July 2012 Custom Content Challenge: Player Customization
#251
Posté 29 juillet 2012 - 11:41
As for the paired sitting animations. I could try making those, but they'd have to go into a custom animation slot, and those are already pretty heavily filled. It'd be interesting practice again, anyways.
Likely I'll keep playing around with animations until the end of the month, unless next months topic would lend itself to trying it with more things.
#252
Posté 30 juillet 2012 - 12:52
Modifié par Carcerian, 30 juillet 2012 - 12:56 .
#253
Posté 30 juillet 2012 - 05:12
#254
Posté 30 juillet 2012 - 09:10
Now you've got me pondering!
#255
Posté 30 juillet 2012 - 05:26
#256
Posté 30 juillet 2012 - 06:04
I wonder if there would be a way to create a sit animation that responds to the z-height of an invisible object.
#257
Posté 30 juillet 2012 - 07:05
henesua wrote...
Yes, it would've been great if a "sit" node on an object determined where the PC's butt sat. I don't think it works that way though.
I wonder if there would be a way to create a sit animation that responds to the z-height of an invisible object.
What about using the "tail" node. In theory, if the placeable had a "tail" dummy node as well, the creature's buttocks should land there.
Modifié par Pstemarie, 30 juillet 2012 - 07:07 .
#258
Posté 30 juillet 2012 - 09:24
#259
Posté 30 juillet 2012 - 09:34
Edit: hey great minds think alike, graplr (usagreco66kg)
Modifié par _six, 30 juillet 2012 - 09:35 .
#260
Posté 30 juillet 2012 - 10:26
_six wrote...
That's given me a cool idea (but probably outside the scope of this challenge given the support files required) - custom sit animations for rags' alternate phenotypes. I ended up making one of the key NPCs in my module a placeable 'cos I wasn't sure how to implement a custom sit animation for him, but actually it might fit well with the barbarian or demonblade animation set.
Edit: hey great minds think alike, graplr (usagreco66kg)
Do you mind if I make that pose up as one, Six? I'd probably slap it into pmo0 for now, to keep them all seperate, but there's no reason I can think of that it wouldn't be transferable into an alternate race/phenotype to have them divided up that way.
It's actually make more sense doing that than handling it by race anyways, but using the racial base models makes it easy for me to keep them not only seperate but easy to get to for copy/paste purposes.
#261
Posté 30 juillet 2012 - 10:31
#262
Posté 30 juillet 2012 - 10:34
#263
Posté 30 juillet 2012 - 10:52
I'll likely only throw in a bit of a foot tap for motion during the sit portion. I'll try to add a bit of chest motion into all of them after.
That part's just a bit more time consuming, since moving the torso_g node moves absolutely everything else, so the arms seem to have to be shifted counter to it. I might just try locking the hand positions in place and see if the rest shifts more naturally around them then.
#264
Posté 31 juillet 2012 - 05:09
[Edit: ] Files now actually available to public
Modifié par Carcerian, 31 juillet 2012 - 05:32 .
#265
Posté 31 juillet 2012 - 08:38
#266
Posté 31 juillet 2012 - 02:54
Here's a screenie of the four sits:

The link in my first post on these animations should be pointed at the updated 7z file still, but here it is again just in case. It has the female one in an otherwise vanilla a_fa, plus the individual male sit animations in pme0, pmh0, and pmo0.
#267
Posté 31 juillet 2012 - 05:26







#268
Posté 01 août 2012 - 01:53
Modifié par Carcerian, 01 août 2012 - 09:09 .
#269
Posté 01 août 2012 - 05:11
#270
Posté 01 août 2012 - 06:09
#271
Posté 01 août 2012 - 06:29

(Cuz' everybody knows that the bird is the word...)
Modifié par Carcerian, 01 août 2012 - 04:49 .
#272
Posté 01 août 2012 - 08:38
#273
Posté 01 août 2012 - 09:30
#274
Posté 01 août 2012 - 01:47
Jenna WSI wrote...
I'll see about that one. The others would be good ground sitting animations, which I might eventually get to, but likely not for a bit.
Edit: And done.

I put this one in pfe0.
Modifié par Failed.Bard, 01 août 2012 - 02:36 .
#275
Posté 01 août 2012 - 03:55
@ Bard: Most Excellent! (any new style of a common base animation goes miles in terms of "newness" feel)
Half-Dragon PLT Tails, skin color

CCC_PLT_Tails
Modifié par Carcerian, 01 août 2012 - 05:01 .





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