This is going on my list of favorite lines...Kick In The Door wrote...
I would drag my balls across a mile of broken glass just to hear him fart through a walkie talkie.
Who exactly benefits from having a shorter cloak duration?
#76
Posté 01 juillet 2012 - 09:15
#77
Posté 01 juillet 2012 - 09:15
Funny thing is, I play classes where I need to make power decisions that restrict (I'd say define) the way I play and I still think they are fun.Jebel Krong wrote...
i still get well over 100k too, doesn't mean it's fun anymore, though. I feel restricted now, which is the opposite intention of the class/ability system. If bw want a gears clone, fine, but i dont want to play that. And just replacing class abilities with superior gear is stupid.
Example, Geth Engineer Turret.
EDIT: To those going on about the numbers. I've seen Vanguards (Kroguards and Phoenixguards mostly) and Sentinels on Gold, they aren't as rare as you state.
Modifié par Poison_Berrie, 01 juillet 2012 - 09:17 .
#78
Posté 01 juillet 2012 - 09:19
Eh, not related to this, but just burnout, I've been playing a lot less anyway.
#79
Posté 01 juillet 2012 - 09:23
You deal out a boatload of damage and top the board?MeatmanMatt wrote...
33% out of 5 more like. Everyone knows what happens if you try playing vanguard on Gold...
#80
Posté 01 juillet 2012 - 09:25
Call me crazy but why do i get such a strong feeling there are going to be "duration" gear or consumables introduced in the future DLC's...
Bioware you aint fooling everyone , i see the cheese but i do also see the trap following
#81
Posté 01 juillet 2012 - 09:26
Infiltrators are squishier? I didnt realize there was a feature that made infiltrators take more damage.
-----------------------------------------------------------------------------------------------------------------------------------------------
I never meant that they were squishier than other classes, just squishy in general. Their Cloak is the only defense they have. I agree that there are other classes that are vulnerable, like adepts but most people running adept won't revive an ally in the heat of battle, nor will they try and complete disabling objectives unless they're Asari. I only say Asari because they have either stasis field or bio sphere, which are great defensive powers if used properly. And while I'm on the topic of Adepts, they have bio dets which destroy everything they hit. I don't see the det combo's being dampened any time soon.
#82
Posté 01 juillet 2012 - 09:30
+40% Tactical cloak base
+25% Extended Barrel
+22.5% passive tree weapon damage bonuses
+30% level III weapon equipment amp
Total this far: 117.5%
+15% from level V gear.
Total: +132.5%
+45% warp ammo IV against armor, barrier and hp (III is 35% so it is at least 45%, might be even 50%), or even some level III ammo powers give +30%.
Total: +162.5% - 177.5%
With tactical cloak rank 4 damage
+202.5% - 217.5%
So with just level III ammo power the 40 percentage point increase gives you
302.5 /2.625 = 1.152
15.2 percent increase in total weapon damage
With level IV warp ammo
3.175/2.775 = 1.144
14.4 percent increase in total weapon damage
Now if you don't have any gear or equipment on then that is 21.6 percentage difference.
Can't anymore slap just low level ammo power like warp ammo I on my MQI with grenade gear, and two shot phantoms, too bad.
The cloak duration 150% percentage points increase is (except for PS3 for whom apparently the base tree duration incraese doesn't work)
11.2 second / 5.2 second = 2.154
115.4 percentage increase in cloak duration.
So the rank 4 choice is between
115% increase in duration
15.2% increase in weapon damage for reasonably equipped infiltrators, 21.6% increase in weapon damage for no equipment no gear infiltrators.
Modifié par Pekkan, 01 juillet 2012 - 09:33 .
#83
Posté 01 juillet 2012 - 09:31
#84
Posté 01 juillet 2012 - 09:32
Holy-Hamster wrote...
Jebel Krong wrote...
Holy-Hamster wrote...
So you admit you're not a team player. That gives me a good indication of what you're like.
strong weapons in the game has nothing to do with weight, what point are you trying to make here?
Why am I going to need tissues? I've adjusted just fine, I still score 150k-200k as an infiltrator and also get 5-20 revives per game, I also help with all the objectives
Your post makes no sense
i still get well over 100k too, doesn't mean it's fun anymore, though. I feel restricted now, which is the opposite intention of the class/ability system. If bw want a gears clone, fine, but i dont want to play that. And just replacing class abilities with superior gear is stupid.
