Aller au contenu

Photo

"SO BE IT!"


  • Veuillez vous connecter pour répondre
162 réponses à ce sujet

#126
Candoo

Candoo
  • Members
  • 260 messages

Dyranos wrote...

 I get the absolute feeling here that this is Casey Hudson talking, if we dont like the endings we are provided with and we heriocally say no we are rewarded with "SO BE IT!" Then everyone dies.


We were already told that there would be no new ending. Period.

The fans wanted the option to be able to shoot the kid (refuse him).

BW gave the opportunity to shoot the kid, but with already being told "no new ending", why would you expect a different outcome?

What did you think would happen?

#127
Guest_Fandango_*

Guest_Fandango_*
  • Guests
The additional ending smacked of tokenism and only served to underline the faith certain writers (mis)placed in our original 3 colour conclusion. No victory without compliance made the entire series an exercise in futility. Fine for some I guess, but it totally sucked for me.

Modifié par Fandango9641, 30 juin 2012 - 01:12 .


#128
Eumerin

Eumerin
  • Members
  • 524 messages
Eh... Bioware had already told the fans off with the original Destroy ending. The Destroy ending was the obvious no-brainer pick for 99% of the fanbase, and a complete rejection of Bioware's plot surprise (aka Ghost Boy and his "Saving Organics from Synthetics nonsense"). Couldn't have that. So the writer had to insert the "EDI and the Geth will die" contingency as a way of forcing fans to acknowledge Bioware's stupid "Organics and Synthetics will always fight!!1!" plot point.

Don't want fans coming to "incorrect" conclusions, after all.

#129
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
i started a topic with this same exact title, which stan ninja whatever closed down after 2 pages.

your already at 6 pages.

the devs prolly have a hit out for me id guess.

its not my fault its so easy to rip on how stupid parts of your games are bioware.

deal with it, stan.

Modifié par The Spamming Troll, 29 juin 2012 - 11:25 .


#130
Documental

Documental
  • Members
  • 256 messages
I saw this ending as more of an ultimate sacrifice for the greater good ending. I mean you sacrificed the entire cycle but you allowed the next one to finally beat the Reapers and achieve peace.

#131
Baldrick67

Baldrick67
  • Members
  • 229 messages

Our_Last_Scene wrote...

This is exactly what MANY fans demanded for in this past 3 months. All of a sudden it's an F U when it's in the game.

Some people just want to hate Bioware it seems.


Totally wrong.

What people wanted was the option of loosing IF you went into the final battle with too low a war assets score. If you didn't get all the races united and sending their ships.

I went into the final battle with 100% readiness from MP and over 6000 in effective military strength. I should not have got the same result if I had gone in with 2000 EMS and no other races backing me up.

#132
Guest_Fandango_*

Guest_Fandango_*
  • Guests

Documental wrote...

I saw this ending as more of an ultimate sacrifice for the greater good ending. I mean you sacrificed the entire cycle but you allowed the next one to finally beat the Reapers and achieve peace.


A defiant failure 3 games (and many hard choices) in the making? No, no that wont do for me.

#133
Goneaviking

Goneaviking
  • Members
  • 899 messages
We all knew that we were losing the war when we got to the Citadel. We all knew that the Crucible was the only way to stop the Reapers. Anyone who chose to tell the Catalyst kid to get lost did so knowing they were choosing a losing option.

No insult was intended by the games' creators. None was implied by the product. If you're feeling insulted, then that's all on you.

#134
Documental

Documental
  • Members
  • 256 messages

Fandango9641 wrote...

Documental wrote...

I saw this ending as more of an ultimate sacrifice for the greater good ending. I mean you sacrificed the entire cycle but you allowed the next one to finally beat the Reapers and achieve peace.


A defiant failure 3 games (and many hard choices) in the making? No, no that wont do for me.


I wouldn't call it a failure, I mean the cycle was destroyed but the information and tales that they passed on gave the next cycle the advantage to beat the Reapers for good.

You may call that a failure but I won't.

#135
Guest_Fandango_*

Guest_Fandango_*
  • Guests

Documental wrote...

