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To anyone who thinks Geth are the hardest faction in the game


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#151
Binary_Helix 1

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DJCubed wrote...

So the purpose of this thread is to say that other peoples opinions are wrong, and the OP's is right? Seems legit.


That's what debate is all about. Welcome to the internet.

#152
ChatmanJay

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They aren't the hardest, Reapers have that honor, but they're definitely harder than Cerberus.

#153
SquirrelWiz

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the other problem I've found with geth is lag. If you are lagging any, then they are even more dangerous.

An example. two primes are walking up a ramp, I dive for cover just as they unload. Thanks to the lag, my character hits cover for about half a second before staggering away as he gets hit by a pulse cannon. Since he staggered away, I was left standing next to the cover i should have been in...

Cerberus, Reapers. They're both dangerous but a minor amount of lag isn't that big of a deal with them. You can adjust to extra damage or having to retreat faster. The geth stunlock isn't that forgiving.

#154
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SuperTacoKing wrote...

They aren't the hardest, Reapers have that honor, but they're definitely harder than Cerberus.


Ahaha. Reapers are a cakewalk. Just kite the Banshees and don't get into Marauder/Ravager crossfire. Sure they ARE challenging, but mostly they are fair game. Banshees and Marauders do get crazy sometimes, but not nearly as often as Primes/Hunters/Rocket Troopers/Pyros

Modifié par Air Quotes, 01 juillet 2012 - 08:45 .


#155
justinblac

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I play UUG. That's why they're the hardest. The other two factions can be fought against using any of the classes, but if you get stuck in a geth gold without the proper class it can go bad fast. That, and the stunlocks are cheap as hell with the rapid fire heat seeking rockets and pulse blasts.

#156
ajburges

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Every Geth unit can stun-lock you FTW. It is frustrating to know your dead at the first hit and wait the second for it to happen.

Geth Rocket Troopers can fire 3 rockets in a barrage (probably a glitch) this kills you if you are not a Krogan. If you are one, your are stun locked and he just reloaded.

Unless you insta-kill a Hunter, HE WILL STUN YOU then he will kill you.

The prime has a three shot kill like the Phantom palm blaster, but every hit stuns guaranteeing the rest will hit.

Pyros will stun-lock kill you if you are in range.

Modifié par ajburges, 01 juillet 2012 - 09:21 .


#157
sigma_draconis

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Air Quotes wrote...

SuperTacoKing wrote...

They aren't the hardest, Reapers have that honor, but they're definitely harder than Cerberus.


Ahaha. Reapers are a cakewalk. Just kite the Banshees and don't get into Marauder/Ravager crossfire. Sure they ARE challenging, but mostly they are fair game. Banshees and Marauders do get crazy sometimes, but not nearly as often as Primes/Hunters/Rocket Troopers/Pyros


Difference is, most Geth units are quite fragile (a well placed Claymore shot kills anything but Primes) and can easily be spotted coming from miles away. Hunters are the only ones who can sneak around undetected but they're not impossible to see (though I admit some maps are particularly bad for this like Reactor). And again, Geth's lack of insta-kill means a medigel or ops pack will undo any damage they can do to you.

Reapers on the other hand, half of their units are large and durable and will box you in much more than Geth can. And they seem fair up until Banshees teleport through walls and grab you the instant she grazes you giving you no chance to react. If this happens to 2 or more players, it's pretty much a wipe.

Modifié par sigma_draconis, 01 juillet 2012 - 09:38 .


#158
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sigma_draconis wrote...

Air Quotes wrote...

SuperTacoKing wrote...

They aren't the hardest, Reapers have that honor, but they're definitely harder than Cerberus.


Ahaha. Reapers are a cakewalk. Just kite the Banshees and don't get into Marauder/Ravager crossfire. Sure they ARE challenging, but mostly they are fair game. Banshees and Marauders do get crazy sometimes, but not nearly as often as Primes/Hunters/Rocket Troopers/Pyros


Difference is, most Geth units are quite fragile (a well placed Claymore shot kills anything but Primes) and can easily be spotted coming from miles away. Hunters are the only ones who can sneak around undetected but they're not impossible to see (though I admit some maps are particularly bad for this like Reactor). And again, Geth's lack of insta-kill means a medigel or ops pack will undo any damage they can do to you.

