Shepard Cmdr wrote...
did you read the codex entry that I linked to?SNascimento wrote...
No, it's not.
Did you ignore the multidue of npcs throughout the game telling you it's not?
Shepard Cmdr wrote...
did you read the codex entry that I linked to?SNascimento wrote...
No, it's not.
movieguyabw wrote...
TIM proves husks can be released from Reaper control on Sanctuary.
SNascimento wrote...
No, it's not.
saracen16 wrote...
So, no, conventional victory is IMPOSSIBLE.
Modifié par Rip504, 30 juin 2012 - 08:56 .
Guest_Nyoka_*
Modifié par Helios969, 30 juin 2012 - 10:40 .
I think that the only way that we could possibly get this SM like mission is for an "everyone lives" scenario to be impossible, to keep in line with the theme of sacrifice set up through the game. So a combination of Virmire and SM would be great, but only at 7000 EMS or possibly higher, possibly even somthing currently impossible like 8000 that could only be achieved by buying mid-game DLC. They have given us a "complete ending" with a few hiccups. However I would still like a variant of refuse, in which this cycle wins, conventionally.Cecilia L wrote...
The odds would be agianst a conventional victory. Luckily, you can fight like a Krogan and run like a leopard, but you'll never be better than Commander Shepard. Shepard kicks the ass of impossible odds at a daily basis.
It would be a costly victory. They would probably have to abandon Earth to the Reapers and attack them where they are not that many. Find lone Reapers, or small groups of them and put all allied fire power to use against them. Fight dirty. Show those bastards that organics are more resourceful than they think.
I fully support doing this with choices like in the suicide mission where a "everyone lives" scenario would require ridiculous EMS or be impossible.
It took them 1000 years to wipe out of the Protheans. Since civilizations are set up by their designed, tnen they have the ultimate battle map. They will bleed you slowly.Helios969 wrote...
People are still confused about conventional versus unconventional warfare.
Conventional warfare is a form of warfare conducted by using conventional military weapons and battlefield tactics between two or more states in open confrontation. The forces on each side are well-defined, and fight using weapons that primarily target the opposing army. It is normally fought using conventional weapons, and not with chemical, biological, or nuclear weapons.
Unconventional warfare is a type of warfare employed to motivate an enemy to stop attacking or resisting even if it has the ability to continue. Failing this, a secondary objective can be to emasculate the enemy before a conventional attack. Victory is acheived victory through acquiescence, capitulation, or clandestine support for one side of an existing conflict.
The war we have largely been fighting has been an unconventional one. The Normandy, Shepard and his/her team are primarily using assymetric tactics. EDI's cyberwarfare capabilities are nonconventional since Reaper-augmented A.I.'s are not standard on Alliance vessels. Using a giant thresher maw to destroy a Reaper definitely fits into the realm of unconventional. So is having Shepard lasing a target for orbiting ships.
The argument is not whether we can win conventionally, we cannot. Our fleets cannot just stand toe-to-toe with the Reapers. The question is whether we can employ other types of tactics to make the Reapers and Catalyst realize they cannot acheive what they came to accomplish...harvest and allow us to ascend to make way for the next cycle of life. Given the sheer volume of the galaxy, you could essentially play hide and go seek indefinitely.
This, although maybe more than one battle, and I want to be able to control which fleet gets assigned where, therefore deciding who live and who dies, similar to SM, and Virmire.Nyoka wrote...
Conventional victory isn't possible in a movie-like "war" that is actually a single battle, which lasts a couple of minutes so you can watch it in a cutscene.
It is however possible if you leave it hinted. Meaning you win one battle on Earth (you can take into account assets and have squadmates dying and all that), everybody looks hopeful afterwards, and now that you know how to win the war, you get on the Normandy after saying there's still a lot to do, so that initial victory is a symbol of what's to come.
Shepard Cmdr wrote...
[*]Wrex might also be part of the Krogan Horde
Modifié par annihilator27, 30 juin 2012 - 04:06 .
They are not locked down, there is simply no reason in game to go there. You could previously go to systems with reapers in them and outrun them.RiotLaFontaine wrote...
Love how some players choose to ignore the galaxy map screen (that is, every system locked down and loaded with an overwhelming number of Reaper forces) after the assault on the cerberus base and prior to heading to Earth.