Waves and Enemy Spawns - Updated for Collectors
#126
Posté 08 octobre 2014 - 02:25
#127
Posté 08 octobre 2014 - 02:28
Yeah, i think there s a cap on objective waves too
, which is nearly impossible to reach in normal circonstances. Maybe a speed run setup could the trick
#128
Posté 08 octobre 2014 - 02:37
Yeah, i think there s a cap on objective waves too
, which is nearly impossible to reach in normal circonstances. Maybe a speed run setup could the trick
Nope, the bug with the drone fixes itself if you keep killing enemies for long enough. If you, for example, disable all objectives and get to wave 3, it will -never- end. I believe I kept killing Cerberus for 55 minutes on Gold before I ran out of gels.
- Alfonsedode aime ceci
#129
Posté 08 octobre 2014 - 05:17
Nope, the bug with the drone fixes itself if you keep killing enemies for long enough. If you, for example, disable all objectives and get to wave 3, it will -never- end. I believe I kept killing Cerberus for 55 minutes on Gold before I ran out of gels.
That makes sense ![]()
- Alfonsedode aime ceci
#130
Posté 07 novembre 2014 - 12:55
ME3 MP Wave Breakdown
Please let me know if you see something that's off.
- docsteely, MPApr2012, Vernostonus et 4 autres aiment ceci
#131
Posté 07 mars 2015 - 04:45
Do Possessed Collector units, Seeker Swarms and Collector Webs count towards the points cost at all?
#132
Posté 07 mars 2015 - 05:04
Do Possessed Collector units, Seeker Swarms and Collector Webs count towards the points cost at all?
Seeker Swarms and Collector Webs are worth 10 points of the wave budget each, I believe. Possessed units are not worth any more of the wave budget than their non-possessed equivalents.
#133
Posté 07 mars 2015 - 06:11
Possessed units are not worth any more of the wave budget than their non-possessed equivalents.
Nothing at all? Figured there would be some increase for how much more powerful they are...
#134
Posté 03 juillet 2015 - 09:01
I made wave-composition tables based on Cyonan's spreadsheets and the discussion in this thread, mostly so I could tell at a glance which enemies I can expect on which wave of platinum (but all difficulties are included). Maybe someone else will find this useful. Here's the link:
ME3 MP Wave Breakdown
Please let me know if you see something that's off.
I was just looking for this, thank you for making it!
It should be added to the OP imho.
- Smehur aime ceci
#135
Posté 04 juillet 2015 - 12:20
I was just looking for this, thank you for making it!
It should be added to the OP imho.
Glad you found it useful! It's already listed in the Resource Library, just under Cyonan's tables. Not that I'd mind linking it from the OP here too. ![]()
- XAN aime ceci
#136
Posté 04 juillet 2015 - 02:39
It's already listed in the Resource Library
Oops, and that's what happens when you use google search instead of checking the RL first. ![]()
- Smehur aime ceci
#137
Posté 05 juillet 2015 - 08:18
I made wave-composition tables based on Cyonan's spreadsheets and the discussion in this thread, mostly so I could tell at a glance which enemies I can expect on which wave of platinum (but all difficulties are included). Maybe someone else will find this useful. Here's the link:
ME3 MP Wave Breakdown
Please let me know if you see something that's off.
Thank you for doing this. I have found it very useful
- Smehur aime ceci
#138
Posté 08 juillet 2015 - 05:39
I made wave-composition tables based on Cyonan's spreadsheets and the discussion in this thread, mostly so I could tell at a glance which enemies I can expect on which wave of platinum (but all difficulties are included). Maybe someone else will find this useful. Here's the link:
ME3 MP Wave Breakdown
Please let me know if you see something that's off.
This is, in my opinion, the most useful spreadsheet in the library. I use it extensively right now. Thank you for the effort and thank you Cyonan for the initial work.
P.S. One note though, on Bronze Collectors Wave 6 there's a Scion (max. 2), not a Praetorian (max. 1). The same mistake appears on Cyonan's Bronze Waves.
- Smehur aime ceci
#139
Posté 26 août 2015 - 02:07
I made wave-composition tables based on Cyonan's spreadsheets and the discussion in this thread, mostly so I could tell at a glance which enemies I can expect on which wave of platinum (but all difficulties are included). Maybe someone else will find this useful. Here's the link:
ME3 MP Wave Breakdown
Please let me know if you see something that's off.
Ah that's what I was looking for, thanks. That's the great thing with BSN! So much knowledge around here.
- Smehur aime ceci
#140
Posté 26 août 2015 - 10:28
You can see all the wavelists and budgets on the Genesis Mod page of ModMaker.
https://me3tweaks.com/modmaker/mods/1
It also lists pay tables, wave budget per wave, and chance of selection when using random.
- Smehur aime ceci





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