Gender Neutral Names
#26
Posté 02 juillet 2012 - 03:15
#27
Posté 02 juillet 2012 - 03:34
Robin
Adrian
Leslie
Morgan
#28
Posté 02 juillet 2012 - 03:43
#29
Posté 02 juillet 2012 - 04:15
#30
Posté 02 juillet 2012 - 10:54
Sarcastic Tasha wrote...
I'd been pondering what the next DA protagonist might be called. I think Hawke was better than Warden because it was actually her name at least.
I like the name Fred for a woman, as in Winifred. But I wonder if it would bother people if they couldn't choose a first name for their character.
With an "F" and an "R" and an "E" and a "D" And an "F-R-E-D"
I love that name. Winnifred the woebegon and Fred Burkle. Both great ones.
I could go with River, Jess, Billy, But, I agree, I think people would want to give their character a name. I usually have more than one, I'd like different names to keep them separate in my head.
#31
Posté 02 juillet 2012 - 10:57
#32
Posté 02 juillet 2012 - 11:02
#33
Posté 03 juillet 2012 - 01:32
I'd just hope they'd pick a decent name. Hawke and Garrett were crap and didn't really 'fit' IMO.
#34
Posté 03 juillet 2012 - 07:15
The imagined content is vastly more important.BobSmith101 wrote...
I think the real gains outweight the imaginary loss.
Or would you be satisfied if your combat decisions were discarded, as well? Because those also originate in your mind, and the reasons you choose them only exist in your mind, but without having to accomodate them BioWare could design much more elaborate fight choreography.
I'm always annoyed when any game won't let me name my first character "Sylvius the Mad". The first character I play in any game has exactly the same personality, so I give them all the same name. It's a good benchmark to see how the world works, to play a character I know extremely well.
Fixing the surname and limiting the first name at 10 characters was something I very much disliked about DAO. DA2 did the same. I have no idea if it was a technical limitation in DA2, but it certainly wasn't in DAO because the dog's name was not similarly restricted. I could have named the dog "Sylvius the Mad", but not the Warden.
Since I have no interest at all in playing a character whose personality I do not design (in fact, I have no interest in playing a game I cannot experience from multiple characters' points of view), I will not accept any attempt to fix any aspect of the PC more thoroughly than it has already been done. I will continue to advocate for more player control, not less.
Incidentally, Facebook won't let me be Sylvius the Mad, either. This is why I don't use Facebook.
#35
Posté 03 juillet 2012 - 07:48
Sylvius the Mad wrote...
The imagined content is vastly more important.
The problem with imagined content is that it only applies to the person doing the imagining.
#36
Posté 03 juillet 2012 - 08:18
Sylvius the Mad wrote...
The imagined content is vastly more important.
Or would you be satisfied if your combat decisions were discarded, as well? Because those also originate in your mind, and the reasons you choose them only exist in your mind, but without having to accomodate them BioWare could design much more elaborate fight choreography.
I'm always annoyed when any game won't let me name my first character "Sylvius the Mad". The first character I play in any game has exactly the same personality, so I give them all the same name. It's a good benchmark to see how the world works, to play a character I know extremely well.
Fixing the surname and limiting the first name at 10 characters was something I very much disliked about DAO. DA2 did the same. I have no idea if it was a technical limitation in DA2, but it certainly wasn't in DAO because the dog's name was not similarly restricted. I could have named the dog "Sylvius the Mad", but not the Warden.
Since I have no interest at all in playing a character whose personality I do not design (in fact, I have no interest in playing a game I cannot experience from multiple characters' points of view), I will not accept any attempt to fix any aspect of the PC more thoroughly than it has already been done. I will continue to advocate for more player control, not less.
Incidentally, Facebook won't let me be Sylvius the Mad, either. This is why I don't use Facebook.
Your name suits you.
I'd like a gender neutral first name. It was weird being called Hawke ALL the time. Especially by my brother/sister/lover. Made more sense in Mass Effect. The only reason I would call someone by their surname ALL the time is if it rolled off the tongue or/and their name was really embarressing and awkward. Like Fitzgerald. Or Candypants.
#37
Posté 03 juillet 2012 - 11:30
SirGladiator wrote...
Its funny, I tend to find having to come up with names to be a bit annoying, but the idea of not having that customization option would be far more annoying. Perhaps they could let you pick the name, but then give you a list of nicknames to choose from, and thats what your friends and loved ones would call you. Like, instead of Warden or Hawke, they could call you by your preferred nickname. Of course having multiple options would make for more work for the VAs, but whether it would end up being a small or large amount, I wouldnt know. If it was feasable, it could be fun though. Like how you can choose your nickname in the fighting area in JE, that was cool.
I did like doing that in JE. If they could do this it would be rather nice. Not perfect but nothing is. 3 - 5 nicknames to choose from or even 3 or 4 if it cut the cost. I've heard of nicknames being part of the person's name that they couldn't pronounce when they were little.
On the other hand....... a lot of family nicknames aren't something I'd want my character to be called. Mine was Messy Bessie. And my name is not Elizabeth. Oh well.
#38
Posté 03 juillet 2012 - 05:26
How is that a problem? That person is the one enjoying the content (or not). There's no need for anyone else to be aware of it.BobSmith101 wrote...
Sylvius the Mad wrote...
The imagined content is vastly more important.
The problem with imagined content is that it only applies to the person doing the imagining.
#39
Posté 03 juillet 2012 - 05:27
I'd suggest letting the player choose the name, and then having the name appear in subtitles but not in spoken lines. The two can disagree, like they did in NWN.Foopydoopydoo wrote...
I'd like a gender neutral first name. It was weird being called Hawke ALL the time. Especially by my brother/sister/lover. Made more sense in Mass Effect. The only reason I would call someone by their surname ALL the time is if it rolled off the tongue or/and their name was really embarressing and awkward. Like Fitzgerald. Or Candypants.
#40
Posté 03 juillet 2012 - 06:52
Sylvius the Mad wrote...
Fixing the surname and limiting the first name at 10 characters was something I very much disliked about DAO. DA2 did the same. I have no idea if it was a technical limitation in DA2, but it certainly wasn't in DAO because the dog's name was not similarly restricted. I could have named the dog "Sylvius the Mad", but not the Warden.
I'm guessing the reason for that limit has to do with the places where the protag's name is inserted, so it would look nice in their chosen formatting. I can understand the need to limit it, but they could probably make the limit a little bigger than it is.
I did name one of my Hawkes "Kay Serrah", so the name field does accept blank spaces.
#41
Posté 04 juillet 2012 - 06:38
I would hope that typesetting ranks somewhere below player agency in their list of priorities.Pasquale1234 wrote...
I'm guessing the reason for that limit has to do with the places where the protag's name is inserted, so it would look nice in their chosen formatting.





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