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Is Redcliff really worth saving?


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#1
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i just replay DA:O as a mage and now at Recliff...now i find that why must i save Redcliff? this dead village is full of selfish people, not only that they don't even acknowledge you

Ban Teagan - he have some attitude if you choose different dialogue path. You can sense he is hiding something. (Spoiler - He didn't tell you there is a way into the castle). As the one who seeking help is that the right attitude? After you die hard defending the village then he tell you the plan to get into the castle, how stupid that is? We can get into the castle early and seek out what is the problem and solve it. No one die, no risk of dying if failed defending the village from the horde of undead. Even if you don't save the village you will get into the castle anyway. if you choose not to help right away you will see his true color, he make you a bad guy. He have his personal motivation with his stupid plan, whatever it is. He makes you a pawn in his game. He leave you to do everything, he stay in the church doing nothing.

Murdoc - if you are female Warden he will give a comment on your gender. If you are a mage also again he will say something not nice to hear, the first impression is "is that how you talk to someone who want to help you for nothing?"

Owen - this guy don't care for everything, he's drunk and only care about his lost daughter. he refuse to help you unless you promise to find his daughter. He force you into his bidding or else he will do nothing and he don't care if the whole villagers dead. is it worth to save such guy?

Dwyn - this is another one selfish guy, he think he can survive in his hut with his two bodyguard, clearly he don't care for anything either.

Lyod - another selfish guy who only think about his business. Well if everyone dead do he will survive in his business?

How about Ser Perth? He seems okay untill he ask for miracle, if you agree to hand him the Chantry amulet and say it is not even magical, he will say something about magic...to a mage...as if magic is unholy thing than the Chantry "miracle"...hey i am a mage and want to help you using my magic!

Even in this situation everyone still being arrogant. They only think about themselves and not find a way to defend the village. Even if the Warden and his/her companions didn't help they can survive if they are not selfish!

I decide to save the village thinking about the villagers, not those people above, if following my emotion i will not help at all.

Edit : another stupid plan of ban Teagan is he place all knights on the hill and archers as last defense. Really stupid. It is a hell for the Warden and companions as the last defense. There suppose to be some knights at the hill with some archers and the same in front of the chantry.

Modifié par Nizaris1, 01 juillet 2012 - 04:32 .


#2
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So you think these people deserve to die just because you don't like their attitude?

Your Warden, your game. Do whatever you want.

#3
cJohnOne

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You think the village deserves to die because some of them are selfish? That isn't very nice. On the other hand since it's a game you could do that. I forget. How do you get the village destroyed ending? Leave before nightfall?

#4
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Yep. Either refuse to help when Bann Teagan asks when you first arrive, or leave before nightfall. Since the Warden arrives shortly before sundown (as several characters comment that you don't have much time before nightfall), leaving for just a short amount of time apparently leaves them vulnerable for the night attack.

Modifié par Faerunner, 01 juillet 2012 - 07:43 .


#5
TEWR

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To be more exact, leave before nightfall and travel to somewhere else.

You can go to the camp and Redcliffe will still be around.

#6
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Oh, really? I didn't know that!

(Huh, I guess it makes sense. I think it's implied that it takes several days, if not weeks to travel from one location to another. A round trip from Orzammar to the Circle Tower alone supposedly takes two weeks.)

#7
caradoc2000

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Technically it makes no sense, as it is night (as always) when you get to the camp, so Redcliffe shouldn't have survived when you get back there.

#8
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Caradoc2000 wrote...
Technically it makes no sense, as it is night (as always) when you get to the camp, so Redcliffe shouldn't have survived when you get back there.


Yeah, camp is always at night, Redcliff still okay if you go back there, AND if you don't help the village and go somewhere when you get back Bann Teagan is alive, he just fainted for maybe several weeks...month...? lol

Faerunner wrote...
So you think these people deserve to die just because you don't like their attitude?


like i mention, i decide to help because thinking about the villager, BUT it is not my responsible to help the village

1. as the last two surviving Warden in Ferelden, i don't want to risk unnecessary death, there is a bigger danger than Redcliff problem that is The Blight

2. Ban Teagan is not being sincere, when the Warden arrive why not sent a solo mission into the castle and seek out what is the problem? Why must wait until nightfall and risk the horde of undead?

3. I don't want to risk my companions life

4. there is no guarantee we will survive the attack, like i mention in point 1, there is a bigger concern that is The Blight, If my Warden and Alistair dead defending the village, then the Blight is go unchecked.

5. their attitude make it not worth my time

6. clearly ban Teagan didn't consider the risk of loosing the last two Wardens in Ferelden with his stupid plan

Modifié par Nizaris1, 02 juillet 2012 - 01:29 .


#9
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like i mention, i decide to help because thinking about the villager, BUT it is not my responsible to help the village

Then don't do it. No one's forcing you.


1. as the last two surviving Warden in Ferelden, i don't want to risk unnecessary death, there is a bigger danger than Redcliff problem that is The Blight

Yeah, the villagers that have been besieged by an unknown monstrosity night after night and that have watched their friends and families get dragged off and devoured one-by-one are so selfish for wanting to protect the last of their village and live the night. How dare they ask the one person for miles around who can actually give them a fighting chance at survival help them see another day.


2. Ban Teagan is not being sincere, when the Warden arrive why not sent a solo mission into the castle and seek out what is the problem? Why must wait until nightfall and risk the horde of undead?

Because the Warden arrives right before nightfall, shortly before the ghouls come out, and Teagan doesn't want to risk you taking too long or the ghouls coming out to wipe out the last of the village before you're able to solve the problem inside. He knows that what he does is wrong and apologizes for it, but also says that he just couldn't risk letting the village die.

Anyway, caradoc already pointed out that it's kind of a plothole that the camp is at night while the ghouls come out after dark, but it still stands that several characters in Redcliffe comment that it's almost night or you don't have much time before dark. Add this to the fact that the entrance to the secret passageway is super far from the castle (on the other side of the lake), you have to do a bunch of crawling (for probably what feels like miles) underground just to get to the castle cellar, then you've got to wind your way through the basement and Maker knows how many rooms and antechambers, battling Maker knows how many monstrosities along the way, which could only take Maker knows how long, long before you even come close to finding the source of the attacks.

All of that would take forever, so Teagan's doubt that you would be able to do it all before sunset is very justified.

Not to mention that the horde of undead always came out of the castle. So your Warden would probably either have to face them anyway (if you managed to get them before sundown) or they would flee the castle and attack the village while you were still inside anyway (if you didn't get to them before sundown) so it seems like a lose-lose for the Warden and Redcliffe.

Might as well get them out in the open with an army behind you.


3. I don't want to risk my companions life

And Teagan doesn't want to risk the lives the villagers and the villagers likely don't want to risk their lives or the lives of their families and friends, yet they're the ones who're selfish? 


