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Did Bioware focus TOO much on creating an emotional plot?


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#26
dreman9999

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Flog61 wrote...

Cthulhu42 wrote...

Flog61 wrote...

Its far less emotionally absorbing than the first 2

I disagree; I could probably count the number of ME1 moments I found emotional on one hand.


Not counting any companion/squaddie deaths, since they are always optional (obviously Virmire doesnt count as someone has to die there)
 ME1:
Gaining Spectre Status
Liara killing mother
Virmire Decisision
Romance scenes throughout game
Trip to and Landing on Ilos
Discussion with Vigil
Seeing Sovereign attacking the citadel
Saren Killing himself
Shep surviving scene

ME3:
Leaving Earth
Liaras visit to 'write name in stars'
Liara, Kaiden, Ash
Curing Genophage
Peace between geth quarians
Leaving thessia
Romance with VS, Liara or Team Dextro, all others are pretty well ignored

ME1 wins in story, mass effect 3 wins on combat, albeit at the expense of the story.

Most would probably agree with me.

ME3 has more story then ME1.

#27
EsterCloat

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Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

A product that evokes anger at the producer is poor business strategy.


So Mass Effect 3 is great art but bad business? As a consumer and someone who loves things that are beautiful, I'm ok with that.

Very few people think Mass Effect 3 is "great art". Even people who liked the ending wouldn't go that far. Keep it in perspective.


I don't think you can speak for people who liked the ending, since it appears you did not. I think the ending was flawed, and I still think Mass Effect 3 is a pretty impressive piece of art.

I don't think you can speak for people who liked the ending just because you did. I base my comment on the fact I don't see people going around saying Mass Effect 3 was great art. I see some people say they liked it but not a bunch of them at the same time claiming it was a great work of art.

Also, I liked refusal.

#28
Iakus

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They tried for emotional. It worked a few times (Tuchanka, a few of the romance scenes)

For the most part, though, what they got was emotionally manipulative

#29
blacqout

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Angelo2027 wrote...

THIS! when i played ME 3 i felt the same ME 1 and 2 where cool sci-fi games but ME3 i dont know it doesnt feel like ME and it all began after the beam.


No it didn't. Mass Effect 3 had a markedly different tone from the get go.

#30
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dreman9999 wrote...

BigBadMammogram wrote...

The emotions have nothing to do with it. Most people were expecting a sad ending, including myself.

But this ending makes no sense, at all. That, in my opinion, is the biggest problem.

The ending makes sense with EC.

Why didn't harbinger shoot the normandy when it was right in front of its 'eye'?

Explain to me what exactly partly synthetic DNA is?

Just saying :P

#31
dreman9999

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iakus wrote...

They tried for emotional. It worked a few times (Tuchanka, a few of the romance scenes)

For the most part, though, what they got was emotionally manipulative

You didn't need to feel sad about the kid that die.. Stop whining about it.

#32
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dreman9999 wrote...

Flog61 wrote...

Cthulhu42 wrote...

Flog61 wrote...

Its far less emotionally absorbing than the first 2

I disagree; I could probably count the number of ME1 moments I found emotional on one hand.


Not counting any companion/squaddie deaths, since they are always optional (obviously Virmire doesnt count as someone has to die there)
 ME1:
Gaining Spectre Status
Liara killing mother
Virmire Decisision
Romance scenes throughout game
Trip to and Landing on Ilos
Discussion with Vigil
Seeing Sovereign attacking the citadel
Saren Killing himself
Shep surviving scene

ME3:
Leaving Earth
Liaras visit to 'write name in stars'
Liara, Kaiden, Ash
Curing Genophage
Peace between geth quarians
Leaving thessia
Romance with VS, Liara or Team Dextro, all others are pretty well ignored

ME1 wins in story, mass effect 3 wins on combat, albeit at the expense of the story.

Most would probably agree with me.

ME3 has more story then ME1.


I think im gunna refer to 'quality over quantity' here. I'd rather have an amazing chocholate than a disgusting baguette.

#33
Hackulator

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EsterCloat wrote...

Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

A product that evokes anger at the producer is poor business strategy.


So Mass Effect 3 is great art but bad business? As a consumer and someone who loves things that are beautiful, I'm ok with that.

Very few people think Mass Effect 3 is "great art". Even people who liked the ending wouldn't go that far. Keep it in perspective.


