Aller au contenu

Photo

Did Bioware focus TOO much on creating an emotional plot?


  • Veuillez vous connecter pour répondre
225 réponses à ce sujet

#1
4stringwizard

4stringwizard
  • Members
  • 652 messages
One of the most common remarks on ME3's storyline is how emotionally poignant it is.  I agree it is, but that's not necessarily a good thing.  ME1 had its dark moments.  ME2 was dark, but not depressing. ME3 was the first game of the series that actually left me feeling depressed after playing through some parts.  This culminated in the (gasp!) ending which left users feeling more sad than victorious.  

I think Bioware hurt themselves by turning ME3 into a space tragedy, instead of keeping it what it used to be - a sci-fi adenture/space opera.  By going with the more "artistic" storyline, they took the plot of ME3 in a direction that didn't suit the trilogy.  Yes, I'm aware that the Reapers are attacking and it's not going to be a pretty picture.  But Bioware went way overboard with the "FEEL SAD, DAMNIT!!!" storytelling. 

#2
timj2011

timj2011
  • Members
  • 727 messages
I like the fact that they took a chance with it

#3
BigBadMammogram

BigBadMammogram
  • Members
  • 182 messages
The emotions have nothing to do with it. Most people were expecting a sad ending, including myself.

But this ending makes no sense, at all. That, in my opinion, is the biggest problem.

#4
Khajiit Jzargo

Khajiit Jzargo
  • Members
  • 1 854 messages
I liked it, but the fact that they felt that giving a emotional response is more important than main story plot or closure is wrong.

#5
Angelo2027

Angelo2027
  • Members
  • 330 messages

4stringwizard wrote...

One of the most common remarks on ME3's storyline is how emotionally poignant it is.  I agree it is, but that's not necessarily a good thing.  ME1 had its dark moments.  ME2 was dark, but not depressing. ME3 was the first game of the series that actually left me feeling depressed after playing through some parts.  This culminated in the (gasp!) ending which left users feeling more sad than victorious.  

I think Bioware hurt themselves by turning ME3 into a space tragedy, instead of keeping it what it used to be - a sci-fi adenture/space opera.  By going with the more "artistic" storyline, they took the plot of ME3 in a direction that didn't suit the trilogy.  Yes, I'm aware that the Reapers are attacking and it's not going to be a pretty picture.  But Bioware went way overboard with the "FEEL SAD, DAMNIT!!!" storytelling. 

 

THIS! when i played ME 3 i felt the same ME 1 and 2 where cool sci-fi games but ME3 i dont know it doesnt feel like ME and it all began after the beam.

#6
goatman42

goatman42
  • Members
  • 440 messages

timj2011 wrote...

I like the fact that they took a chance with it

This. I think they stumble a few times with it but there were some really powerful emotional moments. I'm glad they tried it.

#7
SpamBot2000

SpamBot2000
  • Members
  • 4 463 messages
ME 3 is a classic tragedy in the sense that it is the destruction of something noble through its own hubris. But  I digress... Emotional is what Bioware do best, and when they forget that, they fail. Look at that quote attributed to P. Weekes... (er, can't find right now, so I'll paraphrase): "Casey is really smart and analytical and expects others to be like that too..." etc. Well, one way to read that is "Casey approaches things intellectually instead of emotionally". And that's how you get a philosophical conundrum where an emotional payoff was supposed to be.

If you happen to find the exact quote folks, please post so you don't have to take my word for it.

Modifié par SpamBot2000, 01 juillet 2012 - 05:32 .


#8
iSpider-Man

iSpider-Man
  • Members
  • 676 messages
Did Bioware focus TOO much on creating an emotional plot?
this reminds me of Modern Warfare 2 so overdramatic and hollywood-esc.

#9
PrimeOfValor

PrimeOfValor
  • Members
  • 456 messages
Success cannot be achievied without making failures and ME3 does some positive and negatives.

