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Who exactly benefits from having a shorter cloak duration?


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#251
Kel Riever

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You know, I really do not understand the true emotional distress of aggro dump. I've played a soldier in a match with three infiltrators prior to the nerf, in a public game, on gold, and been 'aggro dumped.' All game long. While I won't be as insulting to say that it means you are a bad player if you can't handle it, I question what the real grief is. First off, if nobody has gotten the hint, playing soldier is a fun experience and it is a far suckier class by comparisson to the infiltrator. Second, exactly what is the huge deal? You can't get happy that the infiltrators are doing the objectives while you actually serve the role of getting things off them? I guess I have no problem with aggro dump if it leads to me getting credits and extraction. Maybe it bothers people who care about score? That's the only thing I can think of.

#252
Lord Chun

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Who cares about the damage nerf. It's the duration nerf they messed up by 1 sec. If it was 5 sec base you'd only be up to 6 sec with first boost then back to 13 with the 150% evolution giving use our original time back. So all I ask for is 1 sec just 1 that's all.

#253
AdmLancel

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Just before I finally got my Black Widow I was trying to cloak with my sniper assassin spec QFI when suddenly I decloaked much sooner than I expected and thought "Huh, why'd I decloak already?" I assumed it was a glitch until the cooldowns started bugging me slightly as longer than expected and after a few times cloaking I realized the duration had been nerfed.

Yeah, I know, cool story.

Anyway, I really only thought it was 2s or so until I saw the patch notes. The duration is a bit painful but oddly I haven't really had a huge issue with it. It's a bit harder now since when a map is swarming you can't rely on being cloaked as much with assassin spec, but I've just started being a little more careful with it, hitting cloak only as needed, or simply using it to shoot, which is most of what I did anyway. It's still a 4s deaggro and reposition. I kinda notice the damage reduction a bit more since I actually use a sniper rifle with my infiltrator rather than a shotgun.

My expectation is that shotgun infiltrators will get more popular.

I'm happy though, as I got a Black Widow yesterday.

Modifié par AdmLancel, 02 juillet 2012 - 03:05 .


#254
shadowkinz

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i really have/had no problem with the damage nerf, but the duration nerf is just too much..

It's obviously an indirect way to nerf our damage even more by coercing people to spec duration..

But to spec into something WE ALREADY HAD makes me sad.. i think it should be 8 / 15 or something.. dmg infiltrators won't be USELESS for rezzing and objectives, but will still give incentive for people who want to spec duration

#255
ToaOrka

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The duration thing doesn't bug me, I can still activate one of the four devices and still have a split second left to evaluate my escape. It's the damage that kills me.

#256
nicethugbert

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Kel Riever wrote...

You know, I really do not understand the true emotional distress of aggro dump. I've played a soldier in a match with three infiltrators prior to the nerf, in a public game, on gold, and been 'aggro dumped.' All game long. While I won't be as insulting to say that it means you are a bad player if you can't handle it, I question what the real grief is. First off, if nobody has gotten the hint, playing soldier is a fun experience and it is a far suckier class by comparisson to the infiltrator. Second, exactly what is the huge deal? You can't get happy that the infiltrators are doing the objectives while you actually serve the role of getting things off them? I guess I have no problem with aggro dump if it leads to me getting credits and extraction. Maybe it bothers people who care about score? That's the only thing I can think of.


Well, I can only speak for myself.  It's my immunity to stockholm syndrome that refuses to let me accept aggro dump.

#257
Striker93175

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#258
BlackoutOmega

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Kick In The Door wrote...

Everyone on BSN apparently. They seem to take pleasure in other people's pain in a co-op game.


I always found it funny how BSN only represents a small fraction of the community, and an even smaller fraction wants nerfs when nobody wants them.

#259
BlackoutOmega

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#260
BlackoutOmega

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Kel Riever wrote...

