What I thought the EC did really well was...
#1
Posté 30 juin 2012 - 07:40
And also the scenes when Shepard is teleported into the citadel and starts heading toward the controls. There are just some subtle differences here but it just feels much more polished and cinematic. Little things like showing Shepard shoot out of the teleporter, and have him be all smoky, and just how the camera moves and it's more of an actual scene.
I liked EC overall but that segment - running to the beam + being zapped to the citadel - is just so much better. I think it's how it should have been in the first place.
#2
Posté 30 juin 2012 - 07:42
Normandy hovering in front of Harbinger = derp.
Normandy not deploying your other, healthy squadmates or stationed marines to aid you = herpaderp
If the Normandy can get that close to Harbinger, nobody thinking to flood the area with frigates and shuttles to get as many people as possible onto the Citadel = derpocalypse
#3
Posté 30 juin 2012 - 07:43
The Angry One wrote...
I disagree. It was much worse.
Normandy hovering in front of Harbinger = derp.
Normandy not deploying your other, healthy squadmates or stationed marines to aid you = herpaderp
If the Normandy can get that close to Harbinger, nobody thinking to flood the area with frigates and shuttles to get as many people as possible onto the Citadel = derpocalypse
Quoting for truth.
Yay, so we see "how" our squad mates got on the ship at the cost of three new massive plot holes.
#4
Posté 30 juin 2012 - 07:44
As for Harbringer not firing on the Normandy, I think that's kinda explainable. I imagine they can't fire their reaper beams rapid fire, probably made the judgement call to keep killing people running for the beam. A better question is....
Why didn't the Normandy just use it's position to support the beam run?
#5
Posté 30 juin 2012 - 07:44
Who needs a shuttle when the Normandy can just swoop in and pick you up?
Steve Cortez's job is a sham.
#6
Posté 30 juin 2012 - 07:46
Leafs43 wrote...
What I thought EC did really well is show how worthless shuttles are.
Who needs a shuttle when the Normandy can just swoop in and pick you up?
Steve Cortez's job is a sham.
Remember when they went on and on about how the SR-2 couldn't reduce it's mass enough to fly through planet atmospheres?
Yeah that was just a lie to keep the shuttle industry in business.
#7
Posté 30 juin 2012 - 07:47
#8
Posté 30 juin 2012 - 07:48
Cosmar wrote...
The scenes while running to the beam. The scene where your squaddies almost get killed and you have them sent away. When I did it, I had my LI in my squad and that scene was very heart wrenching with them not wanting to leave and all that. I thought the overall "running to the beam" sequence is a lot better now, much more dramatic. After the squaddies leave and Shepard starts to run again it looks like he and Harbinger have a staring match. I kept expecting to hear "SHEPARD" in a big in-person Harbinger voice.
And also the scenes when Shepard is teleported into the citadel and starts heading toward the controls. There are just some subtle differences here but it just feels much more polished and cinematic. Little things like showing Shepard shoot out of the teleporter, and have him be all smoky, and just how the camera moves and it's more of an actual scene.
I liked EC overall but that segment - running to the beam + being zapped to the citadel - is just so much better. I think it's how it should have been in the first place.
so you like bad games covered with garbage?
good for you!
#9
Posté 30 juin 2012 - 07:49
#10
Posté 30 juin 2012 - 07:51
jetfire118 wrote...
People always complain about something else cant just sit and FREAKING WATCH. Then think its needs to be freaking real like ITS A DAMN VIDEO GAME. Yea the beam scene was very cool. Seeing the reapers go down was epic
You're right, quality writing and execution is for losers and nerds. Discussion about topics on forums about discussing topics is also for nerds.
#11
Posté 30 juin 2012 - 07:51
The Angry One wrote...
Leafs43 wrote...
What I thought EC did really well is show how worthless shuttles are.
Who needs a shuttle when the Normandy can just swoop in and pick you up?
Steve Cortez's job is a sham.
Remember when they went on and on about how the SR-2 couldn't reduce it's mass enough to fly through planet atmospheres?
Yeah that was just a lie to keep the shuttle industry in business.
I do believe that was only for really big planets, so it's not that glaring of an offense in and of itself.
But yeah, Harby needed to be suitably distracted or something.
#12
Posté 30 juin 2012 - 07:52
jetfire118 wrote...
People always complain about something else cant just sit and FREAKING WATCH. Then think its needs to be freaking real like ITS A DAMN VIDEO GAME. Yea the beam scene was very cool. Seeing the reapers go down was epic
Sorry, Mass Effect always required that I think about things and events in the narrative.
I will not stop thinking merely because Mass Effect 3 refuses to live up to that standard.
#13
Posté 30 juin 2012 - 07:52
So how do you think they could have fixed it any better, please explain. At least it gave us a quality moment with our LI so stop...LegendaryBlade wrote...
jetfire118 wrote...
