) to look though all the coalesced files I mentioned and put a list together (I'll have to for Mod Maker but that's weeks away)
#122
Posté 07 octobre 2014 - 06:33
It's definined in the MP4 Coalesced, Patch 02 Coalesced, and ME3BINI.bin (Live balance changes). The balance changes are quite extensive but don't seem to actually apply to waves.
If you use profile mpgame you can see the exact wave composition (not maxperwave though). It should be fairly trivial (Though long) to look though all the coalesced files I mentioned and put a list together (I'll have to for Mod Maker but that's weeks away)
The coalesced, even the patch one, is wrong. BioWare has some server-side changes that we never got in a local file.
I should probably update this with the data in-thread once I get more time.
#123
Posté 07 octobre 2014 - 06:36
As far as I know the server side wave edits aren't making a difference. I seem to be able to locally modify waves to whatever I want and the server changes don't make a difference. Kind of weird.
#124
Posté 08 octobre 2014 - 10:59
As far as I know the wave edits aren't making a difference. I seem to be able to modify waves to whatever I want and the changes don't make a difference. Kind of weird.
Kind of right if that part is indeed server-sided as posts on this page suggest. Not sure if I understand correctly what you mean here though...
#125
Posté 08 octobre 2014 - 12:01
> Objective waves ignore their defined budget. Enemies spawn endlessly until the objective is completed, then no more enemies will spawn and you must finish what is left.
I'm not 100% certain on that... I've had a game on Reactor where the drone glitched off the map and the timer ran out but the mission didn't end.
Had a good team and everyone stuck around to see how many things we could kill before we all died... eventually we killed everything and the game proceeded to the next wave. Now, this could have been that we depleted the budget completely (something that wouldn't be possible in the given timeframe for a mission normally - it took a really long time) or, it's possible that the game suddenly thought we must have completed the mission and stopped spawning enemies - either way it does seem, in practice, possible to deplete the budget on objective waves.
... although I've only had this happen once in over 6400 games.





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