You know, I really do not understand the true emotional distress of aggro dump. I've played a soldier in a match with three infiltrators prior to the nerf, in a public game, on gold, and been 'aggro dumped.' All game long. While I won't be as insulting to say that it means you are a bad player if you can't handle it, I question what the real grief is. First off, if nobody has gotten the hint, playing soldier is a fun experience and it is a far suckier class by comparisson to the infiltrator. Second, exactly what is the huge deal? You can't get happy that the infiltrators are doing the objectives while you actually serve the role of getting things off them? I guess I have no problem with aggro dump if it leads to me getting credits and extraction. Maybe it bothers people who care about score? That's the only thing I can think of.


Were you on Bronze? Thats why, if you were. Playing with 4 people on a bronze game, usually ends up with people fighting each other for kills.

#261
Kel Riever

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On gold, as mentioned. I found the particular group of infiltrators I was with not above revives. Of course, again, this is pre-nerf. So there wasn't a perceived or legitimate reason to not revive. Nor were they complete tools, obviously.

Anyway, if aggrodump is your cause, as fairly stated by nicethugbert, then I accept. I was just saying I haven't had a problem with it. Maybe I should have added, 'Yet....'

#262
Chealec

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BlackoutOmega wrote...

Kel Riever wrote...

You know, I really do not understand the true emotional distress of aggro dump. I've played a soldier in a match with three infiltrators prior to the nerf, in a public game, on gold, and been 'aggro dumped.' All game long. While I won't be as insulting to say that it means you are a bad player if you can't handle it, I question what the real grief is. First off, if nobody has gotten the hint, playing soldier is a fun experience and it is a far suckier class by comparisson to the infiltrator. Second, exactly what is the huge deal? You can't get happy that the infiltrators are doing the objectives while you actually serve the role of getting things off them? I guess I have no problem with aggro dump if it leads to me getting credits and extraction. Maybe it bothers people who care about score? That's the only thing I can think of.


Were you on Bronze? Thats why, if you were. Playing with 4 people on a bronze game, usually ends up with people fighting each other for kills.


Last time I played with 3 infiltrators, on gold, the host made the "mistake" of setting the enemy as Cerberus ... so I just went Asari Vanguard and topped the scoreboard by some 40k points *shrugs*

Aggro-dump? Big whoop - all ur scorez are belong to me (or something, yeah).


[yes, this was a silly "I top the scoreboard" kinda post - but aggro-dump is a silly kinda argument]

#263
CmnDwnWrkn

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Infiltrator is fine. 4 second cloak is still plenty to rez and do objectives, it just requires more "tactics" now, which is why I think Tactical Cloak is better now. No more running across the entire map and back while cloaked. Now if there's an objective far away you might have to cloak, then wait, then cloak, then wait, etc. Planning out your decloaking points and such. It actually is fun to play this way, and requires more thought. Still enough time where you get a distinct benefit from it.

Chealec wrote...

BlackoutOmega wrote...

Kel Riever wrote...

You
know, I really do not understand the true emotional distress of aggro
dump. I've played a soldier in a match with three infiltrators prior to
the nerf, in a public game, on gold, and been 'aggro dumped.' All game
long. While I won't be as insulting to say that it means you are a bad
player if you can't handle it, I question what the real grief is.
First off, if nobody has gotten the hint, playing soldier is a fun
experience and it is a far suckier class by comparisson to the
infiltrator. Second, exactly what is the huge deal? You can't get
happy that the infiltrators are doing the objectives while you actually
serve the role of getting things off them? I guess I have no problem
with aggro dump if it leads to me getting credits and extraction. Maybe
it bothers people who care about score? That's the only thing I can
think of.


Were you on Bronze? Thats why, if you were.
Playing with 4 people on a bronze game, usually ends up with people
fighting each other for kills.


Last time I played
with 3 infiltrators, on gold, the host made the "mistake" of setting
the enemy as Cerberus ... so I just went Asari Vanguard and topped the
scoreboard by some 40k points *shrugs*

Aggro-dump? Big whoop - all ur scorez are belong to me (or something, yeah).


