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July 2012 Custom Content Challenge: Player Customization


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#26
Rolo Kipp

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<grinning...>

NWN_baba yaga wrote...
pouches on belt is cool, on my list!

Does that mean you'll make it for this theme *nudge*?

<...like an old grey fox>

#27
Jenna WSI

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I'm really excited by this challenge. Wanted pipes forever... and lots of other things on the list.

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#28
NWN_baba yaga

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Rolo Kipp wrote...

Does that mean you'll make it for this theme *nudge*?


Yes absolutely. I promise:)

#29
Carcerian

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NWN_baba yaga wrote...

Rolo Kipp wrote...

Does that mean you'll make it for this theme *nudge*?


Yes absolutely. I promise:)


I love it when a plan comes together!

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How about a cigar, speaking of smokables :)

Either a vfx in the mouth for wolverine/sarge tuff-guy types, or held in the hand by gentlemen and mercenary leaders...

Could be in lit and unlit versions, perhaps with placable/inventory support. (Cigar Box, Humador, Uncut Cigars, Cigar Cutter, Ashtray w and w/o smoking cigar, possibly as same model's on/off  states)

Oh yeah, lighters/tinderboxes/flint-and-steel, cuz not everyone can cast burning hands :)

Modifié par Carcerian, 02 juillet 2012 - 09:16 .


#30
Rolo Kipp

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<makes...>

I'm rather hoping to coerce, er, encourage Cestus to making a stogie, also. They'll all use the same smoke HaVFX, so it's quite a modular approach.

But I actually only gave him about 8 hours at the forge for the dragonflies, and he's a bit miffed. <*and* you ran out of ale...>
Er, yes. Three tuns in a month. *No one* can drink that much! <heh. wrong, obviously>
Heh. Anyway, just keep the stogie on the D L for now. At least until the ship comes in from Bayberry with some Gold Reserve.

<...hushing motions>

#31
gutwrench66kg

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Wouldn't work better as simply a custom animation added to the Social pheno that Tom Banjo came up with? Plenty of custom slots left on that one, and would fit in perfectly.

Also with the equippable version, you only have to make 1, versus 12 for the pipe/cigar/etc. being a vfx... 


just my 2 coppers.

Modifié par usagreco66kg, 02 juillet 2012 - 09:39 .


#32
Shemsu-Heru

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Did someone asked for pipes?

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classic, Gandalf and rustic (Popeye) ....

Modifié par Shemsu-Heru, 02 juillet 2012 - 09:45 .


#33
NWN_baba yaga

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?Shemsu. Impressive how fast you can you add 3 new (and working) pipes to the game. Respect;)

#34
Shemsu-Heru

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Actually I had already done it for one of my Mods...

#35
NWN_baba yaga

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Ok so you´re not a summoner:D

#36
Carcerian

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lol! Still gotta show the love, very nice looking! (pop-eyes pipe was corn-cobb btw, a sailors pipe)

Doing ornithopter research I came across interviews were HR Geiger worked with Moebius on a lost french animated dune project...

Geiger: "Mein Gott, Moebius, he could draw like a machine!!!" *Smiling and chuckling*

Moebius : *Quietly draws at warp 10 with his light tablet, making it look like childs play*

Modifié par Carcerian, 03 juillet 2012 - 12:36 .


#37
Carcerian

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For brownies :

Killer Doll Heads/VooDoo Doll

Larger proportioned long Eared Elf Heads (For Quicklings, etc)

More Mini-monster heads for all those anklebiters (meenlocks, mites, etc)

Gnome/Halfling heads (sep lawn/underpants gnomes and dark sun carnivorous pygmy halfers)

Ridable Pheno, so they can ride badgers, skunks, bumble bees, etc... (CEP Brownie Riders+Steed Modders=Profit!)

More custom armor and heads sized for brownies (and other popular phenos)

Modifié par Carcerian, 03 juillet 2012 - 02:22 .


#38
Carcerian

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A flying rider/steed phenotype

Modifié par Carcerian, 03 juillet 2012 - 12:22 .


#39
KlatchainCoffee

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Would be an invaluable addition to any RP-focused game:

Age-related dynamic phenotypes: old people, very young children/toddlers, teenagers.

The first two might need a slightly different body model in terms of proportions, while teens could be a lightly-modified version of what's there.

The above would do well with some new head models.
There is no need for the phenos to be fully dynamic/compatible with all the existing clothing/armour types - just a handful of models where you can change colours would do.

---------------

I like the idea of wounded/staggering animation. Hugging also sounds good, but is probably more complicated, because technically more than one model should be involved.

#40
The Amethyst Dragon

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Carcerian wrote...

For brownies : ...
...Ridable Pheno, so they can ride badgers, skunks, bumble bees, etc... (CEP Brownie Riders+Steed Modders=Profit!)...


Ok, so this plus the long-term request for such work by the CEP Team, and you get some problem solving out of me I did not intend to do. I barely use the brownie appearance for anything in my PW (besides young goblins and maybe some young kobolds.  Just the name "brownie" brings to mind a chocolate dessert rather than a very small race of humanoids.
:P

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(Tiny) horse-riding brownies (normal and large). Yup, those are obligatory bandits right behind them for scale. 

