non-starchild victory is possible...data given in game (edited for Omega)
#401
Posté 04 août 2012 - 10:00
#402
Posté 16 août 2012 - 04:04
note, I edited the OP to remove the word "conventional"
#403
Posté 16 août 2012 - 04:09
Shepard Cmdr wrote...
final bump, if no action I will let this thread die.
note, I edited the OP to remove the word "conventional"
Wait until DLC will be released and we get new information.
But unlikely anything will change.
#404
Posté 16 août 2012 - 04:20
that is a good idea, I for one will be waiting to find out if the dlc actually changes the ending instead of adding dialogue (maybe actually giving us a refuse victory possibility) before actually buying it, if it does then I will.JDeelane wrote...
Shepard Cmdr wrote...
final bump, if no action I will let this thread die.
note, I edited the OP to remove the word "conventional"
Wait until DLC will be released and we get new information.
But unlikely anything will change.
#405
Posté 16 août 2012 - 04:32
Now it's time to get over with it and find out whether we still like to play in the Mass Effect world or not. I'm still playing and am still excited to see if more DLCs fit the story better together. Can't say if it remains so or changes, but it hinges on whether the DLCs by Bioware will be well thought through and add something valuable to Shepard's/the Reapers' story or not and not on fan fiction that might or might not have been a better story. I have read many good ideas including the IT, but we have to get back into reality and accept that the idea for ME wasn't ours so all we can do is listen to what Bioware wants to tell us or choose another game/story/whatever.
Modifié par T-Raks, 16 août 2012 - 04:34 .
#406
Posté 16 août 2012 - 04:34
did you actually read the OP, because the game actually supports non-starjar victory.T-Raks wrote...
The game says otherwise and our player community already got an expansion, so what is the point of all these "another form of victory is possible" threads? None of the characters in the game we know of had a better idea than Hackett/Liara and Shepard got send out to execute the plan and that's what this game and his story is about. We can all cry until eternity that the story is not what we expected and doesn't make sense - but it'll change nothing anymore, because we already got our answer.
Now it's time to get over with it and find out whether we still like to play in the Mass Effect world or not. I'm still playing and am still excited to see if more DLCs fit the story better together. Can't say if it remains so or changes, but it hinges on whether the DLCs by Bioware will be well thought through and add something valuable to Shepard's/the Reapers' story or not and not on fan fiction that might or might not have been a better story. I have read many good ideas including the IT, but we have to get back into reality and accept that the idea for ME wasn't ours so all we can do is to listen what Bioware wants to tell us or chose another game/story/whatever.
#407
Posté 16 août 2012 - 04:37
movieguyabw wrote...
We have the Reaper code. A fetch quest involves finding it so Asari soldiers can decipher Reaper transmissions and preempt Reaper attack patterns. EDI is based off Reaper code. The Geth end up downloading it in order to acheive true AI status. TIM found a way to control husks.
Take your scientists, and your AIs, and the data you steal from TIM, and create a virus to attack the Reaper code. If you can't use it to shut down the Reapers, use it to block their transmission to the husks. TIM and the fetch quest I mentioned implies this can be done.
Thanix cannons were specifically designed after the battle with Sovereign, for the purpose of attacking ships of that magnitude. And the entire Turian fleet uses them. Heck, the Normandy uses it.
Cains can kill a Reaper Destroyer in a single shot. Give your footsoldiers Cains instead of Grenade Launchers.
This is what I was expecting before ME3 came out.
Taking the Reapers down through a myriad of different strategies but, specifically, by utilizing all of the tec we've obtained and sabotaging them.
This is why I thought it might be pertinent to save the Collector Base in ME2 and, at the very least, the Harbinger schematic seemed to indicate something interesting.
Instead, viola Crucible!
#408
Posté 16 août 2012 - 04:38
#409
Posté 16 août 2012 - 04:40
#410
Posté 16 août 2012 - 04:43
Shepard Cmdr wrote...
did you actually read the OP, because the game actually supports non-starjar victory.
Yep, I did. And I'm annoyed by 1000 "conventional victory is possible", "IT is still alive", ... threads.
It is not the story that Bioware will tell us, so it's pointless. Doesn't matter how deep people dig into the codex or wherever, all characters in the game don't see a conventional victory as possible. That is the story Bioware is telling us. Accepting that or leaving the story alone is all we can do. I held the line, we got the EC, but if you are a bit realistic, you know that it is as far as they will go.
So again: it's time to get over with it. The question everyone has to ask is very simple: do I still have fun with ME or not? That's it. No more whining, no more crying, no more trolling (not directed at you - more in the direction of "does this prove IT" posts), ... fill in the blanks ... needed.
Modifié par T-Raks, 16 août 2012 - 04:44 .
#411
Posté 16 août 2012 - 04:43
A conventional win could've been possible if the Council listened to Shep back in ME or maybe even ME2, but as for in game evidence there's plenty of visual and conversation clues as to how immense and over powered the Reapers are.
#412
Posté 16 août 2012 - 04:43
Ledgend1221 wrote...
All the people who say its impossible are the same people who will die first.
ATiBotka wrote...
It's impossible.
Modifié par Shepard Cmdr, 16 août 2012 - 04:47 .
#413
Posté 16 août 2012 - 04:45
Bioware also repeatedly stated that the EC would not add any new endings. Therefore I will take all statements made by them about the endings with a grain of sand.macrocarl wrote...