4. there is no guarantee we will survive the attack, like i mention in point 1, there is a bigger concern that is The Blight, If my Warden and Alistair dead defending the village, then the Blight is go unchecked.

No offense, but if you're an elite enough fighter to face darkspawn, then you should be able to face a bunch of "walking dead." If you can't face a bunch of walking dead WITH Ser Perth's knights PLUS the village defense, then you probably couldn't face the darkspawn. If you can't face the darkspawn, then what good are you against a Blight? 

I mean, really: How can you save the world from a Blight if you can't even defend one village?


5. their attitude make it not worth my time

Again, they deserve to die just because you don't like their attitude? They don't roll out the red carpet, postrate themselves before you, willingly throw themselves at the feet of the zombies to make your life easier, therefore they're selfish and deserve to be killed?

Again, your game, do whatever you want.


6. clearly ban Teagan didn't consider the risk of loosing the last two Wardens in Ferelden with his stupid plan

Again, there's no guarantee that you would have been able to kill whatever was causing the attacks before night fell.

Not to mention you probably would have had to face the army of undead anyway since they're in the castle, so yay.

Modifié par Faerunner, 02 juillet 2012 - 08:31 .


#10
Wulfram

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You need to get in Redcliffe Castle anyway Letting the village get killed just means more zombies to deal with on the way.

(Not sure if that's how it plays out, but it seems logical)

Modifié par Wulfram, 02 juillet 2012 - 10:56 .


#11
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even if we don't help the village, we still get into the castle, and the castle condition it is the same if we save the village, only few changes like there are few new zombies in there. But the result is the same.

Faerunner wrote..
Yeah, the villagers that have been besieged by an unknown monstrosity night after night and that have watched their friends and families get dragged off and devoured one-by-one are so selfish for wanting to protect the last of their village and live the night. How dare they ask the one person for miles around who can actually give them a fighting chance at survival help them see another day.


EVACUATE the village, problem solved.

Faerunner wrote...
...you have to do a bunch of crawling (for probably what feels like miles) underground just to get to the castle cellar, then you've got to wind your way through the basement and Maker knows how many rooms and antechambers, battling Maker knows how many monstrosities along the way, which could only take Maker knows how long, long before you even come close to finding the source of the attacks.

All of that would take forever, so Teagan's doubt that you would be able to do it all before sunset is very justified.


That is your assumption, there is no showing we have to crawl in a tunnel, even so at the end of the tunnel have stairs, showing it is not small tunnel, but big tunnel. When we arrive at Redcliff, it is a DAY, not near nightfall, the sun is BRIGHT like nearly afternoon. So it is not take forever to reach the castle using the secret passage. And we meet JOWAN soon after that and we learn what is the problem from him.

Faerunner wrote..
No offense, but if you're an elite enough fighter to face darkspawn, then you should be able to face a bunch of "walking dead." If you can't face a bunch of walking dead WITH Ser Perth's knights PLUS the village defense, then you probably couldn't face the darkspawn. If you can't face the darkspawn, then what good are you against a Blight?

I mean, really: How can you save the world from a Blight if you can't even defend one village?


A bunch of undead is as dangerous as any enemy, undead is spirit possesing the dead, that is why they are UNDEAD meaning will not dead, you kill undead it can live again, while darkspawn is souless.

the Warden is specifically fit to fight darkspawn, not Undead, and the two Warden not fighting the Blight alone.grey Warden is need to kill Archdemon. If they dead in the village, Archdemon win. So you want to risk loosing the two only remaining Warden in Ferelden for saving the dead village?

What if they failed defending the village and undead pour out NON-STOP? Is there a guarantee the undead will stop attacking? What if each fallen defenders add to undead rank? So it is better to get into the castle early, seek out what is the problem, solve it, BEFORE the undead becomes too many to handle.

Faerunner wrote...
Again, there's no guarantee that you would have been able to kill whatever was causing the attacks before night fell.

Not to mention you probably would have had to face the army of undead anyway since they're in the castle, so yay.


The undead only attack at night, not in the day for some reason, so it is assumed there is no undead active when we get into the castle, if there is, we still can plan to seek out the source first and destroy whatever evil in there. Furthermore, we will have Jowan

Jowan can perfom Blood Magic ritual, sacrifice someone, we enter the Fade, kill the demon or deal with the demon, problem solved.

it is better than waiting for loads of undeads that we don't know how many will come out and we know nothing about what happen in the castle.

Modifié par Nizaris1, 02 juillet 2012 - 12:26 .


#12
TEWR

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Faerunner wrote...

No offense, but if you're an elite enough fighter to face darkspawn, then you should be able to face a bunch of "walking dead." If you can't face a bunch of walking dead WITH Ser Perth's knights PLUS the village defense, then you probably couldn't face the darkspawn. If you can't face the darkspawn, then what good are you against a Blight?

I mean, really: How can you save the world from a Blight if you can't even defend one village?


Yesterday I was going to type out a post that pretty much would've stated everything you just did and more. I stopped, because I was just like "You know what... no. Just no."

Needless to say, I agree with everything you've written.

Hell, the Warden and party can traverse the damn Deep Roads in a party of four killing Darkspawn for miles and miles, killing Darkspawn, Golems, a few possessed corpses, and Dwarven spirits too.

If a Grey Warden gets afraid of a few corpses, then they're honestly not cut out for the job. They've faced much worse then an animated and rotting husk of a person.

Indeed, a Darkspawn Emissary -- a few of them in fact -- are able to command possessed corpses. So it seems logical to assume that fighting walking corpses is not too uncommon for Grey Wardens.

Nizaris1 wrote...

A bunch of undead is as dangerous as any enemy, undead is spirit possesing the dead, that is why they are UNDEAD meaning will not dead, you kill undead it can live again, while darkspawn is souless.


Yea.... that's not how the lore works.

1) I'd argue the whole "Darkspawn are soulless" schtick, based on Awakening. I'd argue that their souls are dormant and trapped, rather then say that they don't have one at all. Just because Riordan believes they're soulless doesn't make them so, considering Riordan has never seen an Awakened Darkspawn before.

2) Once you kill a spirit of the Fade in the mortal realm -- possessing a corpse or not -- it's gone (either dead or it returns to the Fade). PERIOD. The only way they could live is if they left the body of their own volition prior to being killed, and that's assuming that they could all do that. It's possible for them to do it, but it's unknown if all the corpses in Redcliffe could.

For all we know, they were bound completely to the corpses and couldn't leave. Plus, you're facing demons lower on the food chain then the Desire Demon possessing Connor, so their intelligence is a bit wanting.

3) You've got a Templar in your party, can be a (Dwarven) Templar yourself, and you have a Mage who is savvy on the idea of demons possessing the dead. Not to mention a Qunari warrior who doesn't even flinch at the notion of walking corpses and a bard who has probably heard stories of walking corpses.

