masseffect.wikia.com/wiki/Codex/The_Reapers#Reaper_Vulnerabilities
So conventional victory is possible with a high enough EMS, also many ships are now equipped with a Thanix Cannon
masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#Mass_Effect_3_2
It also stands to reason that since the Turians reverse engineered them, they would also have thanix cannons on their ships
Edit: I found these war assets as well
masseffect.wikia.com/wiki/War_Assets/Crucible#Interferometric_Array
masseffect.wikia.com/wiki/War_Assets/Alien#Volus_Dreadnought_Kwunu
masseffect.wikia.com/wiki/War_Assets/Salarian#Salarian_Third_Fleet
masseffect.wikia.com/wiki/War_Assets/Alliance#Alliance_First_Fleet
Edit: just found this while playing the game
masseffect.wikia.com/wiki/War_Assets/Quarian#Quarian_Civilian_Fleet
for the alliance one read the part about the SSV Leipzig
Edit: so since Omega, we now officially have guns that are stronger than those of the reapers pawns (read collectors) seeing as the defensive guns on Omega cut through the same type of armor that the Collector Cruiser could not during the SM.
Please Bioware, give us a high EMS refuse ending where we take control of the fleets and lead them to victory, WITH LOSSES
this is my Idea on how it would play out
non-starchild Victory
Yes it was stressed repeatedly during the game that Victory was impossible without using the crucible, HOWEVER didn't Shepard build a career on doing the impossible. Shepard got to illos when is was supposedly impossible, Shepard even returned from the Omega-4 relay, possibly without any losses even ON A SUICIDE MISSION. Therefore I believe that there should be a DLC that enables Shepard to win without giving in to the terrorist kid, maybe by giving mid game missions that increase Galaxy at war points to where it is possible to get 8000 EMS, and at 8000 EMS the refuse option can be played like the SM and you direct the forces allied against the Reapers to victory. The better you play the less losses you take; but unlike the SM it is impossible to keep everyone alive.
Edit: this could be a post cerberus base choice
- the crucible is too unknown and the earth system is too reinforced, therefore we should strike where the reapers are weaker and wear them down (High EMS required for this ending to work)
- believe what Admiral Hackett tells you and use the Crucible (Endings Play out the same way)
Edit: In this ending each of your squadmates and previous squadmates would be in danger
- Jack would be with ascension kids
- Miranda would be with her strike team
- Grunt would be with the Krogan Horde
- Tali would be on the Migrant fleet (She is an admiral after all)
- Garrus would be with his strike team
- Liara would be commanding the Shadow Broker strike team
- The Virmire survivor would be with the Spectre team
- Zaeed would retake control of the Blue Suns and command them
- Samara would be on a team of Justicars
- Not sure about Jacob
- Wrex might also be part of the Krogan Horde
- Not sure about Kasumi
- Not sure about Javik
- James would be part of an N7 Strike team
- The Normandy is an asset so Edi would be part of that
- Steeeeeeve would be part of the fighter wing that he helped convince to assist in the war effort
This I would be willing to pay for (maybe $5-$10) as I do not consider it a prerequisite for a good ending, and there would be extra mid game playable content.Edit: In this ending which would take some time, Shepard would be commanding the fleets, as he/she is no longer needed to create alliances.
note: I copied part of this OP this from another thread that I posted previously
here is the link to the whole thread
social.bioware.com/forum/1/topic/355/index/12843296
Modifié par Shepard Cmdr, 28 novembre 2012 - 02:26 .





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