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Who exactly benefits from having a shorter cloak duration?


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#351
Cundu_Ertur

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Poison_Berrie wrote...

Delibea wrote...

It's not so hard to get the point:
GI (Claymore/PM) got only 10% nerf
SR got 25% nerf and a few time to place headshot (obviously I'm talking about real SR not Jerico Krysae user)
P.s. SR were also affected by Shield Gate

SR got 13-15%. Trust me, myself and others have done the math a few times.

Here is math.
Sniper (damage): bonus is 15% smaller. (2.25/2.66)
Sniper (duration): bonus is 17% smaller. (1.75/2.10)
Sniper (formerly damage): bonus is 34% smaller. (1.75/2.66)

Non-sniper (damage): bonus is 5.3% smaller. (1.8/1.9)
Non-sniper (duration): bonus is 6.7% smaller. (1.4/1.5)
Non-sniper (formerly damage): bonus is 26% smaller. (1.4/1.9)

Here is trust:
{null set}

Therefore, Math > trust.

#352
nicethugbert

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DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...


Your argument makes no sense, I'm sorry. You'd effectively kill TC's true use (you know, a tactical cloak) so the team would be less effective. Say it's not needed all you want, but having an infiltrator go grab the objectives is more convenient for a team in any situation. It's part of their job. It's teamwork, if the team holds down their position to allow the infiltrator to get their job done. If an infiltrator can't storm in cloak, they'd have to walk to every objective just to help the team. All you're doing is encouraging more and more of the "never go for duration, camp in one spot and snipe" infiltrators that everybody hates for not rezzing/capping objectives. Your solutions don't work so scratch what I said before. Don't try again, just stop. It's painful to read your suggestions because your blind hate for Tactical Cloak shines through like the sun. You're so bias it's not even funny.


It wouldn't be any less tactical.  It would be more tactical.  You would have to be more aware of your surroundings and make better use of them.


That doesn't make Cloak more tactical. That makes Cloak less effective and harder to use. While we're at it, let's give all enemies sync kills, including swarmers. That makes everything more tactical, right? One hit and you're dead! You have to pay attention to your surroundings! Do you see the argument you're making now? Making something harder to use or harder to play doesn't make it better. Tactical Cloak is meant for allowing repositioning as well as revives and objective caps and, you know, infiltrating. Not being able to storm ruins a lot of that, as you're gonna end up having to cloak in plain sight just to be in cloak for what you're needing to do. So you'd be, as I said, killing cloak's main purpose. You seem as if you want every infiltrator to sit in one spot and camp, sniping everything. That's about the most effective thing you could do with any of the things you've suggested. Camp and snipe. Cloak wouldn't have much of a use apart from sniping at that point. Yay, you're invisible, but you can only walk slowly and the longest you can be in cloak is ten seconds. You've made no sensible suggestions and really no attempt to hide your obvious bias. Please, leave this topic and quit whining about aggro dump (which I know is all you care about, not balance). It's not going anywhere and you're gonna have to deal with that.


Tactical cloak is meant to be exactly what it is, aggro dump and get a huge damage bonus.  Huge damage bonus is one thing.  But, aggro dump is incredibly ****ed up.  It's training. it's grieifng.  And, yes, not being able to storm would ruin a lot of that aggro dump crap. 

When all is said and done, all the other classes have to make due without an aggro dumping power.  TC is entirely unecessary.


All the other classes don't get an aggro dump power because it doesnt make sense for them to have one. In fact, to be honest, Vanguards do kinda have an aggro dumping power depending on how they use it. If you and a Vanguard are being flanked by 5-6 enemies and the vanguard charges an enemy halfway across the map, he just dumped whatever aggro he had to you.

The worst part of your argument though is that you're just wrong. Not being able to storm would cause people to stay in cloak longer thus dumping more aggro on you. Not that the aggro dump is a big deal, you make it sound as if when somebody cloaks you get every enemy targetted to you immediately. Doesn't work like that. Sometimes they'll shoot at where the infiltrator was last. It all depends. In a team of 4, a couple infiltrators will simply help funnel enemies to you while also dealing massive damage to the ones they get in their sights. Apart from repositioning and rez/objectives (which are helpful to the entire team), an infiltrator won't be in cloak all that long. Not much aggro dumped.