#10
Hackulator

Hackulator
  • Members
  • 1 606 messages
Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

#11
EsterCloat

EsterCloat
  • Members
  • 1 610 messages

Hackulator wrote...

Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

A product that evokes anger at the producer is poor business strategy.

#12
Clayless

Clayless
  • Members
  • 7 051 messages

SpamBot2000 wrote...

ME 3 is a classic tragedy in the sense that it is the destruction of something noble through its own hubris. But  I digress... Emotional is what Bioware do best, and when they forget that, they fail. Look at that quote attributed to P. Weekes... (er, can't find right now, so I'll paraphrase): "Casey is really smart and analytical and expects others to be like that too..." etc. Well, one way to read that is "Casey approaches things intellectually instead of emotionally". And that's how you get a philosophical conundrum where an emotional payoff was supposed to be.

If you happen to find the exact quote folks, please post so you don't have to take my word for it.


I heard he never said that and it was a rumour.

#13
Guest_Flog61_*

Guest_Flog61_*
  • Guests
Its far less emotionally absorbing than the first 2, so taking any more out would basically take the only remaining difference between me3 and call of duty

#14
EsterCloat

EsterCloat
  • Members
  • 1 610 messages

Our_Last_Scene wrote...

SpamBot2000 wrote...

ME 3 is a classic tragedy in the sense that it is the destruction of something noble through its own hubris. But  I digress... Emotional is what Bioware do best, and when they forget that, they fail. Look at that quote attributed to P. Weekes... (er, can't find right now, so I'll paraphrase): "Casey is really smart and analytical and expects others to be like that too..." etc. Well, one way to read that is "Casey approaches things intellectually instead of emotionally". And that's how you get a philosophical conundrum where an emotional payoff was supposed to be.

If you happen to find the exact quote folks, please post so you don't have to take my word for it.


I heard he never said that and it was a rumour.

An account at some forum that Weekes used to talk with fans posted some stuff on Casey writing the ending and trying to explain why the ending was the way it was without really supporting or condemning it. Weekes and Bioware then said that it had been hacked and it wasn't actually Weekes that posted all that. Conspiracy theories and such tend to gloss over that some. :/

Modifié par EsterCloat, 01 juillet 2012 - 05:43 .


#15
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

Flog61 wrote...

Its far less emotionally absorbing than the first 2

I disagree; I could probably count the number of ME1 moments I found emotional on one hand. The first game did have some advantages over its sequels (plot being the most obvious one), but emotional engagement was not one of them.

Modifié par Cthulhu42, 01 juillet 2012 - 05:46 .


#16
Hackulator

Hackulator
  • Members
  • 1 606 messages

EsterCloat wrote...

Hackulator wrote...

Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

A product that evokes anger at the producer is poor business strategy.


So Mass Effect 3 is great art but bad business? As a consumer and someone who loves things that are beautiful, I'm ok with that.

#17
SpamBot2000

SpamBot2000
  • Members
  • 4 463 messages

EsterCloat wrote...

Our_Last_Scene wrote...

SpamBot2000 wrote...

ME 3 is a classic tragedy in the sense that it is the destruction of something noble through its own hubris. But  I digress... Emotional is what Bioware do best, and when they forget that, they fail. Look at that quote attributed to P. Weekes... (er, can't find right now, so I'll paraphrase): "Casey is really smart and analytical and expects others to be like that too..." etc. Well, one way to read that is "Casey approaches things intellectually instead of emotionally". And that's how you get a philosophical conundrum where an emotional payoff was supposed to be.

If you happen to find the exact quote folks, please post so you don't have to take my word for it.


I heard he never said that and it was a rumour.

An account at some forum that Weekes used to talk with fans posted some stuff on Casey writing the ending and trying to explain why the ending was the way it was without really supporting or condemning it. Weekes and Bioware then said that it had been hacked and it wasn't actually Weekes that posted all that. Conspiracy theories and such tend to gloss over that some. :/


Yeah, that is correct. Whether it's true or not, it makes a lot of sense though.