I haven't tested them in-game yet, but they should work fine since they just borrow animations from other riding models.

#41
Carcerian

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Wow! 8x8x8x8x8x8x8x8 Kinds of Awesome AD!!!

*Grins* Knew it had to be "simple" for an experienced artist :)

(and yeah, mentally to me they are Dynamic Pixies)

I'm sooo waiting to see what the Mount Modders can come up with now. (Badgers, chickens...)

Since your on a roll, how hard would be the flying mount phenos ? 

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A empty base for modders to make Dragonriders, Bee-Riders, Hawk-Riders...

Perhaps recycle basic hawk animations?

Modifié par Carcerian, 03 juillet 2012 - 08:35 .


#42
The Amethyst Dragon

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Carcerian wrote...

*Grins* I knew it had to be simple for an experienced artist :D

8x8x8x8x8x8x8x8 kinds of awesome AD :)

(and yeah, mentally to me they are Dynamic Pixies)

Since your on a roll, how hard would be the flying mount phenos ? 

A empty base for modders to make Dragonriders, Bee-Riders, Hawk-Riders...

Steal basic hawk animations?


It wasn't simple until I noticed a couple of things: A) a riding phenotype doesn't need thousands of new body part models if the parts are already there for the normal and large phenotypes (which had kept me from delving into it before), and B) two small lines in a brownie phenotype base model (supermodel line and animation scale line).

I didn't actually alter any brownie models to make the new ones.  I altered the human models to make new brownie ones (scaling the riding human models down to 44.75% size in gmax), which already have all the various nodes needed.

Flying mounted phenotype?  Probably quite difficult, since I'm not that familiar with phenotype editing/animating. Unlike my underwater penguins from a while back (which do use the basic hawk animations), I know those wouldn't work for riding a flying creature.

Modifié par The Amethyst Dragon, 03 juillet 2012 - 08:40 .


#43
Shemsu-Heru

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Rolo Kipp wrote...

<primping...>

  • Shemsu-Heru: (HaVFX?) - Pipes (classic, Gandalf, Rustic)


I don't understand well how VFX works; My pipes are weapon like items...

#44
Carcerian

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The Amethyst Dragon wrote...

Carcerian wrote...

*Grins* I knew it had to be simple for an experienced artist :D

8x8x8x8x8x8x8x8 kinds of awesome AD :)

(and yeah, mentally to me they are Dynamic Pixies)

Since your on a roll, how hard would be the flying mount phenos ? 

A empty base for modders to make Dragonriders, Bee-Riders, Hawk-Riders...

Steal basic hawk animations?


It wasn't simple until I noticed a couple of things: A) a riding phenotype doesn't need thousands of new body part models if the parts are already there for the normal and large phenotypes (which had kept me from delving into it before), and B) two small lines in a brownie phenotype base model (supermodel line and animation scale line).

I didn't actually alter any brownie models to make the new ones.  I altered the human models to make new brownie ones (scaling the riding human models down to 44.75% size in gmax), which already have all the various nodes needed.

Flying mounted phenotype?  Probably quite difficult, since I'm not that familiar with phenotype editing/animating. Unlike my underwater penguins from a while back (which do use the basic hawk animations), I know those wouldn't work for riding a flying creature.


Still truly awesome work! (+100 Community Karma/"Brownie" Points)

Sorry, can never resist a good pun :D

Modifié par Carcerian, 03 juillet 2012 - 09:01 .


#45
s e n

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i dont think is much of a work creating flying mounted phenos, all you need is to duplicate the standard mounted pheno and move its root lets say 10 meters above ground

#46
Shemsu-Heru

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I would like to suggest, a new amulet with a proper icon, which gives you the VFX of an eyeglasses when you use it, also a monocle version would be nice....

#47
Carcerian

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Random Steampunk Glasses Inventory Item :)

Modifié par Carcerian, 03 juillet 2012 - 10:00 .


#48
Carcerian

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A VFX Monocle, (uses c_gold and c_diamond textures)

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(Def wanna do some "Gnomepunk" ones too :)

Modifié par Carcerian, 03 juillet 2012 - 11:39 .


#49
Mavrixio

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NIce, can we have a pirate eye too?

#50
Mecheon

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The Amethyst Dragon wrote...
Ok, so this plus the long-term request for such work by the CEP Team, and you get some problem solving out of me I did not intend to do. I barely use the brownie appearance for anything in my PW (besides young goblins and maybe some young kobolds.  Just the name "brownie" brings to mind a chocolate dessert rather than a very small race of humanoids.
:P

Posted Image

(Tiny) horse-riding brownies (normal and large). Yup, those are obligatory bandits right behind them for scale. 

I haven't tested them in-game yet, but they should work fine since they just borrow animations from other riding models.


Amythyst, go grab the beetle from the mount pack, give the brownies wings, put them on the beetles, and behold your fairy army

Either way, Brownies are an actual mythological thing. They were believed to be house spirits who would help around on the farm and house