Aller au contenu

Photo

Erik Kain: BioWare Deserves Credit For 'Mass Effect 3' Extended Cut


  • Veuillez vous connecter pour répondre
288 réponses à ce sujet

#201
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

Grimwick wrote...

Geneaux486 wrote...

Everwarden wrote...

The Angry One wrote...
 I feel directly insulted.


Same. I'm not offended, mind you -- but the "fourth" ending seems like an intentional middle finger right at anyone who didn't want to pick a red, green, or blue button. 


Fans were demanding the ability to refuse to use the Crucible, so Bioware put it in.  They put it in, fans are insulted.  No-win situation.


The refuse option was requested to reject the stupid logical flaws and premises' of the catalyst.

Nowhere in the reject ending did the fans want to be wiped out for doing so.

The so called 'reapers win' ending is independent of the reject ending and therefore it feels like a middle finger for being killed for it.


To bad, so sad. :P

You asked A lot of people asked for reject, most did not say wanted to still win (not that they would let you them because destroys all time, money and effort that went into both original and EC). As it stands right now you they got your their reject option and your they are coming across as trying to move the goal posts because your their feelings are hurt did not get something did not ask for at the time.

Modifié par Dragoonlordz, 01 juillet 2012 - 10:13 .


#202
Reofeir

Reofeir
  • Members
  • 2 534 messages

Grimwick wrote...

Geneaux486 wrote...

Everwarden wrote...

The Angry One wrote...
 I feel directly insulted.


Same. I'm not offended, mind you -- but the "fourth" ending seems like an intentional middle finger right at anyone who didn't want to pick a red, green, or blue button. 


Fans were demanding the ability to refuse to use the Crucible, so Bioware put it in.  They put it in, fans are insulted.  No-win situation.


The refuse option was requested to reject the stupid logical flaws and premises' of the catalyst.

Nowhere in the reject ending did the fans want to be wiped out for doing so.

The so called 'reapers win' ending is independent of the reject ending and therefore it feels like a middle finger for being killed for it.

Sometimes you just can't win them all. Was actually glad to see that fourth option in there myself, though.

#203
Grimwick

Grimwick
  • Members
  • 2 250 messages

Dragoonlordz wrote...

Grimwick wrote...

Geneaux486 wrote...

Everwarden wrote...

The Angry One wrote...
 I feel directly insulted.


Same. I'm not offended, mind you -- but the "fourth" ending seems like an intentional middle finger right at anyone who didn't want to pick a red, green, or blue button. 


Fans were demanding the ability to refuse to use the Crucible, so Bioware put it in.  They put it in, fans are insulted.  No-win situation.


The refuse option was requested to reject the stupid logical flaws and premises' of the catalyst.

Nowhere in the reject ending did the fans want to be wiped out for doing so.

The so called 'reapers win' ending is independent of the reject ending and therefore it feels like a middle finger for being killed for it.


To bad, so sad. :P

You asked for reject, most did not say wanted to still win (not that they would let you because destroys all time, money and effort that went into both original and EC). As it stands right now you got your reject option and your coming across as trying to move the goal posts because your feelings are hurt did not get something did not ask for at the time.


Nice way to put words into my mouth... <_<

Misconstrued and hypocritical straw man. You claim to know my opinions and feelings and then have argued against what you perceived that I, or others, feel.

#204
Grimwick

Grimwick
  • Members
  • 2 250 messages

Zenor wrote...

Grimwick wrote...

Geneaux486 wrote...

Everwarden wrote...

The Angry One wrote...
 I feel directly insulted.


Same. I'm not offended, mind you -- but the "fourth" ending seems like an intentional middle finger right at anyone who didn't want to pick a red, green, or blue button. 


Fans were demanding the ability to refuse to use the Crucible, so Bioware put it in.  They put it in, fans are insulted.  No-win situation.


The refuse option was requested to reject the stupid logical flaws and premises' of the catalyst.

Nowhere in the reject ending did the fans want to be wiped out for doing so.

The so called 'reapers win' ending is independent of the reject ending and therefore it feels like a middle finger for being killed for it.

Sometimes you just can't win them all. Was actually glad to see that fourth option in there myself, though.


