Ok, I'm going to update this with a couple pictures to show exactly what I mean.
Two identical wall pieces placed by snapping to grid - the second piece placed from a copy and paste, moved on one plane only:
http://img.photobuck...ie/seamopen.jpgAs above, but the second piece moved back towards the other on one plane only with a snap to grid of 0.01:
http://img.photobuck.../seamclosed.jpgTo me, it looks like the first picture is lined perfectly but it has an open seam in the texture. In the second, the seam is completely closed but there is a mis-alignment of the textures which looks awful ingame.
I've tried this with a variety of model sets - the problem seems confined to each set. If it works on one model, it works on all in the set. If it doesn't work on one, it won't work on any of the others.
The two I would really like to use that I'm unable to are the Fereldan Castle and Tevinter sets (internal and external). Am I missing something? Am I not supposed to be able to align these sets? How on earth did the level builders for DA:O manage then?
Sorry for bumping this, but it has brought a complete and utter halt to my level designs. I don't particularly want every interior to be chantry based - ha!
Modifié par deadrockstar, 16 décembre 2009 - 12:38 .