My theory on making the best Mage:
All points in Magic, Blood Mage/Arcane Warrior setup.
1) Get good AoE CC- CC works on everyone (more or less) so it gives you something effective in all situations early on.
2) Get damage spells to deal with the 3 main enemy groups you will face: Living, Demon, Undead.
My first choice for AoE CC is Glyphs up to repulsion. Repulsion will make your AoEs ultra deadly (drop in the doorway out of the room). Add to that cast Paralysis on the Repulsion for a 20 seconds AoE stun. Deadly combo. Finally, they have no cast time, cost little mana and can be cast through walls. Repulstion+Taunt is a ghetto FF+Taunt.
My second choice for AoE CC is Forcefield for the FF+Taunt trick. Now people will cry, screw them. You want the best Mage? Then use this combo. Ogre grabbed your tank? FF. Dragon chomping your tank? FF. Awesome, awesome spell.
At this point your level 5:
1) Heal + Glyph of Paralysis
2) Glyph of Warding
3) Glyph of Repulsion
4) Mind Blast
5) Force Field
You have all the control you will just about ever need, AoE, single target, get out of jail free cards. To be honest you probably use just these 6 spells for the rest of the game and still be a good party contributor.
But we are not going to stop there.
The first area you should go is probably the Mage Tower. As the name suggests its full of Mages so you need some spells that will deal with casters (probably your most dangerous enemy throughout the game).
Ostagar bonus Talent: Drain Mana
6) Mana Cleanse
7) Spell Might
8) Mana Clash
If you want to get Mana Clash early then you want it pretty much for the whole of the Mage Tower, its at its overpowered best in there. Don't worry about elemental damage in Mage tower the Demons have such a wide variety of resistances and immunities that damage spells are of questionable effectiveness. It helps to have a good physical DPS'er in your party for this place.
Now after Mage Tower its off to Redcliffe. Redcliffe is in two parts: The Undead part, the Dragon part.
For the Undead Part:
Bonus talent book 1: Flame Blast
9) Flame Weapons
10) Fireball
11) Inferno
Bonus talent book 2: Vul Hex
Bonus talent book 3: Aff Hex
Undead are highly resistant to Cold but take 50% extra damage from Fire. Good use of your glyphs will keep the Undead in place while your Fire spells clear rooms in seconds. Forcefield, Heal and Repulsion make the town defense cake. I like the Hexes since they stack with each other and can DRAMATICALLY up your elemental damage against enemies.
For the Dragon Part:
12) Blood Magic
13) Blood Tap
14) Blood Wound
15) Blood Control
Redcliffe bonus talent: Arcane Warrior Combat Magic
The Dragon part has a lot of Human cultists so Blood Wound becomes awesome. For the Dragon the easiest way to beat it is to range it down while Forcefielding your tank. Arcane Warrior after to wear the sexy medium Dragonscale armour.
At the end of the Dragon/Urn quest you are about halfway through the game. I won't give you anymore hints on spells simply because you don't need anything else. Pick and test what your like or don't like. With Fireball, Forcefield, Blood Wound and Mana Clash you have the tools to deal with any other combat situation in the game.
EDIT: As you can see me and Dragonkains builds are pretty darn similiar.
Modifié par themaxzero, 15 décembre 2009 - 07:43 .