To anyone who thinks Geth are the hardest faction in the game
#26
Posté 01 juillet 2012 - 01:02
#27
Posté 01 juillet 2012 - 01:03
#28
Posté 01 juillet 2012 - 01:04
#29
Posté 01 juillet 2012 - 01:07
Binary_Helix 1 wrote...
Are you aware that certain classes are strong against certain factions but weaker against others?
Y'don't say?!
Binary_Helix 1 wrote...
The Geth hysteria on here is absurd. Do they stun lock? Yes but they need something to make up for lacking any OHK units.
It's not that they stunlock, it's that they cheaply stunlock.
Hunters shouldn't be able to shoot you when they're staggered/stasised/frozen/lifted. Rocket troopers shouldn't be able to launch 2-4 rockets at you. Without aiming.
#30
Posté 01 juillet 2012 - 01:11
btw....geth dont have OHK's, but they have instakills. pyros, a rocket and prime barrage after running around a corner, and the occasional hunter that messes everything up.
Modifié par landylan, 01 juillet 2012 - 01:12 .
#31
Posté 01 juillet 2012 - 01:12
#32
Posté 01 juillet 2012 - 01:12
BeardyMcGoo wrote...
Binary_Helix 1 wrote...
Are you aware that certain classes are strong against certain factions but weaker against others?
Y'don't say?!
I had people screaming at me in anonther thread saying all classes were weak against Geth.
Apparently "all classes" consists mostly of adepts, infiltrators, and Krogan soldier/sentinel.
#33
Guest_Air Quotes_*
Posté 01 juillet 2012 - 01:13
Guest_Air Quotes_*
#34
Posté 01 juillet 2012 - 01:14
As others have said, the Geth are more annoying than difficult (stunlock, rocket spam, etc.)
#35
Posté 01 juillet 2012 - 01:15
#36
Guest_Air Quotes_*
Posté 01 juillet 2012 - 01:20
Guest_Air Quotes_*
But the GRT are so ridiculous. Everything he does resets his ability to shoot. Entering cover, leaving cover, dodging, staggering. BS. And he doesn't require ANY time to lock! Why? Nemesis locks, ravager locks, this f***er doesn't.
Modifié par Air Quotes, 01 juillet 2012 - 01:21 .
#37
Posté 01 juillet 2012 - 01:21
#38
Posté 01 juillet 2012 - 01:21
AeonFrog wrote...
You've yet to say which faction you consider to be the hardest, OP.
As others have said, the Geth are more annoying than difficult (stunlock, rocket spam, etc.)
He probably thinks cerberus is the hardest, that reapers camp in a corner and that geth are not cheap.
#39
Posté 01 juillet 2012 - 01:24
Krogan Vanguard begs to differ.GGW KillerTiger wrote...
Geth are the hardest of the three no matter what build you use
#40
Posté 01 juillet 2012 - 01:25
Hunters and rocket troopers wanna fight cheap? Meet my plethora of Arc nades
Oh and in the end, Yes I now find the Geth to the be the biggest headache of them all.
#41
Posté 01 juillet 2012 - 01:27
AeonFrog wrote...
You've yet to say which faction you consider to be the hardest, OP.
To me it all depends on character class. My favorite character is Turian soldier and I find Cerberus the most challenging. With the Turian being unable to dodge grenades, quickly get out of danger when a turret spots him, or when he's going one on one against a phantom. When I switch over to Salarian infiltrator suddenly Cerberus becomes a cake walk.
In other words certain factions are harder for certain characters but there is no inherent "hardest faction". Things were different when ME3 came out but the enemies have all been buffed to where there is no more push over faction.
#42
Posté 01 juillet 2012 - 01:30
#43
Posté 01 juillet 2012 - 01:32
Binary_Helix 1 wrote...
What classes do you use against them? Are you aware that certain classes are strong against certain factions but weaker against others? I suspect a lot of BSN users play classes that cannot handle geth swarm tactics well.
Case in point when properly specced Turian and Batarian soldiers can damage and stun lock groups of Geth by spamming proximity mine and ballastic blades. Claymore human soldiers are also effective as the Geth like to get in close. If you're hosting play as a vangaurd and on silver at least you're unkillable vs Geth.
