Greylycantrope wrote...
Tabs you can't rebuild the Geth anymore then you can fight Reapers conventionally (apparently), Geth VI is not Legion.
You can't repair them. But you can rebuild them. They would be new beings in this case.
Greylycantrope wrote...
Tabs you can't rebuild the Geth anymore then you can fight Reapers conventionally (apparently), Geth VI is not Legion.
So do it just to spite the Catalyst? I kinda like that.Taboo-XX wrote...
Greylycantrope wrote...
Tabs you can't rebuild the Geth anymore then you can fight Reapers conventionally (apparently), Geth VI is not Legion.
You can't repair them. But you can rebuild them. They would be new beings in this case.
Greylycantrope wrote...
So do it just to spite the Catalyst? I kinda like that.Taboo-XX wrote...
Greylycantrope wrote...
Tabs you can't rebuild the Geth anymore then you can fight Reapers conventionally (apparently), Geth VI is not Legion.
You can't repair them. But you can rebuild them. They would be new beings in this case.
Taboo-XX wrote...
Greylycantrope wrote...
Tabs you can't rebuild the Geth anymore then you can fight Reapers conventionally (apparently), Geth VI is not Legion.
You can't repair them. But you can rebuild them. They would be new beings in this case.
OnelShot wrote...
Yeah kinda sad how people miss how they did this.
Lord Goose wrote...
No, he simply awakens in ruines. Meaning that he may either continue life as he wants, or decide that it isn't and just lose all will to live.
Breath scene is a good way to show that Shepard isn't killed by explosion, and left his ultimate fate decided by Shepard.
DocJill wrote...
No, you're wrong. Shepard held his breath for 2 months until after the Normandy was repaired. Duh.
Taboo-XX wrote...
Lord Goose wrote...
No, he simply awakens in ruines. Meaning that he may either continue life as he wants, or decide that it isn't and just lose all will to live.
Breath scene is a good way to show that Shepard isn't killed by explosion, and left his ultimate fate decided by Shepard.
That's...the point of this thread.
Bioware wanted you to decide what happens next.
They even said so. Was I not clear?
iakus wrote...
Taboo-XX wrote...
Lord Goose wrote...
No, he simply awakens in ruines. Meaning that he may either continue life as he wants, or decide that it isn't and just lose all will to live.
Breath scene is a good way to show that Shepard isn't killed by explosion, and left his ultimate fate decided by Shepard.
That's...the point of this thread.
Bioware wanted you to decide what happens next.
They even said so. Was I not clear?
If I wanted Shepard dead, I'd just pick another ending. Because all of the others have Shepard definitively dead. But it was too much bother to make a definitively alive one?
Taboo-XX wrote...
He is alive. Bioware has stated this. It even says so in game files. EVERYTHING about the way the scene is, including how it's edited tells you this.
If I wanted Shepard dead, I'd just pick another ending. Because all of the others have Shepard definitively dead. But it was too much bother to make a definitively alive one?
You were. I'm just trying to explain it.They even said so. Was I not clear?
Lord Goose wrote...
If I wanted Shepard dead, I'd just pick another ending. Because all of the others have Shepard definitively dead. But it was too much bother to make a definitively alive one?
Maybe by choosing destroy Shepard simply wanted dead reapers. He isn't aware about breath scene, you know.
But even if we assume, that he wants to live after he had done, where are still many unknown subjects. It would requre all possible "LI reunioun scenes" and may different "squad reunion scenes", dependent on your relationship with them and how much of them have survived.
And the more we go, the more question will he have. Will Shepard settle down with his/her LI, or will continue his job as a Spectre? Will they have children? How these children would look? Will their family be living on Rannoch or on Earth, or ni Thessia/Illium, Citadel, Eden Prime?
And I'm just getting started.
iakus wrote...
Loreshield wrote...
It absolutely BOGGLES my mind how people don't seem to even think about the POSSIBILITY that the narrative sequence and the sequence it "really" all takes place in are not the same.
