Does that mean you'll make it for this theme *nudge*?NWN_baba yaga wrote...
pouches on belt is cool, on my list!
<...like an old grey fox>
Does that mean you'll make it for this theme *nudge*?NWN_baba yaga wrote...
pouches on belt is cool, on my list!



Rolo Kipp wrote...
Does that mean you'll make it for this theme *nudge*?
NWN_baba yaga wrote...
Rolo Kipp wrote...
Does that mean you'll make it for this theme *nudge*?
Yes absolutely. I promise:)

Modifié par Carcerian, 02 juillet 2012 - 09:16 .
Modifié par usagreco66kg, 02 juillet 2012 - 09:39 .


Modifié par Shemsu-Heru, 02 juillet 2012 - 09:45 .
Modifié par Carcerian, 03 juillet 2012 - 12:36 .
Modifié par Carcerian, 03 juillet 2012 - 02:22 .
Modifié par Carcerian, 03 juillet 2012 - 12:22 .
Carcerian wrote...
For brownies : ...
...Ridable Pheno, so they can ride badgers, skunks, bumble bees, etc... (CEP Brownie Riders+Steed Modders=Profit!)...


Modifié par Carcerian, 03 juillet 2012 - 08:35 .
Carcerian wrote...
*Grins* I knew it had to be simple for an experienced artist
8x8x8x8x8x8x8x8 kinds of awesome AD
(and yeah, mentally to me they are Dynamic Pixies)
Since your on a roll, how hard would be the flying mount phenos ?
A empty base for modders to make Dragonriders, Bee-Riders, Hawk-Riders...
Steal basic hawk animations?
Modifié par The Amethyst Dragon, 03 juillet 2012 - 08:40 .
Rolo Kipp wrote...
<primping...>
- Shemsu-Heru: (HaVFX?) - Pipes (classic, Gandalf, Rustic)
The Amethyst Dragon wrote...
Carcerian wrote...
*Grins* I knew it had to be simple for an experienced artist
8x8x8x8x8x8x8x8 kinds of awesome AD
(and yeah, mentally to me they are Dynamic Pixies)
Since your on a roll, how hard would be the flying mount phenos ?
A empty base for modders to make Dragonriders, Bee-Riders, Hawk-Riders...
Steal basic hawk animations?
It wasn't simple until I noticed a couple of things: A) a riding phenotype doesn't need thousands of new body part models if the parts are already there for the normal and large phenotypes (which had kept me from delving into it before), andtwo small lines in a brownie phenotype base model (supermodel line and animation scale line).
I didn't actually alter any brownie models to make the new ones. I altered the human models to make new brownie ones (scaling the riding human models down to 44.75% size in gmax), which already have all the various nodes needed.
Flying mounted phenotype? Probably quite difficult, since I'm not that familiar with phenotype editing/animating. Unlike my underwater penguins from a while back (which do use the basic hawk animations), I know those wouldn't work for riding a flying creature.
Modifié par Carcerian, 03 juillet 2012 - 09:01 .

Modifié par Carcerian, 03 juillet 2012 - 10:00 .


Modifié par Carcerian, 03 juillet 2012 - 11:39 .
The Amethyst Dragon wrote...
Ok, so this plus the long-term request for such work by the CEP Team, and you get some problem solving out of me I did not intend to do. I barely use the brownie appearance for anything in my PW (besides young goblins and maybe some young kobolds. Just the name "brownie" brings to mind a chocolate dessert rather than a very small race of humanoids.
(Tiny) horse-riding brownies (normal and large). Yup, those are obligatory bandits right behind them for scale.
I haven't tested them in-game yet, but they should work fine since they just borrow animations from other riding models.