Whether you want to refer to it as genocide or collateral damage, for me personally Destroy was the only sane choice.
It was my first choice on my first play-though (and I was under no illusions then that Shepard would survive any of the choices), and it was exactly what I had been working towards all through the game. Destroy them before they destroy us.
My original reasoning though was that in both Synthesis and Control the Reapers still exist (the Catalyst as well under Synthesis) and neither of those scenarios guaranteed the preclusion of any future created individuals from possibly turning on their creators. There are just too many variables involved over potentially large time spans. And whereas, with education, it might be possible to avoid that conflict, the fact that 'cleaning house' could possibly be perceived as a viable option again, it was still just too much of a risk to consider.
For me, the Reaper threat had to end here and now, forever, while the opportunity was still within our grasp. Even if that did mean the sacrifice of an entire race.
Everyone who went into that battle knew the score and all were prepared to die to destroy the Reapers and achieve victory. For Shepard to get 'bought off' (in my view) at the last moment when that potential victory was within his/her grasp just seemed like a real cop out to me.
To be honest, prior to ME3 being released, I was fully expecting a situation somewhere in the game where Shepard might have to choose one species over another. Maybe choosing to save one species home world over another's. You know, one of those huge and terrible decisions that ME could possibly throw at you as the stakes went through the roof in terms of desperation.
That didn't happen, but I was expecting it. We came close, of course, with the Quarians and the Geth. Although you could have chosen to wipe out the Geth at that point, which would have made Destroy more of a no-brainer choice, I guess. But, still, that was resolved and peace was made between them. Which, of course, made choosing Destroy at the end all the more painful.
But that has always been at the core of ME for me; the possibility of having to make those really tough painful decisions.
As it was, choosing Destroy made the story all the more memorable for me. I achieved a total victory over the Reapers and removed their threat forever. But at an awful cost. And, hard as it may be, sometimes in stories, you need to lose someone you really care about, even by your own actions, to give them that memorable emotional power. And the other options just didn't do that, in my view.
Because of that, from a personal perspective, I found that the endings for Control and Synthesis just came over as emotionless and flat and forgettable, irrespective of the sense of instant 'everyone still alive' gratification they may (or may not) have provided.
But that's just my personal opinion. You should always choose what you feel suits 'your' story and your Shepard best.
Modifié par Moirai, 02 juillet 2012 - 11:09 .