Brand New Feelings on DA2
#1
Posté 29 juin 2012 - 09:50
Why?
Because I'll never get to play through that kind of ending with Hawke. An ending that at least provides some indication towards answering "what happened to the people I spent 7-10 years in Kirkwall with?" And I don't mean the outcome of mages vs. templars.
And it doesn't have to be so explictly spelled out. I'd gladly take animated slides of...say...Fenris pouring drinks, or Knight-Captain Cullen watching things unfold in the streets, or the "in memoriam" clips. Depending on the way Hawke treated some people, and the final choice Hawke makes, does the supporting cast revere or revile him/her? I know that the final battle gives some indication of this, depending on who shows up to assist, but that only demonstrates that some of the supporting logic is already in use in the game. (I was impressed by the picture of the ME3 EC logic graph)
And given the journey taken by Hawke's family, there are certainly some residual feelings that could be acknowledged, without having to interfere with setting up or giving away what's coming next for the Dragon Age universe.
If BioWare decided to do this as part of any current or future Dragon Age efforts, that would be a welcome surprise.
#2
Posté 29 juin 2012 - 09:57
#3
Posté 29 juin 2012 - 09:58
If you're asking for additional content for DA2, I guess nothing is for certain, but IIRC Mark Darrah made a comment about how we were moving forward to other projects with the cancellation of the expansion pack we were working on.
It sucks if you'd like more answers, but I certainly wouldn't count on it if you're anxiously waiting for more.
#4
Posté 29 juin 2012 - 10:04
#5
Posté 29 juin 2012 - 10:07
#6
Posté 29 juin 2012 - 10:14
Hopefully between how poor DA2's last act was and how poorly ME3's ending was received, it forces BioWare to focus on not just having the endings look and feel like total rush jobs. All they need to do is look back at the ending to Origins with the denouement you had between a possible funeral or the throne room scene plus the epilogue slides. Or the ending to Throne of Bhaal. Or even better, the ending to New Vegas with epilogue slides with the voice over by the respective characters.
Having a solid ending with a sense of closure (especially if every DA game is a one off adventure) is just as important as having a good intro to a game. It's what will leave a lasting impression, whether good or bad.
#7
Posté 29 juin 2012 - 10:34
Allan Schumacher wrote...
The whole studio has definitely taken notice on the reaction to the ME3 endings, so looking forward I think that there are some lessons learned from it and DA2.
Thanks, I appreciate the response. I'm not anxious for more answers, I just wanted to communicate my feelings. In any event, DA2 is still a fun game and I've gotten many hours of good play-time from it.
Emzamination wrote...
I totally share your feelings but the DA team has announced they are giving their own canon to our hawkes ending, Jd.I feel it's (while maybe not intentionally) a sign of disrespect and a slap in the face.It's not their place to choose how our characters end.If they get ambitious and pull a stunt like this again, I'm heading to a new franchise.
I understand that the DA team moved on from DA2 after MOTA. To me that decision, while unfortunate, was not so heavy-handed as a slap in the face.
But at least people can now see that a different solution to the "what happened to my choices?" endgame conundrum can be effective. If any new Dragon Age game was announced, I would definitely be interested.
Modifié par jds1bio, 29 juin 2012 - 10:35 .
#8
Posté 29 juin 2012 - 10:52
Though the ending of DA2 was far too abrupt, particularly now that's where we're going to leave Hawke as a PC. Personally, what I'd have liked was the chance for some post-final battle chats with squadmates. Good way to end things and get an idea of peoples plans for the future - and since they're just plans, no need for retcons if they decide to do something else with the character.
edit: Hawke himself should be left alone. Just say that they're alive and with the LI and leave it at that. Maybe add in a few rumours about what they're doing that the player can choose whether to believe in or not.
Modifié par Wulfram, 29 juin 2012 - 10:53 .
#9
Posté 29 juin 2012 - 11:05
#10
Posté 29 juin 2012 - 11:15
jds1bio wrote...
