Hi I'm currently using a very small hak that add forest ground to the standard bioware rural tileset but aftter building a few areas I've noticed a small bug when raising large parts of grass ground the grass texture "peels off" the ground level...
I'm not talented at modeling/texturing so is there a way to solve this issue by editing the .set file? If so where should I search to correct this? Thanks in advance!
texture "peeling off" raised ground
Débuté par
Krevett
, juil. 01 2012 04:41
#1
Posté 01 juillet 2012 - 04:41
#2
Posté 01 juillet 2012 - 05:24
Trying to visualize what you are describing is hard enough, but attempting to figure out what could be causing such an issue is damn near impossible without... a screenshot.
Providing one, along with a link to the hak (if available), would go a long way to possibly solving your issue quicker.

MDA
Providing one, along with a link to the hak (if available), would go a long way to possibly solving your issue quicker.
MDA
#3
Posté 01 juillet 2012 - 05:31
Just a noob question but how do I upload a picture in my post? 
Edit: created an album with the screenshot...
http://social.biowar.../albums/1327482
Edit: created an album with the screenshot...
http://social.biowar.../albums/1327482
Modifié par Krevett, 01 juillet 2012 - 05:36 .
#4
Posté 01 juillet 2012 - 05:48
That looks to be a difference in height transition.
You could check the set file. In the [GENERAL] section, look for Transition=x (where x would be the height value). Standard Rural should be 5.
If that is the current value, the issue then lies in the models themselves and they would probably need to be fixed using 3DSMax or gMax.
[EDIT] FYI - use bbcode img tags around the location of your image

MDA
You could check the set file. In the [GENERAL] section, look for Transition=x (where x would be the height value). Standard Rural should be 5.
If that is the current value, the issue then lies in the models themselves and they would probably need to be fixed using 3DSMax or gMax.
Krevett wrote...
Just a noob question but how do I upload a picture in my post?
[EDIT] FYI - use bbcode img tags around the location of your image
MDA
Modifié par Michael DarkAngel, 01 juillet 2012 - 05:50 .
#5
Posté 01 juillet 2012 - 05:54
Ok, thanks! Unfortunately the value is 5 so that must be a model issue too bad
#6
Posté 01 juillet 2012 - 05:55
<making creative...>
Type in (without the spaces) [ img ] http://social.biowar...0972/214983.jpg [ /img ]
To get tricky, you can also wrap that in an URL for a linking pic:
[ url=
http://social.biowar...albums/1327482 ] [ img ] http://social.biowar...0972/214983.jpg [ /img ] [ /url ]
<...copies>
Krevett wrote...
Just a noob question but how do I upload a picture in my post?
Edit: created an album with the screenshot...
http://social.biowar.../albums/1327482
Type in (without the spaces) [ img ] http://social.biowar...0972/214983.jpg [ /img ]
To get tricky, you can also wrap that in an URL for a linking pic:
[ url=
http://social.biowar...albums/1327482 ] [ img ] http://social.biowar...0972/214983.jpg [ /img ] [ /url ]
<...copies>
#7
Posté 01 juillet 2012 - 05:56
Strange bug. You used only the grass terrain and raise/lower?
#8
Posté 01 juillet 2012 - 05:56
Set it to 4.
#9
Posté 01 juillet 2012 - 06:01
_six wrote...
Set it to 4.
That may fix the raise terrain in the pic, but it may break other raise terrain. Still a valid suggestion and something I should have thought of.
[EDIT] The more I think about, the above statement may be wrong. I've been away from tilesets far too long and fear I have forgotten much.
MDA
Modifié par Michael DarkAngel, 01 juillet 2012 - 06:10 .
#10
Posté 01 juillet 2012 - 06:08
_six wrote...
Set it to 4.
Simple correction that seems to work
I opened some areas that were already edited and didn't notice other bugs due to the change in this value... Thanks all for your quick answers!





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