Been contemplating more possibilities for combination spells. Coding them shouldn't be an issue for me, though I gather setting up the effects probably will be difficult for me however. Here's three I've thought up so far.
Mana Blast
+ 
- Conditions/Spells: Anti-Magic Ward + Mind Blast
Consumes Anti-Magic Ward, drains all remaining mana from the caster, and leaves the caster stunned temporarily unless a physical check is passed. The effect(s) a creature suffers are based on distance to the caster. Telekinetic (physical) damage applied is based on the quantity of mana drained from the caster, and is applied evenly to applicable targets. Friendly fire is possible.
- Adjacent = Knocked back based on creature size, and Stunned- Nearby = Effects dispelled, Major damage- In the Area = Minor damagePower Sink
+ 
- Conditions/Spells: Spellbloom + Mana Cleanse
Reverses the effect of the present Spellbloom, draining mana instead of regenerating mana. When the spellbloom expires, the collected mana is expelled with an explosive shockwave dealing spirit damage to those in a very large area. The duration of the power sink is equal to the remaining duration on the spellbloom.
Plague of Locusts[
or
] + 
- Conditions/Spells: Walking Bomb or Virulent Walking Bomb target + Stinging Swarm + Target dies
Consumes the original Stinging Swarm, and cancels the damage caused by the death explosion. Instead, a carnivorous plague of locusts is spawned. Each swarm is short-lived, will change targets randomly, and will devour nearby corpses to multiply. Swarms will not attack targets on fire or frozen, and are very susceptible to either element - especially blizzard or inferno. A victim completely covered in swarms (relative to body size) is liable to panic. Swarms do not distinguish friend from foe.
Friendly fire is possible!I'd like to get a list of a good... say, dozen, new combo ideas before I start coding. Please, feel free to contribute your own ideas and comments too.
Modifié par Tiniuc, 15 décembre 2009 - 04:34 .