Hell, you think the village would've survived as long as it did prior to the Warden's arrival if the walking corpses couldn't have been defeated at all? They must have defeated some of them -- and IIRC, some remark on how they have killed some, but not enough to really make a difference due to how unarmed the militia was -- or else there wouldn't have been a village to visit.

Check up on your lore please.

Nizaris1 wrote...

EVACUATE the village, problem solved.


They tried that. Villagers got killed on the road by either the corpses or the Darkspawn.

They were trapped in that village, unable to leave and facing almost certain death until you arrived.

Nizaris1 wrote...

That is your assumption, there is no showing we have to crawl in a tunnel, even so at the end of the tunnel have stairs, showing it is not small tunnel, but big tunnel. When we arrive at Redcliff, it is a DAY, not near nightfall, the sun is BRIGHT like nearly afternoon. So it is not take forever to reach the castle using the secret passage. And we meet JOWAN soon after that and we learn what is the problem from him.


Morrigan will state that the passage itself runs underneath the lake. So you've basically traversed from the windmill to the castle underneath a lake.

Never mind how big the damn castle is, which gameplay doesn't accurately depict.

So no, it's not that easy for you to just waltz on in. Teagan is very much in the right for hiding that information. You might've saved the Arl's family, but at the cost of the village.

Which might also run detrimental to you garnering Eamon's support, if he knew you condemned his village to death. Hell, that might make him think you're no better then Loghain. It might make him think you're worse then Loghain.

While the Grey Wardens do what they must in response to the Blight, they also have to actually think about what they're doing. That excuse is not an all-around justification. They will burn villages that have fallen to the Blight, which can be justified.

However, just leaving Redcliffe village to burn and die in a state of horror shows not only a clear lack of understanding on the minds of people, but on the minds of a politician as well IMO.

And at this point, you need political support. So you'd do well to save that village as best you can, for no other reason then to increase your chances of gaining Eamon's support.

Wulfram wrote...

You need to get in Redcliffe Castle anyway Letting the village get killed just means more zombies to deal with on the way.

(Not sure if that's how it plays out, but it seems logical)


Pretty much. All I know -- haven't ever condemned the village -- is that if you do leave them to die you'll face named corpses (Murdock, Bella, etc.).

So yea, really it's worse to condemn the village to death, because that does increase the number of corpses if you think about it.

Why not face the corpses with live people who can assist you, rather then kill them all on your own when their numbers have increased?

You can face let's say... 70 corpses with 4 people.... or 25 people.

The situation with the better odds is pretty self-evident.

Side note: I was never a fan of how Lloyd doesn't get any decent arms or armor. Surely Owen could've crafted something to fit around Lloyd's fat ass and given him a sword and shield.

Modifié par The Ethereal Writer Redux, 03 juillet 2012 - 08:18 .


#13
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If you want to go on "the warden can wave through everything to the end and kill Archdemon" argument, yeah you can say that, because that is what the game give you, of course the warden is invincible.

But the argument i give above is based on situation, the warden may DIE in the Deep Road figthing the Golem or Broodmother. The Warden may DIE at the hand of Zevran. The Warden may DIE in the Fade.  The Warden can DIE fighting undeads defending the village....Or the Warden may DIE fighting Loghain....That will be GAME OVER..."Your Journey Ends Here"...when that message show up meaning the Warden DIE...

So, given the situation

1. you don't know what you are facing
2. you don't know your enemy
3. you didn't given any detail from the one asking your help
4. you have limited supply from the villagers
5. the villagers are not soldiers
6. the village itself in bad condition
7. chance to win the battle is very little
8. the villagers themselves have some attitude

Arl Eamon is just one of solution for support against Loghain and to gain HUMAN support, not really need him for you have your ancient treaties. Grey Warden don't involve in politic, if you do want to against him, that is not Grey Warden-ish, that is just personal. If HUMAN are so much trouble, other races can do the job. One way or other way, no matter what, the important thing is gathering army to defeat the army of Blight or kill Archdemon yourself ending the Blight. You need Arl Eamon just because it is a plot in the game, the writer FORCED you to save Arl Eamon as a part of the story. (So much for open end and "freewill", it is only illusion of it)

In DA2, the Grey Warden don't care at all about Kirkwall, they just pass by and continuing their mission whatever it is, they don't give a damn care about Qunari invading Kirkwall or Mage-Templar conflict or whatever.

You want to endanger yourself and your companions, thus endanger the whole Ferelden if you failed in your attempt?

Up to you...

Not helping the villager DOESN'T make you a bad guy no matter how the game show it (Ban Teagan comments or villagers pleas or your companions disapprovals), You have higher priority, or simply you can't afford it, or you don't want the unnesseary risk, or whatever reason for not helping them. You are not the bad guy for refuse to help them.

Modifié par Nizaris1, 02 juillet 2012 - 04:24 .


#14
TEWR

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Nizaris1 wrote...

If you want to go on "the warden can wave through everything to the end and kill Archdemon" argument, yeah you can say that, because that is what the game give you, of course the warden is invincible.


My point wasn't that the Warden always wins, but that if you go through the Deep Roads first before Redcliffe, then you have no reason to fear a few corpses when you've killed swarms of Darkspawn, a broodmother, and spirits/corpses in the Deep Roads.

Never mind that in Ostagar alone, you take down an entire Tower filled with Darkspawn -- led by an Ogre -- with only 4 people. Along with possibly a demon in the Wilds and plenty of Darkspawn in the Wilds also with... 4 people.

Sure you can die -- that's always to be assumed -- but given what you've already faced at this point you kinda don't need to worry, because you've faced things far tougher then the walking dead.

You've got an entire village at your back. Contrast that to the previous encounters I just mentioned where you only had four people total fighting swarms of enemies.

The better odds are self-evident.

You are not the bad guy for refuse to help them.


If you're going to tell me to not use the "Warden wins/is the good guy" excuse -- which I didn't -- then you might want to also follow your own advice.

I said that you might lose the very support you went there to gain. Leaving them to die would run the risk of them refusing to help you, because you condemned the village -- possibly the Arl himself, because as far as you knew he might be dead -- to death.

If you did find Bann Teagan and Arl Eamon, upon hearing of what you did they might refuse to help you against Loghain because of what you did.

They don't refuse to help you, but that's irrelevant. That doesn't change the fact that your actions might hurt your cause, because if you make the decision to abandon the village by reason of "LOL I'll still get their support", then you're metagaming.

In DA2, the Grey Warden don't care at all about Kirkwall, they just pass by and continuing their mission whatever it is, they don't give a damn care about Qunari invading Kirkwall or Mage-Templar conflict or whatever.


Irrelevant. There wasn't a Blight.

