first time playing this game in about 4 years
#1
Posté 01 juillet 2012 - 07:10
#2
Posté 01 juillet 2012 - 02:07
#3
Posté 01 juillet 2012 - 04:04
#4
Posté 04 juillet 2012 - 02:54
also, i know this will make the OC easier than it already is. i think most of it is due to encounter creation rather than the actual curve (very difficult should feel hard but it doesn't feel much above easy), but is there a mod that can increase the difficulty?
Modifié par cipher86, 04 juillet 2012 - 02:56 .
#5
Posté 04 juillet 2012 - 03:18
#6
Posté 04 juillet 2012 - 05:09
thanks!
#7
Posté 05 juillet 2012 - 01:37
#8
Posté 05 juillet 2012 - 03:08
#9
Posté 05 juillet 2012 - 04:33
cipher86 wrote...
i have a question about the spell fixes mod... does it update the in-game text or do i need to refer to the version i downloaded to see what the spells do now?
Which mod specifically? There are a bunch. If you are using Kaedrins, then he has a web page detailing all the changes...which there are considerable amounts.
Authors traditionally have been hit & miss with documentation.
#10
Posté 05 juillet 2012 - 11:36
just "spells fixed", nothing too fancy.
is there a rod of preparation mod that works 100%? i've tried both it and rod of full party buffing and they both have issues. i save one set of buffs and it works, then all of a sudden it breaks. no changes to party members or anything, just skips buffs, buffs the wrong people, things like that...
finally, when does crafting open up? i didn't really utilize it on my first playthrough (many years ago). i'm near the end of act 1 and haven't been able to use it much. sand looks like the best bet but he doesn't have any of the crafting feats and the only crafting skill he has above 3 is alchemy (at 18).
#11
Posté 05 juillet 2012 - 11:46
cipher86 wrote...
finally, when does crafting open up? i didn't really utilize it on my first playthrough (many years ago). i'm near the end of act 1 and haven't been able to use it much. sand looks like the best bet but he doesn't have any of the crafting feats and the only crafting skill he has above 3 is alchemy (at 18).
None of them come with any crafting feats pre-set; you'll have to choose them when levelling up. As for who - any of the casters can do a good job for you, not just Sand. Qara, Elanee(!), Zhjaeve later, even Grobnar can turn out really useful stuff. But THE BEST CRAFTER BAR NONE comes in pretty late. Back in Act 1 - again I say Qara, Elanee(!), even Grobnar.
Modifié par I_Raps, 05 juillet 2012 - 11:47 .
#12
Posté 05 juillet 2012 - 11:46
working .......cipher86 wrote...
is there a rod of preparation mod that works 100%? i've tried both it and rod of full party buffing and they both have issues. i save one set of buffs and it works, then all of a sudden it breaks. no changes to party members or anything, just skips buffs, buffs the wrong people, things like that...
fixing the Flame Weapon spell right now ..... i want a solid Rod, too .... works with metamagics so far ... remember if you don't have the spell memorized it will just skip over it ..
no ETA, maybe a week or two
#13
Posté 05 juillet 2012 - 11:49
thanks to both of you. it's been a while so obviously my memory of the story/characters isn't the best (though things happen and i go "oh yeah!"), so thanks for withholding the spoilers
guess it'll be a while until i can get the good stuff out of crafting. might've been able to do it sooner but it looks like companions have pre-set packages when they join you.
#14
Posté 05 juillet 2012 - 11:53
In case you haven't noticed, I emphasize Elanee as your go-to crafter. Overall, if you're only going to detail one character to do it, you want to be sure to have access to the Divine abilities.
Modifié par I_Raps, 06 juillet 2012 - 12:04 .
#15
Posté 06 juillet 2012 - 12:01
kevL wrote...
..... i want a solid Rod
#16
Posté 06 juillet 2012 - 12:07
#17
Posté 06 juillet 2012 - 04:42
one last question (hopefully!): if i put on a higher level enhancement modifier (ie. +4 instead of +3) will it override the lesser or addon, and then only take the greater into account (thus wasting an enchantment slot)?
Modifié par cipher86, 06 juillet 2012 - 05:04 .
#18
Posté 06 juillet 2012 - 06:29
Kaldor Silverwand or Kaedrin wrote some code for someone that changes that, so that you can continue to upgrade enchantments even after filling up the three slots. I don't know if it was ever individually released, but it's in one or another mod (maybe Kaedrin's).
#19
Posté 06 juillet 2012 - 07:07
Containers, we're a bit stuck with it seems; I wish items could be re-ordered without emptying half the bag,
uh, so to speak ..
Modifié par kevL, 06 juillet 2012 - 07:08 .
#20
Posté 06 juillet 2012 - 08:40
tried using skywing's because i heard it fixed some bugs with the game but it dropped my fps by 20. no idea why it would do that.
#21
Posté 07 juillet 2012 - 04:47
ugh i should've made a cleric.
Modifié par cipher86, 07 juillet 2012 - 05:19 .
#22
Posté 07 juillet 2012 - 05:18
#23
Posté 07 juillet 2012 - 05:40
cipher86 wrote...
really debating starting over, paladin is pretty boring. basically a fighter w/ a few spellcasting abilities. plus it kinda sucks being stuck as a stuck-up lawful good for 150+ hours of playtime (nwn2 and motb). need more freedom. guess i should've expected this going in but it's been so long since i played an ACTUAL rpg, i forgot how important character class/alignment was :@
I played a rogue/sorcerer and had a bunch of fun. SoZ is the best for class choices since you have the awesome party feature.
#24
Posté 08 juillet 2012 - 03:50
maybe memory is tinting motb rose colored but i remember it being a massive improvement. about halfway there.
#25
Posté 08 juillet 2012 - 08:39
Cly.





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