[yes, this was a silly "I top the scoreboard" kinda post - but aggro-dump is a silly kinda argument]


Aggro-dump is not as much of an issue when you can Stasis and spam Biotic Charge to restore shields.  Aggro-dump affects certain characters more than others.

Modifié par CmnDwnWrkn, 02 juillet 2012 - 05:58 .


#264
UnchartedDestiny

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Vercuric wrote...

Oh boy, here we go.

Now, I wasn't against nerfing the Infiltrators prior to June 26. The Infiltrator has been my main class since day one, and I wholeheartedly agreed that it was overpowered. But this nerf is like taking care of termite infestation with a tactical nuke.

However, the damage output isn't nerfed as badly as I've seen some people complaining. A Javelin would now do (1030.5 base damage + 105%) 2112.525 damage per shot, as opposed to 2370.15 (1030.5 base damage + 130%). That's about an 11% difference in total damage output. Still seems like an excessive nerf to me, but I wouldn't give up on the class over it. Plus, with some of the new equipment, infiltrators lucky enough to have the right equipment bonuses can make up for the lost damage.

But who, exactly, gets to have more fun now that the Infiltrators can't cloak for more than 4 seconds without any duration bonuses? Is anybody going to have more fun now that the "activate the for thingamajigs" is far more difficult? I mean, I thought that was the original point of the cloak was to be able to get around the battlefield undetected. To get behind enemy lines and take care of objectives that other classes wouldn't be able to easily get to. Cutting that duration in HALF is just telling the infiltrators, most of which are practically made of glass, to sit back and pray that one of the other more durable teammates will get them. Either that, or die halfway through activating an objective.

And please, don't even bother suggesting to go for the duration bonus over the damage. That's really just there for novelty's sake. Nobody is going to sacrifice damage, an ability that's useful in ALL situations, for duration which is only useful for specific waves, and even then only for one specific objective type.

So yeah. Damage nerf? Fine. Duration nerf? Hayul naw. The last thing we need is more discouragement for going after objectives.



Who benefits? The 12 yr old Crybabies.

#265
Jebel Krong

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'Aggro dump' is an excuse bad players make when their personal rezzing machine doesn't turn up: complete myth.

Modifié par Jebel Krong, 02 juillet 2012 - 06:18 .


#266
CmnDwnWrkn

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Jebel Krong wrote...

'Aggro dump' is an excuse bad players make when their personal rezzing machine doesn't turn up: complete myth.


Aggro-dump is reality with a camping Infiltrator.  There are ways around it though.  The strategy with these players is to do what you can to draw the enemies to them.

#267
Razgril

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Well, with the duration being shorter nowadays the only real difference I{ve found is that you need to stay mobile more often, stopping behind cover before cloaking again when trekking long distances... and defusing/activating objectives is a little harder since you will draw enemy fire before you are finished whithout an extended cloak evolution... but it is still doable and fun to play, so far.

#268
joker_jack

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Razgril wrote...

Well, with the duration being shorter nowadays the only real difference I{ve found is that you need to stay mobile more often, stopping behind cover before cloaking again when trekking long distances... and defusing/activating objectives is a little harder since you will draw enemy fire before you are finished whithout an extended cloak evolution... but it is still doable and fun to play, so far.


Not when fighting geth. With more hunter spawn the chance of a borked objective just rose with a shorter cloak. Thank you elitist nerfer scum bags.

#269
Chealec

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CmnDwnWrkn wrote...

Aggro-dump is not as much of an issue when you can Stasis and spam Biotic Charge to restore shields.  Aggro-dump affects certain characters more than others.


On my AV I've only got Charge 3 - so it's only used in case of emergencies or to finish off weakened enemies.

