I have always been a big Bioware fan and finished kotor and all Mass effects.
I was never a fan of old time games but decided to give dragon age a shot seeing as I'm an rpg fan and being made by Bioware... It has to be good and it has been.
I would just like to know if anyone can give me the best tactics for beating demons.
I struggle with every one I come across and right now the desire demon is giving me a hard time. <_<
best way to beat these?
I'm playing as a rogue.
Best tactic for defeating demons?
Débuté par
connnnor93
, juin 30 2012 03:52
#1
Posté 30 juin 2012 - 03:52
#2
Posté 30 juin 2012 - 11:01
I would say it depends more on your party and less on your enemy. Who do you have with you? With the right party members (with the right skills), you'll always find a good tactic.
I always take a mage, no matter the enemies - Cone of Cold, Mind Blast or Fireball, for example, are amazing things to have. Rogues have poison-making which enables you to make, or at least use, all those amazing poisons and *bombs*, plus they have skills that stun or harm more enemies at once which is perfect if you're surrounded (especially dual-weapon fighters). Alistair is also great to have. Some demons, unfortunately, resist being knocked down (Desire Demons don't, though) but if you work on his templar abilities, Holy Smite is simply invaluable. Morrigan (with Mind Blast) or your Dog (Dread Howl) are life savers because they can stun many enemies at once. Any magic that can freeze the target is good, too.
My tactic is to always incapacitate the enemy and then deal with them. If you have Wynne in your party, I recommend using Winter's Grasp and then Stonefist on the Desire Demon (by the way, that's a great combination for lesser enemies because it may kill them instantly) before the enemies get close. It'll slow her down quite a bit. Moreover, Wynne's a healer which always comes in handy. Maybe send one more party member to beat the wits out of the demon. If there's none of your friends around, you can shower her with bombs with your rogue if you have any (it's possible to buy some at the Quartermaster, before you enter the Tower, if I remember correctly). I always have some prepared. Then you can throw three (different ones) in a row before the enemy realize what hit them, muhahaha~ They deal a decent damage, too. The rest of the party can focus on dealing with the charmed templar(s). Again, no matter who you have with you, incapacitate first, fight later. Your rogue will thank you.
I'm no tactician and am far from experienced with the game, I also wouldn't dare to call this the best tactic for defeating demons or anything else, but it definitely works for me. I play on normal difficulty though.
I always take a mage, no matter the enemies - Cone of Cold, Mind Blast or Fireball, for example, are amazing things to have. Rogues have poison-making which enables you to make, or at least use, all those amazing poisons and *bombs*, plus they have skills that stun or harm more enemies at once which is perfect if you're surrounded (especially dual-weapon fighters). Alistair is also great to have. Some demons, unfortunately, resist being knocked down (Desire Demons don't, though) but if you work on his templar abilities, Holy Smite is simply invaluable. Morrigan (with Mind Blast) or your Dog (Dread Howl) are life savers because they can stun many enemies at once. Any magic that can freeze the target is good, too.
My tactic is to always incapacitate the enemy and then deal with them. If you have Wynne in your party, I recommend using Winter's Grasp and then Stonefist on the Desire Demon (by the way, that's a great combination for lesser enemies because it may kill them instantly) before the enemies get close. It'll slow her down quite a bit. Moreover, Wynne's a healer which always comes in handy. Maybe send one more party member to beat the wits out of the demon. If there's none of your friends around, you can shower her with bombs with your rogue if you have any (it's possible to buy some at the Quartermaster, before you enter the Tower, if I remember correctly). I always have some prepared. Then you can throw three (different ones) in a row before the enemy realize what hit them, muhahaha~ They deal a decent damage, too. The rest of the party can focus on dealing with the charmed templar(s). Again, no matter who you have with you, incapacitate first, fight later. Your rogue will thank you.
I'm no tactician and am far from experienced with the game, I also wouldn't dare to call this the best tactic for defeating demons or anything else, but it definitely works for me. I play on normal difficulty though.
Modifié par Vanilka of the Sword Coast, 30 juin 2012 - 12:08 .
#3
Posté 30 juin 2012 - 12:56
Yes, as Vanilka above said, much depends on who you have with you, and things like what level you characters are, what skills/spells you have, and whether you have other resources.
