Reptilian Rob wrote...
I agree with all of this, you did good son.
THIS PLEASE ME.
Reptilian Rob wrote...
I agree with all of this, you did good son.
To be fair, a product cannot be art be definition unless it is stated as such before you buy it. IE everything Ridley Scott does, in which he tells you before hand and what to expect. Bioshock was art, the DEVS told you beforehand and told you what to expect. Problem with ME is that they never said this was an artistic endeavor, and they never told you what to expect. Only to buy it and play what you have been for the past two games. Not saying ME isn't art, just saying it was never labeled as such.barbara2012 wrote...
3DandBeyond wrote...
Taboo-XX wrote...
Bioware telling you that he/she is alive and that a reunion can take place is not enough?
Can we not do this in our heads?
Have we forgotten how to participate in art?
You are purposely ignoring what people are saying to be antagonistic at this point. You don't need it, I get that. I appreciate that. Give others some sort of decency and actually try to see what they are saying.
And players had been begging for a reunion closure scene before the EC. Jessica said there would be one. People found out there wasn't and she changed her story. This is cruel.
Video games can be art. But, art speaks for itself. It doesn't need someone to go on twitter to give a play by play of what others don't understand or tell people that wanted to see something that they didn't need to see it. Get this, I have as much "right" to want or need to see something as you have not to care about it.
ME was a visual, interactive story. If we are meant to use our imagination for a bunch of stuff than that should have been the clear intent of the game all along. It wasn't. We were clearly shown things and as Conrad said if we lacked understanding we could ask something again and get the answer repeated for us. We saw Shepard's innards being rebuilt. In the other endings we saw Shepard disintegrate-we get the play by play and I'm surprised they didn't repeat it in slow motion so we didn't miss anything. In Destroy, we see a torso gasp. They do not at all compare. Why didn't people have to imagine Shepard being disintegrated?
wow !!!! 1000 % complety agreed with you here .....merizan merizan ts ts ts
Taboo-XX wrote...
They have stated time and time again that he is alive. You are grousing because you do not wish to participate in a story that has already made you do this.
*Snip*
SpiritWolf448 wrote...
*sigh* By now, you'd think people would know better than to take anything said by Bioware employees at face value, especially on Twitter. And especially especially their PR/CM people. :innocent:
Reptilian Rob wrote...
snipped....
"ME was a visual, interactive story. If we are meant to use our imagination for a bunch of stuff than that should have been the clear intent of the game all along. It wasn't."
All the way back in 2007 I remember Hudson and Drew telling us that the ending to the original ME was open to interpretation and our immagination. That was until ME2 of course, but the principle still applies. And how does one make Shepard be truly our own? But forcing people to use (the good kind) of immagination. Have we really fallen that far where everything must be black anf white?
Well, I had never heard of Mass Effect until a year ago and ME2 and all its DLCs were already out for PS3. So I had no clue about the possibility of the ending being open to interpretation. To be honest, I think that's a bad idea, considering 99% of the game is what it is. This whole wishy washy "well it could be this or it could seen as THAT" hasn't applied to ME-2 and most of ME-3. Now I can't comment on ME-1, but the last 2 games I've played have been pretty much upfront about what they were. Why now are we changing the game?Reptilian Rob wrote...
To be fair, a product cannot be art be definition unless it is stated as such before you buy it. IE everything Ridley Scott does, in which he tells you before hand and what to expect. Bioshock was art, the DEVS told you beforehand and told you what to expect. Problem with ME is that they never said this was an artistic endeavor, and they never told you what to expect. Only to buy it and play what you have been for the past two games. Not saying ME isn't art, just saying it was never labeled as such.
"ME was a visual, interactive story. If we are meant to use our imagination for a bunch of stuff than that should have been the clear intent of the game all along. It wasn't."
All the way back in 2007 I remember Hudson and Drew telling us that the ending to the original ME was open to interpretation and our immagination. That was until ME2 of course, but the principle still applies. And how does one make Shepard be truly our own? But forcing people to use (the good kind) of immagination. Have we really fallen that far where everything must be black anf white?
Taboo-XX wrote...
I didn't need anything when I saw the scene myself. I understood it as I chose to.
Others do not. I really wish Bioware would comment on the issue.
nicocap24 wrote...
Taboo-XX wrote...
I didn't need anything when I saw the scene myself. I understood it as I chose to.
Others do not. I really wish Bioware would comment on the issue.
I just don't see how anyone wouldn't understand it. It's obvious that it's implying that Shepard lives and gets reunited with his LI. I mean, we first see whoever his LI is hesitating to put his name in the wall of doom, and then we see him alive. You don't need to be a genius to figure it out.
Reptilian Rob wrote...
All the way back in 2007 I remember Hudson and Drew telling us that the ending to the original ME was open to interpretation and our immagination. That was until ME2 of course, but the principle still applies. And how does one make Shepard be truly our own? But forcing people to use (the good kind) of immagination. Have we really fallen that far where everything must be black anf white?
Modifié par iakus, 01 juillet 2012 - 12:04 .
iakus wrote...