I don't think you can speak for people who liked the ending, since it appears you did not. I think the ending was flawed, and I still think Mass Effect 3 is a pretty impressive piece of art.

I don't think you can speak for people who liked the ending just because you did. I base my comment on the fact I don't see people going around saying Mass Effect 3 was great art. I see some people say they liked it but not a bunch of them at the same time claiming it was a great work of art.

Also, I liked refusal.


Please go back over our conversation and realize that you are the only one who ever claimed to speak for anyone else. I have only spoken for myself

#34
dreman9999

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Flog61 wrote...

dreman9999 wrote...

BigBadMammogram wrote...

The emotions have nothing to do with it. Most people were expecting a sad ending, including myself.

But this ending makes no sense, at all. That, in my opinion, is the biggest problem.

The ending makes sense with EC.

Why didn't harbinger shoot the normandy when it was right in front of its 'eye'?

Explain to me what exactly partly synthetic DNA is?

Just saying :P

1. The same reason Why he said "serve us" to Shepard before blasting him.
2.Synthesis is no longer a combination of organics and synthetics down there dna. If you think that it still is , rewatch the synthesis explination agein and listen carefully.

Modifié par dreman9999, 01 juillet 2012 - 06:12 .


#35
Han Shot First

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dreman9999 wrote...

]ME3 has more story then ME1.



Agreed.

ME3 also has more and better character development. If you play Mass Effect 1 after playing Mass Effect 2 or Mass Effect 3, you'll notice that the character interactions are not as well done, and all the alien squaddies suffer to varying degrees from 'walking encyclopedia' syndrome. The character development and squadmate dialogue improved as the series progressed.

Modifié par Han Shot First, 01 juillet 2012 - 06:14 .


#36
dreman9999

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Flog61 wrote...

dreman9999 wrote...

Flog61 wrote...

Cthulhu42 wrote...

Flog61 wrote...

Its far less emotionally absorbing than the first 2

I disagree; I could probably count the number of ME1 moments I found emotional on one hand.


Not counting any companion/squaddie deaths, since they are always optional (obviously Virmire doesnt count as someone has to die there)
 ME1:
Gaining Spectre Status
Liara killing mother
Virmire Decisision
Romance scenes throughout game
Trip to and Landing on Ilos
Discussion with Vigil
Seeing Sovereign attacking the citadel
Saren Killing himself
Shep surviving scene

ME3:
Leaving Earth
Liaras visit to 'write name in stars'
Liara, Kaiden, Ash
Curing Genophage
Peace between geth quarians
Leaving thessia
Romance with VS, Liara or Team Dextro, all others are pretty well ignored

ME1 wins in story, mass effect 3 wins on combat, albeit at the expense of the story.

Most would probably agree with me.

ME3 has more story then ME1.


I think im gunna refer to 'quality over quantity' here. I'd rather have an amazing chocholate than a disgusting baguette.

Ok then. The Tunchanka mission and rennock mission story wize is better then ME1. It still lead to ME3 being the better story.

Modifié par dreman9999, 01 juillet 2012 - 06:14 .


#37
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dreman9999 wrote...

Flog61 wrote...

dreman9999 wrote...

BigBadMammogram wrote...

The emotions have nothing to do with it. Most people were expecting a sad ending, including myself.

But this ending makes no sense, at all. That, in my opinion, is the biggest problem.

The ending makes sense with EC.

Why didn't harbinger shoot the normandy when it was right in front of its 'eye'?

Explain to me what exactly partly synthetic DNA is?

Just saying :P

1. The same reason Why he said "serve us" to Shepard before blasting him.
2.Synthesis is no longer a combination of organics and synthetics down there dna. If you think that it still is , rewatch the synthesis explination agein and listen carefully.


1. I believe that is an arguemnt for indoctrination? I dont really believe in it.

2. I refuse to pick synthesis morally anyway, but i thought bioware said they weren't changing the endings?

#38
staindgrey

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To everyone saying Bioware "took a chance" with ME3's emotional, bittersweet endings...

In DA2, your companion betrays you, an entire church is blown to hell with everyone inside, the leader of the mages turns to blood magic in desperation and tries to kill you, oh, and your mother, sibling and possibly other sibling all die. That, and the city you've protected for seven years now lays in ruin and chaos while you run away and leave it to die before the Divine decides to exalted march the **** out of it.