Arl Eamon is just one of solution for support against Loghain and to gain HUMAN support, not really need him for you have your ancient treaties. Grey Warden don't involve in politic, if you do want to against him, that is not Grey Warden-ish, that is just personal. If HUMAN are so much trouble, other races can do the job. One way or other way, no matter what, the important thing is gathering army to defeat the army of Blight or kill Archdemon yourself ending the Blight. You need Arl Eamon just because it is a plot in the game, the writer FORCED you to save Arl Eamon as a part of the story. (So much for open end and "freewill", it is only illusion of it)


Yes, let's gather up an army to face another army and if we win, we won't have enough forces to fight back the Blight properly.

Brilliant strategy!

You'd make an awful commander.


1. you don't know what you are facing
2. you don't know your enemy
3. you didn't given any detail from the one asking your help
4. you have limited supply from the villagers
5. the villagers are not soldiers
6. the village itself in bad condition
7. chance to win the battle is very little
8. the villagers themselves have some attitude


1) You do know what you're facing. Walking Corpses.
2) You do. Morrigan will give you some insight and there's a codex on demonic possession nearby
3) Teagan told you all he knew about the corpses. And he told you plenty.
4) "Limited supply"? The hell does that mean? You've got a village full of people ready to fight at your side.
5) No, they're militia. But they're better then fighting with nothing.
6) Which you can help fix.
7) Not if you actually demonstrate some tactical thought on the matter. Boost morale, use barrels of oil, etc.
8) How dare they let their emotions get the better of them! It's not like that has happened anywhere in our world, where people faced with almost certain death can't think clearly!

You want to endanger yourself and your companions, thus endanger the whole Ferelden if you failed in your attempt?


Your life is already in danger by fighting back against Loghain -- who placed a bounty on your heads. I think having the support of an entire village and their noble lords would do well to ensure your safety.

A little risk for a lot of reward.

He who dares, wins

Never mind that you've faced greater threats prior to Redcliffe with worse odds. Redcliffe, even in its wrecked state, gives you better odds then facing an entire castle of corpses on your own.

#15
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[quote]Never mind that in Ostagar alone, you take down an entire Tower filled with Darkspawn -- led by an Ogre -- with only 4 people. Along with possibly a demon in the Wilds and plenty of Darkspawn in the Wilds also with... 4 people.[/quote]

4 people? It is because the game give you 4 people, you can solo the game if you want, is that realistic?

[quote]I said that you might lose the very support you went there to gain. Leaving them to die would run the risk of them refusing to help you, because you condemned the village -- possibly the Arl himself, because as far as you knew he might be dead -- to death.[/quote]

First who condemn who to death? It is happen to be the Warden refuse to help the village, it is not condemn them to death.There is no indication they all will die the last attack, they may survive, they might not survive. In anyway the game allow Ban Teagan to live because the plot demand him to live.

[quote]Yes, let's gather up an army to face another army and if we win, we won't have enough forces to fight back the Blight properly.

Brilliant strategy!

You'd make an awful commander.[/quote]

The game FORCED you to go to the Landsmeet, it is a part of the story while actually you don't need to at all. If you already have your army, you don't need to involve in Ferelden politic. But because of the story writer forcing you to gain support from Arl Eamon (or Loghain) your argument count, while actually you don't need them.

The Warden can move his/her army freely without Loghain army (or Eamon) by right. The Warden may avoid confrontation with Loghain and move away his/her army from Loghain, only used for the Blight.

{quote]Irrelevant. There wasn't a Blight.[/quote]

relevent, their mission takes priority.

[quote]
1) You do know what you're facing. Walking Corpses.
2) You do. Morrigan will give you some insight and there's a codex on demonic possession nearby
3) Teagan told you all he knew about the corpses. And he told you plenty.
4) "Limited supply"? The hell does that mean? You've got a village full of people ready to fight at your side.
5) No, they're militia. But they're better then fighting with nothing.
6) Which you can help fix.
7) Not if you actually demonstrate some tactical thought on the matter. Boost morale, use barrels of oil, etc.
8) How dare they let their emotions get the better of them! It's not like that has happened anywhere in our world, where people faced with almost certain death can't think clearly![/quote]

1. you know about walking corpses, you don't know what caused it
2. Morrigan only told what might be, not what exactly it is
3. Teagan only tell you about the corpses, not the way into the castle in which might open new solution to think off and new option
4. yeah, we have some with what little  armor, bow and arrow...that is if Owen agree to help...they don't have it all because Owen don't care anything...
5. militia? Militias are not soldiers, they are just town guard in rank, not fit for a battle, yeah they can fight but not as soldiers. Militia are peasants and farmers with swords or spear
6. fix what? fix nothing, the village don't change and as it is, no fort, no moat, no nothing, you just inspire people to fight and nothing else.(If you watched 13th Warrior, the first thing to do is to dig moats and erect forts/fences, the same if you watched Seven Samurai)
7. yeah...use barrel of oil assuming it will harm the undead and boost morale...that is not condition of winning if you know art of war (i do study Sun Tzu)
8. their attitude which bring harm to them, the Warden is not responsible for it. They can survive even without the Warden help if they are NOT SELFISH and ARROGANT

[quote]Your life is already in danger by fighting back against Loghain -- who placed a bounty on your heads. I think having the support of an entire village and their noble lords would do well to ensure your safety.[/quote]

Assuming you survive the battle of course...if you dead, the whole village dead, Loghain no need for assassins then...

[quote]He who dares, wins[/quote]

He who makes calculations win - Sun Tzu

Modifié par Nizaris1, 02 juillet 2012 - 05:37 .


#16
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Nizaris1 wrote...

even if we don't help the village, we still get into the castle, and the castle condition it is the same if we save the village, only few changes like there are few new zombies in there. But the result is the same.


If you're going to use the whole meta-gaming argument of "it turns out there's the same number of zombies in the castle regardless of whether you defended in the village or not," then the same meta-gaming argument can be made to defend the village. We already know you're going to win, so why use the role-play argument of "my character didn't know it would work at the time"? Same does for the castle.

Nizaris1 wrote..

EVACUATE the village, problem solved.


And you don't think the zombies will follow them outside the village?

Nizaris1 wrote...

That is your assumption, there is no showing we have to crawl in a tunnel, even so at the end of the tunnel have stairs, showing it is not small tunnel, but big tunnel. When we arrive at Redcliff, it is a DAY, not near nightfall, the sun is BRIGHT like nearly afternoon. So it is not take forever to reach the castle using the secret passage. And we meet JOWAN soon after that and we learn what is the problem from him.


No, several characters comment that it's almost nightfall and that you don't have much time before dark. The village is surrounded by a relatively soft orange glow, like late afternoon. Not a blazing, brilliant light like high noon. (Compare the light intensity in Redcliffe to Denerim Market.)

