What are people willing to sacrifice in order to get other parts of their wish list?
#1
Posté 29 juin 2012 - 01:44
#2
Posté 29 juin 2012 - 01:45
#3
Posté 29 juin 2012 - 01:59
#4
Posté 29 juin 2012 - 02:09
Each character must have an identity, and in my opinion that includes whenever he likes men or women, or isn´t interested. Making all characters available to romance is shallow and makes the game looks like a cheap date simulator. I say cheap because the more romance options you include, the less detail you can give to each one.
#5
Posté 29 juin 2012 - 02:09
#6
Posté 29 juin 2012 - 02:11
A new story with new characters with all of the DAO functionality would have me doing a happy dance and ordering copies for everyone I know.
#7
Posté 29 juin 2012 - 02:20
Pasquale1234 wrote...
I would happily sacrifice every single "improvement" implemented from DAO --> DA2.
A new story with new characters with all of the DAO functionality would have me doing a happy dance and ordering copies for everyone I know.
Same here. One thing that really needs to be gone back to is the equipment sytem used in DAO. DA2 had me find generic pieces that were more powerful than the "best" unique equipment found.
#8
Posté 29 juin 2012 - 02:59
You want less companions, less romance options, and no bisexual characters, but you also want "several" straight options, "some" homosexual ones, and presumably others that are not romanceable at all.Mykel54 wrote...
I don´t mind seeing less companions, or less romance options, as long as the ones which are included are of good quality. I don´t want every character to be bisexual, i want several straight romances and some homosexual ones.
Each character must have an identity, and in my opinion that includes whenever he likes men or women, or isn´t interested. Making all characters available to romance is shallow and makes the game looks like a cheap date simulator. I say cheap because the more romance options you include, the less detail you can give to each one.
(gets out calculator)
Even if "several" and "some" translates to 2 per gender, that's 12 characters. DA2 had 6 companions, 2 romanceables per gender and 2 who weren't interested. Math isn't my forte, so I might be wrong, but 12>6. And I'm pretty sure that 8 NPC romances cannot be done as cheaply as 4 without sacrificing a lot in terms of quality.
Me, I liked that "all bi" approach. It conserved resources while allowing players the freedom of choice. And "bi" is a valid sexual orientation. Liking men does not necessarily exclude liking women. And vice versa.
Modifié par berelinde, 29 juin 2012 - 03:43 .
#9
Posté 29 juin 2012 - 03:53
Graphics
Voice acting
Romances
Companions
Combat
#10
Posté 29 juin 2012 - 04:40
#11
Posté 29 juin 2012 - 05:59
I couldn't play a Mage in DA:O because it seemed so slow.
#12
Posté 29 juin 2012 - 07:26
I don't understand how people can say that... actually, I think I can. At lower levels, depending on your class and build, it is easy to feel like you don't have anything to do beyond select attack and watch.schalafi wrote...
I would like to keep some of the faster combat, especially for Mages, but do away with the waves of enemies. I felt frustrated when my party of 4 had to keep fighting 2 or 3 waves after the first enemies were defeated. It was overkill (no pun intended), in my opinion.
I couldn't play a Mage in DA:O because it seemed so slow.
Melee-Rogues get around it because you should always be trying to flank around and backstab. Direct-Damage spellcasters can quickly build up a good selection of spells so cast throughout the battle, but I tried playing as an Archer Rogue and by god did I find it dull.
Yet making combat 'faster' is not the answer. The aswer is to make combat more proactive. For example, imagine if all classes and all builds got a bonus when attacking enemies from the rear that was immediately apparent (ie: you see a "+x" damage marker ping up with each hit. That would mean all classes would be trying to backstab. However, it also means you need to be more aware of it yourself - flank around the enemy tank and an archer or wizard could easily grab some free bonus damage.
Combine that with a refinement of Origins' skill system, and you'll have a winner.
#13
Posté 29 juin 2012 - 07:58
... That counts, right?
#14
Posté 29 juin 2012 - 08:02
MichaelStuart wrote...
This what I can give up
Graphics
Voice acting
Romances
Companions
Combat
You want Dragon Age the Visual Novel?
Lulz, OP. I for one am not willing to "sacrifice" anything. I want MORE of everything. I want ALL the things. I want MORE of ALL the things! Including (but not limited to) companions, romances, dragons, dwarves (females too), Flemeth (yes I want more than one), dialogue (at least 15 options for every discussion) choices (the meaningful kind though) mages (Morrigan), templars (Cullen), cats (Ser Pounce-a-lot), reactivity to my actions, player agency, more custimization (I want an afro), better combat (like DA2 but... less) and a magical mirror that tells me I'm prett- OHWAIT! Wrong magical realm.
I'd TOTALLY be willing to sacrifice the story though.
#15
Posté 29 juin 2012 - 08:28
Foopydoopydoo wrote...
I for one am not willing to "sacrifice" anything.
^This I don't need to sacrifice anything, as long as I'm paying top dollar for their products and merchandise, the Dragon age team will continue to deliver a quality return on my investment.If not I'll return the game, get a refund and spend my cash on another division or company with quality product, case closed.These types of threads have that desperate junkie vibe to them, I feel dirty.
#16
Posté 29 juin 2012 - 08:35
#17
Posté 29 juin 2012 - 08:41
Realmzmaster wrote...