Reptilian Rob wrote...
All the way back in 2007 I remember Hudson and Drew telling us that the ending to the original ME was open to interpretation and our immagination. That was until ME2 of course, but the principle still applies. And how does one make Shepard be truly our own? But forcing people to use (the good kind) of immagination. Have we really fallen that far where everything must be black anf white?
But in 2007, Shepard was crawling out of the rubble, does a final speech, and goes off to have more adventures.
in 2012, Shepard is still in the rubble. If it was made abo****ely clear, without "speculation" or "implication" that Shepard gets out of the rubble, and can make a final speech and do...whatever (house on Rannoch, blue babies, or just getting back into the Normandy and having new adventures) . this wouldn't be an issue.
nicocap24 wrote...
There is no reason to show that scene other than to imply that Shepard will survive and get out of there.
iakus wrote...
nicocap24 wrote...
There is no reason to show that scene other than to imply that Shepard will survive and get out of there.
THat's just it, "imply" isn't enough.
Taboo-XX wrote...
I didn't need anything when I saw the scene myself. I understood it as I chose to.
Others do not. I really wish Bioware would comment on the issue.
Modifié par mugwuffin1986, 01 juillet 2012 - 12:09 .
nicocap24 wrote...
iakus wrote...
nicocap24 wrote...
There is no reason to show that scene other than to imply that Shepard will survive and get out of there.
THat's just it, "imply" isn't enough.
Why not? There's plenty of movies that do this, and it works just fine. Have you seen Taxi Driver? In the end, it's implied that Deniro's character will start going crazy again. They don't have to show him doing it for it to work.
Taboo-XX wrote...
nicocap24 wrote...
Taboo-XX wrote...
I didn't need anything when I saw the scene myself. I understood it as I chose to.
Others do not. I really wish Bioware would comment on the issue.
I just don't see how anyone wouldn't understand it. It's obvious that it's implying that Shepard lives and gets reunited with his LI. I mean, we first see whoever his LI is hesitating to put his name in the wall of doom, and then we see him alive. You don't need to be a genius to figure it out.
Sometimes people don't get it. People are still uspet and it shows.
I can't change that, but I can try and help.
Thats fine for movies and books. they might have a future installment. Mass effect 3 is supposed to be the end of shepards story. for them to do what they did and leave the end as a cliffhanger is BS and should be abhored.Taboo-XX wrote...
nicocap24 wrote...
iakus wrote...
nicocap24 wrote...
There is no reason to show that scene other than to imply that Shepard will survive and get out of there.
THat's just it, "imply" isn't enough.
Why not? There's plenty of movies that do this, and it works just fine. Have you seen Taxi Driver? In the end, it's implied that Deniro's character will start going crazy again. They don't have to show him doing it for it to work.
All you need is that sound effect and him looking at the mirror. That's it.
Go watch Taxi Driver people.
comrade gando wrote...
shepard must have been wearing his fire resistance armor set. as well as his space vaccum resistant earpiece, and gravity resistant underwear. I can assure you there's no way in hades that man can survive an exploding space station, the vaccuum of space, and the fall to earth, must be like what 50 miles down? as well as not be affected by a device that supposedly destroys all synthetics (but damages the relays *coughbull*****). there's just too much speculation and variables, and not enough definite answers to conclude anything right now. This is why I don't feel closure to this game still...
nicocap24 wrote...
iakus wrote...
nicocap24 wrote...
There is no reason to show that scene other than to imply that Shepard will survive and get out of there.
THat's just it, "imply" isn't enough.
Why not? There's plenty of movies that do this, and it works just fine. Have you seen Taxi Driver? In the end, it's implied that Deniro's character will start going crazy again. They don't have to show him doing it for it to work.
Modifié par 3DandBeyond, 01 juillet 2012 - 12:15 .
ghost9191 wrote...
comrade gando wrote...
shepard must have been wearing his fire resistance armor set. as well as his space vaccum resistant earpiece, and gravity resistant underwear. I can assure you there's no way in hades that man can survive an exploding space station, the vaccuum of space, and the fall to earth, must be like what 50 miles down? as well as not be affected by a device that supposedly destroys all synthetics (but damages the relays *coughbull*****). there's just too much speculation and variables, and not enough definite answers to conclude anything right now. This is why I don't feel closure to this game still...
easy the blast knocked him gently back down to the platform with the control panel, he gets up walks his way back to the beam(assuming it goes bothway, yes like a bi sexual) and takes it back to earth
that or he didn't get hit to hard by the explosion , idk , crap falls on him, the beam from the cruicible barely scratches him and 2 hours later he is found by ppl searching for survivors
or i am done
nicocap24 wrote...
iakus wrote...
nicocap24 wrote...
There is no reason to show that scene other than to imply that Shepard will survive and get out of there.
THat's just it, "imply" isn't enough.
Why not? There's plenty of movies that do this, and it works just fine. Have you seen Taxi Driver? In the end, it's implied that Deniro's character will start going crazy again. They don't have to show him doing it for it to work.
Modifié par iakus, 01 juillet 2012 - 12:16 .