When you look out at the castle from next to the windmill, you notice that it's very far off, on a cliff on the other side of the lake and the drawbridge. The entrance to the secret passageway is on top of a separate cliff on the other side of the lake; the stares inside of it lead down, then it leads up into the basement of the castle. I can only imagine there's lots of climbing down, walking a long way across, and climbing up stares to get into the castle. That alone would take forever with sunset not far off, to say nothing of all the rooms you'd have to explore in the castle and all the creatures in them that you'll have to fight.

If you're going to use the meta-gaming argument of "well, we end up learning that the problem in the castle wasn't as great as we first thought," then the same meta-gaming argument can be made for defending the village. You (the player) know you're going to win anyway, so why bother making the role-play "my character didn't know it would work at at the time" argument?

Nizaris1 wrote...

A bunch of undead is as dangerous as any enemy, undead is spirit possesing the dead, that is why they are UNDEAD meaning will not dead, you kill undead it can live again, while darkspawn is souless.

the Warden is specifically fit to fight darkspawn, not Undead, and the two Warden not fighting the Blight alone.grey Warden is need to kill Archdemon. If they dead in the village, Archdemon win. So you want to risk loosing the two only remaining Warden in Ferelden for saving the dead village?

 
If you can't even face those foes, then how do you expect to win against an Archdemon?

Your Grey Wardens can supposedly eventually defeat a giant, cunning, intelligent dragon that's directing the darkspawn horde and that will be able to sense you when you eventually get close enough to try to fight it, but you can't take out a small army of undead with Ser Perth's knights and Murdock's village defense?

EDIT: Not to mention that the darkspawn you've fought so far have been strong, numerous, and far from mindless. You've taken down large groups, at least one Ogre, fought cunning darkspawn (Emissaries and Generals, which are very cunning and nothing to sneeze at), and potentially many others. Walking corpses are a cake walk by comparison.

The Etherial Writer Redux wrote...

If a Grey Warden gets afraid of a few corpses, then they're honestly not cut out for the job. They've faced much worse then an animated and rotting husk of a person.

Indeed, a Darkspawn Emissary -- a few of them in fact -- are able to command possessed corpses. So it seems logical to assume that fighting walking corpses is not too uncommon for Grey Wardens.


Thank you Ser! You took the words right out of my mouth! :D

Nizaris1 wrote...

What if they failed defending the village and undead pour out NON-STOP? Is there a guarantee the undead will stop attacking? What if each fallen defenders add to undead rank? So it is better to get into the castle early, seek out what is the problem, solve it, BEFORE the undead becomes too many to handle.


Which wouldn't work because the Warden arrives in the village soon before sunset.

Not to mention that (theoretically) you'll have to face the horde anyway, since they come out of the castle to attack the villagers, so from a role-playing perspective (since your character doesn't know the game developers fill the castle with undead anyway) might as well fight them out in the open, save the villager, and give yourself fewer monsters to deal with when you enter the castle later. Three birds with one stone.

Nizaris1 wrote...

The undead only attack at night, not in the day for some reason, so it is assumed there is no undead active when we get into the castle, if there is, we still can plan to seek out the source first and destroy whatever evil in there.


It's only an assumption. One can also assume that they come out at night only because they don't like sunlight, not because they become "inactive" during the day, (that's what I thought on my first playthrough) and that they can still fight inruders during since they're shielded from the sun inside the castle during daylight hours.

Your character just doesn't know at this point in the game. Add this to the fact that the Warden arrives in the village not too long before sunset, when the creatures would become active anyway, and you either have to fight them anyway or they'll attack the village anyway, so might as well stay to defend the village.

Nizaris1 wrote...

Furthermore, we will have Jowan

Jowan can perfom Blood Magic ritual, sacrifice someone, we enter the Fade, kill the demon or deal with the demon, problem solved.

it is better than waiting for loads of undeads that we don't know how many will come out and we know nothing about what happen in the castle.


Again, your character doesn't know all that before entering the castle. Your character doesn't know Jowan's in the castle, your character doesn't know a demon's behind it, your character doesn't know that killing/releasing a possessed child will end the madness, your character just doesn't know.

If you're going to use the meta-gaming argument of "well, we learn later" when arguing for storming the castle, then the exact same meta-gaming argument can be made for saving the village. You know that your character is going to win anyway, so why play the "my character didn't know at the time" role-playing card?

Modifié par Faerunner, 02 juillet 2012 - 06:05 .


#17
TEWR

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Nizaris1 wrote...

4 people? It is because the game give you 4 people, you can solo the game if you want, is that realistic?


Depends really. Proper fighting techniques could allow you to take on multiple swordsmen. And I recall it being stated somewhere -- maybe a codex, maybe a forum posting, I dunno -- that one Warden can fight at least 20 Darkspawn.

Might be hyperbole, but still.

And while in our world it might not be realistic, in Thedas it is. Four people cleared out the Tower of Darkspawn. That's lore, because the game made it a point to tell you that only you, Alistair, and your two other allies could clear out the Tower.

They were Alistair's words.





First who condemn who to death? It is happen to be the Warden refuse to help the village, it is not condemn them to death.There is no indication they all will die the last attack, they may survive, they might not survive..


So you leave them there with the mindset of "They'll be fine", when you repeatedly hear that their numbers have been substantially dwindling to the point where they don't think they will survive this next assault?

Yea, you're not making any tactical decisions. You're just being a coward.

By abandoning the village, you decrease your own odds of survival. Storming the castle and finding out that the entire village's denizens -- save for Teagan -- were turned into corpses means that you're basically fighting more then what you would've.

If you had helped them, you would've fought 60 corpses with 25 people (illustratively speaking). By abandoning them and returning, you would fight 70 corpses with 4 people (illustratively speaking, again).

And you're trying to tell me that the better choice is abandoning them, simply because you've got a problem with how they act?

You're not just a coward by doing such a thing, you're a petty coward.

Part of your reasoning in the OP was that Murdock isn't all that grateful for your assistance. He'll state something about you being a Mage and a woman and you take that as a sign that he doesn't want your help.

Far as I can recall, he'll apologize for his remarks. I certainly know that he'll say he won't turn aside your help if you're offering it, because he doesn't want to seem like an ingrate.

Even so, having a problem with their attitude is not grounds for leaving them to fight on their own. To help them fight off the corpses is a morale booster. If they can get two Grey Wardens helping them, along with an apostate Mage, a Mabari, a Qunari warrior, a skilled bard, and potentially any of the following: a Golem, a Spirit Healer Mage that would heal their wounds as they fight, a Dwarven warrior, or an Antivan Crow, then their morale would be boosted.

Oh and as a note, if you have Shale then you have the equivalent of a dozen Dwarves in battle. This is what the game tells us each Golem is worth in terms of manpower.