Fandango9641 wrote...

Documental wrote...

I saw this ending as more of an ultimate sacrifice for the greater good ending. I mean you sacrificed the entire cycle but you allowed the next one to finally beat the Reapers and achieve peace.


A defiant failure 3 games (and many hard choices) in the making? No, no that wont do for me.


I wouldn't call it a failure, I mean the cycle was destroyed but the information and tales that they passed on gave the next cycle the advantage to beat the Reapers for good.

You may call that a failure but I won't.


Call it what you want by all means. For me, passing the buck, condemning my friends and allies to certain death in the process, felt like massive fail.

EDIT: I also hated Butch Cassidy and the Sundance Kid!

Modifié par Fandango9641, 29 juin 2012 - 11:49 .


#136
edwardhazelden

edwardhazelden
  • Members
  • 102 messages
Lol the reject ending did feel a bit like Bioware trolling us, but at least they gave us the option. The whole game was saying how we couldn't take the reapers man for man through out the entire game. It took the alliance their whole fleet to take down one reaper with heavy casualties. A few scenes of a last stand might of been good to see but come on there was no way you were going to win without the catalyst.

#137
saracen16

saracen16
  • Members
  • 2 283 messages

Micah3sixty wrote...

What else can you expect? The full fleets of the Galaxy were being decimated in the full frontal assault on Earth that wasn't even comprised of all reapers as they were still dispersed on Thessia, Paladin, Tuchunka and elsewhere. The Catalyst/Crucible was the one chance Shepard had to end the cycles with his/her cycle. Refusal to use it just leaves the Galaxy doomed to repeat failure, for the Reapers "vastly outnumber" Galactic forces in strength and patience. Fortunately Liara created the time capsules to warn future cycles in time to prepare and likely construct the Crucible themselves.


Unfortunately, no one here on the boards who advocates the ridiculous "conventional victory" ending is willing to accept the reality of the circumstances that have brought us to this point.The Crucible is the only way to beat the Reapers on their own terms (it's been stated several times in-game), using their technology, their unconventional technology, against them. Just like in Lovecraft, you beat horrifying space horrors with something equally as horrid and powerful. Trying to beat them with the galactic fleet is literally like throwing rocks at them: they're too powerful and numerous to be damaged significantly. Besides, refusing the Crucible is akin to committing a war crime, consigning entire galactic civilizations to extinction. Imagine being responsible for something like that. "Moral values" don't even account for squat when life hangs in the balance.

Modifié par saracen16, 29 juin 2012 - 11:53 .


#138
Guest_Fandango_*

Guest_Fandango_*
  • Guests

saracen16 wrote...

Micah3sixty wrote...

What else can you expect? The full fleets of the Galaxy were being decimated in the full frontal assault on Earth that wasn't even comprised of all reapers as they were still dispersed on Thessia, Paladin, Tuchunka and elsewhere. The Catalyst/Crucible was the one chance Shepard had to end the cycles with his/her cycle. Refusal to use it just leaves the Galaxy doomed to repeat failure, for the Reapers "vastly outnumber" Galactic forces in strength and patience. Fortunately Liara created the time capsules to warn future cycles in time to prepare and likely construct the Crucible themselves.


Unfortunately, no one here on the boards who advocates the ridiculous "conventional victory" ending is willing to accept the reality of the circumstances that have brought us to this point.The Crucible is the only way to beat the Reapers on their own terms (it's been stated several times in-game), using their technology, their unconventional technology, against them. Just like in Lovecraft, you beat horrifying space horrors with something equally as horrid and powerful. Trying to beat them with the galactic fleet is literally like throwing rocks at them: they're too powerful and numerous to be damaged significantly. Besides, refusing the Crucible is akin to committing a war crime, consigning entire galactic civilizations to extinction. Imagine being responsible for something like that. "Moral values" don't even account for squat when life hangs in the balance.


Then what did Liara's blessed beacon reveal...which colour to pick?

#139
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Qeylis wrote...

Neofelis Nebulosa wrote...

If you don't like the ending, bad for you.