You can't win them all when you make it so obviously an insult...

The entire fact that you initiate it by shooting the SC and it wipes out the galaxy is far more an attack than a valid method of executing the ending we requested.

#205
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages

Torrible wrote...

Anthropophobic wrote...

Torrible wrote...

Erik Kain deserves credit, just like Jeremy Jahns and AngryJoe for changing their stance once the situation has changed. The 3 of them were extremely critical of the original ending. Hope this gives a clue to people who are still hating that they are not seeing the big picture.


They didn't really change their stance. They were like, "This is the best we're gonna get, and it's an 
improvement, so thanks Bioware." A little insulting to say that anyone who is still dissatisfied with the ending isn't "seeing the big picture" just because Kain, Jahns, and Joe like the ending more now.


They did change their stance, from "Bioware has failed its fans" to "Bioware deserves credit". You know it's not just the 3 of them. I'm just using them as a more vivd example. Human beings are notoriously stubborn in their views. It takes a lot for someone with an extreme negative view to switch to a more moderate or positive one. This strongly implies that Bioware has done more than just made a bad ending longer. They have actually fixed many of the major gripes about the original ending.

I lost a lot of respect for AJ for consumer advice and lost some for Jeremy Jahns and I'll only be watching his movie reviews, some of the strongest opposition to the original ending have fallen from seeing the big picture to "Oh sweet glowing green babies, THEY FIXED EVERYTHING" and while I know i'm being  a bit hyperbolic, the point still stands.

#206
Heimdall

Heimdall
  • Members
  • 13 236 messages

Grimwick wrote...

Zenor wrote...

Grimwick wrote...

Geneaux486 wrote...

Everwarden wrote...

The Angry One wrote...
 I feel directly insulted.


Same. I'm not offended, mind you -- but the "fourth" ending seems like an intentional middle finger right at anyone who didn't want to pick a red, green, or blue button. 


Fans were demanding the ability to refuse to use the Crucible, so Bioware put it in.  They put it in, fans are insulted.  No-win situation.


The refuse option was requested to reject the stupid logical flaws and premises' of the catalyst.

Nowhere in the reject ending did the fans want to be wiped out for doing so.

The so called 'reapers win' ending is independent of the reject ending and therefore it feels like a middle finger for being killed for it.

Sometimes you just can't win them all. Was actually glad to see that fourth option in there myself, though.


You can't win them all when you make it so obviously an insult...

The entire fact that you initiate it by shooting the SC and it wipes out the galaxy is far more an attack than a valid method of executing the ending we requested.

The entire reason the Crucible was built was because beating the Reapers conventially was extremely improbable.  By changing this, you pretty much dismantle half the game and leave the entire thing in a worse state than before, invalidating all other endings as inferior options.  You choose refuse and the predictable happens.  I'm not sure theres anything to complain about...

#207
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

Grimwick wrote...

Dragoonlordz wrote...

Grimwick wrote...

Geneaux486 wrote...

Fans were demanding the ability to refuse to use the Crucible, so Bioware put it in.  They put it in, fans are insulted.  No-win situation.


The refuse option was requested to reject the stupid logical flaws and premises' of the catalyst.

Nowhere in the reject ending did the fans want to be wiped out for doing so.

The so called 'reapers win' ending is independent of the reject ending and therefore it feels like a middle finger for being killed for it.


To bad, so sad. :P

You asked A lot of people asked for reject, most did not say wanted to still win (not that they would let you them because destroys all time, money and effort that went into both original and EC). As it stands right now you they got your their reject option and your they are coming across as trying to move the goal posts because your their feelings are hurt did not get something did not ask for at the time.


Nice way to put words into my mouth... <_<

Misconstrued and hypocritical straw man. You claim to know my opinions and feelings and then have argued against what you perceived that I, or others, feel.


Here you go altered it for you incase you felt insulted. :D

Though given been watching your posts for while now and most of them your just "+1" or sometimes "^ This" to every snide and sarcastic comment directed at the developers, I do not feel the need to give you any more attention than this alteration to few words in original post.

Have a nice day. ^.~

Modifié par Dragoonlordz, 01 juillet 2012 - 10:12 .


