Question regarding Arcane Warrior and attacking.
#1
Posté 15 décembre 2009 - 03:39
Or does Combat Magic actually affect attack as well? I am considering an AW playthrough so I want to know how to make him have a good attack score.
#2
Posté 15 décembre 2009 - 03:45
Heroic Offence, Rally, Song of Courage etc.
Disorient and Weakness and similar effects lowers the Defence of your enemies.
#3
Posté 15 décembre 2009 - 03:47
#4
Posté 15 décembre 2009 - 03:48
Due to all the defensive buffs available, your opponents will be missing a decent amount also. My AW was able to go toe-to-toe with a certain Teryn relatively easily in the late game as each was missing about half the time! (and my AW was doing more damage per hit).
#5
Posté 15 décembre 2009 - 03:55
#6
Posté 15 décembre 2009 - 03:58
#7
Posté 15 décembre 2009 - 04:21
#8
Posté 15 décembre 2009 - 05:23
"Copy paste" from my 360:
Combat Magic:
"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects."
Aura of Might (maybe someone mentioned this one?):
"The arcane warrior's prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode."
What am I missing?
#9
Posté 15 décembre 2009 - 05:38
#10
Posté 15 décembre 2009 - 05:41
Nowaysis wrote...
No attack bonuses from AW talents?
"Copy paste" from my 360:
Combat Magic:
"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects."
Aura of Might (maybe someone mentioned this one?):
"The arcane warrior's prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode."
What am I missing?
That the tooltips are misleading, and magic only gives a bonus to damage, not to hit.
At least, that's what others are saying. Haven't tried an AW myself yet
#11
Posté 15 décembre 2009 - 05:59
#12
Posté 15 décembre 2009 - 06:10
I had not used hexes on previous plays and find them to work well, when they stick on the yellow ogre, orange boss. Sometimes they are short lived but they help.
Ya my AW whiffs sometimes more than others, but he does not take much damage either. My least favorite aspect of this character is the knock downs. I miss shield skills, indomitable sorely.
#13
Posté 15 décembre 2009 - 06:16
Given how crap quality assurance for this game seems to be, that wouldn't exactly surprise me. Of course, since there's no attack rating listed for mages, we have very little chance of knowing for sure. Now what was I saying about quality assurance?Fleapants wrote...
Nowaysis wrote...
No attack bonuses from AW talents?
"Copy paste" from my 360:
Combat Magic:
"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects."
Aura of Might (maybe someone mentioned this one?):
"The arcane warrior's prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode."
What am I missing?
That the tooltips are misleading, and magic only gives a bonus to damage, not to hit.
At least, that's what others are saying. Haven't tried an AW myself yet
#14
Posté 15 décembre 2009 - 07:05
#15
Posté 15 décembre 2009 - 07:15
#16
Posté 15 décembre 2009 - 09:28
Fleapants wrote...
Yeah, Combat Magic doesn't give any Attack bonus, but there's plenty of buffs and auras that should help offset that.
Wrong. Combat Magic gives:
5 + (Spellpower/5) bonus to attack.
However even with Spell Might [(100 + Spellpower) x 0.1], Spell Wisp [(100 + Spellpower) x 0.05] and Arcane Mastery [+5 Spellpower] plus direct attack bonuses from Heroic Offense [(100 + Spellpower) x 0.1] you will get less attack and defense from maxing Magic than if you spread points between Dexterity and Magic. But conversely that means you will have lower Spellpower. If you melee alot its worth spending some points in Dexterity.
LazyWulfran1 wrote...
Unfortunately, the game doesn't
show an attack score for mages even if they have a weapon other than a
staff equipped (unless I'm looking in the wrong place), but seeing how
often I missed when I created my first AW, I'm guessing it was pretty
miserable. When I tried a similar build a second time, I took Miasma
and pumped points into Dex, and it worked out much better.
Your attack rating can be calculated easily enough as follows:
Specialization
bonus (5) + Strength bonus (0.5 per level) + Dexterity bonus (0.5 per
level) + Combat Magic + Aura of Might + buffs that increase attack bonus
So
for instance lets say you have 80 Spellpower, 14 Strength and 30
Dexterity and you have Heroic Offense cast on you. Your attack rating
is as follows:
5 + (0.5 x 14) + (0.5 x 30) + [10 + (80/5)] + [(100 + 80) x 0.1] = 5 + 7 + 15 + 26 + 18 = 71
I'm not sure if Strength bonus applies to attack rating. With Combat Magic active I do
know that Strength does NOT count towards your damage. For the purposes
of calculating damage your Strength becomes your Magic score.
Modifié par Besetment, 15 décembre 2009 - 09:43 .
#17
Posté 15 décembre 2009 - 09:43
Modifié par Jestert, 15 décembre 2009 - 09:47 .
#18
Posté 15 décembre 2009 - 09:55
#19
Posté 15 décembre 2009 - 09:56
@jestert that's not the point. a properly build AW can do significantly more damage then using a staff. and with significantly more i mean near dual wield warriors levels of damage





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