#18
Han Shot First

Han Shot First
  • Members
  • 21 144 messages
No.

I like that Mass Effect 3 is the most emotionally poignant chapter of the series. It is also appropriate considering that is the game where the Reapers actually invade, and are systematically destroying the civilizations of the galaxy. It is by far the bloodiest and most destructive conflict in the collective histories of all the galactic civilizations, including humanity. With that in mind a storyline that was designed to have less emotional impact would have been a disservice to the series.

#19
mad825

mad825
  • Members
  • 573 messages
Seeing as they tried to use a child to pull heart strings I doubt it.

They focused too much on making it like TV .

Modifié par mad825, 01 juillet 2012 - 05:51 .


#20
EsterCloat

EsterCloat
  • Members
  • 1 610 messages

Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

A product that evokes anger at the producer is poor business strategy.


So Mass Effect 3 is great art but bad business? As a consumer and someone who loves things that are beautiful, I'm ok with that.

Very few people think Mass Effect 3 is "great art". Even people who liked the ending wouldn't go that far. Keep it in perspective.

#21
Guest_Flog61_*

Guest_Flog61_*
  • Guests

Cthulhu42 wrote...

Flog61 wrote...

Its far less emotionally absorbing than the first 2

I disagree; I could probably count the number of ME1 moments I found emotional on one hand.


Not counting any companion/squaddie deaths, since they are always optional (obviously Virmire doesnt count as someone has to die there)
 ME1:
Gaining Spectre Status
Liara killing mother
Virmire Decisision
Romance scenes throughout game
Trip to and Landing on Ilos
Discussion with Vigil
Seeing Sovereign attacking the citadel
Saren Killing himself
Shep surviving scene

ME3:
Leaving Earth
Liaras visit to 'write name in stars'
Liara, Kaiden, Ash
Curing Genophage
Peace between geth quarians
Leaving thessia
Romance with VS, Liara or Team Dextro, all others are pretty well ignored

ME1 wins in story, mass effect 3 wins on combat, albeit at the expense of the story.

Most would probably agree with me.

Modifié par Flog61, 01 juillet 2012 - 05:55 .


#22
Hackulator

Hackulator
  • Members
  • 1 606 messages

EsterCloat wrote...

Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

A product that evokes anger at the producer is poor business strategy.


So Mass Effect 3 is great art but bad business? As a consumer and someone who loves things that are beautiful, I'm ok with that.

Very few people think Mass Effect 3 is "great art". Even people who liked the ending wouldn't go that far. Keep it in perspective.


I don't think you can speak for people who liked the ending, since it appears you did not. I think the ending was flawed, and I still think Mass Effect 3 is a pretty impressive piece of art.

#23
Han Shot First

Han Shot First
  • Members
  • 21 144 messages
I have a hard time using the word 'art' when talking about a commercial enterprise, but I do think Mass Effect 3 was a great game.

#24
dreman9999

dreman9999
  • Members
  • 19 067 messages

BigBadMammogram wrote...

The emotions have nothing to do with it. Most people were expecting a sad ending, including myself.

But this ending makes no sense, at all. That, in my opinion, is the biggest problem.

The ending makes sense with EC.

#25
Hackulator

Hackulator
  • Members
  • 1 606 messages

Han Shot First wrote...

I have a hard time using the word 'art' when talking about a commercial enterprise, but I do think Mass Effect 3 was a great game.


If a commercial enterprise results in art, its art. While you may think that this is a rare occurence, it doesn't mean anything originating from such a source cannot be art. Is great writing art? Books get published as a commercial enterprise. Is a great movie art? Production companies made those movies as a commercial enterprise. I'm sorry, but you really just can't back up that statement. 

Well, you can back up the statement that you personally have a hard time doing so, but you can't really back up that opinion making sense.

Modifié par Hackulator, 01 juillet 2012 - 06:04 .