shurikenmanta wrote...
FS3D wrote...
This isn't some wonderful instance of BioWare doing what we wanted and we're just ****ing. They did exactly whatsomemost of us DIDN'T want.
FTFY.
Sory, I didn't ask you to fix anything. I know what I meant.
shurikenmanta wrote...
FS3D wrote...
This isn't some wonderful instance of BioWare doing what we wanted and we're just ****ing. They did exactly whatsomemost of us DIDN'T want.
FTFY.
Betheseda fixed FO3 endings and the backslash for the FO3 endings weren't even nearly as bad as Mass Effect, and they did a better job at it too.felipejiraya wrote...
Yes, they deserve credit because other companies in the same situation would simply tell us to go to hell.
But the endings are still flawed and for this they don't deserve any credit.
Khajiit Jzargo wrote...
Betheseda fixed FO3 endings and the backslash for the FO3 endings weren't even nearly as bad as Mass Effect, and they did a better job at it too.felipejiraya wrote...
Yes, they deserve credit because other companies in the same situation would simply tell us to go to hell.
But the endings are still flawed and for this they don't deserve any credit.
The Angry One wrote...
Nope.
I don't feel I was listened to, I don't feel my concerns were addressed. I feel directly insulted.
Kanon777 wrote...
Bethesda never fixed the ending for FO3, they made a post ending dlc, thats diferent than what you want (they didnt remove the premise of the ending or the final choices ou cna make, they just found a loophole for you to survive and play the DLC)
By doing that, they fixed the ending. Its not how they did it, is that they somehow managed to fix it, when Bioware failed even though their endings being way horrible than the FO3 one.Kanon777 wrote...
Bethesda never fixed the ending for FO3, they made a post ending dlc, thats diferent than what you want (they didnt remove the premise of the ending or the final choices ou cna make, they just found a loophole for you to survive and play the DLC)
Khajiit Jzargo wrote...
By doing that, they fixed the ending. Its not how they did it, is that they somehow managed to fix it, when Bioware failed even though their endings being way horrible than the FO3 one.Kanon777 wrote...
Bethesda never fixed the ending for FO3, they made a post ending dlc, thats diferent than what you want (they didnt remove the premise of the ending or the final choices ou cna make, they just found a loophole for you to survive and play the DLC)
Heretic_Hanar wrote...
Introducing new crucial plot devices in the last 10 minutes of the story is in no way good writing. No matter how hard you try, it simply can't be justified. It's terrible, just play TERRIBLE writing, to say the least.
Now you're just not making any sense here. I absolutely hated the ending to FO3. So much so that upon seeing it, I took out the disc from my computer uninstalled the game and never played it again. I hated the ending that much.Kanon777 wrote...
Khajiit Jzargo wrote...
By doing that, they fixed the ending. Its not how they did it, is that they somehow managed to fix it, when Bioware failed even though their endings being way horrible than the FO3 one.Kanon777 wrote...
Bethesda never fixed the ending for FO3, they made a post ending dlc, thats diferent than what you want (they didnt remove the premise of the ending or the final choices ou cna make, they just found a loophole for you to survive and play the DLC)
Threy did NOT fix anything, if Bioware decided to have TIM show up at the last second and die in sheppard's place, just so Shep could start a new story on the terminus system fighting mercenaries or something, it wouldnt "fix" any of the problems you have with the story of ME3 or the ending, it would be just an extension of the story, not a "fix"...
The Angry One wrote...
I feel directly insulted.
Tritium315 wrote...
I'll give 'em credit for making it less awful, but you know what they say about polishing a turd.
saracen16 wrote...
I'm a writer. The Crucible is a MacGuffin, not a DXM. The Catalyst is also not a DXM because he is introduced. I think it's you who needs to learn what good storytelling is and not parrot every single blurb spat out by the "I hate the starbrat" fan club.
Rex Fallout wrote...
I am a writer as well. And the Catalyst is not introduced early on, he is introduced at the last minute- making him a DEM. The Crucible was in fact a MacGuffin. Both signs of poor writing.
Cyne wrote...
They do deserve credit for fixing some aspects of the ending. To be sure, this kind of gesture is rare in the gaming industry, they could have ignored it and no one would've been surprised. Did it make the ending perfect? NO NO NO not by a very long shot, but it did make it better than before.
Modifié par Tarkus 5, 01 juillet 2012 - 09:16 .
Everwarden wrote...
The Angry One wrote...
I feel directly insulted.
Same. I'm not offended, mind you -- but the "fourth" ending seems like an intentional middle finger right at anyone who didn't want to pick a red, green, or blue button.
Geneaux486 wrote...
Everwarden wrote...
The Angry One wrote...
I feel directly insulted.
Same. I'm not offended, mind you -- but the "fourth" ending seems like an intentional middle finger right at anyone who didn't want to pick a red, green, or blue button.
Fans were demanding the ability to refuse to use the Crucible, so Bioware put it in. They put it in, fans are insulted. No-win situation.
The Angry One wrote...
Nope.
I don't feel I was listened to, I don't feel my concerns were addressed. I feel directly insulted.
Can't please everyone? A minor alteration to rejection, and they would've pleased me and a lot of others, while pleasing the rest with their endings. This notion is false, and BioWare deserve no credit.
Geneaux486 wrote...
Everwarden wrote...
The Angry One wrote...
I feel directly insulted.
Same. I'm not offended, mind you -- but the "fourth" ending seems like an intentional middle finger right at anyone who didn't want to pick a red, green, or blue button.
Fans were demanding the ability to refuse to use the Crucible, so Bioware put it in. They put it in, fans are insulted. No-win situation.