#208
SLonergan

SLonergan
  • Members
  • 167 messages

The Angry One wrote...

Nope.
I don't feel I was listened to, I don't feel my concerns were addressed. I feel directly insulted.

Can't please everyone? A minor alteration to rejection, and they would've pleased me and a lot of others, while pleasing the rest with their endings. This notion is false, and BioWare deserve no credit.


Yeah? Well I think Shepard should have transformed into a Unicorn at the end of ME3.

So BIOWARE DESERVES NO CREDIT.

#209
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

SLonergan wrote...

The Angry One wrote...

Nope.
I don't feel I was listened to, I don't feel my concerns were addressed. I feel directly insulted.

Can't please everyone? A minor alteration to rejection, and they would've pleased me and a lot of others, while pleasing the rest with their endings. This notion is false, and BioWare deserve no credit.


Yeah? Well I think Shepard should have transformed into a Unicorn at the end of ME3.

So BIOWARE DESERVES NO CREDIT.


:lol:

Why u no open portal to another dimension Shepard!

#210
Memnon

Memnon
  • Members
  • 1 405 messages

SLonergan wrote...

The Angry One wrote...

Nope.
I don't feel I was listened to, I don't feel my concerns were addressed. I feel directly insulted.

Can't please everyone? A minor alteration to rejection, and they would've pleased me and a lot of others, while pleasing the rest with their endings. This notion is false, and BioWare deserve no credit.


Yeah? Well I think Shepard should have transformed into a Unicorn at the end of ME3.

So BIOWARE DESERVES NO CREDIT.


Again - if Bioware had metrics which showed that people loved ME3, were satisfied with endings, weren't returning them, etc. then they would not have taken months to develop free DLC which simply explained the endings. They don't deserve credit for trying to save face and save their reputation - this wasn't some act of altruism here.

#211
SLonergan

SLonergan
  • Members
  • 167 messages

Stornskar wrote...

SLonergan wrote...

The Angry One wrote...

Nope.
I don't feel I was listened to, I don't feel my concerns were addressed. I feel directly insulted.

Can't please everyone? A minor alteration to rejection, and they would've pleased me and a lot of others, while pleasing the rest with their endings. This notion is false, and BioWare deserve no credit.


Yeah? Well I think Shepard should have transformed into a Unicorn at the end of ME3.

So BIOWARE DESERVES NO CREDIT.


Again - if Bioware had metrics which showed that people loved ME3, were satisfied with endings, weren't returning them, etc. then they would not have taken months to develop free DLC which simply explained the endings. They don't deserve credit for trying to save face and save their reputation - this wasn't some act of altruism here.


"The Angry One" is saying that Bioware deserves no credit because they didn't make the ending that he/she specifically wanted.

That's ridiculous.

Everyone is making fun of this whole "artistic vision" thing, but the bottom line is that if Bioware only cared about their reputation, they would have altered the story just like a lot of people asked.

I think Bioware DOES deserve credit for sticking to their guns...especially since a lot of people are publicly castrating them for it. They didn't have to give us a free extended cut, and they could have rewritten the endings to save face. But they didn't.

Of course they deserve credit.

#212
Memnon

Memnon
  • Members
  • 1 405 messages
I'm with Angry One at some level - my personal opinion of the endings was that they were rushed and sloppy, and then we were given the spin that it was artistic integrity.

We spent an enormous amount of time gathering war assets - it was one of the primary missions in ME3. War Assets and constructing the Crucible. This was setting us up for a glorious battle, where all of the heroic actions of our various fleets, special ops units, mercenaries etc. were going to be relayed to us with dramatic cutscenes, or stills, or ... well words. Instead the war assets served zero purpose. Actually they affect your RGB choices, so worse than serving no purpose their purpose is ... just shut up and pick RGB

I got the sense that Bioware had a grand plan from the beginning regarding war assets, but they ran out of time and had to scrap it. Unfortunately for them, they incorporated it heavily into the game as it was built and they had to figure a way to make them relevant. My opinion is the Catalyst is something they slapped together at the 11th hour after someone said "yea, good enough" and then they went into defense mode.