I for one am not going to let ten to fifteen minutes of mediocrity/confusion diminish the remaining 99% of the game that I have enjoyed a lot. People have such short memories.


Story is 40%, ending is 60%.  You can have a great story, if the ending is a turd, the story is a turd.  Matrix Trilogy is a good example.  

How many times have you said "I liked the first part of the movie, but the ending was horrible."  I know I have said it.  Most people have said it many times.  The ending is what people will remember.  The ending is THE reason you have been sitting in the theater for 2 hours.  You don't leave early, because you want to see the ending.  When the ending is bad, the movie is bad.  Why would games have different rules?

They don't.  The rules of story telling are the same in all mediums.  If you don't nail the ending, you haven't told a good story.  It doesn't matter if the part before the end is an hour, or 150 hours.  The end is why you are watching, or playing. 



That is so obviously wrong I can scarcely believe you actually said that.

If I sit in the theater for two hours, I don't do it for the ending, I do it for the whole thing. And if the ending is the only flaw of the play/movie (depending on the theater type), then it is just that, only a flawed ending. The play/movie will not suddenly become the worst thing I have ever had the horror to behold. Especially when I really liked the whole rest.

Same with every other medium. I read books because I like more than just the ending, else I would simply cut past everything and read only the last chapter.

So, whilst it is still true that the ending can make or break a good story, or more precisely make or break it's conclusion, the rest didn't automatically vanish out of existence. ME3 is, besides the endings a marvel of game developement and greatly enjoyable. So if the endings, maybe 2% of the entire game, aren't to your liking the other 98% suddenly don't matter anymore at all?

That's what I mean with people have short memories. Have you not learned anything from history classes? Don't just live for the moment, remember!

I am sorry for you guys obviously not being able to think past ten minutes and remember why you had actually come to be motivated to play the game to the end, because you certainly did not torture yourself for hours and hours repeating the mantra "Once I get to the ending, it will all be good" just so oyu can bear with playing the game. You enjoyed it, or else you wouldn't have played until the end.

And *poof* all that is forgotten in the instant you don't like something.

The ending is but a small part of the whole, but almost everyone is puffing it up like it' the only thing that ever existed, and that is plain wrong and an insult to the team that did work so long to make this game. You people are such ungrateful beings.

#140
Hurbster

Hurbster
  • Members
  • 772 messages
But a bad ending can ruin a book or a film. Same with a game.

#141
GreenFlag

GreenFlag
  • Members
  • 471 messages
"so be it", why not "so be yet"? Or this actually means "so be IT" (Indoc. theory)?  :o

Modifié par GreenFlag, 30 juin 2012 - 12:11 .


#142
Butane9000

Butane9000
  • Members
  • 177 messages

Dyranos wrote...

 I get the absolute feeling here that this is Casey Hudson talking, if we dont like the endings we are provided with and we heriocally say no we are rewarded with "SO BE IT!" Then everyone dies.

Essentially a giant middle finger to the fans, ME3 has caused me to lose so much respect for bioware and its head team its unreal, well played Hudson.


I like the Forbes article's take on the ME3 Reject ending.

Simply put, Shepard decides to play the long game. Knowing now that the crucible was a trap and none of the options are viable he'll fall back on Liara's cache of reaper database that is preserved for future generations. Maybe it won't be the next cycle that defeats the reapers but as long as the cycles continue to pass down the database and add to it then eventually the reapers will be defeated. At the end of ME3 we've already caused them massive casualties and with the knowledge contained any subsequent invasions by reaper forces will be even more deadly given they should have thousands of years of notice.

#143
Guest_Fandango_*

Guest_Fandango_*
  • Guests

Neofelis Nebulosa wrote...

Qeylis wrote...

Neofelis Nebulosa wrote...

If you don't like the ending, bad for you.

I for one am not going to let ten to fifteen minutes of mediocrity/confusion diminish the remaining 99% of the game that I have enjoyed a lot. People have such short memories.


Story is 40%, ending is 60%.  You can have a great story, if the ending is a turd, the story is a turd.  Matrix Trilogy is a good example.  

