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Enemy Damage Values - Updated for Collectors


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#51
robarcool

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Cyonan wrote...

Brenon Holmes wrote...

The Banshee warp/DoT currently does 10 DPS over 8 seconds... which would then be scaled by the difficulty values... The base damage on the projectile is something like 200 or so? I'm at home right now, so no access to the data (could be wrong on the base projectile damage, but pretty sure about the DoT damage).

We're going to be reviewing the banshee ball though, it's a bit tougher to dodge than it should be... it suffers a lot more under laggy situations... and having a large payload of damage isn't really fair when that's taken into consideration. :happy:


Very useful info, much appreciated.

200 base damage feels about right with what I'm used to experiencing in game.

I also have noticed it can be kind of hard to dodge sometimes. On occasion, it has even hit me through solid objects =P

That is the worst part. Take hard cover and still get hit through it (no, the warp doesn't even go around it).

#52
Vic7im

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Solid proof that Fitness is useless.

Modifié par Vic7im, 21 octobre 2012 - 08:42 .


#53
taplonaplo

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 Hey Cyonan, are the numbers still correct? A gold marauder shouldn't be able to do this in 1 burst. Worst case should be burst of 12 bullets with 77.72 damage each. Shields should break after 7 shots, and i should still have over 1 full bar of health left after taking the other 5 bullets, but that's not what's happening.

#54
Cyonan

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taplonaplo wrote...

 Hey Cyonan, are the numbers still correct? A gold marauder shouldn't be able to do this in 1 burst. Worst case should be burst of 12 bullets with 77.72 damage each. Shields should break after 7 shots, and i should still have over 1 full bar of health left after taking the other 5 bullets, but that's not what's happening.


The formula was done right based on what I was originally told. Still, I'm going to run some tests on just how much damage things are doing this week to verify numbers for this sheet.

After that is done, I'll add Collectors to them as well. The only one I know off the top of my head is the Scion which does 800 base damage per shot(this is before any difficulty modifiers). For comparison, the Nemesis(previous hardest hitter per shot) does 700 base damage.

#55
Deerber

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Great work! Thank you so much for this, Cyonan. By the way, in your file Nemesis are listed to do over 1k damage per shot, not 700. Which one is right? :)
Also,

Vic7im wrote...

Solid proof that Fitness is useless.


On almost anything but a krogan or a drell, I'd say :lol:


Edited to add that I've just taken a look at all the posts in your signature Cyonan, and they're all great. Again, thank you so much!

Modifié par Deerber, 22 octobre 2012 - 10:44 .


#56
Cyonan

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Deerber wrote...

Great work! Thank you so much for this, Cyonan. By the way, in your file Nemesis are listed to do over 1k damage per shot, not 700. Which one is right? :)
Also,


Everything has a "base" damage which is then modified by a few things, the biggest one being which difficulty you're on. Even Bronze increases damage by a bit. There is also an "out of cover" damage bonus that the enemy can get against you as well.

For the Nemesis it's 700, though thanks to the modifier even on Bronze they break 1k. For the Scion it's 800, which means that even on Bronze after multipliers are applied, they'll hit you harder than a Geth Prime does on Platinum.

#57
Cyonan

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I have added the Collectors to this now. Scion damage is current damage after the fix to reduce their damage by 50%.

Going to be running tests on the Dragoon and Geth Bombers and will add them soon.

#58
Stahlhammer

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Is the enemy melee damage listed anywhere?

Also, necro :D

#59
Bhatair

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Freaking scions.

#60
SOG TOUGH

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So enemies do double damage on Gold as opposed to Bronze?

#61
Guest_GohanOwns_*

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Geth and Clocktors, die, pls!

#62
Clips7

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Geez Cyonan...your sig has incredible amounts of solid and precise information...it's really amazingly impressive in how how you set up those stats!!    Posted Image