I mean, the only explanation that constantly creeps into my brain is that people are just not able to process this, or anything beyond a linear string of events, really. But I reject that. It can not be.
It just... Can not. :'(
Alright, I'm fine. Seriously, people, it's OK. This kinda shtick has been done a bajillion times before in storytelling.
Thanks, Taboo, for getting the word out..........
THe problem isn't the sequence, it's that there's a piece missing: SHepard being found.
3DandBeyond wrote...
iakus wrote...
Loreshield wrote...
It absolutely BOGGLES my mind how people don't seem to even think about the POSSIBILITY that the narrative sequence and the sequence it "really" all takes place in are not the same.
I mean, the only explanation that constantly creeps into my brain is that people are just not able to process this, or anything beyond a linear string of events, really. But I reject that. It can not be.
It just... Can not. :'(
Alright, I'm fine. Seriously, people, it's OK. This kinda shtick has been done a bajillion times before in storytelling.
Thanks, Taboo, for getting the word out..........
THe problem isn't the sequence, it's that there's a piece missing: SHepard being found.
This^
Actually, the reason people state that about the chronology of what's shown with Hackett's narrative and the breathing scene is just because they really are rather hurt that every other ending got closure but not the one that is the most hopeful. It's kind of like what happened at first for the ending. Since many thought it was bad, it started being easier to pick apart everything else. Yes, we know logically that the Citadel being rebuilt is more what Hackett sees for the future, but since Shepard was treated like crap by the writers, well it's easier to see that other things don't flow quite as logically visually as they should. People could overlook minor things if they had felt the devs had met them halfway, but the torso in rubble is a slap in the face to anyone that wanted real closure. People feel like slapping back.
Theobuomai wrote...
Ah, Taboo, fellow Miri-mancer XD
I completely agree with the function and effect of the narrative sequence. I think many of us may have experienced it differently if we didn't already know the breath scene was coming, if we had experienced the EC ending afresh.
But I also side with those who feel the insufficiency of the imaginative/implied ending of Shep.
I don't think its a matter of the player's ability to imagine, or fill in guided implications, but rather on the nature and function of imagination -- here, namely its inability to clarify, close, and fulfill, especially at a personal level when it's not my own story. Sure, people are able to do the latter at varying degrees, and that is very apparent all over BSN. The problem, though, is that the player's imagination can't actually fulfill Shepard's story, because it is not my story, it is Bioware's; it is Shepard's. The player is ultimately on the receiving end of the story, of the gift, and therefore cannot give it to herself/himself. That is not to say the player doesn't supply anything, but he/she can't complete it, can't fulfill it, can't close it, because the truth will always remain that the story was never your own from the beginning -- again, it's Bioware's, and we are absorbed into it by our receiving of it (just like any story that isn't by nature our own).
Sure, imagination can speculate, can inwardly create. (Since Miri and Jack didn't get their own "plaque" scene, I still imagine a different scene with Miri having hacked into the Alliance files, seeing Shepard's name listed "MIA," then quickly getting up and walking with a mission, with a camera shot on her face as she sports a commanding smirk that says "Shepard, here I come...") Yet it will never reach the goal line, never give true closure in ME3, but will leave me in this tormenting "limbo" between the fulfilled and unfulfilled. To exist as real, to exist as true and fulfilled, it has to be given to me -- which also says something about the communal nature (and not must my own personal imagination) that the story must also exist within and be given. I think this is precisely why all the fan sketches, drawings, fanfics, models and animations, and comics are such a joy to so many. Yet even in the end, no matter how much I may choose a fan's or my own "imagined" to be the final close for Shep, it will always be second best, always be present with the fact that it is not Bioware's, and therefore will never truly give what it tries to.
Bioware is expecting us to give to ourselves what we cannot give ourselves. The promise can only be fulfilled by the one who made it; the story only closed by the one who told it.