So yeah, you won't be making any argument that'll sway me whatsoever. I doubt you'll sway anybody because all of your posts come off as "I get aggro dumped on me, remove tactical cloak because I can't handle the extra couple enemies." so nobody wants to listen to you.


If the vanguard behind cover with you can see enemies halfway across the map, then so can you, and so can they.  Which means you're both drawing their aggro.   When he charges over to them, he is drawing their aggro, not you.  Now you are drawing the aggro of the stuff that was around you.  there is no net aggro dump.  the aggro has been split.  

If it had been an infiltrator behind cover with you, all the agrro would have been all yours.  So, there is no comparison between a Vanguard and an Infiltrator.

If storm broke cloak then people would have to approach their destination carefully, using cloak tactically when there isn't something around to break LOS, the way real infiltrators do.


The aggro bit was a bad example, yeah, but the point remains that other classes don't make sense to have an aggro dump power. Infiltrators do and have had it since ME2.

As far as the storm thing, you just don't understand what I'm trying to say to you. All you'd be doing with that is making it harder for people to get to places quickly and it make your problem with cloak worse. If they took storm away and kept the duration at 10 seconds, it would kill cloak (again, I know this is your intention but it ain't happening). You wouldn't be able to use it tactically if you could only casually walk for 10 seconds. There'd be no reason to take duration again and everybody would become camping snipers. The solution to that would be to increase the time in cloak so it could actually be used effectively, thus dumping more aggro. This suggestion is just bad. It'd never happen.


It does not make sense to have an aggro dump power in Me3 MP at all.  There are only two, maybe three, classes in the game which can tank and only level 16 to 20 and with gear and and circumstances in their favor and even then, I hesitate to consider them tanks.

What would make sense in the game is a draw aggro power.  Then the player has the choice of taking extra aggro upon himself at his own conviniance, not at another player's conveniance.

Other classes don't have cloak and they get to places quickly.

#353
DeathIsHere

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nicethugbert wrote...

DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

All the other classes don't get an aggro dump power because it doesnt make sense for them to have one. In fact, to be honest, Vanguards do kinda have an aggro dumping power depending on how they use it. If you and a Vanguard are being flanked by 5-6 enemies and the vanguard charges an enemy halfway across the map, he just dumped whatever aggro he had to you.

The worst part of your argument though is that you're just wrong. Not being able to storm would cause people to stay in cloak longer thus dumping more aggro on you. Not that the aggro dump is a big deal, you make it sound as if when somebody cloaks you get every enemy targetted to you immediately. Doesn't work like that. Sometimes they'll shoot at where the infiltrator was last. It all depends. In a team of 4, a couple infiltrators will simply help funnel enemies to you while also dealing massive damage to the ones they get in their sights. Apart from repositioning and rez/objectives (which are helpful to the entire team), an infiltrator won't be in cloak all that long. Not much aggro dumped.

So yeah, you won't be making any argument that'll sway me whatsoever. I doubt you'll sway anybody because all of your posts come off as "I get aggro dumped on me, remove tactical cloak because I can't handle the extra couple enemies." so nobody wants to listen to you.


If the vanguard behind cover with you can see enemies halfway across the map, then so can you, and so can they.  Which means you're both drawing their aggro.   When he charges over to them, he is drawing their aggro, not you.  Now you are drawing the aggro of the stuff that was around you.  there is no net aggro dump.  the aggro has been split.  

If it had been an infiltrator behind cover with you, all the agrro would have been all yours.  So, there is no comparison between a Vanguard and an Infiltrator.

If storm broke cloak then people would have to approach their destination carefully, using cloak tactically when there isn't something around to break LOS, the way real infiltrators do.


The aggro bit was a bad example, yeah, but the point remains that other classes don't make sense to have an aggro dump power. Infiltrators do and have had it since ME2.

As far as the storm thing, you just don't understand what I'm trying to say to you. All you'd be doing with that is making it harder for people to get to places quickly and it make your problem with cloak worse. If they took storm away and kept the duration at 10 seconds, it would kill cloak (again, I know this is your intention but it ain't happening). You wouldn't be able to use it tactically if you could only casually walk for 10 seconds. There'd be no reason to take duration again and everybody would become camping snipers. The solution to that would be to increase the time in cloak so it could actually be used effectively, thus dumping more aggro. This suggestion is just bad. It'd never happen.