Aggro-dump is not much of an issue with any character I've ever played tbh, certainly not enough to make any kind of a big deal out of it ... though the only other time I can remember recently where I was in a team with 3 Infils, I was playing as a QME, aggro-dump in that case just meant the enemies were more clustered together coming for me.

Which was nice - with Arc Grenades, Incinerate and a Scorpion.

#270
WaffleCrab

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Pugz82 wrote...

Don't know but I cleaned up with my Infiltrator last night and his 4 second cloak time...124000 points on gold.


posting a gold score tells us absolutely nothing.

#271
CmnDwnWrkn

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Chealec wrote...

CmnDwnWrkn wrote...

Aggro-dump is not as much of an issue when you can Stasis and spam Biotic Charge to restore shields.  Aggro-dump affects certain characters more than others.


On my AV I've only got Charge 3 - so it's only used in case of emergencies or to finish off weakened enemies.

Aggro-dump is not much of an issue with any character I've ever played tbh, certainly not enough to make any kind of a big deal out of it ... though the only other time I can remember recently where I was in a team with 3 Infils, I was playing as a QME, aggro-dump in that case just meant the enemies were more clustered together coming for me.

Which was nice - with Arc Grenades, Incinerate and a Scorpion.


I agree, it's not an issue most of the time.  Occasionally you get someone who uses cloak essentially to support their leeching, and I think those are the types of players that stay in peoples' minds.

#272
ryoldschool

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CmnDwnWrkn wrote...

Jebel Krong wrote...

'Aggro dump' is an excuse bad players make when their personal rezzing machine doesn't turn up: complete myth.


Aggro-dump is reality with a camping Infiltrator.  There are ways around it though.  The strategy with these players is to do what you can to draw the enemies to them.


Agro dump - I think it was invented by that guy that posts than stuff all over these forums.  I play shotgun infiltrator and when playing offense never stay cloaked for mor than a second - then fire a shotgun into somebody's face ( so does that not refocus the enemy right back to me? ).   Since the nerf it has not changed my offensive game at all - just reduced my damage on the big units ( and I did use a respec card to select recharge option TC fifth level ).

On the other aspects of the game it made it much more dangerous to revive a fallen teammate - I have to kill the dudes standing around him first, then cloak to get to him.   I have seen my teammate run out of time and have to medigel because of this.   I still have received the 10 revive medal a few times, but it is more dangerous than before.

#273
Yajuu Omoi

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Shorter cloak duration means its easier for the elitists to top the scoreboard.
Because they couldn't handle the supposed "aggro dumping" infils caused that made them die.
Now they just die cuz their characters have "too little health"

#274
Yajuu Omoi

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ryoldschool wrote...

CmnDwnWrkn wrote...

Jebel Krong wrote...

'Aggro dump' is an excuse bad players make when their personal rezzing machine doesn't turn up: complete myth.


Aggro-dump is reality with a camping Infiltrator.  There are ways around it though.  The strategy with these players is to do what you can to draw the enemies to them.


Agro dump - I think it was invented by that guy that posts than stuff all over these forums.  I play shotgun infiltrator and when playing offense never stay cloaked for mor than a second - then fire a shotgun into somebody's face ( so does that not refocus the enemy right back to me? ).   Since the nerf it has not changed my offensive game at all - just reduced my damage on the big units ( and I did use a respec card to select recharge option TC fifth level ).

On the other aspects of the game it made it much more dangerous to revive a fallen teammate - I have to kill the dudes standing around him first, then cloak to get to him.   I have seen my teammate run out of time and have to medigel because of this.   I still have received the 10 revive medal a few times, but it is more dangerous than before.


It takes longer for them to change their focus than it does to cloak and fire a shot. they never lose focus of us.

"Aggro Dumping" does NOT exist.

#275
Rip504

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BW would rather FIX easy ways of getting credits. Not any real issues with the broken MP.

Infiltrators do make Gold easier. Hence easier credits. 33% Now they get nerfed. Because? Of Credits. Nothing more.