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Question regarding Arcane Warrior and attacking.


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#1
Joe_8998

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Reading through the Arcane Warrior abilites, such as Combat Magic, it says it adds the Magic score to the damage of melee weapons. That is all well and good, but what about the Arcane Warrior's attack score? If you don't have any points in Dexterity or Strength, you won't be able to land a hit on anything with your newly-high damage from Combat Magic. So, guess that means I need points in one of those, correct?

Or does Combat Magic actually affect attack as well? I am considering an AW playthrough so I want to know how to make him have a good attack score.

#2
Fleapants

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Yeah, Combat Magic doesn't give any Attack bonus, but there's plenty of buffs and auras that should help offset that.

Heroic Offence, Rally, Song of Courage etc.

Disorient and Weakness and similar effects lowers the Defence of your enemies.

#3
Rainen89

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Get miasma you won't have a problem hitting anything. One of the arcane warrior talents I believe increases your hit, but if you really need it get heroic offense as well. You should be doing nothing but stacking magic, you do not need dex or strength.

#4
Enkara the Red

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Yeah, be prepared to miss- a lot.

Due to all the defensive buffs available, your opponents will be missing a decent amount also. My AW was able to go toe-to-toe with a certain Teryn relatively easily in the late game as each was missing about half the time! (and my AW was doing more damage per hit).

#5
LazyWulfran1

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Unfortunately, the game doesn't show an attack score for mages even if they have a weapon other than a staff equipped (unless I'm looking in the wrong place), but seeing how often I missed when I created my first AW, I'm guessing it was pretty miserable. When I tried a similar build a second time, I took Miasma and pumped points into Dex, and it worked out much better.

#6
Rainen89

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To be fair, a staff can't miss period.

#7
metatrans

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between Miasma, Heroic Offense, and certain party buffs (Leliana's Song of Courage, or Rally from a Warrior specced champion, for example) you won't have much trouble hitting.

#8
Nowaysis

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No attack bonuses from AW talents?

"Copy paste" from my 360:

Combat Magic:

"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects."

Aura of Might
(maybe someone mentioned this one?):
"The arcane warrior's prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode."

What am I missing? 

#9
WickedSensation

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When I ran my last Hero through Hard, I played as a AW/BM. You will miss more often than a rogue or warrior, but your enemies will do the same against you with all the sustainables running. Along with Song of Courage, Rally, and other party buffs, you should be fine. The orange enemies were harder to hit, but so was I. You are a tank and thus your job will be to act like a meat shield. Having spells to cast will be a luxury, but you should be debuffing a lot.

#10
Fleapants

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Nowaysis wrote...

No attack bonuses from AW talents?

"Copy paste" from my 360:

Combat Magic:

"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects."

Aura of Might
(maybe someone mentioned this one?):
"The arcane warrior's prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode."

What am I missing? 


That the tooltips are misleading, and magic only gives a bonus to damage, not to hit.
At least, that's what others are saying. Haven't tried an AW myself yet ;)

#11
DKJaigen

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Getting dex and miasma is the way to go. A well build AW can do some serious auto attack damage all the while maintaining the versatility and aoe of a normal mage. mages generally suck vs ered or even yellow mobs as they are designed to aoe. an AW counters that problem as my pc outperforms every other npc in the game. this includes leli zev oghren/sten. while im aware that the PC is stronger its still amusing to watch how my pc slaughters mobs at a much higher rate then any other npc

#12
GMulryan

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Combat Magic and Aura of Might do help, they do not make the mage an equivalent of a melee character. Take advantage of magic as mentioned. Persistent buffs for armor, weapon damage, enemy debuffs and some crowd control to set up the rest of the party to kill. Play with Haste, eventually your character will hit.



I had not used hexes on previous plays and find them to work well, when they stick on the yellow ogre, orange boss. Sometimes they are short lived but they help.



Ya my AW whiffs sometimes more than others, but he does not take much damage either. My least favorite aspect of this character is the knock downs. I miss shield skills, indomitable sorely.

#13
Nowaysis

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Fleapants wrote...

Nowaysis wrote...

No attack bonuses from AW talents?

"Copy paste" from my 360:

Combat Magic:

"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects."

Aura of Might
(maybe someone mentioned this one?):
"The arcane warrior's prowess with Combat Magic grows, granting additional bonuses to attack, defense, and damage while in that mode."