It does not make sense to have an aggro dump power in Me3 MP at all.  There are only two, maybe three, classes in the game which can tank and only level 16 to 20 and with gear and and circumstances in their favor and even then, I hesitate to consider them tanks.

What would make sense in the game is a draw aggro power.  Then the player has the choice of taking extra aggro upon himself at his own conviniance, not at another player's conveniance.

Other classes don't have cloak and they get to places quickly.


The aggro dump isn't even significant. For 10 seconds at most, and the odds of an infiltrator being in cloak for the full 10 seconds every time is highly unlikely. You cloak, you take your shot, you move on.

As far as it not making sense, how does it not make sense? The tanking bit is irrelevant, you don't need to be a god to deal with that extra few enemies that aren't sighting the infiltrator for the 3 seconds they're in cloak. Everytime you make that argument, you make yourself sound as if you're just upset that you got shot a bit more. Just because you're not good enough to handle a couple more enemies doesn't mean the power is terrible or unnecessary. People make good use of it. It can be helpful to the team. It doesn't automatically kill you and the infiltrator is your teammate. They're there to help you, they're not gonna go "OH, I cloaked, hope you die, bye!" 

Now, please just stop arguing about cloak. I've answered and debunked literally every point you've made and I am tired (and I'm sure everybody else is too) of sitting here and showing you how you're wrong when you bring up the same points in every single topic that even slightly mentions an infiltrator. The same thing over and over again. Somebody calls you wrong and you just rephrase it and say it again. The only thing you can say that's true is that you don't like cloak because it dumps aggro, and I'm sorry, but you're just gonna have to deal with that. I've not seen anybody else get upset about it as badly as you do. I don't know what else to tell ya' dude. Tactical Cloak isn't going away, they're not gonna remove it because you cried about it. Move on.

#354
Feauce

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DeathIsHere wrote...

Now, please just stop arguing about cloak. I've answered and debunked literally every point you've made and I am tired (and I'm sure everybody else is too) of sitting here and showing you how you're wrong when you bring up the same points in every single topic that even slightly mentions an infiltrator. The same thing over and over again. Somebody calls you wrong and you just rephrase it and say it again. The only thing you can say that's true is that you don't like cloak because it dumps aggro, and I'm sorry, but you're just gonna have to deal with that. I've not seen anybody else get upset about it as badly as you do. I don't know what else to tell ya' dude. Tactical Cloak isn't going away, they're not gonna remove it because you cried about it. Move on.


^^ This.

I wonder how many people it would take reporting his spamming, trolling posts for the admins to ban him from posting the words "aggro dump" ever again...

#355
Legendaryred

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I have 0 problems on gold with my HF infiltrator, top charts most of the time. I use the damage over duration and i have no problems with it. Granted i can't solo objectives anymore, but there are other 3 players to make up for that.

#356
nicethugbert

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DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

All the other classes don't get an aggro dump power because it doesnt make sense for them to have one. In fact, to be honest, Vanguards do kinda have an aggro dumping power depending on how they use it. If you and a Vanguard are being flanked by 5-6 enemies and the vanguard charges an enemy halfway across the map, he just dumped whatever aggro he had to you.

The worst part of your argument though is that you're just wrong. Not being able to storm would cause people to stay in cloak longer thus dumping more aggro on you. Not that the aggro dump is a big deal, you make it sound as if when somebody cloaks you get every enemy targetted to you immediately. Doesn't work like that. Sometimes they'll shoot at where the infiltrator was last. It all depends. In a team of 4, a couple infiltrators will simply help funnel enemies to you while also dealing massive damage to the ones they get in their sights. Apart from repositioning and rez/objectives (which are helpful to the entire team), an infiltrator won't be in cloak all that long. Not much aggro dumped.

So yeah, you won't be making any argument that'll sway me whatsoever. I doubt you'll sway anybody because all of your posts come off as "I get aggro dumped on me, remove tactical cloak because I can't handle the extra couple enemies." so nobody wants to listen to you.


If the vanguard behind cover with you can see enemies halfway across the map, then so can you, and so can they.  Which means you're both drawing their aggro.   When he charges over to them, he is drawing their aggro, not you.  Now you are drawing the aggro of the stuff that was around you.  there is no net aggro dump.  the aggro has been split.  