I'd hardly say that modern Bioware writers "took a chance" with ME3's attempt to pull at your heartstrings. And besides that, much of the game was actually happier/funnier than ME1 or ME2; there was a balance, IMO. The sadness was necessary to invest you in the threat the Reapers posed; they wouldn't seem like an ominous force with godly strength if everyone acted normally.

#39
Rhz

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BigBadMammogram wrote...

The emotions have nothing to do with it. Most people were expecting a sad ending, including myself.

But this ending makes no sense, at all. That, in my opinion, is the biggest problem.


no, after the extended cut its pretty clear that the biggest problem is that there is no reunite of all squad mates with shepard, thats why so many people are mad , I mean they are even asking for a "renunite dlc"

#40
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dreman9999 wrote...

Flog61 wrote...

dreman9999 wrote...

Flog61 wrote...

Cthulhu42 wrote...

Flog61 wrote...

Its far less emotionally absorbing than the first 2

I disagree; I could probably count the number of ME1 moments I found emotional on one hand.


Not counting any companion/squaddie deaths, since they are always optional (obviously Virmire doesnt count as someone has to die there)
 ME1:
Gaining Spectre Status
Liara killing mother
Virmire Decisision
Romance scenes throughout game
Trip to and Landing on Ilos
Discussion with Vigil
Seeing Sovereign attacking the citadel
Saren Killing himself
Shep surviving scene

ME3:
Leaving Earth
Liaras visit to 'write name in stars'
Liara, Kaiden, Ash
Curing Genophage
Peace between geth quarians
Leaving thessia
Romance with VS, Liara or Team Dextro, all others are pretty well ignored

ME1 wins in story, mass effect 3 wins on combat, albeit at the expense of the story.

Most would probably agree with me.

ME3 has more story then ME1.


I think im gunna refer to 'quality over quantity' here. I'd rather have an amazing chocholate than a disgusting baguette.

Ok then. The Tunchanka mission and rennock mission story wize is better then ME1. It still lead to ME3 being thbetter story.


well, when you say me3 has the better story, i assumed you meant the whole game. it sounds like you mean 'parts of me3 had a better story' which i would agree with. in the same way parts of mass effect 3 had a worse story.

#41
SpamBot2000

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Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

A product that evokes anger at the producer is poor business strategy.


So Mass Effect 3 is great art but bad business? As a consumer and someone who loves things that are beautiful, I'm ok with that.

Very few people think Mass Effect 3 is "great art". Even people who liked the ending wouldn't go that far. Keep it in perspective.


I don't think you can speak for people who liked the ending, since it appears you did not. I think the ending was flawed, and I still think Mass Effect 3 is a pretty impressive piece of art.


Does a thing have to be either art or not art? Shakespeare was a leading entertainer of his era, and some of his works appear to have some artistic merit. 

#42
EsterCloat

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Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

EsterCloat wrote...

Hackulator wrote...

Art is designed to evoke emotion, not always positive. Art that evokes sadness can still be valuable and beautiful.

A product that evokes anger at the producer is poor business strategy.


So Mass Effect 3 is great art but bad business? As a consumer and someone who loves things that are beautiful, I'm ok with that.

Very few people think Mass Effect 3 is "great art". Even people who liked the ending wouldn't go that far. Keep it in perspective.


I don't think you can speak for people who liked the ending, since it appears you did not. I think the ending was flawed, and I still think Mass Effect 3 is a pretty impressive piece of art.

I don't think you can speak for people who liked the ending just because you did. I base my comment on the fact I don't see people going around saying Mass Effect 3 was great art. I see some people say they liked it but not a bunch of them at the same time claiming it was a great work of art.

Also, I liked refusal.


Please go back over our conversation and realize that you are the only one who ever claimed to speak for anyone else. I have only spoken for myself

I didn't realize I was required to add qualifiers to my every little comment.

"Very few people seem to think Mass Effect 3 is 'great art'."

"Even people who liked the ending wouldn't go that far from what I can tell."

You seem to have problems with other speaking on your or anyone else's behalf. Odd that.

Modifié par EsterCloat, 01 juillet 2012 - 06:17 .


#43
dreman9999

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Flog61 wrote...

dreman9999 wrote...

Flog61 wrote...

dreman9999 wrote...

BigBadMammogram wrote...

The emotions have nothing to do with it. Most people were expecting a sad ending, including myself.