The new DLC is not going to change the endings. Mike Gamble said so several times during interviews and tweets.
A conventional win could've been possible if the Council listened to Shep back in ME or maybe even ME2, but as for in game evidence there's plenty of visual and conversation clues as to how immense and over powered the Reapers are.
#414
Posté 16 août 2012 - 04:45
Ledgend1221 wrote...
All the people who say its impossible are the same people who will die first.
My Shepard is breathing at the end.
#415
Posté 16 août 2012 - 04:46
Modifié par Xandurpein, 16 août 2012 - 04:48 .
#416
Posté 16 août 2012 - 04:47
You died in ME2.T-Raks wrote...
Ledgend1221 wrote...
All the people who say its impossible are the same people who will die first.
My Shepard is breathing at the end.
#417
Posté 16 août 2012 - 04:51
T-Raks wrote...
Shepard Cmdr wrote...
did you actually read the OP, because the game actually supports non-starjar victory.
Yep, I did. And I'm annoyed by 1000 "conventional victory is possible", "IT is still alive", ... threads.
It is not the story that Bioware will tell us, so it's pointless. Doesn't matter how deep people dig into the codex or wherever, all characters in the game don't see a conventional victory as possible. That is the story Bioware is telling us. Accepting that or leaving the story alone is all we can do. I held the line, we got the EC, but if you are a bit realistic, you know that it is as far as they will go.
So again: it's time to get over with it. The question everyone has to ask is very simple: do I still have fun with ME or not? That's it. No more whining, no more crying, no more trolling (not directed at you - more in the direction of "does this prove IT" posts), ... fill in the blanks ... needed.
I've brought this up before, but whenever people say that it's pointless to keep complaining and hoping after 5 months, etc I remind them that Broken Steel was released 7 months after FO3
#418
Posté 16 août 2012 - 04:54
Shepard Cmdr wrote...
did you actually read the OP, because the game actually supports non-starjar victory.
Only if we assume that all the unknowns break the way you want them to break , rather than the way Bio wants them to break. Since Bio sets those unknowns....
Modifié par AlanC9, 16 août 2012 - 04:54 .
#419
Posté 16 août 2012 - 05:03
The two main points IMO:
1) People don't think deus ex machines are a great story telling element for a trilogy where the question was "can we stop the reapers?" and not "which space magic should I choose to stop them?". So the game would have been so much more satisfying if it would've been a simple "we either make it or we have to leave the memory shard for the next cycle"-game. If you made enough "right" decisions to unite the galaxy, you/we make it, if not, we don't. For example: if we have enough allies who can redirect the Reapers in the grand final, we make it to the beam, if not we die getting hit on the battlefield running to it.
2) People don't like making choices like killing the last rachni queen having no effect on how the story evolves. It would've been great if our decisions would have lead to different paths through ME3 - in the sense that if you chose to kill the last rachni queen, you don't have to fight them in ME3, etc. - so missions completely different or even different missions depending on your choices.
But that's for future games. Now we can either listen how they tell the last chapters of Shepards story or tune out.
#420
Posté 16 août 2012 - 05:08
Stornskar wrote...
I've brought this up before, but whenever people say that it's pointless to keep complaining and hoping after 5 months, etc I remind them that Broken Steel was released 7 months after FO3
That is fine, but I think we got our answer with the EC. Now we will get more story DLC, but as they have said, it'll be placed before or during the timeline of ME3, not at or after the end. That would be cool, but it's not gonna happen. They are/were very clear about it.
#421
Posté 16 août 2012 - 05:27
They were also very clear about the EC not adding any endings. So, I ask you ... What is the refuse ending?T-Raks wrote...
Stornskar wrote...
I've brought this up before, but whenever people say that it's pointless to keep complaining and hoping after 5 months, etc I remind them that Broken Steel was released 7 months after FO3
That is fine, but I think we got our answer with the EC. Now we will get more story DLC, but as they have said, it'll be placed before or during the timeline of ME3, not at or after the end. That would be cool, but it's not gonna happen. They are/were very clear about it.
#422
Posté 16 août 2012 - 05:39
Shepard Cmdr wrote...
They were also very clear about the EC not adding any endings. So, I ask you ... What is the refuse ending?T-Raks wrote...
Stornskar wrote...
I've brought this up before, but whenever people say that it's pointless to keep complaining and hoping after 5 months, etc I remind them that Broken Steel was released 7 months after FO3
That is fine, but I think we got our answer with the EC. Now we will get more story DLC, but as they have said, it'll be placed before or during the timeline of ME3, not at or after the end. That would be cool, but it's not gonna happen. They are/were very clear about it.
It shows you what happens when you don't make a crucible choice. It was implied before, so it's not a new ending, just its animation - which is nice BTW, though in the story context it's a fail.
Modifié par T-Raks, 16 août 2012 - 05:40 .
#423
Posté 26 août 2012 - 08:19
Chris Priestly PM
If you have Twitter, PM Michael Gamble or just twitter him the link.
because this thread will not be seen and thus, result in waste of time
i like your ideas. Just telling you need to PM the Developers
#424
Posté 26 août 2012 - 08:29
Well it would be nice to have this possibility regardless. A perfect single player EMS would be my vote. It'd just be nice if we could earn some of that EMS instead of basically planet scanning for them too.
Modifié par THEE_DEATHMASTER, 26 août 2012 - 08:30 .
#425
Posté 26 août 2012 - 08:58





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