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So, what would you want to see in "Platinum Difficulty"?


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#26
Mgamerz

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MingoStarr wrote...

AngryBobH wrote...

Barrier, armor, and health would be fun for a round but not with a finite amount of ammo.

If everything stayed relatively the same as gold but doubled the enemies and added more spawn points, I think that would make it sufficiently harder.


The game itself cannot add more enemies than what we've got for gold. It can't handle it.

Where is your proof?
I'm inclined to think that's not the case, at least on PC.

#27
WaffleCrab

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Mgamerz wrote...

MingoStarr wrote...

AngryBobH wrote...

Barrier, armor, and health would be fun for a round but not with a finite amount of ammo.

If everything stayed relatively the same as gold but doubled the enemies and added more spawn points, I think that would make it sufficiently harder.


The game itself cannot add more enemies than what we've got for gold. It can't handle it.

Where is your proof?
I'm inclined to think that's not the case, at least on PC.


look at the amount of resources used during a bronze match and gold match by the game. doesnt take a genius to figure what would happen if you add more enemies or add 2 extra swarm A.I.s to handle things.

#28
Tibbur

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 Combing two ideas others posted how about on the extraction wave the shuttle gets shot down by a boss then you fight the Boss geth would be an armature.

#29
Achire

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This is what we will actually get (see Gold difficulty):
Enemies have significantly more HP.
Enemies do significantly more damage, making Atlases a joke (shield gate) while an Assault Trooper will kill you in a single burst.
Constant boss enemy spam on every wave.
Armor penalty increased to 85 making even more weapons completely useless.

Modifié par Achire, 30 juin 2012 - 09:41 .


#30
kevchy

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Friendly fire. By doing so, many current tactics and strategies will become irrelevant.

#31
Tzarakiel

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More damage and health + spamming boss units is just frustrating. It would be much more fun to make the enemies smarter, use more abilities, more cover, more dodge, more cover fire, more lower level enemies(imagine getting rushed by 7 husks while under ravager fire), maybe make it so that ammoboxes only work once per player every wave, make new abilities (imagine cerberus engineers deploying shield pylons)

Modifié par Tzarakiel, 30 juin 2012 - 10:13 .


#32
Holy-Hamster

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Friendly fire would actually be hilarious and fun, if you could find a way to stop people from griefing

#33
snackrat

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Seems to me that buffing their health, damage, speed and numbers would not be the best idea difficultywise, because the same tactics would still be viable. Instead, although it would be A LOT of work for the developers, Bioware could perhaps use all the information they're gathering from how people play (both officially through tracking, and when the staff themselves join us in the lobbies) to help improve enemy AI to better work around player behaviour. The geth's pathing is particularly simple; it's why they are a popular farming choice - you always know where they're going to go.

#34
MrFuddyDuddy

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A buff to almost all skills and weapons so it doesn't seem like we're hitting enemies with marshmelows, and pillows lol

#35
WaffleCrab

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Karsciyin wrote...

Seems to me that buffing their health, damage, speed and numbers would not be the best idea difficultywise, because the same tactics would still be viable. Instead, although it would be A LOT of work for the developers, Bioware could perhaps use all the information they're gathering from how people play (both officially through tracking, and when the staff themselves join us in the lobbies) to help improve enemy AI to better work around player behaviour. The geth's pathing is particularly simple; it's why they are a popular farming choice - you always know where they're going to go.


the geths pathing has nothing to do with the farming choices, they actually have somewhat more advanced A.I. the reason why people choose them, geth have no grenades. makes for a perfect bonfire camping material, just bring your own sausages and brews and get ready for a cozy camp.

#36
GGW KillerTiger

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Plantinum = All Banshees all the time

#37
Pitznik

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It is very unlikely Bioware would develop new content, like new units, bosses, etc just to put it into one difficulty which would be played by few people. So realistic approach would be just increasing enemy damage, health pools and so on.

#38
himohillo

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Just buffing their health and damage is just artificial difficulty which is extremely stupid. Higher difficulties should make enemies use teamwork and their talents to defeat you, not just beat you in numbers game.

How they should be:
Bronze they are stupid and will rush towards you like an idiot and can't shoot worth anything.

Silver they are little smarter, using cover and powers from time to time, also they can aim now and can hit you from far away.