But this ending makes no sense, at all. That, in my opinion, is the biggest problem.

The ending makes sense with EC.

Why didn't harbinger shoot the normandy when it was right in front of its 'eye'?

Explain to me what exactly partly synthetic DNA is?

Just saying :P

1. The same reason Why he said "serve us" to Shepard before blasting him.
2.Synthesis is no longer a combination of organics and synthetics down there dna. If you think that it still is , rewatch the synthesis explination agein and listen carefully.


1. I believe that is an arguemnt for indoctrination? I dont really believe in it.

2. I refuse to pick synthesis morally anyway, but i thought bioware said they weren't changing the endings?

1. It's more of an arguement that the reaper let you go up the citadel.
2.Ok then, why complain about it if you don't have to pick it.

#44
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staindgrey wrote...

To everyone saying Bioware "took a chance" with ME3's emotional, bittersweet endings...

In DA2, your companion betrays you, an entire church is blown to hell with everyone inside, the leader of the mages turns to blood magic in desperation and tries to kill you, oh, and your mother, sibling and possibly other sibling all die. That, and the city you've protected for seven years now lays in ruin and chaos while you run away and leave it to die before the Divine decides to exalted march the **** out of it.

I'd hardly say that modern Bioware writers "took a chance" with ME3's attempt to pull at your heartstrings. And besides that, much of the game was actually happier/funnier than ME1 or ME2; there was a balance, IMO. The sadness was necessary to invest you in the threat the Reapers posed; they wouldn't seem like an ominous force with godly strength if everyone acted normally.


+45

#45
Dessalines

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With regards to the OP, if it is space opera,then there is going to be an emotional story.

#46
4stringwizard

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Regarding videogames as "art", looking at ME3 as art is exactly what hurt it. Developers should look at it more as an experience, which is what ME1 and ME2 were all about. I'm all for a strong story, but not when it gets in the way of why I enjoyed the series in the first place.

#47
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dreman9999 wrote...

Flog61 wrote...

dreman9999 wrote...

Flog61 wrote...

dreman9999 wrote...

BigBadMammogram wrote...

The emotions have nothing to do with it. Most people were expecting a sad ending, including myself.

But this ending makes no sense, at all. That, in my opinion, is the biggest problem.

The ending makes sense with EC.

Why didn't harbinger shoot the normandy when it was right in front of its 'eye'?

Explain to me what exactly partly synthetic DNA is?

Just saying :P

1. The same reason Why he said "serve us" to Shepard before blasting him.
2.Synthesis is no longer a combination of organics and synthetics down there dna. If you think that it still is , rewatch the synthesis explination agein and listen carefully.


1. I believe that is an arguemnt for indoctrination? I dont really believe in it.

2. I refuse to pick synthesis morally anyway, but i thought bioware said they weren't changing the endings?

1. It's more of an arguement that the reaper let you go up the citadel.
2.Ok then, why complain about it if you don't have to pick it.


1. Okay. I dont really care about these theories matey, but shep still wasnt on the normandy so destroying it wouldnt have stopped him getting up, rendering that point...well...pointless :P

2. Thats like saying 'Why complain about Mitt Romney since you dont have to vote for him?' Thats like saying 'why complain about homosexuals if you dont have to have homosexual sex?'

#48
dreman9999

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Flog61 wrote...

dreman9999 wrote...

Flog61 wrote...

dreman9999 wrote...

Flog61 wrote...

Cthulhu42 wrote...

Flog61 wrote...

Its far less emotionally absorbing than the first 2

I disagree; I could probably count the number of ME1 moments I found emotional on one hand.


Not counting any companion/squaddie deaths, since they are always optional (obviously Virmire doesnt count as someone has to die there)
 ME1:
Gaining Spectre Status
Liara killing mother
Virmire Decisision
Romance scenes throughout game
Trip to and Landing on Ilos
Discussion with Vigil
Seeing Sovereign attacking the citadel
Saren Killing himself
Shep surviving scene

ME3:
Leaving Earth
Liaras visit to 'write name in stars'
Liara, Kaiden, Ash
Curing Genophage
Peace between geth quarians
Leaving thessia
Romance with VS, Liara or Team Dextro, all others are pretty well ignored

ME1 wins in story, mass effect 3 wins on combat, albeit at the expense of the story.

Most would probably agree with me.

ME3 has more story then ME1.