Reapers on the other hand, half of their units are large and durable and will box you in much more than Geth can. And they seem fair up until Banshees teleport through walls and grab you the instant she grazes you giving you no chance to react. If this happens to 2 or more players, it's pretty much a wipe.


For me it's quite the opposite. Reapers units such as Brutes and Ravagers drop like flies. Thay are big and easy to hit. And they don't regen. Brutes also don't shoot you. 

And Geth fragile? No they are not. Hunters are tougher than Centurions. Pyros have both shields and armor. They dodge, have weird heads and stunning them doesn't do anything - rocket trooper or hunter will shoot you anyway.  

#159
enterprise97

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Geth in my opinion are the hardest mainly because ,
*Pyros can easily destroy you, even worse if your in a congined area or there is a group of them.
*Hunters with there shotguns cause everytime they shoot you you get stunned.
*They seem to do more damage than the other enemies.
I think the easiest way to fight them is to choose a class with overload cause overload seems to do extra damage to them. Perfect class to use is human engineer.

#160
Credit2team

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hunters can stun you while stunned, your argument is invalid. Its the buggs that make geth the hardest, like rocket troopers that shoot 3 missiles at a time, or primes that throw turrets through walls

#161
sigma_draconis

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Air Quotes wrote...
For me it's quite the opposite. Reapers units such as Brutes and Ravagers drop like flies. Thay are big and easy to hit. And they don't regen. Brutes also don't shoot you. 


Brutes will however get you stuck in a corner (happens way too often with 2 or 3 of them) without any way out. Geth are at least small enough that if you get surrounded, you can always run past them. Ravagers will shoot you dead from all the way across the map far from even a Prime's effective range.

Air Quotes wrote...
And Geth fragile? No they are not. Hunters are tougher than Centurions. Pyros have both shields and armor. 


Number-wise yes, Hunter should be tougher, but from my experience it doesn't really give them that much better survivability. A Claymore shot, 2 arc grenades, one reave+cluster combo will kill them all the same. Pyros have armor but much lower than any other armored units. Their shield only really give them an advantage thanks to shield-gating (which is no help against powers or shotguns). Then again, I find Phantoms to be fragile as well so maybe I'm just weird.

Air Quotes wrote...
They dodge, have weird heads and stunning them doesn't do anything - rocket trooper or hunter will shoot you anyway.


I find the Geth much easier to get headshots thanks to their long heads (particularly when viewed from the side). I will admit that their tendency to shoot even when staggered gets annoying fast. Hopefully this will be fixed soon along with Rocket Trooper's multi-shot.

Modifié par sigma_draconis, 01 juillet 2012 - 10:19 .


#162
megabeast37215

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Geth are the hardest enemy, hands down. The Prime's turret is responsible for more dead players than any other enemy on Gold. The Hunters are supermen... I wish I had a character that could fire when stunned/pulled/lashed/whatever. The Pyros are dumb but that flamer is devastating if they get within their deceivingly long range. I admire how the Primes can curve shots around corners like my Adept curves Warp/Throw. Even the basic Geth Trooper will gun your ass down in a flash... I want to know what model Geth Pulse Rifle they're using... b/c the one I have with the X next to it... sucks compared to theirs.

Reapers are loud and scary but they are all big slow units that stand there and get mowed down. Only an unseen Marauder/Cannibal will get most players... and the tractor beam of course, but the tractor beam is kinda fair... because you know you shouldn't have gotten that close to a Banshee. I think Reapers are the 2nd easiest.

Cerberus is super duper easy b/c they only have one enemy that is a true threat. Concentrate all fire on the Phantoms!