You are condemning them to death. They don't think they'll survive without you, and they're hardly equipped to stave off a horde of corpses.

Fact: The corpses come down from the hill at first. Do you really think that Ser Perth, his knights, Dwyn, and Berwick could keep them all up there -- assuming Dwyn, Berwick, and Dwyn's thugs were even there? I doubt it, even with the barrels of oil.

Eventually, some of the corpses would go down the hill and then the militia would be fighting a battle on two fronts once the ones from the lake came by.

That's bad.

With you there, you can take down the corpses on the hill in sufficient quantity so that, when the ones from the lake come down, Ser Perth and his men can at least hold off any others on the hill.

Never mind that the corpses have little to no armor, whereas you do. That automatically grants you an advantage over them. The Darkspawn during a Blight are more cunning then people think and are armored to boot. The corpses are both mindless and unarmored. The only thing they have on their side are numbers.



Nizaris1 wrote...

 In anyway the game allow Ban Teagan to live because the plot demand him to live


You're still using metagame knowledge to justify your argument. That's exactly what you erroneously thought I was doing and then told me not to do.

Your argument is pretty weak right now.

The game FORCED you to go to the Landsmeet, it is a part of the story while actually you don't need to at all. If you already have your army, you don't need to involve in Ferelden politic. But because of the story writer forcing you to gain support from Arl Eamon (or Loghain) your argument count, while actually you don't need them.

The Warden can move his/her army freely without Loghain army (or Eamon) by right. The Warden may avoid confrontation with Loghain and move away his/her army from Loghain, only used for the Blight.


And you can't gather an army without solving the problems of the Dwarves, Mages, or the Elves. It's not an instantaneous "LOL I've got teh armiez!" like you're making it out to be.

You'll clear out a Tower of Abominations which are more powerful then walking corpses, spend weeks in the Deep Roads fighting Darkspawn, Deepstalkers, and Golems on some almost suicidal venture for a Paragon, and you'll fight Werewolves to get a cure for the Elves....

...but you won't stay one night to fight against a few corpses, of which you may have faced in the past?

Given the track record you can accumulate -- and again, prior to Lothering you've beaten plenty to make you confident at beating some corpses with a village on your side -- you shouldn't even be worrying that you'll die, because you've killed far bigger threats.

And you can say "But the game forced me to!" all you want. That's irrelevant.

Nizaris1 wrote...

relevent, their mission takes priority.


No, what happened in DAII's Act II climax is irrelevant. They stuck to their mission because there wasn't a Blight. Your mission was to gain the support of Arl Eamon. Considering neither you nor Teagan knew if he was even alive at this point, your best option was indeed to save the village.

Leaving the village to die possibly -- as far as the Warden knew -- condemns Eamon, Teagan, and his family to death.

They don't die, sure. But again, that's metagame knowledge and is not applicable to the argument.

Your mission was to get Eamon's support. A drunken monkey could see that Eamon would be far more likely to give you his support if you helped save his village, even if you felt it was risky to do so.

He may still give you support even if the village is all dead, but again that's metagaming knowledge. It's not applicable.

The mindset of people and politicians is what matters. To that end, Eamon might see your actions as analogous to Loghain's if not worse.

What would you do if you left the village to fight the battle on its own, only to find out that neither Eamon or Teagan would support you because of what you did? Would you throw a hissyfit because you were thinking of yourself? Part of your argument is "I don't want to risk my fellow fighters".

Yet you fail to realize that Teagan's reasoning for hiding the information on the tunnel passage -- which wouldn't help you develop any new strategy -- was for the same reason. He didn't want to risk the villagers' lives by telling you about the tunnel.

Hell, what would you do if by condemning the village to death Eamon, Connor, Isolde, Teagan, and the entire village were killed? Were you still making the right choice?

Nizaris1 wrote...

1. you know about walking corpses, you don't know what caused it
2. Morrigan only told what might be, not what exactly it is
3. Teagan only tell you about the corpses, not the way into the castle in which might open new solution to think off and new option
4. yeah, we have some with what little  armor, bow and arrow...that is if Owen agree to help...they don't have it all because Owen don't care anything...
5. militia? Militias are not soldiers, they are just town guard in rank, not fit for a battle, yeah they can fight but not as soldiers. Militia are peasants and farmers with swords or spear
6. fix what? fix nothing, the village don't change and as it is, no fort, no moat, no nothing, you just inspire people to fight and nothing else.(If you watched 13th Warrior, the first thing to do is to dig moats and erect forts/fences, the same if you watched Seven Samurai)
7. yeah...use barrel of oil assuming it will harm the undead and boost morale...that is not condition of winning if you know art of war (i do study Sun Tzu)
8. their attitude which bring harm to them, the Warden is not responsible for it. They can survive even without the Warden help if they are NOT SELFISH and ARROGANT


1) You can learn a few possible scenarios. Morrigan will state that demons are possessing the dead. You can find out that some of the Arlessa's servants and maids suspected she was up to something. Owen will even state that he thinks she might've been a blood mage. All that alone allows you to develop a few theories, which is a whole sight better then going into the situation blind.

2) It still goes to finding out what it might be. It's a clue, and like any clue it helps an investigation.

3) No it wouldn't. All it would do is lead to a massacre.

4) You're right! Owen doesn't care about anyone! How dare he worry about his daughter! How dare he let his emotions get the better of him! It's not like people have done the same thing in our world! [/sarcasm].

As far as he knew, his daughter was dead. And that made him depressed. Emotions often override rational thinking. The Human Noble and Dalish Elf Wardens can have the same line of thought. And he gives them armor that is sufficient to wear in battle, fixes their weapons (he is the town blacksmith, and apparently does a good job even when drunk), and gives them swords to boot.

He doesn't care about himself. He cares about his daughter, and it's that love he has for his daughter that made him depressed upon finding out she may have died. All he wanted from Murdock was a guarantee that, dead or alive, he'd have his daughter back. That's all. Murdock said he'd do his best, but people often say that yet don't hold up to it nearly as much.

5) First, I never said they were soldiers. Of course they're not soldiers. But they're the most experienced fighters you've got against the corpses, barring the knights themselves. They've fought them a few times prior, so they know how they fight. Second, they're well armed if you can get Owen on their side. Better armed then the corpses.

6) You expect them to be able to dig a moat in a few hours? The hell would a moat do? They wouldn't be able to dig one and fill it up to actually be useful in that span of time. Never mind that the corpses may have come to the lakeside area by walking underwater, so a moat wouldn't do much good. And they did fortify their postion. Not as well as I would've, were it me in that position, but they were hardly fighting with no fortifications present at all.

Posted Image

7) Morale is a powerful thing. It can lead men in desperate situations to fight with a resolve that ends up winning them the battle. And I'm sure that in all the history of Thedas, if walking corpses were immune to being harmed by fire then someone would've said so. I'm sure your Mage companions would've said so. Plus, you can upgrade their arms and armor to have them be a decent fighting force, and recruit someone whose fought Darkspawn his whole life -- and thus knows how to fight monsters.