People always complain about something else cant just sit and FREAKING WATCH. Then think its needs to be freaking real like ITS A DAMN VIDEO GAME. Yea the beam scene was very cool. Seeing the reapers go down was epic
You're right, quality writing and execution is for losers and nerds. Discussion about topics on forums about discussing topics is also for nerds.
#14
Posté 30 juin 2012 - 07:54
Khajiit Jzargo wrote...
So how do you think they could have fixed it any better, please explain. At least it gave us a quality moment with our LI so stop...LegendaryBlade wrote...
jetfire118 wrote...
People always complain about something else cant just sit and FREAKING WATCH. Then think its needs to be freaking real like ITS A DAMN VIDEO GAME. Yea the beam scene was very cool. Seeing the reapers go down was epic
You're right, quality writing and execution is for losers and nerds. Discussion about topics on forums about discussing topics is also for nerds.
I actually didn't hate the scene, I mean I don't think it was well thought out or written, but it wasn't something that really killed my immersion. I just don't like posts along the lines of "Stop discussing things and just watch it".
It could of been greatly improved by being a shuttle evac though, or taking place before to beam run entirely.
Modifié par LegendaryBlade, 30 juin 2012 - 07:54 .
#15
Posté 30 juin 2012 - 07:55
Khajiit Jzargo wrote...
So how do you think they could have fixed it any better, please explain. At least it gave us a quality moment with our LI so stop...
A "quality moment" at the expense of coherent storytelling is not a moment worth having.
Remember, the EC was supposed to patch plot holes, at least to a certain degree, not add new ones.
#16
Posté 30 juin 2012 - 07:56
Khajiit Jzargo wrote...
So how do you think they could have fixed it any better, please explain. At least it gave us a quality moment with our LI so stop...
A "quality moment" that ruins the premise of the entire scene is worth precisely nothing.
It requires Harbinger to be a moron, and for Shepard and everyone else to be morons too for not recognising the opening he's giving them.
If you want to accept mediocrity for fanservice, go right ahead. Don't expect me to.
#17
Posté 30 juin 2012 - 07:59
#18
Posté 30 juin 2012 - 07:59
The Angry One wrote...
Khajiit Jzargo wrote...
So how do you think they could have fixed it any better, please explain. At least it gave us a quality moment with our LI so stop...
A "quality moment" that ruins the premise of the entire scene is worth precisely nothing.
It requires Harbinger to be a moron, and for Shepard and everyone else to be morons too for not recognising the opening he's giving them.
If you want to accept mediocrity for fanservice, go right ahead. Don't expect me to.
You're back?
#19
Posté 30 juin 2012 - 08:01
#20
Posté 30 juin 2012 - 08:02
The Angry One wrote...
I disagree. It was much worse.
Normandy hovering in front of Harbinger = derp.
Normandy not deploying your other, healthy squadmates or stationed marines to aid you = herpaderp
If the Normandy can get that close to Harbinger, nobody thinking to flood the area with frigates and shuttles to get as many people as possible onto the Citadel = derpocalypse
Easy. Harbinger is taking out the tanks and soldies still running at the beam. They pose a more direct threat then the Normandy does. Also, The Normandy still has the Reaper IFF.
I just handwaved that with the idea that everyone else is elsewhere in London and Joker was flying around attacking from above/fighting the battle in space. In between the beam and making the final decision, Joker picked up your crew in preparation for leaving for the Rendezvous point.
Difference is that having so many frigates and ete would then pose a direct threat to the Reapers, unlike the Normandy who is there for a passive Evacuation. The Normandy isn't dropping off Soldiers to charge the beam, but frigates and shuttles would be. They also don't have the added bonus of the Reaper IFF.
#21
Posté 30 juin 2012 - 08:04
LanceSolous13 wrote...
Easy. Harbinger is taking out the tanks and soldies still running at the beam. They pose a more direct threat then the Normandy does.
Harbinger can fire two thanix cannons at once. The Normandy is hovering there for quite a while.
Also, The Normandy still has the Reaper IFF.
And Harbinger has eyes.
#22
Posté 30 juin 2012 - 08:06
The Angry One wrote...
And Harbinger has eyes.Also, The Normandy still has the Reaper IFF.
Those are flashlights, silly.
#23
Posté 30 juin 2012 - 08:09
#24
Posté 30 juin 2012 - 08:10
Modifié par Cronotis, 30 juin 2012 - 08:11 .
#25
Posté 30 juin 2012 - 08:11
thisisme8 wrote...
The Angry One wrote...
And Harbinger has eyes.Also, The Normandy still has the Reaper IFF.
Those are flashlights, silly.
Jokes aside, you honestly think Reapers don't see what's right in front of them?
Yeah I think they sorta disproved that when the Destroyer's sensor unit thing LOOKS DIRECTLY AT SHEPARD.
Modifié par The Angry One, 30 juin 2012 - 08:12 .





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