If it had been an infiltrator behind cover with you, all the agrro would have been all yours.  So, there is no comparison between a Vanguard and an Infiltrator.

If storm broke cloak then people would have to approach their destination carefully, using cloak tactically when there isn't something around to break LOS, the way real infiltrators do.


The aggro bit was a bad example, yeah, but the point remains that other classes don't make sense to have an aggro dump power. Infiltrators do and have had it since ME2.

As far as the storm thing, you just don't understand what I'm trying to say to you. All you'd be doing with that is making it harder for people to get to places quickly and it make your problem with cloak worse. If they took storm away and kept the duration at 10 seconds, it would kill cloak (again, I know this is your intention but it ain't happening). You wouldn't be able to use it tactically if you could only casually walk for 10 seconds. There'd be no reason to take duration again and everybody would become camping snipers. The solution to that would be to increase the time in cloak so it could actually be used effectively, thus dumping more aggro. This suggestion is just bad. It'd never happen.


It does not make sense to have an aggro dump power in Me3 MP at all.  There are only two, maybe three, classes in the game which can tank and only level 16 to 20 and with gear and and circumstances in their favor and even then, I hesitate to consider them tanks.

What would make sense in the game is a draw aggro power.  Then the player has the choice of taking extra aggro upon himself at his own conviniance, not at another player's conveniance.

Other classes don't have cloak and they get to places quickly.


The aggro dump isn't even significant. For 10 seconds at most, and the odds of an infiltrator being in cloak for the full 10 seconds every time is highly unlikely. You cloak, you take your shot, you move on.

As far as it not making sense, how does it not make sense? The tanking bit is irrelevant, you don't need to be a god to deal with that extra few enemies that aren't sighting the infiltrator for the 3 seconds they're in cloak. Everytime you make that argument, you make yourself sound as if you're just upset that you got shot a bit more. Just because you're not good enough to handle a couple more enemies doesn't mean the power is terrible or unnecessary. People make good use of it. It can be helpful to the team. It doesn't automatically kill you and the infiltrator is your teammate. They're there to help you, they're not gonna go "OH, I cloaked, hope you die, bye!" 

Now, please just stop arguing about cloak. I've answered and debunked literally every point you've made and I am tired (and I'm sure everybody else is too) of sitting here and showing you how you're wrong when you bring up the same points in every single topic that even slightly mentions an infiltrator. The same thing over and over again. Somebody calls you wrong and you just rephrase it and say it again. The only thing you can say that's true is that you don't like cloak because it dumps aggro, and I'm sorry, but you're just gonna have to deal with that. I've not seen anybody else get upset about it as badly as you do. I don't know what else to tell ya' dude. Tactical Cloak isn't going away, they're not gonna remove it because you cried about it. Move on.


10 seconds in a game where the toughest tanks go down in less than 5 is significant.  Even 3 seconds is significant.  I have, and seen others, dump aggro while taking shots and moving on using TC in short time frames and sort distances.  Once the aggro is dumpped, someone else gets priority for aggro.  It doesn't return immediately just because the TC user uncloaked.  Enemies will attempt to finish off a character and focus fire.  TC does a very good job of dumping aggro.  It's highly effective for using a teammate as a decoy.

#357
DeathIsHere

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nicethugbert wrote...

DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

All the other classes don't get an aggro dump power because it doesnt make sense for them to have one. In fact, to be honest, Vanguards do kinda have an aggro dumping power depending on how they use it. If you and a Vanguard are being flanked by 5-6 enemies and the vanguard charges an enemy halfway across the map, he just dumped whatever aggro he had to you.

The worst part of your argument though is that you're just wrong. Not being able to storm would cause people to stay in cloak longer thus dumping more aggro on you. Not that the aggro dump is a big deal, you make it sound as if when somebody cloaks you get every enemy targetted to you immediately. Doesn't work like that. Sometimes they'll shoot at where the infiltrator was last. It all depends. In a team of 4, a couple infiltrators will simply help funnel enemies to you while also dealing massive damage to the ones they get in their sights. Apart from repositioning and rez/objectives (which are helpful to the entire team), an infiltrator won't be in cloak all that long. Not much aggro dumped.