Sure tactically what happens is a bit wanting -- I personally would've had some archers on the rooftops to launch volleys of arrows, and fortified the area in front of the Chantry a bit more. Along with some things that gameplay unfortunately prevents -- but it's hardly a hopeless situation if you actually help them.

8) No they can't. Even if you give them Owen's smithing skills, the barrels of oil, Dwyn's experience, up their morale, and recruit Lloyd and Berwick then they still end up dying. Even if you do all that -- which ends up making them work together -- they'll all die.

Nizaris1 wrote...

He who makes calculations win - Sun Tzu


Yes, I've read Sun Tzu. Well, part of The Art of War anyway. It's hard to find it online. But the Warden can learn enough about his enemies -- the corpses -- to know what he's facing. The Warden can also increase the chances of survival a fair deal.

Hell, the Warden may also have weapons imbued with properties that deal extra damage to corpses. And doesn't Bodahn sell a rune that has a decent shot of paralysis? Oh, and Morrigan knows paralyze right off the bat. And she can imbue your weapons with fire.

I mean, there's plenty of ways where you can actually make calculations on the battle and win. Those fortifications that the village made sets up a funnel. If you can make the best use of them, you effectively nullify the numbers of the zombies and can take them on one at a time.



Faerunner wrote...

Your Grey Wardens can supposedly eventually defeat a giant, cunning, intelligent dragon that's directing the darkspawn horde and that will be able to sense you when you eventually get close enough to try to fight it, but you can't take out a small army of undead with Ser Perth's knights and Murdock's village defense?


Indeed. Garahel defeated the Archdemon of the 4th Blight in single combat. Not only does that take balls, but that kinda shows that if you're a Grey Warden you can do some pretty amazing things against some pretty impossible odds. Compared to Garahel's Archdemon duel, facing a horde of walking corpses with a few Knights and a village militia is a cakewalk.

Of course, Garahel is the model of Elven perfection Posted Image.

Though is it ever elaborated on if he was Dalish or a City Elf?

Faerunner wrote...

If you're going to use the meta-gaming argument of "well, we learn later" when arguing for storming the castle, then the exact same meta-gaming argument can be made for saving the village. You know that your character is going to win anyway, so why play the "my character didn't know at the time" role-playing card?


This person is very selective in just what he/she applies to his/her arguments. We can't use metagaming knowledge to justify our arguments, but he/she can apparently.

Ah hypocrisy.

Modifié par The Ethereal Writer Redux, 04 juillet 2012 - 09:15 .


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Crap, went to edit my post and accidentally deleted the content of it. Oh well.

Modifié par Faerunner, 11 juillet 2012 - 06:08 .


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They can build moat at least at strategic places in Redcliff.

1. Ser Perth and his Knights just hanging around at the windmill, why not they start digging there, they know the undead will come from there. Dig moat then erect fences/fort. There are a lot of woods there from buildings. tore down some buildings for woods.

2. Some of the "militias" just hanging around at Lyod place drinking, why? They should start working for building fortifications surround the Chantry. what are they doing there drinking?

3. Dwyn should help the militias or Ser Perth bulding fortifications.

4. If want more work force, some peoples in the Chantry including ban Teagan should work and not just hanging in there do nothing.

5. Ser Perth claim that no one tell him about the oil, meaning no one even care to investigate things for the village defense. It was the warden who take times going around the village thinking what to do.

They should do all these as soon after the first attack. But they do nothing because of their selfish attitude. That is what i mean by "they can survive even without the Warden help", they are dooming themselves by their own attitude.

The Ethereal Writer Redux wrote...

Posted Image


And thanks for showing that pic, it just prove ALL my points. :lol:

Ever wonder why Sten and Morrigan disapprove? Because it is a suicide. Cowardice is not an issue here.

If you say Garahel fight the Archdemon in single combat, any solo players can do that. It doesn't prove anything.

Modifié par Nizaris1, 03 juillet 2012 - 04:52 .


#20
jillabender

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Nizaris1 wrote…

They should do all these as soon after the first attack. But they do nothing because of their selfish attitude. That is what i mean by "they can survive even without the Warden help", they are dooming themselves by their own attitude.

[…]

Ever wonder why Sten and Morrigan disapprove? Because it is a suicide. Cowardice is not an issue here.


With respect, I'm puzzled by your argument – if you believe that the villagers could defend themselves and survive without the Warden's help, why would you consider it suicidal for the Warden to join the villagers in the battle?

Claiming that "the village could defend itself without the Warden's help" is the complete opposite of claiming that "the village is doomed and trying to defend it would be suicidal." I don't see how both of those claims can be true.

Or maybe you mean to argue that the villagers could have been able to defend the village on their own if they'd taken more steps to prepare for the attack before the Warden arrived?

Modifié par jillabender, 03 juillet 2012 - 08:41 .


#21
TEWR

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Nizaris1 wrote...

They can build moat at least at strategic places in Redcliff.

1. Ser Perth and his Knights just hanging around at the windmill, why not they start digging there, they know the undead will come from there. Dig moat then erect fences/fort. There are a lot of woods there from buildings. tore down some buildings for woods.


Somehow I very much doubt they could've dug through the ground, considering it was a cliff. Of course, we're never told how hard the ground is, so meh.

And again, you are severely overestimating how quickly such a thing could be done or even how effective it would be. They only have a few hours until sunset -- when the corpses will strike -- and you honestly believe they could dig a moat (possibly through thick, dense, and hard soil on a cliff) and build a fort?

I honestly don't see how they could accomplish such a thing in a short timeframe. Nor do I believe in the effectiveness of a moat when it's possible that the corpses were walking underneath the lake itself -- seeing as we're only told that they're "coming from the lake", but not exactly how they're coming. Be it by boat or just walking through the water.





2. Some of the "militias" just hanging around at Lyod place drinking, why? They should start working for building fortifications surround the Chantry. what are they doing there drinking?


They're scared. They want to drown their sorrows and their fear. I'd like to see you do better if you saw your friends and family not only being taken from you, but being brought back to life in a twisted state where all they do is try to kill you.

It's not something that's easy on the mind. But if you want to go on believing that you'd do better, then go ahead. Personally, I see that as absurd, because any of us could claim we'd do better were we fighting the Darkspawn or the walking corpses in real life instead of a game, but when faced with that as a reality I think a lot of those people would break.


4. If want more work force, some peoples in the Chantry including ban Teagan should work and not just hanging in there do nothing.


The people in the Chantry are mostly women, old men, and children. The women could help fortify the area before nightfall, I'll grant that much. But children and old men couldn't. The children would probably just get in the way and the old folks would probably break a hip if they tried to strain themselves.