What am I missing? 


That the tooltips are misleading, and magic only gives a bonus to damage, not to hit.
At least, that's what others are saying. Haven't tried an AW myself yet ;)

Given how crap quality assurance for this game seems to be, that wouldn't exactly surprise me. Of course, since there's no attack rating listed for mages, we have very little chance of knowing for sure. Now what was I saying about quality assurance? :pinched:

#14
DocDFA

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AW is OP. You will hit hard and often before long, but that is not the main draw. I'm on my second AW build, playing through on Nightmare, and I can give maybe some good insights via a few key points. 1) Elvan mage can wear dragon blood plate before you leave Lothering. 2) +stam and +stam regen also applies to mana, so the Warden boots and Eamon's shield give you 75 mana ( enough to run Miasma or Arcane Shield/Rock Armor). Once you get Shimmer Shield with enough +mana regen to keep it up (Evon the Great mail, Spellweaver, Andruili's Blessing), you can practicaly solo the second half of the game because nothing will do you any damage.3) Most of your mechanics run off of one stat, so at the end of the game when you pop a lesser health poultice BAM! back a full life.  In my second runthrough as AW, I am currently level 14 with 62 armor, 105 def , 71 damage, 75% resistant to all elements, and 100 mental and physical resistance with only the buffs mentioned here (with the option to switch my armor an weapons to be a simple mage). Try and do that with Alistar. 

#15
Tiniuc

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Get some dex. Not only for a bonus to your [invisible] attack score, but also so you can wield a pair of snappy daggers. 26 is a good amount. Also, enjoy items that add bonuses to attack. A number of daggers do this, as well as helmets and other items too. You should have no trouble hitting consistently this way, even without buffs like heroic offense, miasma, or rally.

#16
Besetment

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Fleapants wrote...

Yeah, Combat Magic doesn't give any Attack bonus, but there's plenty of buffs and auras that should help offset that.


Wrong. Combat Magic gives:

5 + (Spellpower/5) bonus to attack.

However even with Spell Might [(100 + Spellpower) x 0.1], Spell Wisp [(100 + Spellpower) x 0.05] and Arcane Mastery [+5 Spellpower] plus direct attack bonuses from Heroic Offense [(100 + Spellpower) x 0.1] you will get less attack and defense from maxing Magic than if you spread points between Dexterity and Magic. But conversely that means you will have lower Spellpower. If you melee alot its worth spending some points in Dexterity.

LazyWulfran1 wrote...

Unfortunately, the game doesn't
show an attack score for mages even if they have a weapon other than a
staff equipped (unless I'm looking in the wrong place), but seeing how
often I missed when I created my first AW, I'm guessing it was pretty
miserable. When I tried a similar build a second time, I took Miasma
and pumped points into Dex, and it worked out much better.


Your attack rating can be calculated easily enough as follows:

Specialization
bonus (5) + Strength bonus (0.5 per level) + Dexterity bonus (0.5 per
level) + Combat Magic + Aura of Might + buffs that increase attack bonus

So
for instance lets say you have 80 Spellpower, 14 Strength and 30
Dexterity and you have Heroic Offense cast on you. Your attack rating
is as follows:

5 + (0.5 x 14) + (0.5 x 30) + [10 + (80/5)]  + [(100 + 80) x 0.1] = 5 + 7 + 15 + 26 + 18 = 71

I'm not sure if Strength bonus applies to attack rating. With Combat Magic active I do
know that Strength does NOT count towards your damage. For the purposes
of calculating damage your Strength becomes your Magic score.

Modifié par Besetment, 15 décembre 2009 - 09:43 .


#17
Jestert

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you don't have to use a sword as AW. You can just use staff at point blank, you never miss with it, because attack  rating doesn't really matter, just don't expect to crit with it.  taking staff focus doesn't hurt either. 

Modifié par Jestert, 15 décembre 2009 - 09:47 .


#18
grymstone

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Dual daggers with console is a good route i still like starfang+void wall as my fav combo spellweaver is ok but that attack and damage bonus from starfang trumps it i think.

#19
DKJaigen

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besetement an mage starts with a base of 50 attack so its unlikely that it is 71. also isnt combat magic capped at 10 attack?





@jestert that's not the point. a properly build AW can do significantly more damage then using a staff. and with significantly more i mean near dual wield warriors levels of damage