July 2012 Custom Content Challenge: Player Customization
#51
Posté 03 juillet 2012 - 03:33
Wow! Been busy, haven't you :-)
@ Shemsu: Pipes - Got it. Hope you don't mind too much if I massage them a bit (make them torch-like rather than weapon-like).
@ The Amethyst Dragon: Little ponies - Wow. Just Wow. Now to get Draygoth to make a dragonfly mount :-)
@ SEN: flying height - let's say 2 meters, as you'll otherwise have all kinds of flying-through branches/marble arches going on :-P
@ Carcerian: Monocle -Simple and tres cool! I think the monacle/spectacle item should be non-equipable, though. Not an amulet. Free up that slot... *waggles hand* but maybe not...
Now, how about some sources for the smoke anims? Anyone know of a few nice 16 frame or so anims of smoke, smoke rings and smoke forming shapes (dancer, ship, dragon)?
<...favorite thread>
#52
Posté 03 juillet 2012 - 04:01
Ah, but what of animations for attacking things on the ground with melee weapons?s e n wrote...
i dont think is much of a work creating
flying mounted phenos, all you need is to duplicate the standard mounted
pheno and move its root lets say 10 meters above ground
Yeah, I knew that, but around my house the term is much more often used for a particular type of chocolate treat.Mecheon wrote...
Brownies are an actual mythological thing. They were believed to be house spirits who would help around on the farm and house
Modifié par The Amethyst Dragon, 03 juillet 2012 - 04:02 .
#53
Posté 03 juillet 2012 - 06:05
That can be handled in the combat anims so that the mount swoops low for melee attacks.The Amethyst Dragon wrote...
Ah, but what of animations for attacking things on the ground with melee weapons?
Interesting thought, though... Has anyone done any research into the "height" and "targetheight" columns of the appearance.2da?
Could we figure out a combo of tall height, low target height that would trigger the "attack low" anims against medium or smaller creatures on the ground, and the normal attacks anims against large or flying creatures?
We could really diversify the combat anims if that was possible.
Note: Neither the nwn.wiki nor the animecafe wiki has info on those two columns. :-P
<...*this* far apart>
#54
Posté 03 juillet 2012 - 07:42
the last thing to edit would be the dead animation, to have it crash on the ground, lot of splatter there!
i'd make the height of the pheno fairly high, i said 10 but maybe 15.... that way it would be possible to fly over almost anything, and have teh chance to ride even bigger creature (like a red wyrm for example)
#55
Posté 03 juillet 2012 - 08:21
Rolo Kipp wrote...
Has anyone done any research into the "height" and "targetheight" columns of the appearance.2da?
Note: Neither the nwn.wiki nor the animecafe wiki has info on those two columns. :-P
As best I can tell:
TARGETHEIGHT: can be L or H, for low and high combat/damage VFX placements
L is used for low to the ground ankle-biters, like badgers, snakes, etc
H for just about everything else
HEIGHT: (Roughtly) Height of creature in meters, used mostly for variation in PC racial types and Invisible Creatures.
(its 1.5 for halfers, 2 for humans, 2.25 for half-orcs, 4.0 for 200% invis humans, 4.5 for 200% invis half orcs, 0.3 for some creatures like parrots, 1 for most single mdl creatures, regardless of actual size)
Modifié par Carcerian, 03 juillet 2012 - 09:10 .
#56
Posté 03 juillet 2012 - 09:44
Carcerian wrote...
A VFX Monocle, (uses c_gold and c_diamond textures)
(Def wanna do some "Gnomepunk" ones too
That is; Thanks, what do you think abouth eyeglasses.....
#57
Posté 03 juillet 2012 - 09:50
Rolo Kipp wrote...
<unwrapping his...>
Wow! Been busy, haven't you :-)
@ Shemsu: Pipes - Got it. Hope you don't mind too much if I massage them a bit (make them torch-like rather than weapon-like).
<...favorite thread>
Torch animation dont looks very nice for pipes, in my opinion; In the other hand I'm thinking that maybe a weapon like item is not too much adecute for this content.....
#58
Posté 03 juillet 2012 - 10:31
Shemsu-Heru wrote...
Did someone asked for pipes?
WOO! My halfling will use one. Could you make a kiseru? Please?

Alternative types of tails would be nice, too.

Modifié par Jenna WSI, 03 juillet 2012 - 10:41 .
#59
Posté 04 juillet 2012 - 06:33
#60
Posté 04 juillet 2012 - 04:32
You're giving me ideas, Greco. I'm definitely looking at the Social pheno now. I'm considering what and how many anim slots to use, though. I'm thinking 4, but considering 6.
Pipe light (standing/sitting)
Pipe draw (standing/sitting)
Exhale?
Also, the stem of the pipe/end of the stogie would have to end in a certain spot for the anims to work, which means adjusting the item models. Longer ones may appear to be held... awkwardly.
Back burner for now, but I'll have Cestus Make with that in mind.
<...with a 2x4>
#61
Posté 04 juillet 2012 - 05:23
#62
Posté 04 juillet 2012 - 05:28
#63
Posté 04 juillet 2012 - 06:45
#64
Posté 04 juillet 2012 - 07:16
who oddly has never been seen in public with the shining hero
of Neverwinter City, The mysterious masked Golden Avenger...

d20 Modern Horn-rimmed Glasses VFX, Gold Frames...
Modifié par Carcerian, 04 juillet 2012 - 07:18 .
#65
Posté 04 juillet 2012 - 07:50
Jenna WSI wrote...
It's this head but with longer hair. There's two types of horns... top and side versions. I think it's in the CEP hak.
The tiefling heads are standard heads actually, its the male/female human heads 141.
Modifié par Carcerian, 04 juillet 2012 - 07:53 .
#66
Posté 04 juillet 2012 - 08:54
Modifié par Carcerian, 04 juillet 2012 - 08:55 .
#67
Posté 04 juillet 2012 - 09:05
#68
Posté 04 juillet 2012 - 09:16

@Jenna WSI: OK here is your kiseru:

And to finally a Spyglass and a Magnifying Glass:
#69
Posté 04 juillet 2012 - 09:20
Yep. Ippensheir :-) Compare to his screenie, lower left:NWN_baba yaga wrote...
Has anyone moded the demon horns of mephisto to a vfx already?

<...impishly>
#70
Posté 04 juillet 2012 - 09:24

Female Tiefling Horns VFX...
Modifié par Carcerian, 04 juillet 2012 - 09:35 .
#71
Posté 04 juillet 2012 - 09:31
#72
Posté 04 juillet 2012 - 09:34
No one ever said it couldn't use a few more polys or better texture... ;-)
<...cuz he just does>
#73
Posté 04 juillet 2012 - 10:16
I'm apparently taking requests, so here ya goShemsu-Heru wrote...
@Carcerian: Nice eyeglasses, what do you think about renaissance eyeglasses?

d20 modern round spectacles VFX, gold frames
Modifié par Carcerian, 04 juillet 2012 - 10:30 .
#74
Posté 04 juillet 2012 - 10:58

"Cuz I'm just a wild-and-crazy guy!!!" (-a young Steve Martin)
Modifié par Carcerian, 04 juillet 2012 - 11:25 .
#75
Posté 05 juillet 2012 - 01:45
Modifié par Carcerian, 05 juillet 2012 - 01:46 .





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