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July 2012 Custom Content Challenge: Player Customization


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#251
Failed.Bard

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Animating is ~way~ easier than the model making itself, if all the parts are parented properly anyways. You just have to make sure to make the position/rotation changes to the highest level parts first, then work downwards/outwards.

As for the paired sitting animations. I could try making those, but they'd have to go into a custom animation slot, and those are already pretty heavily filled. It'd be interesting practice again, anyways.
Likely I'll keep playing around with animations until the end of the month, unless next months topic would lend itself to trying it with more things.

#252
Carcerian

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*Grins* We need more good examples and/or tutorials of the basics for sure... as with learing mdling in general , just getting started and taking the first few steps are always the hardest, once you get a few simple succesess you can learn from there (for me at least :D)

Modifié par Carcerian, 30 juillet 2012 - 12:56 .


#253
Jenna WSI

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Another request... alter the horned heads for females (side and top horns) to have hair that goes just down to the small of the back instead of over the bum. The clipping issue would be less and it gives us more options other than having hair down to your legs.

#254
gutwrench66kg

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Alternate sits are an interesting idea.. on the same idea, apparently that means we can replace individual animations for the ACP.. so the Barbarian pheno sits in a chair differently than a fencer, etc...

Now you've got me pondering!

#255
Jenna WSI

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It would be nice to have an alternative axis sit, allowing a pc to use things like the high barstools without sitting inside of the furniture.

#256
henesua

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Yes, it would've been great if a "sit" node on an object determined where the PC's butt sat. I don't think it works that way though.

I wonder if there would be a way to create a sit animation that responds to the z-height of an invisible object.

#257
Pstemarie

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henesua wrote...

Yes, it would've been great if a "sit" node on an object determined where the PC's butt sat. I don't think it works that way though.

I wonder if there would be a way to create a sit animation that responds to the z-height of an invisible object.


What about using the "tail" node. In theory, if the placeable had a "tail" dummy node as well, the creature's buttocks should land there.

Modifié par Pstemarie, 30 juillet 2012 - 07:07 .


#258
NWN_baba yaga

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I realy like the new sit animations, all these details make the game much more authentic:)

#259
_six

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That's given me a cool idea (but probably outside the scope of this challenge given the support files required) - custom sit animations for rags' alternate phenotypes. I ended up making one of the key NPCs in my module a placeable 'cos I wasn't sure how to implement a custom sit animation for him, but actually it might fit well with the barbarian or demonblade animation set.

Edit: hey great minds think alike, graplr (usagreco66kg)

Posted Image

Modifié par _six, 30 juillet 2012 - 09:35 .


#260
Failed.Bard

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_six wrote...

That's given me a cool idea (but probably outside the scope of this challenge given the support files required) - custom sit animations for rags' alternate phenotypes. I ended up making one of the key NPCs in my module a placeable 'cos I wasn't sure how to implement a custom sit animation for him, but actually it might fit well with the barbarian or demonblade animation set.

Edit: hey great minds think alike, graplr (usagreco66kg)

Posted Image


  Do you mind if I make that pose up as one, Six?  I'd probably slap it into pmo0 for now, to keep them all seperate, but there's no reason I can think of that it wouldn't be transferable into an alternate race/phenotype to have them divided up that way.
  It's actually make more sense doing that than handling it by race anyways, but using the racial base models makes it easy for me to keep them not only seperate but easy to get to for copy/paste purposes.

#261
_six

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Sure, please do (it was a thinly veiled request anyway).

#262
Jenna WSI

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Oh, that's a nice slouchy pose, very dramatic.

#263
Failed.Bard

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I think I've got all the numbers worked out. I'm out of time now to get it done before work, but it'll only take me an hour or so to get it all transferred over from the sitdown part to sit.

I'll likely only throw in a bit of a foot tap for motion during the sit portion. I'll try to add a bit of chest motion into all of them after.
That part's just a bit more time consuming, since moving the torso_g node moves absolutely everything else, so the arms seem to have to be shifted counter to it. I might just try locking the hand positions in place and see if the rest shifts more naturally around them then.

#264
Carcerian

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PC Monster Heads 1.0

[Edit: ] Files now actually available to public :D

Modifié par Carcerian, 31 juillet 2012 - 05:32 .


#265
Carcerian

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CCC HaVFX Builder Files

CCC HaVFX Demo

Modifié par Carcerian, 31 juillet 2012 - 09:04 .


#266
Failed.Bard

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... and done.  Once I found the  mass key copy button it went pretty quickly.  I did end up going with the half-orc base model for putting it in, but it can be copy/pasted from there into one of the acp phenos if so desired.

Here's a screenie of the four sits:
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The link in my first post on these animations should be pointed at the updated 7z file still, but here it is again just in case.  It has the female one in an otherwise vanilla a_fa, plus the individual male sit animations in pme0, pmh0, and pmo0.

#267
Jenna WSI

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#268
Carcerian

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Bunny Tail, PLT uses cloth 2

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Modifié par Carcerian, 01 août 2012 - 09:09 .


#269
Carcerian

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Tiger PLT tail, skin color

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#270
Carcerian

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Wolf PLT tail, skin color

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#271
Carcerian

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Falcon PLT tail, skin color (oddly NOT pure white in toolset, but still colors normaly like others)

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(Cuz' everybody knows that the bird is the word...)

Modifié par Carcerian, 01 août 2012 - 04:49 .


#272
Carcerian

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Danglymesh Cat Tails PLT, skin color

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#273
OldTimeRadio

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Awesome work, Carcerian!!

#274
Failed.Bard

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Jenna WSI wrote...

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  I'll see about that one.  The others would be good ground sitting animations, which I might eventually get to, but likely not for a bit.

Edit:  And done.
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  I put this one in pfe0.

Modifié par Failed.Bard, 01 août 2012 - 02:36 .


#275
Carcerian

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@ Radio: Thx!

@ Bard: Most Excellent! (any new style of a common base animation goes miles in terms of "newness" feel)

Half-Dragon PLT Tails, skin color

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CCC_PLT_Tails

Modifié par Carcerian, 01 août 2012 - 05:01 .