In my opinion the endings are horrible - the EC didn't make them better, they're still horrible (e.g. they still contain the Starbrat). So that is why I don't think they deserve credit

#213
shurikenmanta

shurikenmanta
  • Members
  • 826 messages

FS3D wrote...

shurikenmanta wrote...

FS3D wrote...
This isn't some wonderful instance of BioWare doing what we wanted and we're just ****ing. They did exactly what some of us DIDN'T want.


FTFY.


Sory, I didn't ask you to fix anything. I know what I meant.


Yeah, I felt it had to reflect reality though.

#214
TheScott1987

TheScott1987
  • Members
  • 97 messages
They would deserve praise if they admitted that the endings were badly done instead of standing on some high horse and then, as an Angry individual pointed out, made Reject a real ending (with success hinging on a stupidly high EMS, maybe) instead of simply another way to say "Our ending is right, what you want is stupid."

As it stands, the way they handled it allowed the other holes in the video game to become more and more apparent: the catering to casual fans on THE THIRD GAME OF A TRILOGY, the overdone plot device of the "kill button," the stupidification (not a word) of Cerberus and the mauling of an interesting frienemy in TIM, the lack of any middle choices, the lack of hubs, the lack of a real fight to take back Earth . . . All of this could and would have been overlooked by more if the ending was done in a way that at the very least fit the established themes of the game.

A sad, sad way to end what should have been an amazing series.

#215
Geneaux486

Geneaux486
  • Members
  • 2 248 messages

Grimwick wrote...
Nowhere in the reject ending did the fans want to be wiped out for doing so.

The so called 'reapers win' ending is independent of the reject ending and therefore it feels like a middle finger for being killed for it.


So Bioware should have just made it so that after rejection, the organics magically summon up enough power out of nowhere to beat the Reapers, retconning the series and insulting the players' intelligence and maturity in the process?  Come on.  If people are pissed about the outcome of the refusal ending then their objections go back as far as Sovereign's strength in ME1.  This is what the Reapers are, and what they've always been.  Even with EMS as high as it could be, you're still bringing the heat with the galaxy's leftovers.  To retcon that out of nowhere so a relatively small amount of fans who insisted that the conventional win was possible could say "Hah I told you they could win conventionally!" would just be stupid.

Modifié par Geneaux486, 02 juillet 2012 - 01:41 .


#216
Plutar

Plutar
  • Members
  • 173 messages
I think most of us can say we've generally loved and agreed with Erik Kain's well-thought-out articles throughout this whole ME3 Ending controversy. I don't find the arguments here convincing enough for disagreeing with him now.

He very well admits in another of his Extended Cut articles that the endings themselves ended up being something of a letdown. That still doesn't mean Bioware deserves no credit for listening to their fans and implementing new endings.

#217
cerberus1701

cerberus1701
  • Members
  • 1 791 messages
They deserve praise as they really didn't have to do anything.

The endings make much more sense than before. So much so that one can make a choice based on how they see their Shep having evolved.

Those that are still ticked are so because the Catalyst is still there....when it was made clear that he was going nowhere. He actually makes sense now to me: an AI created eons ago to mediate tension between the first Reaper race and their creations. He chose a very horriffic solution.

They are still ticked that the Crucible is still there...when you were clear that it wasn't going anyplace.

Get over it.

And insulted by refuse? You were told over and over that you couldn't win conventionally. And you could not.

What difference does it make if you couldn't SEE exactly what you knew would happen? And even that ending is not terrible. You did enough to save the next cycle. It's what happens when Shep cannot swallow his pride.

#218
.458

.458
  • Members
  • 2 113 messages
I do feel the extended cut was a good thing. It adds to BW's credibility. If only the extended cut people ran BW...

#219
Persephone

Persephone
  • Members
  • 7 989 messages
Do they deserve credit for making a DLC that took much of the feedback into consideration? Yes.

Absolutely. I can only speak for myself but nearly ALL of my issues with the endings were fixed. Mainly: Closure and consequences to my decisions/reputation?EMS score. Even a new ending was added.