First, as general advice, note that if a fight is tough, and you have many enemies giving you trouble, there's nothing wrong with retreating to a more densible location - take your party and run away to such a location if you can find one.
Take out anything that can cast spells first, and use spells and tallents to stun them, paralyze them, or otherwise incapasitate them, as quickly as you can.
Take a moment to explore the options you have in setting up the tactics for your companions - well set up tactics can lead to a lot less need for micromanaging your party, except in the toughest fights. In the toughest fights, you want to take full control, pausing the game, giving orders to each member of your party, and then unpausing - rince and repeat.
The game can be quite challenging for a first playthrough, because you often miss stuff that you find when you take more care on subsequent playtrhougs.
Make sure that you equip the best armor, weapons and accessories you have for you and your companions. If you're running into fights with inferior armor, you die a lot.
In leveling up, take care to select your talents and especially spells for mages - it's a good idea to pick "crowd control" spells like paralyze, mass paralyze, sleep, and nightmare, to name a few - spells that you can use to temporarily take opponents out of the fight - it's much easier to fight frozen, or confused enemies that aren't effectively fighting back.
As a rogue, (you didn't mention, but I assume you are playing a dual wielding rogue), make sure you aren't wielding heavy weapons - you should be dual wielding nothing but daggers, at least untill you get the dual wield tallent tree filled, so that you can wield heavier weapons without penalty - though even then, your best bet is to stick with daggers, I've found.
If you wield heavier weapons, your atack will be much slower, and you'll take a penalty to your attack. With daggers you do the most damage.
Then get the "momentum" tallent as soon as possible, and keep it on at all times. If you want to maximize your damage dealing potential, go for the assassin spezialization when you get to select your first spezialization point.
Also positioning your rogue is important - you backstab when you attack from behind an enemy, so if an enemy is attacking you, you can stun them with "dirty fighting" and then move behind them and attack. In the rogue tallent tree, you should get "combat movement" as early as possible, so that you can backstab from a wider angle, and won't have to be EXACTLY behind the enemy. If you have a mage in your party that can paralyze, then a great idea is for your rogue to have the "Coup de Grace" tallent, that means that you get automatic backstabs against paralyzed opponents.
Make use of such synergy - a mage that can paralyze, and a rogue that can automatically backstab paralyzed opponents. Backstabs are your friend, as a rogue.
Here's a list of possible spell combinations - try them out, they can be powerful.
Finally, if you have Alistair, or Shale in your party, you should use them as "Tanks" - which means that when selecting their tallents, focus with them on their ability to withstand damage, take on many opponents, and generate threat. This means wearing the heaviest armor too. The heavier armor you wear, the more the enemies will focus on you.
You want the enemies to focus on the tank - thus heavier armor, and any tallents that increase threat. "Threaten" and "Taunt" are the most important abilities for a tank. Those allow your other, more squishy party members not to get swarmed, and do their thing in relative peace.
Hopefully you find something useful in that. And if all fails, you can always drop the difficulty level in the options menu - you can even drop it temporarily to get past a particulary difficult fight, and then switch it back to where it was, to ensure that things don't get too easy on you. :innocent:
First, as general advice, note that if a fight is tough, and you have many enemies giving you trouble, there's nothing wrong with retreating to a more densible location - take your party and run away to such a location if you can find one.
Take out anything that can cast spells first, and use spells and tallents to stun them, paralyze them, or otherwise incapasitate them, as quickly as you can.
Take a moment to explore the options you have in setting up the tactics for your companions - well set up tactics can lead to a lot less need for micromanaging your party, except in the toughest fights. In the toughest fights, you want to take full control, pausing the game, giving orders to each member of your party, and then unpausing - rince and repeat.
The game can be quite challenging for a first playthrough, because you often miss stuff that you find when you take more care on subsequent playtrhougs.
Make sure that you equip the best armor, weapons and accessories you have for you and your companions. If you're running into fights with inferior armor, you die a lot.
In leveling up, take care to select your talents and especially spells for mages - it's a good idea to pick "crowd control" spells like paralyze, mass paralyze, sleep, and nightmare, to name a few - spells that you can use to temporarily take opponents out of the fight - it's much easier to fight frozen, or confused enemies that aren't effectively fighting back.