I understand that the DA team moved on from DA2 after MOTA. To me that decision, while unfortunate, was not so heavy-handed as a slap in the face.
But at least people can now see that a different solution to the "what happened to my choices?" endgame conundrum can be effective. If any new Dragon Age game was announced, I would definitely be interested.
What they are about to do to hawke is the same thing they did to Revan, tho not as bad.When a company puts a canon on a character that is suppose to be diverse and unique in each individual reality, they're giving players who spent time crafting these character's a slap in the face.
I don't agree, the extended cut was nice but I never want to see another game tell me to imagine what happens next.I don't read nor write fan fiction so that solution is moot to me.More power to you but I for one would like some expansion packs and dlc to flesh out my expierence with each installment.
#11
Posté 29 juin 2012 - 11:20
Darth Death wrote...
DA2 was intended to be ended on a cliffhanger unfortunately,
No it wasn't, someone on the team got ambitious and decided to leave it there.It was stated that hawkes journey would conclude through future dlcs.
#12
Posté 29 juin 2012 - 11:59
#13
Posté 30 juin 2012 - 12:00
LolaLei wrote...
I'm sure we will soon find out where our Warden and Hawke have disappeared to, so although you probably won't ever get your DA2 sliders, we'll eventually be told of their fate. Either way, I doubt they're dead... at least, not yet anyway lol.
Why would we find out of anything? So far it's like a start of a trend to just say the last guy disappeared.
#14
Posté 30 juin 2012 - 12:30
DA2 DLC is at a end, unless I've miss something.Emzamination wrote...
Darth Death wrote...
DA2 was intended to be ended on a cliffhanger unfortunately,
No it wasn't, someone on the team got ambitious and decided to leave it there.It was stated that hawkes journey would conclude through future dlcs.
#15
Posté 30 juin 2012 - 03:06
Siradix wrote...
LolaLei wrote...
I'm sure we will soon find out where our Warden and Hawke have disappeared to, so although you probably won't ever get your DA2 sliders, we'll eventually be told of their fate. Either way, I doubt they're dead... at least, not yet anyway lol.
Why would we find out of anything? So far it's like a start of a trend to just say the last guy disappeared.
Because DG 'n' co said at PAX that they would address it, so presumably we'd find out in DA3 or some other future game. It wouldn't be too hard to tie the Warden and Hawke into one of the main story arcs.
#16
Posté 30 juin 2012 - 06:19
LolaLei wrote...
I'm sure we will soon find out where our Warden and Hawke have disappeared to, so although you probably won't ever get your DA2 sliders, we'll eventually be told of their fate. Either way, I doubt they're dead... at least, not yet anyway lol.
See, here's what I don't get. My Warden is chilling with Alistair and Zevran in Denerim, or possibly in his Arling of Amaranthine. How exactly does BW figure that the Warden just vanished when there was absolutely no opportunity in DA:O or any of its DLC for the Warden to leave/die without someone knowing about it?
Modifié par batlin, 30 juin 2012 - 06:20 .
#17
Posté 30 juin 2012 - 08:27
However when Alistair came to visit Hawke in Kirkwall, his final remark was something along the lines of "The Hero of Fereldan is due back" or something like that.
That didn't seem to make any sense.
I have such a love/hate relationship with DA2, more than I've had with any other game. There's a load of streamliney/simplified type stuff in the mechanics I strongly dislike; but I really like the characters and the general theme.
I personally found the entire story compelling in many ways right up the quest 'Best Server Cold' in Act 3, after which I feel the entire thing derails, unravels entirely, and jumps a whole pool-load of sharks. It was mainly after this point that I felt I'd lost control of my character, and was being railroaded through scripted scenarios, none of which were of my choosing, or even made much sense!
On the other hand I absolutely loved Legacy and Mark Of The Assassin, which I feel addressed a great many of the issues which lowered my enjoyment of the main game. On that basis alone, and assuming it would have followed a similar path to the DLC - I'd have been happy to have an expansion. I'm a little sad it was cancelled.