I think im gunna refer to 'quality over quantity' here. I'd rather have an amazing chocholate than a disgusting baguette.

Ok then. The Tunchanka mission and rennock mission story wize is better then ME1. It still lead to ME3 being thbetter story.


well, when you say me3 has the better story, i assumed you meant the whole game. it sounds like you mean 'parts of me3 had a better story' which i would agree with. in the same way parts of mass effect 3 had a worse story.

Rennock and tuncanka is the majority of ME3. So it still stands. There was nothing wrong about sactuary or the cerberus base, thessia need some more work.And the problem with the endin gof ME3 was that it was confusing. Added the ending given still fallows the main theme of ME, the concept of what lengths you would go to stop an unstopable force. In the end we are given choice that are all moraly wrong that can stop the reapers. Is the issues with the ending before was that they did not make sense or that all the choice were all moraly wrong?
If it was based on the fact that it was all morally wrong, then this issues sould of been brought up when you were force to choose to save the council at the cost of alliance navy lives or abandon the council to to save Alliance personal lives. We were always been give choice to pic that force moral delemas, that the back bone of ME, to force the player into moral delemas based on the given choices.

#49
Hackulator

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EsterCloat wrote...

I didn't realize I was required to add qualifiers to my every little comment.

"Very few people seem to think Mass Effect 3 is 'great art'."

"Even people who liked the ending wouldn't go that far from what I can tell."

You seem to have problems with other speaking on your or anyone else's behalf. Odd that.


Regardless of what qualifiers you might add, you are attempting to add weight to your own argument by claiming it is shared by other, ambiguous people, where I simply state my own opinions. Allow me to direct you to a website you should probably read.

http://yourlogicalfa...s.com/bandwagon

Modifié par Hackulator, 01 juillet 2012 - 06:25 .


#50
Guest_Flog61_*

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dreman9999 wrote...

Flog61 wrote...

dreman9999 wrote...

Flog61 wrote...

dreman9999 wrote...

Flog61 wrote...

Cthulhu42 wrote...

Flog61 wrote...

Its far less emotionally absorbing than the first 2

I disagree; I could probably count the number of ME1 moments I found emotional on one hand.


Not counting any companion/squaddie deaths, since they are always optional (obviously Virmire doesnt count as someone has to die there)
 ME1:
Gaining Spectre Status
Liara killing mother
Virmire Decisision
Romance scenes throughout game
Trip to and Landing on Ilos
Discussion with Vigil
Seeing Sovereign attacking the citadel
Saren Killing himself
Shep surviving scene

ME3:
Leaving Earth
Liaras visit to 'write name in stars'
Liara, Kaiden, Ash
Curing Genophage
Peace between geth quarians
Leaving thessia
Romance with VS, Liara or Team Dextro, all others are pretty well ignored

ME1 wins in story, mass effect 3 wins on combat, albeit at the expense of the story.

Most would probably agree with me.

ME3 has more story then ME1.


I think im gunna refer to 'quality over quantity' here. I'd rather have an amazing chocholate than a disgusting baguette.

Ok then. The Tunchanka mission and rennock mission story wize is better then ME1. It still lead to ME3 being thbetter story.


well, when you say me3 has the better story, i assumed you meant the whole game. it sounds like you mean 'parts of me3 had a better story' which i would agree with. in the same way parts of mass effect 3 had a worse story.

Rennock and tuncanka is the majority of ME3. So it still stands. There was nothing wrong about sactuary or the cerberus base, thessia need some more work.And the problem with the endin gof ME3 was that it was confusing. Added the ending given still fallows the main theme of ME, the concept of what lengths you would go to stop an unstopable force. In the end we are given choice that are all moraly wrong that can stop the reapers. Is the issues with the ending before was that they did not make sense or that all the choice were all moraly wrong?
If it was based on the fact that it was all morally wrong, then this issues sould of been brought up when you were force to choose to save the council at the cost of alliance navy lives or abandon the council to to save Alliance personal lives. We were always been give choice to pic that force moral delemas, that the back bone of ME, to force the player into moral delemas based on the given choices.


Firstly, look at the timings of the actual missions, they dont make up more than half of the game. Secondly, you thought the cerberus base was good? Dont you think it would have been a good idea to have miranda or jacob come with you if they are alive? Also, they chickened out on the endgame ME2 decision, making it a 10 point difference.