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Why is Refusal ending so short?


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#26
Omega2079

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It's a whole new branch of the story. Their priority would be on the three originals.

Mike 9987 wrote...

Liara basically told them to not bother with the
crucible.


I don't think it was meant to be taken that way.

Modifié par Omega2079, 01 juillet 2012 - 02:53 .


#27
Mixon

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<<Why is Refusal ending so short?>>

Because of Xbox. BW told us about limit size of DLC that they can do for Xbox (2Gb). Refusal ending was not a priority ending, it was like a bonus, so left space was spent on it. Also they can't do more bigger DLC for PC and give the short one to Xboxers. It's sad... Xb pulling us back :(

Modifié par Mixon, 01 juillet 2012 - 02:50 .


#28
Squallypo

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Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


because everyone was selfish im afraid :( just not our cycle though ^_^

#29
Clayless

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SamFlagg wrote...

Cut to rebellion forces across the galaxy taking a few reapers at a time and then suiciding.  The reapers of course still reap and create more reapers, but the numbers are far below replenishment  and somewhat staggering to the reapers.  Next cycle just wipes them clean out.

Or at least I would've thought an Alamo style ending would've been cool.


Wouldn't work, next cycle would just have the relays turned off and the Citadel wiped out.

The canon is the next cycle managed to win by avoiding war so it's assumed that they used the Crucible.

#30
davishepard

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Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 

The Protheans left informations for the current cycle, and that informations allowed the Crucible to be build.
I don't see exactly what you are trying to imply.

#31
devSin

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They probably just went over budget. I imagine the other ending sequences took priority when it came time to decide how much space each one could take (since they had to come in under 2GB). And unlike the others, the content for this one was almost entirely new.

It would have been neat if they used the current victory scenes (from Earth, Thessia, Palaven, and Tuchanka) to show the defenders getting slaughtered by the Reapers, and then to show parts of the fleet and finally the Normandy getting destroyed. But I think the three original choices were probably considered more important, so they got the most effort and the most content devoted to them.

Modifié par devSin, 01 juillet 2012 - 02:53 .


#32
Squallypo

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Mixon wrote...

<<Why is Refusal ending so short?>>

Because of Xbox. BW told us about limit size of DLC that they can do for Xbox (2Gb). Refusal ending was not a priority ending, it was like a bonus, so left space was spent on it. Also they can't do more bigger DLC for PC and give the short one to Xboxers. It's sad... Xb pulling us back :(


they could have you know, made two parts of the EC and deliver them at the same time. ;)

#33
Arturia Pendragon

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Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 

The Protheans did just that with the beacons. Unfortunately, they didn't speak English/Earthling.

#34
NubXL

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Ask Microsoft. They limited the content to 2gb.

#35
Aaleel

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Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


I thought Bioware said they used the crucible to win.

They went out their way to show the plans in the Liara time capsule scene.

Modifié par Aaleel, 01 juillet 2012 - 02:53 .


#36
Zaire Taylor

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davishepard wrote...

Refusal is short because is a dumb choice.
During the whole ME3 Shepard knows that the Crucible is the only hope to defeat the Reapers, and he make alliances to build the fleet that would escort it.
Then, s/he chooses not to use it, knowing what would happen.
So yeah.

Why should I accept the Reapers' solutions to themselves?  The Catalyst is a Reaper AI, essentially.  And if I do take one, I'm just like the Heretic Geth.  I'd rather have the next cycle build their own future than take a flawed olive branch from the Reapers.  The color endings each have their long-term flaws.  I want the future of the galaxy to be nice and balanced with no worries, even if my cycle has to die.

#37
Tezzajh

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the best question is why cant you win in refusal ending? everyone has upgraded their ships since Mass effect 1 , you see reapers blowing up in mass effect 3, hell the normandy takes one down on its own, so why is it that a overwhelming force can't beat the reapers?

not to mention all the reapers are scatterd throughout the galaxy

#38
Mike 9987

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Squallypo wrote...

Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


because everyone was selfish im afraid :( just not our cycle though ^_^


Well, the protheans are the real reason the current cycle had a chance because they left behind the information first. It's hard to believe in thousands of cycles, each and every one decided to not leave information behind. the fact that the protheans can hide a huge beacon on thessia and have the asari discover it without the reapers knowing just goes to show how easy it would have been to end the reapers a long time ago. 

#39
Lparsons7641

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There is no way of knowing whether any of your squaddies/allies would even be alive for the "end" they could die of natural causes in hiding or what not, then the war could go on centuries after they are gone.

#40
Squallypo

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Mike 9987 wrote...

Squallypo wrote...

Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


because everyone was selfish im afraid :( just not our cycle though ^_^


Well, the protheans are the real reason the current cycle had a chance because they left behind the information first. It's hard to believe in thousands of cycles, each and every one decided to not leave information behind. the fact that the protheans can hide a huge beacon on thessia and have the asari discover it without the reapers knowing just goes to show how easy it would have been to end the reapers a long time ago. 


as far i know the information left from the protheans was for remaining (survivors) protheans which is why it was left in their language and not other language that everyone else could understand, so they werent really thinking about others but themself :pinched:

#41
Inanna Athanasia

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De1ta G wrote...

They didn't want to actually show bad things happening at the end. People already complain that the ending isn't a happy ending. Watching their favorite squadmates die would infuriate them.


Except that we already watched Thane die and many had to shoot Kaidan or Ash.My friend's first ME3 game, she watched my LI form ME2 die (Thane) and then had to shoot her LI from ME1 (Kaidan). At that point who cares if you watch Garrus or Tali die....

#42
Mike 9987

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Squallypo wrote...

Mike 9987 wrote...

Squallypo wrote...

Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


because everyone was selfish im afraid :( just not our cycle though ^_^


Well, the protheans are the real reason the current cycle had a chance because they left behind the information first. It's hard to believe in thousands of cycles, each and every one decided to not leave information behind. the fact that the protheans can hide a huge beacon on thessia and have the asari discover it without the reapers knowing just goes to show how easy it would have been to end the reapers a long time ago. 


as far i know the information left from the protheans was for remaining (survivors) protheans which is why it was left in their language and not other language that everyone else could understand, so they werent really thinking about others but themself :pinched:


You could be right, but i remember it being said somewhere the beacon on thessia was purposely left there to be discovered by other cycles. Also, javik clearly says when you first meet him "You saw it all, our destruction, our warnings, why were they not headed?" It implies that they wanted to warn the next cycle. 

Also, why would they go through the effort to make the Prothean VI able to communicate with us then? 

Modifié par Mike 9987, 01 juillet 2012 - 03:03 .


#43
SamFlagg

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Squallypo wrote...

Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


because everyone was selfish im afraid :( just not our cycle though ^_^


Well I think its a combination of that, and the reapers actually trying to prevent cycles from passing information to one another.  When you ask the catalyst about the crucible it gives an answer indicating 'Yeah, we thought we were done with this BS like 5 cycles ago when we thought we wiped it out, damn you guys"

#44
Esquin

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What bugs me is that even in the refusal ending the implication is still that the next cycle used the crucible to win. It's not a victory if you're using the crucible. The only way to win is to win on our terms anything else is pandering to the reapers.

Now if we'd just gone ahead and blown the citadel to dust, that would probably have helped.

#45
Fiery Phoenix

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Refusal isn't all that bad; it just feels like a glorified Game Over screen. I would probably choose it if it weren't so cheap, but as it stands, I'd rather stick to my Destroy.

#46
Mike 9987

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Aaleel wrote...

Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


I thought Bioware said they used the crucible to win.

They went out their way to show the plans in the Liara time capsule scene.


Liara says in the refuse ending "We used the crucible and it did not work." I just don't see the next cycle giving it a try after hearing of the last cycles utter destruction because it did not work. 

#47
Squallypo

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Mike 9987 wrote...

Squallypo wrote...

Mike 9987 wrote...

Squallypo wrote...

Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


because everyone was selfish im afraid :( just not our cycle though ^_^


Well, the protheans are the real reason the current cycle had a chance because they left behind the information first. It's hard to believe in thousands of cycles, each and every one decided to not leave information behind. the fact that the protheans can hide a huge beacon on thessia and have the asari discover it without the reapers knowing just goes to show how easy it would have been to end the reapers a long time ago. 


as far i know the information left from the protheans was for remaining (survivors) protheans which is why it was left in their language and not other language that everyone else could understand, so they werent really thinking about others but themself :pinched:


You could be right, but i remember it being said somewhere the beacon on thessia was purposely left there to be discovered by other cycles. Also, javik clearly says when you first meet him "You saw it all, our destruction, our warnings, why were they not headed?" It implies that they wanted to warn the next cycle. 

Also, why would they go through the effort to make the Prothean VI able to communicate with us then? 


the cypher:whistle:

#48
Esquin

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Mike 9987 wrote...

Aaleel wrote...

Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


I thought Bioware said they used the crucible to win.

They went out their way to show the plans in the Liara time capsule scene.


Liara says in the refuse ending "We used the crucible and it did not work." I just don't see the next cycle giving it a try after hearing of the last cycles utter destruction because it did not work. 


Actually something just occured to me. That's not all they had. We had to spend years translating and interpreting prothean data in order to uncover the crucible, and their true legacy.

The next cycle has Asari. The interesting thing about Asari is that not only do they live for a thousand years but as a species they can be never be wiped out. They're the only race that can essentially restart from a single individual. That makes a huge difference. All you need is 1 person with one of the black boxes to survive. That 1 person could have a hundred little blue children all of whom will live for 1000 years with knowledge passed down directly form someone who lived during the war.

The next cycle was always going to win. The Asari are the reason why.

#49
Enjou

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Zaire Taylor wrote...

The Protheans took centuries to go down, and our cylce is stronger than them because of our diversity of species.


The diversity is helpful only if the races stick together. After the failure of the Crucible gambit things would likely devolve into politics as usual quite quickly, and after investing the bulk of their remaining resources into Shepard's flagship plan it's not likely they would rally around him again. Javik pointed out that the races not coming together was part of what caused the people in his cycle to lose, and it would only go back to that.

Also, it should be noted that the Protheans had more advanced technology in their cycle and this still didn't enable them to win, so our cycle isn't stronger in that respect.

#50
Zaire Taylor

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Esquin wrote...

Mike 9987 wrote...

Aaleel wrote...

Mike 9987 wrote...

Not only that. It makes zero sense. Hundreds if not thousands of cycles were harvested by the reapers. Liara leaves an information capsule and all of the sudden it becomes enough for the next cycle (or a few after, its not clear whether or not the stargazer scene is the next cycle or not) to defeat the reapers conventionally. Liara basically told them to not bother with the crucible.

Why, in billions of years and thousands of cycles did nobody decide to leave information behind for the next cycle to defeat the reapers? All they had to do was leave some information behind and bam, no more reapers. 


I thought Bioware said they used the crucible to win.

They went out their way to show the plans in the Liara time capsule scene.


Liara says in the refuse ending "We used the crucible and it did not work." I just don't see the next cycle giving it a try after hearing of the last cycles utter destruction because it did not work. 


Actually something just occured to me. That's not all they had. We had to spend years translating and interpreting prothean data in order to uncover the crucible, and their true legacy.

The next cycle has Asari. The interesting thing about Asari is that not only do they live for a thousand years but as a species they can be never be wiped out. They're the only race that can essentially restart from a single individual. That makes a huge difference. All you need is 1 person with one of the black boxes to survive. That 1 person could have a hundred little blue children all of whom will live for 1000 years with knowledge passed down directly form someone who lived during the war.

The next cycle was always going to win. The Asari are the reason why.

People are reading into the Refusal stargazer scene way too much.  It's an asari talking because Bioware needed to put something in there as a placeholder or avatar to represent a race from the next cycle.  Much like they use a miniature adult to simulate a small child in the original stargazer scene.  It's not actually an asari talking.