Modifié par AshenSugar, 30 juin 2012 - 08:37 .
#18
Posté 30 juin 2012 - 08:32
AshenSugar wrote...
My Warden said bye-bye to this earthly plane and followed Morrigan through the portal. He can certainly said to have vanished.
Well there were those two companions who really should have told somebody about the commander of the Ferelden Grey Wardens going through an ancient elven artifact, so that wouldn't explain why no one knows what happened to him/her either.
#19
Posté 30 juin 2012 - 08:47
We (and presumably other significant characters within the story) know what happened in the sense of observating him using the Eluvian, but that's rather akin to observing a painter at work while standing behind his canvas. We can surmise that something is being painted... but have no context or comprehension of it's nature or subject matter.
From a meta-gaming perspective we know that the portal leads to 'somewhere beyond the fade', but all other details are entirely unknown. It's my hope that some of these questions are answered in Dragon Age 3.
#20
Posté 30 juin 2012 - 09:10
Open roads.
The end messages in DA:O was something I disliked. The reason is probably complex, but it has something to do with that if variations in the epilogue becomes a thing that tries to accomodate those who want to see how their choices affect the world, please don't. I'm much better off with my own speculations until I reestablish contact in another game. And so is Bioware and the authors of that another game.
Bioware' endings have almost always been utter crap. Spend some effort to fix that instead of this nonsens of little value and significant drawbacks.
#21
Posté 30 juin 2012 - 09:36
#22
Posté 30 juin 2012 - 09:39
Modifié par batlin, 30 juin 2012 - 09:45 .
#23
Posté 30 juin 2012 - 09:42
#24
Posté 30 juin 2012 - 09:44
AshenSugar wrote...
I see your point, however I do feel that even if Finn and the Elven lady (forgot her name) returned with a tale of the Warden Commander disappearing through a portal with his acid-tongued apostate girlfriend, it would be reasonable and accurate to state that the Warden had 'vanished'.
The eluvian clearly worked, and you really think Finn, the guy who was obsessed with elven magic, and a dalish who had found the only working artifact from elven lore since the war, would not tell people that the Warden went through it and/or study it to find out exactly where they'd gone?
bEVEsthda wrote...
Just No.
Open roads.
The end messages in DA:O was something I disliked. The reason is probably complex, but it has something to do with that if variations in the epilogue becomes a thing that tries to accomodate those who want to see how their choices affect the world, please don't. I'm much better off with my own speculations until I reestablish contact in another game. And so is Bioware and the authors of that another game.
Bioware' endings have almost always been utter crap. Spend some effort to fix that instead of this nonsens of little value and significant drawbacks.
So then shut your game off before the epilogue rolls. Problem solved. Also, I'd say the vast majority on here like the epilogues.
Modifié par batlin, 30 juin 2012 - 09:45 .
#25
Posté 30 juin 2012 - 09:52
Foopydoopydoo wrote...
Yah know something COULD have happened to the Warden off stage. Just because you didn't make the decision to travel through the Eluvian doesn't mean the Warden couldn't have been snatched by Flemeth later. As far as I'm concerned MY control over the Warden's fate ended with Origins/Awakenings/WH.
I have one Warden that did disappeared with Morrigan through the mirror, so that works. Then I have another that didn't put received a mysterious package that I have yet to open. The disappearance of the later Warden needs to be answered as well as what was in that package that makes it so important. I believe that the devs of DA have put the "disappearance" and "mysterious package" in there for a reason. I fully expect it to be answered in the next game.
The problem I have with not controling my Warden is that those characters were a personification of myself. Unlike Hawke and Shepard, who I felt like I just directed their actions, I lived the game through the Warden. So while the world of Thedas spins and former companions continue to have an active role in future games, it's hard for me to just sit on the sidelines and not participate.





Retour en haut