I am more than willing to give up graphics, voice acting, music and sound (well maybe an occasional sound effect for combat). I think we can go back to the Eamon, Super Eamon or Swordthrust way of doing cRPGS.
This is 2012, no one is going to pay more than 5 dollars for games like that in this day and age.
#18
Posté 29 juin 2012 - 08:45
Voice.
'fast' combat.
Dialogue wheel.
The new, 'better' graphics.
Pretentious story plots (nothing wrong with "kill the big evil". works better).
Iconic looks.
I'm so generous, I'm actually willing to sacrifice all this without getting anything in return. Great eh?
I'm not giving up music though. If it's right, it's quite important.
(Yes, I'm cheating)
Modifié par bEVEsthda, 03 juillet 2012 - 11:30 .
#19
Posté 29 juin 2012 - 08:55
Emzamination wrote...
Realmzmaster wrote...
I am more than willing to give up graphics, voice acting, music and sound (well maybe an occasional sound effect for combat). I think we can go back to the Eamon, Super Eamon or Swordthrust way of doing cRPGS.
This is 2012, no one is going to pay more than 5 dollars for games like that in this day and age.
Exactly, so why should I have to give up anything. Everyone is so willing to throw voice acting and cinematics under the bus. I see no reason not to throw is all under the bus.
Makes it easier and cheaper to make games with deep storytelling ala Infocom.
#20
Posté 29 juin 2012 - 09:04
Edit: Forgot the import system. I would be more than willing to ditch the import system.
Modifié par Zanallen, 29 juin 2012 - 09:07 .
#21
Posté 29 juin 2012 - 09:11
Realmzmaster wrote...
Emzamination wrote...
Realmzmaster wrote...
I am more than willing to give up graphics, voice acting, music and sound (well maybe an occasional sound effect for combat). I think we can go back to the Eamon, Super Eamon or Swordthrust way of doing cRPGS.
This is 2012, no one is going to pay more than 5 dollars for games like that in this day and age.
Exactly, so why should I have to give up anything. Everyone is so willing to throw voice acting and cinematics under the bus. I see no reason not to throw is all under the bus.
Makes it easier and cheaper to make games with deep storytelling ala Infocom.
Not everyone, I for one can never go back to origin's graphics after Da2.As far as cinematics go, I want more, john epler is a master craftsman.I can't imagine never seeing cinematics as epic as both parts of the battle of ostagar,battle of denerim,riordan/arch demon,Anders/justice,all da2 li ever again.
#22
Posté 29 juin 2012 - 09:17
Emzamination wrote...
Foopydoopydoo wrote...
I for one am not willing to "sacrifice" anything.
^This I don't need to sacrifice anything, as long as I'm paying top dollar for their products and merchandise, the Dragon age team will continue to deliver a quality return on my investment.If not I'll return the game, get a refund and spend my cash on another division or company with quality product, case closed.These types of threads have that desperate junkie vibe to them, I feel dirty.
The rest of my post was glaring sarcasm yah know. <_<
Personally I think a all or nothing approach to anything is setting yourself up for dissapointment. But whatever. Different strokes for different folks I suppose.
#23
Posté 29 juin 2012 - 09:31
Foopydoopydoo wrote...
Emzamination wrote...
Foopydoopydoo wrote...
I for one am not willing to "sacrifice" anything.
^This I don't need to sacrifice anything, as long as I'm paying top dollar for their products and merchandise, the Dragon age team will continue to deliver a quality return on my investment.If not I'll return the game, get a refund and spend my cash on another division or company with quality product, case closed.These types of threads have that desperate junkie vibe to them, I feel dirty.
The rest of my post was glaring sarcasm yah know. <_<
Personally I think a all or nothing approach to anything is setting yourself up for dissapointment. But whatever. Different strokes for different folks I suppose.
When a game is F2p, the highest your expectations should rise on the quality meter is slop.When the game is P2p, I expect prime rib with all the trimmings to go along with it.It's never good for a consumer to 'settle' for something they are paying for.I'm not expecting Da3 to be the suma ****** laude to end all games but it better keep me imersed and happy through my playthroughs.When those ending credits roll I want to sit back and say "Dam gaider did it again"
#24
Posté 30 juin 2012 - 02:34
#25
Posté 30 juin 2012 - 03:41
The absolutely obscene amounts of money EA spends marketing games would more than pay for many more features to be present. Especially when the said marketing campaigns do not generate more than expected sales.
The marketing budgets for DA:O and ME1 were minuscule compared to those seen for DA2, ME2 and 3. Yet sales were not drastically more (in the case of DA2, less).
Baldur's Gate is considered one of the best RPG game series ever made, and indeed one of the best video games ever made, period. Would it have been the same quality if the budget had been reduced by 10, 15, even 20% to pay for marketing expenses? Would it have been held to a high quality of standard if release dates were set by the timing of promotional events, and not by when the development and QA team said they were complete? I would doubt it.
Bioware has always hung their hat on making great games that sell themselves, and passionate fans who spread more by word-of-mouth than the most expensive and garish marketing ploys. Not surprising to me, when they began to invest more money in their marketing machine, their game quality has been called into question and their fans are now turning on them.
So marketing is what I would sacrifice to get the features I want.





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