So yeah, you won't be making any argument that'll sway me whatsoever. I doubt you'll sway anybody because all of your posts come off as "I get aggro dumped on me, remove tactical cloak because I can't handle the extra couple enemies." so nobody wants to listen to you.


If the vanguard behind cover with you can see enemies halfway across the map, then so can you, and so can they.  Which means you're both drawing their aggro.   When he charges over to them, he is drawing their aggro, not you.  Now you are drawing the aggro of the stuff that was around you.  there is no net aggro dump.  the aggro has been split.  

If it had been an infiltrator behind cover with you, all the agrro would have been all yours.  So, there is no comparison between a Vanguard and an Infiltrator.

If storm broke cloak then people would have to approach their destination carefully, using cloak tactically when there isn't something around to break LOS, the way real infiltrators do.


The aggro bit was a bad example, yeah, but the point remains that other classes don't make sense to have an aggro dump power. Infiltrators do and have had it since ME2.

As far as the storm thing, you just don't understand what I'm trying to say to you. All you'd be doing with that is making it harder for people to get to places quickly and it make your problem with cloak worse. If they took storm away and kept the duration at 10 seconds, it would kill cloak (again, I know this is your intention but it ain't happening). You wouldn't be able to use it tactically if you could only casually walk for 10 seconds. There'd be no reason to take duration again and everybody would become camping snipers. The solution to that would be to increase the time in cloak so it could actually be used effectively, thus dumping more aggro. This suggestion is just bad. It'd never happen.


It does not make sense to have an aggro dump power in Me3 MP at all.  There are only two, maybe three, classes in the game which can tank and only level 16 to 20 and with gear and and circumstances in their favor and even then, I hesitate to consider them tanks.

What would make sense in the game is a draw aggro power.  Then the player has the choice of taking extra aggro upon himself at his own conviniance, not at another player's conveniance.

Other classes don't have cloak and they get to places quickly.


The aggro dump isn't even significant. For 10 seconds at most, and the odds of an infiltrator being in cloak for the full 10 seconds every time is highly unlikely. You cloak, you take your shot, you move on.

As far as it not making sense, how does it not make sense? The tanking bit is irrelevant, you don't need to be a god to deal with that extra few enemies that aren't sighting the infiltrator for the 3 seconds they're in cloak. Everytime you make that argument, you make yourself sound as if you're just upset that you got shot a bit more. Just because you're not good enough to handle a couple more enemies doesn't mean the power is terrible or unnecessary. People make good use of it. It can be helpful to the team. It doesn't automatically kill you and the infiltrator is your teammate. They're there to help you, they're not gonna go "OH, I cloaked, hope you die, bye!" 

Now, please just stop arguing about cloak. I've answered and debunked literally every point you've made and I am tired (and I'm sure everybody else is too) of sitting here and showing you how you're wrong when you bring up the same points in every single topic that even slightly mentions an infiltrator. The same thing over and over again. Somebody calls you wrong and you just rephrase it and say it again. The only thing you can say that's true is that you don't like cloak because it dumps aggro, and I'm sorry, but you're just gonna have to deal with that. I've not seen anybody else get upset about it as badly as you do. I don't know what else to tell ya' dude. Tactical Cloak isn't going away, they're not gonna remove it because you cried about it. Move on.


10 seconds in a game where the toughest tanks go down in less than 5 is significant.  Even 3 seconds is significant.  I have, and seen others, dump aggro while taking shots and moving on using TC in short time frames and sort distances.  Once the aggro is dumpped, someone else gets priority for aggro.  It doesn't return immediately just because the TC user uncloaked.  Enemies will attempt to finish off a character and focus fire.  TC does a very good job of dumping aggro.  It's highly effective for using a teammate as a decoy.


Yes, because TC has no use other than to make your teammates decoys. Seriously, I'm done arguing with you. You don't listen to a word that's said to you, it's really annoying. It's as if it goes in one ear and out the other, so you can keep making the same arguments over and over and over and over and over and over and over and over and over and over. Seriously. Do you not have better things to do in your life?

#358
nicethugbert

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DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

nicethugbert wrote...

DeathIsHere wrote...

All the other classes don't get an aggro dump power because it doesnt make sense for them to have one. In fact, to be honest, Vanguards do kinda have an aggro dumping power depending on how they use it. If you and a Vanguard are being flanked by 5-6 enemies and the vanguard charges an enemy halfway across the map, he just dumped whatever aggro he had to you.

