Ok blood wound is better but it doesn't count. You can't use blood wound until level 14 if you are a mage and 16 if you are using a party mage. You can get waking nightmare at Lothering. Also, waking nightmare works on everything. Undead, demons, animals. Everything. Sleep doesn't seem to work on undead.
The spell isn't well described. When it goes off it can have a few different effects, it can stun a mob randomly, cause them to fight other mobs, or, and they don't tell you about this, just outright kill something.
Many many times when you cast waking nightmare some mobs will appear stunned after being hit by the spell, but the mob can't be targeted. That is because its already dead. The instant cast spell outright killed him at full health. When the fight ends the mob collapses and turns into a lootable corpse. Blood wound can't do that.
It gets resisted by bosses, duh, but hits reliably on yellows. You just wont understand it until you fool around the with spell for a bit. Take any of the really really hard 20 guys are here to rape you fights, then drop waking nightmare.
You need to use it as your first move. As in, pause switch to mage, cast spell. If you do anything before the spell, its effectiveness goes way down. I think it has to do with how mobs acquire targets. Once a mob has a target, i.e. you, even if hit by the spell it might just stay on that target. If you hit them immediately with the spell they almost always turn on each other.
Another way overlooked area, grenades. Grenades are nuts. First play though I did not bother with them. Grenades out damage most spells. Its really common to toss an acid flask and have it do over 300 damage spread over 3-4 mobs instantly. The funny thing is that Bioware tried to balance them by giving them a small area of effect. The small radius is actually what makes them so great. Its very easy to toss them without worrying about friendly fire.
I am curious about walking bomb. How do you use the spell without killing my party? Whats the damage like?
Modifié par anarex, 15 décembre 2009 - 08:57 .