Actually, out of the current crop of rpgs, it is actually Mass Effect that has the most interesting bars. At least you get to dance and get drunk, possibly hit on one of your crew, maybe watch a lapdance. In Skyrim, you can hire a room, maybe take some cheese if you've been nice to them, or listen to some excruciating singing if there's a bard there. At least DA2 had some 'squadmate' action, and the occasional brawl. RDR also had something to it, with the awesome uncontrollable drunk and the addictiveness of cheating at cards.
But, in faux medieval fantasy rpg, the tavern would be the centre of non-religious entertainment. So make them places that we want to visit to have some fun after a hard day killing darkspawn/draugr/gobilns etc.
Things like:
The town drunk
Regulars, with dialogue and rumours
More gambling
Pub games
Traveller's tales
Get more side missions
Singing and dancing, as in decent singing and dancing (the drinking song in iOS "A Bard's Tale" springs to mind)
More brawling
Chess?
Harmless flirting with the wenches, that has more than one dialogue response on a loop.
And why do all taverns look alike - what about pubs with character. Maybe haunted pubs, or have each one with a couple of mini-missions attached.
A livley set of taverns would aid in the world building, and it could be focused and systematic. If the village has a good pub the whole village feels better, not just the bar.
Anyway, just my twopenneth after playing a few more hours in Skyrim...
Modifié par Klijpope, 01 juillet 2012 - 12:28 .





Retour en haut