Is ME3 perfect? Nah. I could nitpick it and its predecessors to death. But as with my other favorite games/books etc. I don't want to. I was moved, entertained, amused, reduced to tears... It was one hell of a ride. I love these characters, this universe, the entire series. Only sad part is how much I will miss my Shep. She was one heck of a gal. so, I'm hoping for more SP DLC. :o

#220
Bourne Endeavor

Bourne Endeavor
  • Members
  • 2 451 messages

Geneaux486 wrote...

Making conventional victory a possibility would have contradicted canon up to that point and effectively ruined the ending.  Why?  Because no matter how united the galaxy is, the fact remains that everyone got caught with their pants down when the Reapers  hit.  Earth burned from the start.  Palaven, with the strongest military in the galaxy, got steamrolled and their world burned as well.  Thessia had a little time to set up defenses, and it did them no good.  The Krogan were already weak to begin with, even if they have Wrex's superior leadership.  The Geth and Quarians kicked each other's asses, and the Salarians decided it would be more fun to experiment on Yahg and Varren than prepare to fight.  You're basically making a fleet out of what is essentially everyone's leftovers.  Had the galaxy listend to Shepard, even as late as Mass Effect 2, a conventional victory might have been possible, but as it stands, nobody was prepared to fight what essentially is a galactic force of nature.


Problem being you are neglecting a few important details. First and foremost would be the Thanix Cannon, which has subsequently been installed on every frigates and fighters in the galaxy, albeit with some possible exceptions like the Krogan. Those are essentially the baseline infantry of the galaxy armada that now possess a scaled down version of Sovereign's gun. With this in mind, we can assume Deadnaughts have multiple TCs if they can be mounted to frigates. Furthermore, the Geth have extensive knowledge of Reaper weaponry. Therefore, it is more than feasible to conclude they too have means to at least deal sufficient damage. Who knows what the Destiny Ascension and similar sized Deadnaughts are capable of.

Judging from the cinematic the Fleet vastly outnumbers the Reaper force at Earth, something that is corroborated both by the narrative itself and an estimated count from the image shown in ME2. Harbinger essentially chose only humanity to be preserved in Reaper form. If this remained consistent throughout each cycle, once we account for inevitable loses over the years. The Reapers to not possess a large force in their entirety, nor is it all at Earth.

We further witness at least one Reaper clearly overwhelmed by the Fleet has the battle has barely begun. Therefore, it can he theorized the Galaxy is significantly stronger than when they fought Sovereign. Granted, during that confrontation the majority of the Citadel forces were not present and those that were ended up ambushed.

There are a number of variables to take into account that could suggest a conventional victory is possible. If nothing else, there were ways to implement this into the story. Off the top of my head examples include:

- Reapers losing numbers weakens the collector conscious and thus their capability overall.
- The Crucible was a trap that enabled the Catalyst; destroying it or the Citadel at this junction would cripple the Reapers significantly.

Alas, if we must use the Crucible. Allow an option to defeat the Reapers without an arbitrary and contrived sacrifice that frankly undermines ME3's own plot. I do not necessarily mind all synthetics being destroyed if hours were not previously spent drilling into our heads how they deserve life too. In fact, the whole bloody series does this, hence why it feels so out of place.


It also would have contradicted the theme of choice because by making a conventional win possible, there is only one correct choice and three incorrect ones, which means there's not really a choice at all.


While it may invalidate Destroy to some extent, Control and Synthesis of an entirely different theme. Not to mention with proper exposition, (shocking, I know!) it could easily be spun that those endings fit. For instance, the mass loss of life. Hell, we could revive the "Earth is sacrificed" concept that was abandoned.

Nevertheless, the point remains this could have been feasible.

#221
naes1984

naes1984
  • Members
  • 600 messages
I love DLC that breaks the framerate to near unplayable levels until I get on board the Citadel. Of course it froze while loading the Citadel and I had to do the irritating slow-mo sequence again. I doubt it's the fault of my PS3 slim but it's possible.

#222
Bourne Endeavor

Bourne Endeavor
  • Members
  • 2 451 messages

Plutar wrote...

I think most of us can say we've generally loved and agreed with Erik Kain's well-thought-out articles throughout this whole ME3 Ending controversy. I don't find the arguments here convincing enough for disagreeing with him now.