Also: you need to be a lot less judgmental.
Restricted to what? Having the same power of all the other classes? Not being able to do EVERYTHING from one class? Of course you feel restricted, because it never should have been that way to begin with.
Anyways I'm done for now. I have to go polish my crown or something......
same power as other classes? Er, no the game is supposed to be about differentiation: guess what infiltrators are supposed to do? Taking 50% or more of one ability away does not promote that. Other classes excel in their own areas- if bw actually fixed the glitches maybe their percentages would increase too. As it is, even when the ridiculous krysae was launched it was rare to see more than 1 or 2 infils in a gold lobby.
#85
Posté 01 juillet 2012 - 09:34
#86
Posté 01 juillet 2012 - 09:40
Thanks to all the whiners who got their way because they complained the most.
#87
Posté 01 juillet 2012 - 09:41
I noticed that many people (not necessarily those here mind you) on one hand complain about Infiltrators lonewolfing and being OP, however on the other they somewhat revel in it: basically since the Infiltrator "can take care of himself/herself" they feel excused in ignoring him/her entirely to concentrate in other things, sometimes they even seem more reckless since "someone will revive [them] anyway"...
Two situations spring to mind:
- as a general rule, when I play infiltrator I try and revive as much as I'm able, when I'm down though it's rare someone will bother come around to revive me. Maybe they don't even read who is down and just think I'll be around to revive... myself... I'm avoiding you using medigel, care to extend the same courtesy to me?
- Three day ago, playing Giant/Cerberus/Silver, I reach the last objective in the upper plaza, I cloak and start working on the laptop, there's two ATLASes on the other side of the plaza following a squaddie, they are far away and ignoring me so no problem even as cloak runs out, suddently the guy sprints away through the upper control room (as a note I had just revived him) and leaves the ATLASes behind...
What happens next? Two rockets to the face, all the work gone due to stagger... I'll spare you the details of all the cloaking, trying and running around... Just know that nobody seemed interested in supporting me and/or taking care those ATLASes I had to use a medigel and a rocket just not to lose the wave (time was running out)...
I usually don't use mics, but this time I plaugged it and said "Guys, please, if I'm trying to cap an objective give me cover and take the enemies away...".
The answer? "You are an Infiltrator, just cloak and do your job. What took you so long anyway? We lost bonus creds..."
Now I know this is just a bad experience, and in fact I had many nicer ones with a team actually acting as a team, but really if you want the Infiltrator to act like a squadmate, treat him/her like one, don't ignore him/her because he/she can survive anyway...
Modifié par Pride Demon, 01 juillet 2012 - 09:42 .
#88
Posté 01 juillet 2012 - 09:42
Lol.
#89
Posté 01 juillet 2012 - 09:45
#90
Posté 01 juillet 2012 - 09:46
Yeah, not one of the best gaming experiences...SRTaylor wrote...
/
Lol.
Bottom line, BOTH for the Infilplayers and their squadmates: Infiltrator class is not a crutch, help your team...
#91
Posté 01 juillet 2012 - 09:48
#92
Posté 01 juillet 2012 - 10:04
#93
Posté 01 juillet 2012 - 10:06
Vercuric wrote...
But who, exactly, gets to have more fun now that the Infiltrators can't cloak for more than 4 seconds without any duration bonuses?
Operation Savage was the most fun operation I have played to date and I played them all, extensively. I and everybody who is sick and tired of being some infiltrator's decoy are having more fun thanks to the TC duration reduction.
I don't know where people get this idea that the objectives are soooooo horrible that we need an easy mode for them. I don't share the sentiment. There is more fun for people like me doing the objective as a team on an equal playing field as far as aggro is concerned than to have someone just go do them and use us as decoys when he lines up shots.
#94
Posté 01 juillet 2012 - 10:06
They've really gotta go for the middle ground here. 4 seconds is just way too short, 10 is too much. I say go for something around 6-8.
#95
Posté 01 juillet 2012 - 10:13
nicethugbert wrote...
Vercuric wrote...
But who, exactly, gets to have more fun now that the Infiltrators can't cloak for more than 4 seconds without any duration bonuses?