The worst part of your argument though is that you're just wrong. Not being able to storm would cause people to stay in cloak longer thus dumping more aggro on you. Not that the aggro dump is a big deal, you make it sound as if when somebody cloaks you get every enemy targetted to you immediately. Doesn't work like that. Sometimes they'll shoot at where the infiltrator was last. It all depends. In a team of 4, a couple infiltrators will simply help funnel enemies to you while also dealing massive damage to the ones they get in their sights. Apart from repositioning and rez/objectives (which are helpful to the entire team), an infiltrator won't be in cloak all that long. Not much aggro dumped.

So yeah, you won't be making any argument that'll sway me whatsoever. I doubt you'll sway anybody because all of your posts come off as "I get aggro dumped on me, remove tactical cloak because I can't handle the extra couple enemies." so nobody wants to listen to you.


If the vanguard behind cover with you can see enemies halfway across the map, then so can you, and so can they.  Which means you're both drawing their aggro.   When he charges over to them, he is drawing their aggro, not you.  Now you are drawing the aggro of the stuff that was around you.  there is no net aggro dump.  the aggro has been split.  

If it had been an infiltrator behind cover with you, all the agrro would have been all yours.  So, there is no comparison between a Vanguard and an Infiltrator.

If storm broke cloak then people would have to approach their destination carefully, using cloak tactically when there isn't something around to break LOS, the way real infiltrators do.


The aggro bit was a bad example, yeah, but the point remains that other classes don't make sense to have an aggro dump power. Infiltrators do and have had it since ME2.

As far as the storm thing, you just don't understand what I'm trying to say to you. All you'd be doing with that is making it harder for people to get to places quickly and it make your problem with cloak worse. If they took storm away and kept the duration at 10 seconds, it would kill cloak (again, I know this is your intention but it ain't happening). You wouldn't be able to use it tactically if you could only casually walk for 10 seconds. There'd be no reason to take duration again and everybody would become camping snipers. The solution to that would be to increase the time in cloak so it could actually be used effectively, thus dumping more aggro. This suggestion is just bad. It'd never happen.


It does not make sense to have an aggro dump power in Me3 MP at all.  There are only two, maybe three, classes in the game which can tank and only level 16 to 20 and with gear and and circumstances in their favor and even then, I hesitate to consider them tanks.

What would make sense in the game is a draw aggro power.  Then the player has the choice of taking extra aggro upon himself at his own conviniance, not at another player's conveniance.

Other classes don't have cloak and they get to places quickly.


The aggro dump isn't even significant. For 10 seconds at most, and the odds of an infiltrator being in cloak for the full 10 seconds every time is highly unlikely. You cloak, you take your shot, you move on.

As far as it not making sense, how does it not make sense? The tanking bit is irrelevant, you don't need to be a god to deal with that extra few enemies that aren't sighting the infiltrator for the 3 seconds they're in cloak. Everytime you make that argument, you make yourself sound as if you're just upset that you got shot a bit more. Just because you're not good enough to handle a couple more enemies doesn't mean the power is terrible or unnecessary. People make good use of it. It can be helpful to the team. It doesn't automatically kill you and the infiltrator is your teammate. They're there to help you, they're not gonna go "OH, I cloaked, hope you die, bye!" 

Now, please just stop arguing about cloak. I've answered and debunked literally every point you've made and I am tired (and I'm sure everybody else is too) of sitting here and showing you how you're wrong when you bring up the same points in every single topic that even slightly mentions an infiltrator. The same thing over and over again. Somebody calls you wrong and you just rephrase it and say it again. The only thing you can say that's true is that you don't like cloak because it dumps aggro, and I'm sorry, but you're just gonna have to deal with that. I've not seen anybody else get upset about it as badly as you do. I don't know what else to tell ya' dude. Tactical Cloak isn't going away, they're not gonna remove it because you cried about it. Move on.


10 seconds in a game where the toughest tanks go down in less than 5 is significant.  Even 3 seconds is significant.  I have, and seen others, dump aggro while taking shots and moving on using TC in short time frames and sort distances.  Once the aggro is dumpped, someone else gets priority for aggro.  It doesn't return immediately just because the TC user uncloaked.  Enemies will attempt to finish off a character and focus fire.  TC does a very good job of dumping aggro.  It's highly effective for using a teammate as a decoy.