The Geth hysteria on here is absurd. Do they stun lock? Yes but they need something to make up for lacking any OHK units.
Yes we are aware of this. Like DUH OBVIOUSLY. But when you play Unknown/Unknown/Gold you can't actively plan for it. And just because some characters are strong against Geth does not mean they're easier than Cerberus or Reapers.
#44
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Posté 01 juillet 2012 - 01:34
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Cerberus have cheap Phantoms with OP laz0rs
Reapers have cheap Banshees with magnet grab across the fkn map
And Geth have cheap everything.
#45
Posté 01 juillet 2012 - 01:38
mpompeo27 wrote...
Binary_Helix 1 wrote...
What classes do you use against them? Are you aware that certain classes are strong against certain factions but weaker against others? I suspect a lot of BSN users play classes that cannot handle geth swarm tactics well.
Case in point when properly specced Turian and Batarian soldiers can damage and stun lock groups of Geth by spamming proximity mine and ballastic blades. Claymore human soldiers are also effective as the Geth like to get in close. If you're hosting play as a vangaurd and on silver at least you're unkillable vs Geth.
The Geth hysteria on here is absurd. Do they stun lock? Yes but they need something to make up for lacking any OHK units.
Yes we are aware of this. Like DUH OBVIOUSLY.
Umm people were in shock when I said that in another thread.
To the point where they didn't believe me and said all I did was play FBWGG.
Modifié par Binary_Helix 1, 01 juillet 2012 - 01:44 .
#46
Posté 01 juillet 2012 - 01:38
#47
Guest_Air Quotes_*
Posté 01 juillet 2012 - 01:41
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SquirrelWiz wrote...
what irritates me, is that when I sabotage a Prime, 90% of the time he spends the Sabotage duration to summon his drone instead of wailing on his comrades.
And also how he summons his turret to the right while looking to the left, while being staggered and BE'd to hell.
#48
Posté 01 juillet 2012 - 01:42
SquirrelWiz wrote...
what irritates me, is that when I sabotage a Prime, 90% of the time he spends the Sabotage duration to summon his drone instead of wailing on his comrades.
Yeah quite a few people have pointed out that there's something seriously wrong with Sabotage right now. I only use it now on Pyros, because they (and Troopers) are the only ones that actually start attacking their comrades when they're hacked. Primes/Rocket Troopers/Hunters just stand around like goofs, waiting to be attacked.
#49
Posté 01 juillet 2012 - 01:43
aving cream!
Shave yourself clean!
Modifié par Millafan4526, 01 juillet 2012 - 01:43 .
#50
Posté 01 juillet 2012 - 01:43
I rarely have a problem spotting and putting down Hunters before they sneak up on me. Pyro's are another matter but if I can exploit their behavior into chain grabs they aren't much of a threat. It's when the ninja up and hit me from out of behind out of my view they seem to get the better of me.
As for the Rockets? Just duck when you see the trail.
Primes seem to follow the same behavior as Ravangers when it comes to ranged shots. Three blasts before a short window to do as much damage as you possibly can. Anything that can shred through shields puts down their turrets pretty fast.
While some classes do have an obvious advantage, the actual key is learning the nuisances of each enemy's behavior. When they fire, how they fire, how they move, how they react to the player's presence based on proximity, the little things like that. Then knowing how your character based on your build and weapons can best counter those behaviors.
Example. Geth Hunters cannot be hit by powers while cloaked because the power has no lock. By shooting the Hunter you can get a brief window in which your powers can "lock" onto the Hunter and hit it. Characters with powers like Adepts and Engineers can use this to hit them with things like warp, lift, overload, and incinerate. This window doesn't last long so you need to be ready to fire the second you have a lock because it will fade. A unshielded Hunter is easy prey. A human solider will have a harder time doing that, so while the Hunter is advancing, they're picking away at the shields, once the shields are down though, they can use CS to knock over the Hunter and render it helpless while they finished it off easily. Because Hunters advance in the fastest most liner fashion possible, make sure to cover areas that allow for the most direct line to you and look for the shimmer. They won't take cover or stop at all and will keep moving.





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