That said, I would've given the old men and the women in the Chantry some crossbows, incase the corpses did make it into the Chantry. In my DAO fanfic, Xanthos Aeducan will do just that and leave 3 mabari inside the building with Teagan. That way Teagan's not the only one that would fight the corpses, if they made it in there.

Also, I'd point out that Teagan's been there a while now. You have no idea what he has or has not done prior to your arrival. Considering his remarks on the corpses were ones that sounded like they were things he's faced, I'd say he's fought off some of them prior to the Warden's arrival.

But hey, if you want to go on believing they're all lazy good-for-nothings, go on ahead. It's wrong, but I won't stop you.

5. Ser Perth claim that no one tell him about the oil, meaning no one even care to investigate things for the village defense. It was the warden who take times going around the village thinking what to do.


The shop had been abandoned though. By the look of things, it was abandoned for a long time. I can't entirely fault them for thinking there was nothing worthwhile in there -- indeed, aside from one chest whose contents are randomized and the oil, there wasn't much in there.

Though I'll grant that they should've investigated anyway. It always helps to know your surroundings. 

They should do all these as soon after the first attack. But they do nothing because of their selfish attitude. That is what i mean by "they can survive even without the Warden help", they are dooming themselves by their own attitude.

 
LOL "selfish attitude". You've got a seriously warped definition of that phrase. If they were thinking only of themselves, they wouldn't have banded together as much as they did to fight off the corpses. It would've been every man for himself in the truest sense of the word, where everyone is in fact acting like Dwyn.

Dwyn was being selfish, but only him. Everyone else wasn't. They weren't being too intelligent at times, but they had their reasons for it. Emotions getting the better of them.

That's hardly grounds to call them "selfish". But I'd like to see you do better.



And thanks for showing that pic, it just prove ALL my points. :lol:


No it doesn't. It proves my points.

Ever wonder why Sten and Morrigan disapprove? Because it is a suicide. Cowardice is not an issue here.


NO.

Sten disapproves because he views it as a waste of time, not because it's suicide. Morrigan disapproves because she disapproves of anything that's a good act.


If you say Garahel fight the Archdemon in single combat, any solo players can do that. It doesn't prove anything.


Garahel did fight the Archdemon in single combat. And he won. That's lore.

If an Elven Grey Warden could defeat Andoral in single combat, then I think the Warden and his ragtag bunch of misfits can defeat a few mindless corpses who display no semblance of strategy other then sheer numbers against opponents that weren't very well armed.

Hell, the Dalish Elf Warden can fight possessed corpses in the origin story alone. And we can logically assume that maybe a Mage Warden was taught about them. Dwarf Nobles have faced Darkspawn, Giant Spiders, and Deepstalkers. And again, there's the track record the Warden can gather from Ostagar alone.

The only origins I can see a Warden being wary of such a venture are the CE, DC, and HN ones. But in the CE origin, the player can proclaim that they'll attack Duncan when he's armed and armored and the CE isn't. The HN origin was taught about warfare no doubt, so I can't even see them being afraid of death if they know how to lead troops into battle.

So, really it's only the DC and a timid/meek CE origin that might be worried about such a thing.

Modifié par The Ethereal Writer Redux, 03 juillet 2012 - 03:21 .


#22
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Are you trolling, or do you honestly not see the inconsistencies in your own argument?

Nizaris1 wrote...

They should do all these as soon after the first attack. But they do nothing because of their selfish attitude. That is what i mean by "they can survive even without the Warden help", they are dooming themselves by their own attitude.


The Warden can't survive fighting the corpses with the villagers' help and with the resources available to them that you claim the villagers don't take advantage of (fortifications around village, Dwyn, oil) but the villagers would be just fine without the Warden's help if they just fought and used the resources themselves?

How is that consistent?

Nizaris1 wrote...

Ever wonder why Sten and Morrigan disapprove? Because it is a suicide. Cowardice is not an issue here.

If you say Garahel fight the Archdemon in single combat, any solo players can do that. It doesn't prove anything.


You just proved our point for us.

A Grey Warden is strong enough to defeat the Archdemon (which is 100x bigger, 100x stronger, and 100x smarter than any walking corpse) in single combat, but that same Grey Warden cannot defeat a small army of walking corpses with their companions, the knights, the militia, and the extra resources around the village?

Modifié par Faerunner, 03 juillet 2012 - 04:47 .


#23
Guest_Nizaris1_*

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jillabender wrote...
Or maybe you mean to argue that the villagers could have been able to defend the village on their own if they'd taken more steps to prepare for the attack before the Warden arrived?


Yes, that is what i want to point out, the villagers could survive if they have the correct attitude.

- armorer refuse to supply/repair armor and weaponry
- militias hanging out drinking in the inn
- knights just hang around do nothing
- some inhabitants just lock up self in their home
- the leader is weak
- mostly everyone just being selfish, not help each other and don't care about others

So, because of that the village is a dead village with no defenses, low morale and undisciplined.

The Warden and the companions are actually taking a suicide mission, an unnecessary one, an unnecessary risk to defend the village in that condition.

#24
jillabender

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Nizaris1 wrote…

Yes, that is what i want to point out, the villagers could survive if they have the correct attitude.

- armorer refuse to supply/repair armor and weaponry
- militias hanging out drinking in the inn
- knights just hang around do nothing
- some inhabitants just lock up self in their home
- the leader is weak
- mostly everyone just being selfish, not help each other and don't care about others

So, because of that the village is a dead village with no defenses, low morale and undisciplined.

The Warden and the companions are actually taking a suicide mission, an unnecessary one, an unnecessary risk to defend the village in that condition.


I think I understand you better now, but I don't quite agree. In my mind, if I were to accept that trying to defend Redcliffe would be suicidal for the Warden, I would also have to accept that most of the other quests in the game are suicide missions. As others have pointed out, the Warden can undertake many far more difficult and dangerous quests in the game – both in terms of gameplay and in terms of lore. Of course, I suppose there's nothing stopping you from imagining that your character sees it as a suicide mission.

Like Faerunner and The Ethereal Writer Redux, I also don't hold the villagers' seeming inaction against them, or see them as particularly selfish. I can easily imagine that many otherwise strong people might be paralyzed by fear in their situation, so it's to their credit that most of those who are able to fight are at least willing, even though their attitude might seem defeatist. Personally, if I found myself in a similar situation, I doubt that I would be able to think like a commander the way my Wardens do – I would probably act more like Kaitlyn crying for her brother.

Modifié par jillabender, 04 juillet 2012 - 06:34 .


#25
cJohnOne

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Well it seems like the Knights and the dwarf could have protected the top okay but the villages on the bottom would have been wiped out if the grey warden wasn't there. I doubt they had enough troops to split their forces effectively. Or so it would seem.