Yes, because TC has no use other than to make your teammates decoys. Seriously, I'm done arguing with you. You don't listen to a word that's said to you, it's really annoying. It's as if it goes in one ear and out the other, so you can keep making the same arguments over and over and over and over and over and over and over and over and over and over. Seriously. Do you not have better things to do in your life?



I'm the most interesting man.

#359
Holy-Hamster

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This thread is like the energizer bunny for whiners

#360
iampaynetrayne

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I disagree with the original poster. If you are a team player, then the duration increase to 11 seconds is completely worth taking over damage increase. I still prefer being able to revive and do objectives. Besides, with a black widow, 40% uncloak + 25% damage with sniper + 15% snipe damage from gear bonus V is still plenty to do work. I dont blame people for being offensive minded and taking cloak bonus over duration. But dont assume that I care about scoring 200k xp by myself in a match when I can help a team of 4 survive. That is very presumptuous to think that the only way to set up a class correctly is to do it your way.

#361
FeralJester616

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I'd like to point out that since most of the Enemies can see through TC, the aggro dump effect isn't really that wonderful. The enemies that you can dump aggro from are the weakest in the game anyway so why worry too much about them? Many is the time I've forgotten this and tried to escape a hunter only yo be shot in the back as I run away... lol

#362
Sinapus

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DeathIsHere wrote...

nicethugbert wrote...
It does not make sense to have an aggro dump power in Me3 MP at all.  There are only two, maybe three, classes in the game which can tank and only level 16 to 20 and with gear and and circumstances in their favor and even then, I hesitate to consider them tanks.

What would make sense in the game is a draw aggro power.  Then the player has the choice of taking extra aggro upon himself at his own conviniance, not at another player's conveniance.

Other classes don't have cloak and they get to places quickly.


The aggro dump isn't even significant. For 10 seconds at most, and the odds of an infiltrator being in cloak for the full 10 seconds every time is highly unlikely. You cloak, you take your shot, you move on.

As far as it not making sense, how does it not make sense? The tanking bit is irrelevant, you don't need to be a god to deal with that extra few enemies that aren't sighting the infiltrator for the 3 seconds they're in cloak. Everytime you make that argument, you make yourself sound as if you're just upset that you got shot a bit more. Just because you're not good enough to handle a couple more enemies doesn't mean the power is terrible or unnecessary. People make good use of it. It can be helpful to the team. It doesn't automatically kill you and the infiltrator is your teammate. They're there to help you, they're not gonna go "OH, I cloaked, hope you die, bye!" 


Mostly it's "I'm going to run around and shoot them from this direction" or similar.
:devil:

Now, please just stop arguing about cloak. I've answered and debunked literally every point you've made and I am tired (and I'm sure everybody else is too) of sitting here and showing you how you're wrong when you bring up the same points in every single topic that even slightly mentions an infiltrator. The same thing over and over again. Somebody calls you wrong and you just rephrase it and say it again. The only thing you can say that's true is that you don't like cloak because it dumps aggro, and I'm sorry, but you're just gonna have to deal with that. I've not seen anybody else get upset about it as badly as you do. I don't know what else to tell ya' dude. Tactical Cloak isn't going away, they're not gonna remove it because you cried about it. Move on.


But they TASK him... He "bleeds out" and of course it must be that nasty Infiltrator who is at fault.
:whistle:

#363
Sinapus

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nicethugbert wrote...
I'm the most interesting man.


Suspicion confirmed: Troll.

Hint: Being a noisy jerk and attracting complaint is not being interesting. it's being a noisy jerk.

Modifié par Sinapus, 06 juillet 2012 - 01:11 .


#364
nicethugbert

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Sinapus wrote...

nicethugbert wrote...
I'm the most interesting man.


Suspicion confirmed: Troll.

Hint: Being a noisy jerk and attracting complaint is not being interesting. it's being a noisy jerk.




The ability to have a discussion helps people not take personal, not feel trolled by, opinions and facts, about a game.

Modifié par nicethugbert, 06 juillet 2012 - 10:53 .


#365
Jebel Krong

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nicethugbert wrote...

Sinapus wrote...

nicethugbert wrote...
I'm the most interesting man.