As a rogue, (you didn't mention, but I assume you are playing a dual wielding rogue), make sure you aren't wielding heavy weapons - you should be dual wielding nothing but daggers, at least untill you get the dual wield tallent tree filled, so that you can wield heavier weapons without penalty - though even then, your best bet is to stick with daggers, I've found.
If you wield heavier weapons, your atack will be much slower, and you'll take a penalty to your attack. With daggers you do the most damage.
Then get the "momentum" tallent as soon as possible, and keep it on at all times. If you want to maximize your damage dealing potential, go for the assassin spezialization when you get to select your first spezialization point.
Also positioning your rogue is important - you backstab when you attack from behind an enemy, so if an enemy is attacking you, you can stun them with "dirty fighting" and then move behind them and attack. In the rogue tallent tree, you should get "combat movement" as early as possible, so that you can backstab from a wider angle, and won't have to be EXACTLY behind the enemy. If you have a mage in your party that can paralyze, then a great idea is for your rogue to have the "Coup de Grace" tallent, that means that you get automatic backstabs against paralyzed opponents.
Make use of such synergy - a mage that can paralyze, and a rogue that can automatically backstab paralyzed opponents. Backstabs are your friend, as a rogue.
Here's a list of possible spell combinations - try them out, they can be powerful.
Finally, if you have Alistair, or Shale in your party, you should use them as "Tanks" - which means that when selecting their tallents, focus with them on their ability to withstand damage, take on many opponents, and generate threat. This means wearing the heaviest armor too. The heavier armor you wear, the more the enemies will focus on you.
You want the enemies to focus on the tank - thus heavier armor, and any tallents that increase threat. "Threaten" and "Taunt" are the most important abilities for a tank. Those allow your other, more squishy party members not to get swarmed, and do their thing in relative peace.
Hopefully you find something useful in that. And if all fails, you can always drop the difficulty level in the options menu - you can even drop it temporarily to get past a particulary difficult fight, and then switch it back to where it was, to ensure that things don't get too easy on you. :innocent:
#4
Posté 01 juillet 2012 - 02:32
Thanks a lot for all the help.
You answered the help I needed and a lot of stuff that I didn't know that will make things far easier for me.... and I mean a lot
hopefully I will have a far easier time getting through the game now. (:
You answered the help I needed and a lot of stuff that I didn't know that will make things far easier for me.... and I mean a lot
hopefully I will have a far easier time getting through the game now. (:
#5
Guest_Nizaris1_*
Posté 01 juillet 2012 - 06:20
Guest_Nizaris1_*
Desire demon usually use frost attack (cone of cold and winter grasp), so having high cold resistance help much attacking in melee. Sometime desire demon can knockback AoE, so having two handler with Indomitable is good idea. If having mage, use Crushing Prison to trap them, sometimes desire demon use Horror, so use Alistair Cleanse Area or mage Dispel or Anti-Magic Burst. Or simply use Mana Clash from your mage.
Rage demon is fire, so use cold enchanted weapon, fire resistance armor and use cold attacks by your mage
Rage demon is fire, so use cold enchanted weapon, fire resistance armor and use cold attacks by your mage
Modifié par Nizaris1, 01 juillet 2012 - 06:24 .
#6
Posté 01 juillet 2012 - 12:51
Glad to have been of help.
One thing I forgot to mention, something you may or may not know already, is the use of the <tab> key to highlight loot, and other things you can interact with. Use the tab key A LOT. (I think it's the tab key by default - I've redefined it to the "z" key for myself as I think "z" is more conveniently placed on the keyboard).
If you don't regularly use this key to highlight things, you are bound to miss lots of things in the game.
One thing I forgot to mention, something you may or may not know already, is the use of the <tab> key to highlight loot, and other things you can interact with. Use the tab key A LOT. (I think it's the tab key by default - I've redefined it to the "z" key for myself as I think "z" is more conveniently placed on the keyboard).
If you don't regularly use this key to highlight things, you are bound to miss lots of things in the game.
#7
Posté 03 juillet 2012 - 02:09
I finally managed to pass this with all your help.
took a good while but with a change of tactics it finally worked.
I'm playing on an xbox so no tab key.
I'm not sure if there is an option to do the same thing on the console.
took a good while but with a change of tactics it finally worked.
I'm playing on an xbox so no tab key.
I'm not sure if there is an option to do the same thing on the console.





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