Gold should be hard, they take cover often, can shoot you from mile away, use powers whenever they can and use tactics. Centurions throw smoke grenades to blind you while Guardians are flanking, Nemesis taking their shots to drop your squad., Engineers blocking your escape route.

If there is ever going to be new difficulty, they should introduce new enemies and implement system what i described above.

#39
Qror_pl

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A ravager (if fighting reapers)

#40
IndigoVitare

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Shield Gate on Cobra Missiles.

No base headshot bonus damage.

#41
Doc-Jek

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Drayce333 wrote...

Up to 5 Turrets being spawned by geth primes


Oh god, no.

#42
WaffleCrab

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himohillo wrote...

Just buffing their health and damage is just artificial difficulty which is extremely stupid. Higher difficulties should make enemies use teamwork and their talents to defeat you, not just beat you in numbers game.

How they should be:
Bronze they are stupid and will rush towards you like an idiot and can't shoot worth anything.

Silver they are little smarter, using cover and powers from time to time, also they can aim now and can hit you from far away.

Gold should be hard, they take cover often, can shoot you from mile away, use powers whenever they can and use tactics. Centurions throw smoke grenades to blind you while Guardians are flanking, Nemesis taking their shots to drop your squad., Engineers blocking your escape route.

If there is ever going to be new difficulty, they should introduce new enemies and implement system what i described above.


you mean like it already is?

#43
Kem1995

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WaffleCrab wrote...

Mgamerz wrote...

MingoStarr wrote...

AngryBobH wrote...

Barrier, armor, and health would be fun for a round but not with a finite amount of ammo.

If everything stayed relatively the same as gold but doubled the enemies and added more spawn points, I think that would make it sufficiently harder.


The game itself cannot add more enemies than what we've got for gold. It can't handle it.

Where is your proof?
I'm inclined to think that's not the case, at least on PC.


look at the amount of resources used during a bronze match and gold match by the game. doesnt take a genius to figure what would happen if you add more enemies or add 2 extra swarm A.I.s to handle things.


Gold can have more enemies if Bioware wanted it to. All they'd have to do is edit the wave limit and cut the amount of points used to spawn a certain enemy.

#44
capn233

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Kem1995 wrote...

Gold can have more enemies if Bioware wanted it to. All they'd have to do is edit the wave limit and cut the amount of points used to spawn a certain enemy.

The question is not whether you could theoretically add more enemies via a simple change to the program.  The question is whether the hardware will efficiently run the program after you make that change.  This is an important consideration for the consoles, and even for the PC.  If you meant just more total enemies per wave, not necessarily at the same time, that doesn't really increase the difficulty so much as the tedium.

In any event it might be interesting if they changed the objectives to some simultaneous ones.  Like having to hack two spots at the same time, carry two packages at the same time, etc.

Modifié par capn233, 01 juillet 2012 - 02:42 .


#45
Mandalore313

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Geth rocket troopers that fire more than 1 rocket per burst.

Oh wait

#46
neurovore

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What I would like overall would actually be REDUCED damage, elimination of sync kills and shield/health gates, then dump them into the core of the sun to be never heard of again. Now we could actually start looking at how to make the game genuinely challenging.

You know, making the enemy play smarter, for a start. At the moment, an individual unit has no sense of self-preservation; they're just throwing themselves at you hoping that you will eventually die. Single enemies are not playing to win or survive, they're just trying to make you lose. This tactic was forsaken in real warfare in the 1900s. Why not in sci-fi?

And the enemy is just basically relying on overkill damage to do the job for them.

#47
Leisure Muffin

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All they need to do is raise the wave "budget" and raise the maximum enemy cap from 8 to about 12 at one time.

#48
Mgamerz

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I would love to see some husks with armor though. How come enemies don't gain armor/shields/barriers like in ME2? I like that.

#49
Mgamerz

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Leisure Muffin wrote...

All they need to do is raise the wave "budget" and raise the maximum enemy cap from 8 to about 12 at one time.

At around 11 you start hitting performance issues, at least on my 2010 high end laptop I do. Sitting on essentially a mini refrigerator. The highest they can go is the lowest of the low ;)

#50
A Wild Snorlax

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A mode with units from all 3 factions, later waves are only primes, banshee, phantoms and hunters. Yikes.