He very well admits in another of his Extended Cut articles that the endings themselves ended up being something of a letdown. That still doesn't mean Bioware deserves no credit for listening to their fans and implementing new endings.


While I do not disagree with him entirely, the most accurate statement comes from his colleague, Paul Tassi.

And so ends this strange chapter in video game history, where a beloved series had an ending so bad, fans demanded a better one. And they got it. Though oddly enough, the best finale was one they imagined themselves.

No more stories about the Shepard. Time to let him rest.



#223
Oni Changas

Oni Changas
  • Banned
  • 3 350 messages

Beliar86 wrote...

The Angry One wrote...

Nope.
I don't feel I was listened to, I don't feel my concerns were addressed. I feel directly insulted.

Can't please everyone? A minor alteration to rejection, and they would've pleased me and a lot of others, while pleasing the rest with their endings. This notion is false, and BioWare deserve no credit.


Entirely too serious and whiny about not getting your way in a video game

LMFAO.

I'm sure you were right there with us and HTL there, buddy.

#224
Geneaux486

Geneaux486
  • Members
  • 2 248 messages
[quote]Bourne Endeavor wrote...
First and foremost would be the Thanix Cannon, which has subsequently been installed on every frigates and fighters in the galaxy, albeit with some possible exceptions like the Krogan. Those are essentially the baseline infantry of the galaxy armada that now possess a scaled down version of Sovereign's gun. With this in mind, we can assume Deadnaughts have multiple TCs if they can be mounted to frigates. Furthermore, the Geth have extensive knowledge of Reaper weaponry. Therefore, it is more than feasible to conclude they too have means to at least deal sufficient damage. Who knows what the Destiny Ascension and similar sized Deadnaughts are capable of.[/quote]

The Thanix Cannons see widespread use by the time the Reapers arrive in the Milky Way, and yet every military force that clashes with the Reapers gets completely steamrolled, so obviously it didn't do all that much good.  If it didn't work earlier on, there's no reason why it would suddenly work any better at the end.  Again, if this is an inconsistency, then it's one that spans the whole game, not just the ending. 





[quote]Judging from the cinematic the Fleet vastly outnumbers the Reaper force at Earth, something that is corroborated both by the narrative itself and an estimated count from the image shown in ME2.[/quote]

The image count at the end of ME2 put the number somewhere a little over 200.  In ME3 the Reapers are stated to number in the thousands, so there's the first problem.  Secondly, it's a little tricky when gauging whether or not the Reapers are truly outnumbered at the battle of Earth, because if we're taking individual fighter ships into account, we also have to account for the swarms of occuli each Reaper capital ship is capable of releasing to deal with fighters of that size.  Plus, a single Reaper can take down a fleet, maybe more.  Unlike the situation with Sovereign, the allies don't have the luxury of sustained focus-fire, because while they focus on one ship, a hundred or so of its buddies will be attacking at the same time as well. 





[quote]Harbinger essentially chose only humanity to be preserved in Reaper form.[/quote]
 
No, humans were selected to be the next capital ship, whereas the other races would be preserved in the form of Destroyers.  Harbinger seemed to be using the Collectors to determine the best candidate for the next capital ship (The Collectors took unique individuals from all races before ME2), and it makes sense that once a decision was made, the Collectors would be put to the task of getting a jump start on the largest construct of that cycle.





[quote]If this remained consistent throughout each cycle, once we account for inevitable loses over the years. The Reapers to not possess a large force in their entirety, nor is it all at Earth.[/quote]

Problem is the Reapers were taking minimal losses. 





[quote]We further witness at least one Reaper clearly overwhelmed by the Fleet has the battle has barely begun.[/quote]

One goes down, and in the process takes multiple ships with it. 





[quote]Therefore, it can he theorized the Galaxy is significantly stronger than when they fought Sovereign.[/quote]

The galaxy is significantly weaker.  Reaper fleets were invading home worlds, destroying military forces, burning resources, the fleet attacking Earth in the end is all that can be spared while also keeping up some semblance of a fight for each homeworld.  It's a fleet made out of the leftovers.





[quote]- Reapers losing numbers weakens the collector conscious and thus their capability overall.[/quote]

"We are each a nation, independant, free of all weakness."

