The Codex vs conventional victory
#1
Posté 29 juin 2012 - 03:46
If I'm correct, both options suggested there are also commonly suggested as means to win a conventional victory by people on this board. With either of those proven unfeasible, either because it would be a massive strain on resources or because the Council is unwilling to go through with it, what other options do you think there are to defeat the Reapers conventionally and do you really think they will work?
Discuss.
#2
Posté 29 juin 2012 - 03:48
Modifié par David7204, 29 juin 2012 - 03:48 .
#3
Posté 29 juin 2012 - 03:51
#4
Posté 29 juin 2012 - 03:52
David7204 wrote...
I made a thread a while back on how the second part of the 'desperate measures' entry made no sense, and asked them to change it in a patch. Not much seems to have come of that.
It makes perfect sense to me. What part do you have a problem with?
#5
Posté 29 juin 2012 - 03:53
http://social.biowar.../index/12278890
#6
Posté 29 juin 2012 - 03:54
ashwind wrote...
There is nothing conventional about blowing up Mass Relays or suicide FTL collisions...
To be fair, by 'conventional' I mean any way to defeat the Reapers that does not concern the Cruciblee.
#7
Posté 29 juin 2012 - 04:09
David7204 wrote...
Here's the thread I started. Forgive me for not knowing how to make it a link.
http://social.biowar.../index/12278890
I'm not going to be a thread necromancer, so I'll just post a reply here.
- Mass Effect technology was 'copy-pasted', so to speak, from archives the Protheans left behind. This allowed them to pass down those in-built safety measures to this cycle. And as suggested in that Codex entry, this might deliberately have been included by the Reapers to counter such tactics.
- The entry specifically says: "
This is not a perfect safety feature--the sensors can only scan for objects within a reasonable distance at light speed, and a navigator must plot the rest of the course--but it is so inherent to the FTL warm-up process that removing it is nigh impossible." That 'reasonable distance' probably doesn't include light-hours or greater distances. Not to mention how difficult it would be to aim at a Reaper at such distances. - A fair point.
#8
Posté 29 juin 2012 - 04:13
#9
Posté 29 juin 2012 - 04:18
David7204 wrote...
No, I ran some numbers. Max FTL speed is at least 5000 times as fast as light if not much higher. That means that for just a five second lightspeed jump, the ship's navigator would have to wait almost 14 hours for the signal to return to know if the jump is safe.
Maybe that signal can also travel faster than light? I can't even imagine how you could accomplish that, but this seems to be the only way to justify what's contained in this entry.
Ah, well. Meaningless speculations I suppose.
#10
Posté 29 juin 2012 - 04:45
#11
Posté 29 juin 2012 - 04:47
Reapers have more powerful guns, more powerful kinetic barriers and outnumber even the united galactic fleets.
#12
Posté 29 juin 2012 - 04:49
nefer wrote...
IMO maybe some kind of inner explosion, I mean using Geth, cause now they're immune to indoctrination, they should just get into a reaper and blow it up ^^ we all know that it's possible to get into reaper so why not trying that
I don't think the Reapers will just let a transport fly up to them and drop something off...
Even stealth systems like the Normandy wouldn't help, because the Collector Cruiser somehow saw through it as well.
#13
Posté 29 juin 2012 - 05:05
While they did destroyed many Reapers with that, it barely did anything but to slow down Reapers little more.
#14
Posté 29 juin 2012 - 05:06
#15
Posté 29 juin 2012 - 05:10
Mesina2 wrote...
It's impossible.
Reapers have more powerful guns, more powerful kinetic barriers and outnumber even the united galactic fleets.
Indeed. What we saw at Earth was a massive number yet there are even more spread throughout the galaxy ruining people's day. If, and thats a big if that the reapers were losing at Earth they could just call in more and they'd be back to the exact same number. Plus Palaven with a similar amount of reaper forces was being fought conventionally from the beginning of the game and they still weren't close to winning that battle by the end.
Olaf_de_IJsbeer wrote...
@Mesina2: the difference being that the Reapers willingly let turian officials board in order to indoctrinate them.
Pretty sure the same thing was happening on Earth though or at least Anderson mentioned something along those lines.
Modifié par Arcadian Legend, 29 juin 2012 - 05:12 .
#16
Posté 29 juin 2012 - 05:11
The Miracle at Palaven:
The turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.
The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.
In simultaneous strikes across the globe, Reaper ships began to explode. Turian resistance members had managed to smuggle the bombs inside when the Reaper processing ships, troop transports, and even destroyers and capital ships had opened their structures to indoctrinated turian leaders.
Large swaths of territory fell back into turian and krogan control. News of the victory gave a much-needed boost to the morale of the turian resistance and the galactic public.
But the action was not without sacrifice. Turian insurgents gave their lives to ensure the explosives detonated, and the processing centers they destroyed were full of civilians who died just as surely as if they had been harvested. Of the dead, General Minin Resvirix said, "Whatever they were in life, their deaths had no equal. They are worthy of joining the spirit of Palaven itself."
And even then it just merely slowed down Reapers.
Modifié par Mesina2, 29 juin 2012 - 05:12 .
#17
Posté 29 juin 2012 - 05:12
Olaf_de_IJsbeer wrote...
nefer wrote...
IMO
maybe some kind of inner explosion, I mean using Geth, cause now they're
immune to indoctrination, they should just get into a reaper and blow
it up ^^ we all know that it's possible to get into reaper so why not
trying that [smilie]http://social.bioware.com/images/forum/emoticons/bandit.png[/smilie]
I don't think the Reapers will just let a transport fly up to them and drop something off...
Even stealth systems like the Normandy wouldn't help, because the Collector Cruiser somehow saw through it as well.
yeah I know ^^ but we can always use diversion, I mean in a "din of battle" they wouldn't noticed that... maybe
Modifié par nefer, 29 juin 2012 - 05:13 .
#18
Posté 29 juin 2012 - 05:35





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