Sajuro wrote...
-I always thought the tuchunka bomb was more like an atomic bomb than planet destroyer, unless of course you are talking about something else. The main issue with the bomb I'm thinking about is mobility, getting it into battle against the reapers without putting reaper bait on it (reaper nip)
The way I imagine it is as such:
-Send fleets to meet reapers outside all homeworlds at once.
-Have the distance be just outside blast range
-Deploy the bombs via a coordinated effort to do it in all areas at the same time (so that thee reapers can't adapt until it is too late)
-Protect the ships with the bombs the way the crucible was protected
On the off chance that the bombs get hit, the blast will still kill a good number of reapers, it'll just take some of the fleets with it, but it shouldn't happen. And while this won't kill them off outright, it'll seriously thin their ranks.
Sajuro wrote... -My issue with this is resources unless we are in the universe where the crucible doesn't exist, even then do you think we have enough resources to put a set of cannons on every thanix ready ship? They also seem to have a disadvantage that they can only shoot in one direction which means if you want to put multiple thannix's on a dreadnaught, you either have to put them all facing forward or only be able to use your cannon if the enemy is right in front of you, literally since they have no mechanism for adjusting the angle they shoot at.
Actually, that works better than you might think. It allows the pilot to shoot where he is aiming and/or eliminates the need for a co-pilot, which means that much less crew is needed per ship. If you don't believe me, one needs only to look to WWII history, where the gun was changed in just such a way and it increased combat effectiveness. Mind you, this was for single pilot aircraft, but the elimination of the need for a co-pilot definitely helps.
As far as resources, if they did this instead of the crucible, they'd have more than enough.
Sajuro wrote... -The big guns are awesome and I would relish the chance to blow a reaper out of the sky in MP with them, but they would probably be an easy target for the reapers and you can't just build those facilities and weapon installations in the middle of a war where the enemies have population data for all of your planets and are hitting them. The reason this isn't a problem with the crucible is because its construction site, the scientists, the ships, the dry docks, they are all mobile so if Alliance gets word Reapers are searching for them, they can move the crucible project into space between the clusters. The reason the krogan site wasn't destroyed is because Cerberus just activated it to hit Alliance ships, or to help the Alliance according to my theories that TIM was resisting them on some level.
This is true, anything that can be used to destroy them can also be destroyed. What matters most is kill-death ratio. If each big gun kills 4 capitol ships and 16 destroyers before going down, it's pretty safe. Whereas if only 1 in 4 will kill a destroyer, then yeah I can see this being a problem.
Sajuro wrote... -Resources, it would probably take more than six months to build enough dreadnoughts and as the war dragged on resources would become more and more scarce. The only reason the crucible was built in the time it was was because all of the races were putting a concerted effort towards building that one "ship". If we had unlimited resources I would agree with you but we don't and the resources grow exponentially more scarce as the war drags on. We are in a war of attrition against an enemy who does not tire, who does not have a supply line. We cannot outlast them, we can out smart them some of the time but they can destroy entire platoons with just a shot, they are the mecha cthullus and even if we win small victories our resource pools are drained even if we manage to not lose any ships or people in the engagement. And we can't replenish those resources like we could in other, conventional, wars
Well the timespan of the events of ME3 seems to be at least 6 months anyway. Also, while resources will dwindle as the war drags on, so will the number of reapers. Not to mention if a reaper is completely destroyed, it can be safely salvaged w/o fear of indoctrination, although it may require some meticulus scanning to be sure.
As far as their strengths, you are correct. But you are forgetting their weaknesses. They do have supply lines, but not the same kind. They need slaughterships and husk transports, and materials for repairing themselves and making new occulii(although we don't know where they get these), and materials, for that matter, for building new husk transports and slaughterships.
And while they can replenish their numbers, it's slow, takes forever, and they have a limited ability to do this. It takes millions just to make a destroyer, and 100s of millions for a capitol ship. And anyone they kill outright, or indoctrinate (including the ones turned straight into husks) can
NOT be used for this purpose. So for each reaper killed, they, for all intents and purposes, hav suffered a permanent loss. They recover maybe 1 capitol ship per cycle, and maybe 5-10 destroyers, but not much more than that. Contrast this with organics and especially synthetics, which can much easier and more rapidly replenish their numbers.
There's also the fact that they are as advanced today as they will be in 100 billion years. So if the war takes a long time, their opponent may come up with inventions meanwhile they themselves do not. While they are advanced enough to make this a minor weakness, it is still relevent.
Sajuro wrote... -Hijacking the Reaper signal to me is far too risky and has too many ways of blowing up in your face. I would much rather assume until proven otherwise that the reapers who have been doing this for probably at least a billion years would have encountered this problem before and be able to override any attempt to hijack their servants. The only benefit that would be a war crime that indoctrination hijacking tech could have would have is after the Reapers are gone in destroy, use that tech to help the people whose minds were shattered by indoctrination but haven't become husks yet.
We know that your ideas would work in theory, but the galaxy doesn't have the resources or time to implement them and the Reaper signal is just holding the firework waiting for it to blow up in my honest opinion. Maybe its because I'm a hopeless paragon, 'cept for destroy and renegade interrupts, but I do believe that we have to fight to retain our culture and values, not just to survive, which is why I wouldn't use indoctrination tech.
It's possible, but I'd at least field test it. Worst that'll happen is it just won't work. It won't exactly backfire. As for culture, yeah I hear ya, but you may be relieved to know that war being based on pragmatism hasn't impacted our culture in such ways IRL. I'd feel much more guilty about not saving the livs that could have been saved by it, than the supposed ethics.
Modifié par The_Crazy_Hand, 16 juillet 2012 - 02:57 .