How many times have you said "I liked the first part of the movie, but the ending was horrible."  I know I have said it.  Most people have said it many times.  The ending is what people will remember.  The ending is THE reason you have been sitting in the theater for 2 hours.  You don't leave early, because you want to see the ending.  When the ending is bad, the movie is bad.  Why would games have different rules?

They don't.  The rules of story telling are the same in all mediums.  If you don't nail the ending, you haven't told a good story.  It doesn't matter if the part before the end is an hour, or 150 hours.  The end is why you are watching, or playing. 



That is so obviously wrong I can scarcely believe you actually said that.

If I sit in the theater for two hours, I don't do it for the ending, I do it for the whole thing. And if the ending is the only flaw of the play/movie (depending on the theater type), then it is just that, only a flawed ending. The play/movie will not suddenly become the worst thing I have ever had the horror to behold. Especially when I really liked the whole rest.

Same with every other medium. I read books because I like more than just the ending, else I would simply cut past everything and read only the last chapter.

So, whilst it is still true that the ending can make or break a good story, or more precisely make or break it's conclusion, the rest didn't automatically vanish out of existence. ME3 is, besides the endings a marvel of game developement and greatly enjoyable. So if the endings, maybe 2% of the entire game, aren't to your liking the other 98% suddenly don't matter anymore at all?

That's what I mean with people have short memories. Have you not learned anything from history classes? Don't just live for the moment, remember!

I am sorry for you guys obviously not being able to think past ten minutes and remember why you had actually come to be motivated to play the game to the end, because you certainly did not torture yourself for hours and hours repeating the mantra "Once I get to the ending, it will all be good" just so oyu can bear with playing the game. You enjoyed it, or else you wouldn't have played until the end.

And *poof* all that is forgotten in the instant you don't like something.

The ending is but a small part of the whole, but almost everyone is puffing it up like it' the only thing that ever existed, and that is plain wrong and an insult to the team that did work so long to make this game. You people are such ungrateful beings.


I'm sure we can all think of innumerable stories that were set up wonderfully well only to fall flat at the last hurdle and it always sucks, Mass Effect included. I can't recall the name of the poster who made the following analogy, but he\\she described Mass Effect 3 as being a beautifully moving symphony right up until the point every musician decided to throw down their instruments and bugger off down the pub....well aside from the tone deaf blighter at the back of the theatre playing us out to the sound of Looney Tunes on his kazoo! He does have nice hair though.

#144
comrade gando

comrade gando
  • Members
  • 2 554 messages

Jonata wrote...

I don't care who said that line in the recording session and why. It's f***in EPIC.


keith szarabajka. aka harbinger. nah not really, actually he might have idk. He's in the credits tho, under (additional voices)... still can't make sense of these endings...

#145
Qeylis

Qeylis
  • Members
  • 432 messages

Neofelis Nebulosa wrote...

That is so obviously wrong I can scarcely believe you actually said that.

If I sit in the theater for two hours, I don't do it for the ending, I do it for the whole thing. And if the ending is the only flaw of the play/movie (depending on the theater type), then it is just that, only a flawed ending. The play/movie will not suddenly become the worst thing I have ever had the horror to behold. Especially when I really liked the whole rest.

Same with every other medium. I read books because I like more than just the ending, else I would simply cut past everything and read only the last chapter.

So, whilst it is still true that the ending can make or break a good story, or more precisely make or break it's conclusion, the rest didn't automatically vanish out of existence. ME3 is, besides the endings a marvel of game developement and greatly enjoyable. So if the endings, maybe 2% of the entire game, aren't to your liking the other 98% suddenly don't matter anymore at all?

That's what I mean with people have short memories. Have you not learned anything from history classes? Don't just live for the moment, remember!

I am sorry for you guys obviously not being able to think past ten minutes and remember why you had actually come to be motivated to play the game to the end, because you certainly did not torture yourself for hours and hours repeating the mantra "Once I get to the ending, it will all be good" just so oyu can bear with playing the game. You enjoyed it, or else you wouldn't have played until the end.