Not just Sovereign trying to sound super scary, Legion goes into great detail in ME2 about this aspect of the conciousness of a Reaper.





[quote]- The Crucible was a trap that enabled the Catalyst; destroying it or the Citadel at this junction would cripple the Reapers significantly.[/quote]

Except it wouldn't make much sense from a narrative standpoint to have that thing you spend the entire game constructing not only suddenly being a trap, but also immediately destroyed.  Furthermore, it wouldn't make any sense for the Crucible to be a trap, because if it were a device that would somehow benefit the Reapers, they'd have built it themselves, and it wouldn't exist as a precaution, because the Reapers clearly never expected anyone to disrupt their cycle the way the Protheans did, so a contingency plan would never have been necesarry, and again, if the Crucible were such a trap, Sovereign would have used it.





[quote]Alas, if we must use the Crucible. Allow an option to defeat the Reapers without an arbitrary and contrived sacrifice that frankly undermines ME3's own plot. I do not necessarily mind all synthetics being destroyed if hours were not previously spent drilling into our heads how they deserve life too. In fact, the whole bloody series does this, hence why it feels so out of place.[/quote]

The Reapers are essentially a galactic force of nature, an incomprehensible threat, and stopping them would require some sort of sacrifice no matter what.  To do any less would undermine not only ME3's own plot, but the entire series.  Destroy wiping out all synthetics isn't out of place, it makes sense because the Crucible was designed by races that always went to war with synthetics, so there's no reason why they'd pass up a chance to kill two birds with one stone.  Plus, having one ending where there was no sacrifice would turn what is a genuine choice into the illusion of choice, because there would be one right answer and multiple wrong answers, and choice is one of the largest themes in the series.






[quote]While it may invalidate Destroy to some extent, Control and Synthesis of an entirely different theme. Not to mention with proper exposition, (shocking, I know!) it could easily be spun that those endings fit. For instance, the mass loss of life. Hell, we could revive the "Earth is sacrificed" concept that was abandoned.[/quote]

They already do fit.  The Illusive Man spent the game telling us the Crucible could be used to control the Reapers.  The problem with him was that he didn't take his own advice, and instead of looking to organic ingenuity for the solution, he decided it would be a fun idea to fill himself with Reaper tech, cross his fingers, and hope that didn't bite him in the ass.  As for synthesis, well, the idea of this lack of understanding between organics and synthetics wasn't really touched on until Mass Effect 2, because in ME1 the Geth are just evil AI shock troopers, and it's not really until the final quarter of ME2, when you meet Legion, that the synthetics become something more than just an opposing force to be crushed.  However, I'm of the opinion that they introduced this concept early enough, roughly halfway through the overall series, for it to be valid.  As far as the mechanics of Synthesis, we got our first look at that with Legion's choice at the end of the Rannoch story arc.  Legion essentially chooses a Synthesis of his own, sending out what made him special and giving it to the rest of his people, strengthening all while allowing them to obtain a new level of individuality and enlightenment.  This is essentially what Synthesis does as well, so it's not like the concept comes out of left field at the very end of the game.





[quote]Nevertheless, the point remains this could have been feasible.[/quote]

Only with massive amounts of retconning that, in my opinion, could not have been accomplished just within the last ten minutes.

Modifié par Geneaux486, 02 juillet 2012 - 06:11 .


#225
AmstradHero

AmstradHero
  • Members
  • 1 239 messages

Geneaux486 wrote...

- The Crucible was a trap that enabled the Catalyst; destroying it or the Citadel at this junction would cripple the Reapers significantly.

Except it wouldn't make much sense from a narrative standpoint to have that thing you spend the entire game constructing not only suddenly being a trap, but also immediately destroyed.  Furthermore, it wouldn't make any sense for the Crucible to be a trap, because if it were a device that would somehow benefit the Reapers, they'd have built it themselves, and it wouldn't exist as a precaution, because the Reapers clearly never expected anyone to disrupt their cycle the way the Protheans did, so a contingency plan would never have been necesarry, and again, if the Crucible were such a trap, Sovereign would have used it.

This makes no sense. I don't even understand what you're trying to say here. The Reapers knew about the Crucible, but didn't think it was relevant, and thought it didn't exist anymore anyway.

