It forces them to be reminded of the message everytime they look in the mirror'; in other words the only way to be sure someoe gets the message is to regularly restate it.
I understand the metaphor now so thanks for clarifying that.
I dunno, maybe part of that constant reminder thing I pointed out or maybe because the think that if they show Bioware that, after all this time, this is still somethig that bothers people, they'll be more likely to listen.
If someone won't acknoledge something the first few times it's likely they'll deny it every time they see it afterward. Many people here are convinced that Gaider is determined to dismiss this kind of criticism, anyway.
If you want my two cents on here I think people are focusing too much on mages. The Templars, while a smidge more reasonable with their key players, were still incredibly often subjected to insanity and stupidity in the same vein as mages because it made for an easier story to create. If nothing else, at least Mages and Templars were treated with virtually the same level of portrayal. At least DA2 wasn't entirely biased in that respect.
Simply because I don't share your point of view doesn't mean that I'm not aware that Mike Laidlaw made a "Thank You" thread, or the companion armor "compromise" that is basically keeping us from having any genuine control over it. The paraphrases, the dialogue wheel, and the auto-lines will remain - those aren't aspects that make me happy in the least. I pointed out to Gaider that those aspects can hinder our ability to have agency over the protagonist, and to know what the protagonist will say, and be admitted that it's an issue. However, it's the path they are heading towards. Simply because I don't agree with you doesn't mean you should assume that I'm not aware of the issues, or what the developers have said.
You essentially said you don't think they care about criticism which they have demonstrated time and again they do.
If they didn't care about what fans thought about companion attire they wouldn't be changing it at all. They wouldn't be admitting the hurdles the dialogue wheel presents as it currently is.
Many fans, like me, understand many of the positions they've taken that don't completely kneel to the desires of fans. I understand that having unique and distinctive companions who need their own aesthetic flavor and style would be something the devs would want. I understand how a voiced protagonist would be engaging for some players and more fun to develop. I understand the conviniences the dialogue wheel presents.
They are listenting, but that doesn't mean they will disregard their vision and preferences to cater to fans without question. They can "get the message" but not completely agree with it.
Modifié par Blacklash93, 30 juin 2012 - 01:17 .





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