Operation Savage was the most fun operation I have played to date and I played them all, extensively. I and everybody who is sick and tired of being some infiltrator's decoy are having more fun thanks to the TC duration reduction.
I don't know where people get this idea that the objectives are soooooo horrible that we need an easy mode for them. I don't share the sentiment. There is more fun for people like me doing the objective as a team on an equal playing field as far as aggro is concerned than to have someone just go do them and use us as decoys when he lines up shots.
Well Inf players got it in their noggins that somehow we, who play other classes, simply use them as our revive/objective tools and not that it is common sense that the guy who can cloak can do it easier.
Modifié par GallowsPole, 01 juillet 2012 - 10:14 .
#96
Posté 01 juillet 2012 - 10:14
Vercuric wrote...
And please, don't even bother suggesting to go for the duration bonus over the damage. That's really just there for novelty's sake. Nobody is going to sacrifice damage, an ability that's useful in ALL situations, for duration which is only useful for specific waves, and even then only for one specific objective type.
Perhaps I should rename my handle...
#97
Guest_death_for_sale_*
Posté 01 juillet 2012 - 10:17
Guest_death_for_sale_*
greghorvath wrote...
Pitznik wrote...
33% out of 6 classes is double of what it should be. How is that nowhere near alarming compared to 15% on silver/bronze?greghorvath wrote...
yes, that is very nice. What a shame the percentage of infiltrators was nowhere near alarming in gold and almost optimal in lower difficulties. Otherwise you are right.
1. People dont use vanguards because of the bug (which incidentally I have not had fo rsome time now...)
2. Very few people choose sentinels. Probably because they are sloths and they dont do a lot of damge either.
3. Number of soldiers is increasing, but the class is still the privilige of the few that can carry it in gold.
With three classes ruled out because of their marginal utility on gold, 33%is just about right...
i for one dont use infiltrators in bronze for teo reasons:
1. I dont play bronze a lot
2. AoE attacks clear out maps on lower difficulties faster than making it viable to try scoring hits with a precision damage class...
How can I take your opinion seriously when you obviously don't know anything about Vanguards, Sentinels or Soldiers?
The bug is bad, but hosting overrides it. Krogan Vanguards are nigh unkillable. Asari Vanguards have Stasis and Lift grenades, which like all grenades right now are incredibly OP. The new Phoenix Vanguard is incredible once you learn how to play it, I see it all the time on Gold now.
Human Sentinels are Asari Adepts with Tech Armor, ie incredible dps and protection. Turian sentinels are tech burst MACHINES. Krogan Sentinels have incredible shields and armor, plus they just happen to have lift grenades which are awesome. Batarian Sentinels, well I have to agree that they need some work, but they have shockwave which was boosted like crazy. Vorcha Sentinels are killing machines of...well...killing.
Human Soldiers have the capability to do mass burst damage, have grenades, and instant reload. Turian Soldiers turn high rof weapons into ultimate shredding devices of doom and have a 20% damage boost from Prox Mine like some other class we may know to be awesome (GI). Krogan Soldiers can create Fire Explosions at will. So can Batarian Soldiers plus they stunlock like crazy. Vorcha, well, they own anything.
Additionally, before people started realizing how OP the GI was, Soldier had a higher presence ovefall than infiltrator. You can see per official stats here na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/masseffect3/website/images/home/news/mp-telemetry.jpg
The point of this being, you are like a poster child for the people complaining about infiltrator balance. You absolutely know nothing about any other class than the infiltrator and refuse to see logic. I do not aim this directly at you, per se, but at the people complaining at large. It was the same type of people who whined and cried when they balanced the original OP class. in case you and the other people don't know what it was, i'll tell you.
Quarian Female Infiltrator was the first OP class because of Sabotage and Geth. There used to be posts all over the board 3-4 months ago from people asking for all QFI teams to farm Geth. The class was so OP that it was still getting nerfed on Sabotage and Geth were still being buffed to counter it up until recent times. Read some of the early balance notes sometime to see what was going on near the beginning.
Modifié par death_for_sale, 01 juillet 2012 - 10:24 .
#98
Posté 01 juillet 2012 - 10:27
#99
Posté 01 juillet 2012 - 10:36
#100
Posté 01 juillet 2012 - 10:39
Modifié par SRTaylor, 01 juillet 2012 - 10:43 .





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