Geneaux486 wrote...

Alas, if we must use the Crucible. Allow an option to defeat the Reapers without an arbitrary and contrived sacrifice that frankly undermines ME3's own plot. I do not necessarily mind all synthetics being destroyed if hours were not previously spent drilling into our heads how they deserve life too. In fact, the whole bloody series does this, hence why it feels so out of place.

The Reapers are essentially a galactic force of nature, an incomprehensible threat, and stopping them would require some sort of sacrifice no matter what.  To do any less would undermine not only ME3's own plot, but the entire series.  Destroy wiping out all synthetics isn't out of place, it makes sense because the Crucible was designed by races that always went to war with synthetics, so there's no reason why they'd pass up a chance to kill two birds with one stone.  Plus, having one ending where there was no sacrifice would turn what is a genuine choice into the illusion of choice, because there would be one right answer and multiple wrong answers, and choice is one of the largest themes in the series.

Don't spout the "Reapers = fire" bollocks. Fire isn't sentient. The Reapers are. They're not a "force", they're a set of machines with intelligence that specifically choose to behave in a particular way.

Also, the Crucible isn't designed to kill synthetics or anything like that. According to the Catalyst, it's a giant power source.

Geneaux486 wrote...

While it may invalidate Destroy to some extent, Control and Synthesis of an entirely different theme. Not to mention with proper exposition, (shocking, I know!) it could easily be spun that those endings fit. For instance, the mass loss of life. Hell, we could revive the "Earth is sacrificed" concept that was abandoned.

They already do fit.  The Illusive Man spent the game telling us the Crucible could be used to control the Reapers.  The problem with him was that he didn't take his own advice, and instead of looking to organic ingenuity for the solution, he decided it would be a fun idea to fill himself with Reaper tech, cross his fingers, and hope that didn't bite him in the ass.  As for synthesis, well, the idea of this lack of understanding between organics and synthetics wasn't really touched on until Mass Effect 2, because in ME1 the Geth are just evil AI shock troopers, and it's not really until the final quarter of ME2, when you meet Legion, that the synthetics become something more than just an opposing force to be crushed.  However, I'm of the opinion that they introduced this concept early enough, roughly halfway through the overall series, for it to be valid.  As far as the mechanics of Synthesis, we got our first look at that with Legion's choice at the end of the Rannoch story arc.  Legion essentially chooses a Synthesis of his own, sending out what made him special and giving it to the rest of his people, strengthening all while allowing them to obtain a new level of individuality and enlightenment.  This is essentially what Synthesis does as well, so it's not like the concept comes out of left field at the very end of the game.

Yes, but somehow Shepard is able to control the Reapers, even though the entire series has demonstrated that isn't possible. If you're talking retcons, then that's about as big as it gets.

Synthesis just becomes even more ridiculous in the Extended Cut. The Catalyst now says that they've tried it before but it has failed, even though he says Shepard created new possibilities.  Exactly how is it a new possibility if you've tried it before and it failed?

As for the comparison to Legion's sacrifice, sure, I see the parallels, but there we're talking about machines. We're talking about machine code interfacing with other machine code. As a programmer I can kind of see a vaguely plausible if somewhat ridiculous explanation, but it sits better with players because it's all just code. This can be done with limited explanation to the player because "they're just synthetics" and because it's affecting a race that the player doesn't really understand. On the other hand, combining machine code with actual human intelligence, in terms of it affecting every single organic and synthetic entity in the galaxy is kind of a big deal and hence it would need to be explained really damn well in order for players to be able to make sense of it. As it is, players are just told "It happens. Deal with it." That's really unsatisfying in a sci-fi setting where most things have at least had reasonable technological explanations.

Geneaux486 wrote...

Nevertheless, the point remains this could have been feasible.

Only with massive amounts of retconning that, in my opinion, could not have been accomplished just within the last ten minutes.

So instead we have a Catalyst who appears in the last ten minutes and retcons an overwhelming majority of the experience anyway?  I fail to see how that is a preferable option, especially when it results in players being forced to accept options provided to them by their enemy.

Modifié par AmstradHero, 02 juillet 2012 - 07:10 .