Suspicion confirmed: Troll.

Hint: Being a noisy jerk and attracting complaint is not being interesting. it's being a noisy jerk.




The ability to have a discussion helps people not take personal, not feel trolled by, opinions and facts, about a game.


trouble is all yours are opinions. and stupid ones at that. give it up - if you don't like the class don't play it, but accept the fact the others do and don't want to see it destroyed, certainly more than it already has been.

#366
nicethugbert

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Jebel Krong wrote...

nicethugbert wrote...

Sinapus wrote...

nicethugbert wrote...
I'm the most interesting man.


Suspicion confirmed: Troll.

Hint: Being a noisy jerk and attracting complaint is not being interesting. it's being a noisy jerk.




The ability to have a discussion helps people not take personal, not feel trolled by, opinions and facts, about a game.


trouble is all yours are opinions. and stupid ones at that. give it up - if you don't like the class don't play it, but accept the fact the others do and don't want to see it destroyed, certainly more than it already has been.


Aggro dump in ME3 MP is a fact, not an opinion.

#367
DeathIsHere

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Good lord..

#368
Jebel Krong

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nicethugbert wrote...

Jebel Krong wrote...

nicethugbert wrote...

Sinapus wrote...

nicethugbert wrote...
I'm the most interesting man.


Suspicion confirmed: Troll.

Hint: Being a noisy jerk and attracting complaint is not being interesting. it's being a noisy jerk.




The ability to have a discussion helps people not take personal, not feel trolled by, opinions and facts, about a game.


trouble is all yours are opinions. and stupid ones at that. give it up - if you don't like the class don't play it, but accept the fact the others do and don't want to see it destroyed, certainly more than it already has been.


Aggro dump in ME3 MP is a fact, not an opinion.


no it's not: if i cloak nowhere near you, do the enemies all rush to your position? No. If i'm close to you and i cloak, by the time the enemy has targeted someone else they're dead or i have shot and de-cloaked and the enemy re-focuses on me. Now in both situations do you notice you didnt get shot at any more than you would have anyway? Face it your 'aggro dump' is an excuse for sucking and getting killed. Go back to bronze kid and leave gold for the grown-ups.

Modifié par Jebel Krong, 06 juillet 2012 - 08:22 .


#369
Wolfsbladex

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"Who exactly benefits from having a shorter cloak duration?"
-Everyone who chooses not to upgrade the duration. It's literal common sensebrah because this is how the game runs now. Adapt or cry.

#370
DirtySHISN0

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My problem with cloak is that it isn't a ****ing cloak, absolutely everything can see you.
Might as well be called a damage boost.

Also i remain unaffected by the "nerf". Infiltrator is still an easy class to play.

#371
nicethugbert

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Jebel Krong wrote...

nicethugbert wrote...

Jebel Krong wrote...

nicethugbert wrote...

Sinapus wrote...

nicethugbert wrote...
I'm the most interesting man.


Suspicion confirmed: Troll.

Hint: Being a noisy jerk and attracting complaint is not being interesting. it's being a noisy jerk.




The ability to have a discussion helps people not take personal, not feel trolled by, opinions and facts, about a game.


trouble is all yours are opinions. and stupid ones at that. give it up - if you don't like the class don't play it, but accept the fact the others do and don't want to see it destroyed, certainly more than it already has been.


Aggro dump in ME3 MP is a fact, not an opinion.


no it's not: if i cloak nowhere near you, do the enemies all rush to your position? No. If i'm close to you and i cloak, by the time the enemy has targeted someone else they're dead or i have shot and de-cloaked and the enemy re-focuses on me. Now in both situations do you notice you didnt get shot at any more than you would have anyway? Face it your 'aggro dump' is an excuse for sucking and getting killed. Go back to bronze kid and leave gold for the grown-ups.


Yes, if you cloak on the other side of the map. or anywhere in this map, whatever was making way towards you, whatever was shooting at you, stops paying attention to you and goes somewhere else or keeps shooting at your last known location, location, not you.  Some enemies see through cloak or are slower to forget you, but those are few.  either way, the cloaked character is not their top priority.  The enemies in this game do not wander around aimlessly.  They head towards the players.  FBW camping is the most well known example.  I shouldn't have to explain this.  FBW, enough said.