And *poof* all that is forgotten in the instant you don't like something.

The ending is but a small part of the whole, but almost everyone is puffing it up like it' the only thing that ever existed, and that is plain wrong and an insult to the team that did work so long to make this game. You people are such ungrateful beings.


Nope, its true.  Take a writing class, the Professor will say the same thing (if he's any good.)

You know, don't bother.  Just look around.  Did the last ten minutes of Mass Effect ruin the entire series for the vast majority of the audience?  Is more than half the audience still upset, even with the EC?  I'm not even going to answer that for you, I'll let you answer it.
:lol:

Mass Effect isn't the only example, its just the best example.  Other movies or games have had major backlash because of horrible endings.  But none have ever caused the rage storm that Mass Effect did.  Those others just failed in the Box Office, or the game didn't sell.

Edit: Also, I'm not talking about a passable ending.  One that answers the questions and leaves the audience thinking, "The story was good, but the ending was Meh."  I'm talking about a truly bad ending, one like ME3.  One that makes the audience say, "WTF was that?  What a load of turds!"

You can absolutely destroy a great story with a truly bad ending.

Modifié par Qeylis, 30 juin 2012 - 12:39 .


#146
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Well, I would argue that this audience here is a pretty bad one. But that's just me and my high standards, from a purely commercial point of view it was a bad ending when it antagonized so many customers.


I am still astonished how people still forget everything else though.

#147
FS3D

FS3D
  • Members
  • 436 messages
To all those who are saying we got what we wanted, and to stop ****ing about it...

I wrote a rather lengthy open letter to "Dr" Ray Muzyka on the EC DLC announcement, months ago. I clearly stated that I did not want "clarification" and I was not alone. I expected something that actually made sense. We did not get what we wanted... Not even close.

#148
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

FS3D wrote...

To all those who are saying we got what we wanted, and to stop ****ing about it...

I wrote a rather lengthy open letter to "Dr" Ray Muzyka on the EC DLC announcement, months ago. I clearly stated that I did not want "clarification" and I was not alone. I expected something that actually made sense. We did not get what we wanted... Not even close.


Why the " around the doctor title? He's a doctor.

#149
Qeylis

Qeylis
  • Members
  • 432 messages

Neofelis Nebulosa wrote...

Well, I would argue that this audience here is a pretty bad one. But that's just me and my high standards, from a purely commercial point of view it was a bad ending when it antagonized so many customers.


I am still astonished how people still forget everything else though.


I haven't forgoten.  I still love the story, otherwise, I wouldn't be here complaining about the end.  I would have just given up, and left BioEA alone forever.  These are the folks that gave me KOTOR, still my favorite ending of all time, in any medium.

I want BioEA to learn from their mistakes.  I don't want this to happen to DA3.  I also don't want a sicky sweet ending.  I just want a good ending, as good as KOTOR.  

I doubt that the ME universe can be salvaged now, I think BioEA has utterly destroyed it.  But I hope that they have learned enough to make another one, and make it better.  

I hope that they embrace IT, so that they can make ME4 with Shepard, and give us the Drew ending that we deserved in the first place.  That one was good, not great, but good, and it made sense.  It had been forshadowed too, another good thing.

#150
FS3D

FS3D
  • Members
  • 436 messages

Neofelis Nebulosa wrote...

FS3D wrote...

To all those who are saying we got what we wanted, and to stop ****ing about it...

I wrote a rather lengthy open letter to "Dr" Ray Muzyka on the EC DLC announcement, months ago. I clearly stated that I did not want "clarification" and I was not alone. I expected something that actually made sense. We did not get what we wanted... Not even close.


Why the " around the doctor title? He's a doctor.


A Doctor of medicine or a Doctor of some field of scientific research? Because I recognise no other "Doctors" as valid, despite Ph.D's covering such fields of study.

In any event, it's off topic. I wrote an open letter. Let's not focus on my using quotation marks and focus instead on the statement that I wrote an open letter stating I did not want "clarification".

Modifié par FS3D, 30 juin 2012 - 12:53 .