#163
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Reapers are just less cheesy (except for Banshee magnet grab and occasional Marauder aim-bot)
If Brutes corner you - most likely it was your own fault. But if Prime or Rocket Trooper targets you - there's nothing you can do except eat plasma and missiles and ask for more.

EVERYTHING geth do takes your controls away. And when the game takes control away from you time and time again it automatically feels cheap and badly designed.

#164
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Nitrocuban wrote...

rage rocketing, haha, I like that


Try it sometime.  Makes you feel better when playing the Geth and they are cheap-shoting you. 

The only thing better would be if you could chop off their flashlight heads as a Vorcha.

#165
ToaOrka

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Pfft, Salarian Engineers and Infiltrators are Anti-Geth Tanks, even on gold.

#166
upinya slayin

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Geth are still arguably the easiest. there just cheap. depending on your squad layout geth or ceberus are the easiest. reapers still the hardest

#167
DM Clone 1

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KroGuard goes to melee a cloaked hunter, he swings & misses like Arod in a playoff game?

charge+melee+heavy melee combo

Best way because hunters clock is back on instantly after charge, then we miss...

#168
AmicusHumaniGeneris

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Let me get all of your comments straight:

Geth is the easiest faction if you prepare the proper classes/weapons/equipment to fight them.
Reapers is the easiest faction if you prepare the proper classes/weapons/equipment to fight them.
Cerberus is the easiest faction if you prepare the proper classes/weapons/equipment to fight them.
This is obvious. Stop talking beside each other.

However, there is a sentiment that if you have a layout proper to Geth, or any other layout that is decent but not optimal to use against a certain faction, and end up in Reapers/Cerberus, they're quite easy to take down if you move around. To the contrary, if you don't equip specifically to meet Geth, or at least have a character that's good against the Geth, it becomes the most tedious, cheap and unamusing (if not outright difficult) faction to play against. The "Geth is easiest" faction seem to corroborate this by stating that specific classes make Geth easy.

We are approaching consensus.

#169
The fool you should have eaten

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megabeast37215 wrote...

Even the basic Geth Trooper will gun your ass down in a flash... I want to know what model Geth Pulse Rifle they're using... b/c the one I have with the X next to it... sucks compared to theirs.


They probably got them from the same place that the Marauders got their Phaestons.Posted Image

Modifié par The fool you should have eaten, 02 juillet 2012 - 08:04 .


#170
ToughReason

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Binary_Helix 1 wrote...

What classes do you use against them? Are you aware that certain classes are strong against certain factions but weaker against others? I suspect a lot of BSN users play classes that cannot handle geth swarm tactics well.

Case in point when properly specced Turian and Batarian soldiers can damage and stun lock groups of Geth by spamming proximity mine and ballastic blades. Claymore human soldiers are also effective as the Geth like to get in close. If you're hosting play as a vangaurd and on silver at least you're unkillable vs Geth.

The Geth hysteria on here is absurd. Do they stun lock? Yes but they need something to make up for lacking any OHK units.


Everything depends on team.
Heavy biotic teams rock against Reapers but suck against Geth.
Combat teams rock against Cerberus and can hold agains Geth and Reapers but with struggle.
Heavy Tech team rock against Geth , but suffer against Reapers.

Take four Tech characters with Chain Overload, arm them with Disruptor Ammo and Falcons or Hurricanes or whatever, and Geth are just walk in the park.

#171
eltdown

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AmicusHumaniGeneris wrote...

However, there is a sentiment that if you have a layout proper to Geth, or any other layout that is decent but not optimal to use against a certain faction, and end up in Reapers/Cerberus, they're quite easy to take down if you move around. To the contrary, if you don't equip specifically to meet Geth, or at least have a character that's good against the Geth, it becomes the most tedious, cheap and unamusing (if not outright difficult) faction to play against.


This is basically the entire topic nicely summarised. Anyone who plays U/U/G with classes that aren't suited to Geth will be aware of this. Even when I was playing my AJ on U/U/S I hated coming across Geth if the the team wasn't up to it or had non-ideal classes, an effect which is magnified on Gold.