Since that scene is not pre-rendered, would it be possible to use TexMod to change Shepard's name plate from "Commander Shepard" to "[FirstName] Shepard"?
I just think it would be a nice touch, even if we do have to mod it in...
Extended Cut Memorial Wall Modding Question
Débuté par
Progman Omega
, juil. 01 2012 10:36
#1
Posté 01 juillet 2012 - 10:36
#2
Posté 01 juillet 2012 - 10:55
Seems absolutely possible. Would take a bit of work to find the proper file to replace though.
#3
Posté 02 juillet 2012 - 05:24
Very easy. The hard work would be making the actual texture for the plate. The ME font is available online, but sizing and kerning would take a bit of trial and error.
#4
Posté 02 juillet 2012 - 01:02
this is actually the third thread about this:
http://social.biowar...5586/3#12852403
I've even made one myself:
http://social.biowar...0815/1#12852206
I'm not saying I mind, I'm saying appearently this really is a thing, I'd love to have my shep's name on that plate, since it doesn't even make sense to to have "commander shepard" and then everybody else on that wall has both names.
This is a call out to all modders and people with such skill, if that's really "easily done" then I'd love to have that !!
http://social.biowar...5586/3#12852403
I've even made one myself:
http://social.biowar...0815/1#12852206
I'm not saying I mind, I'm saying appearently this really is a thing, I'd love to have my shep's name on that plate, since it doesn't even make sense to to have "commander shepard" and then everybody else on that wall has both names.
This is a call out to all modders and people with such skill, if that's really "easily done" then I'd love to have that !!
Modifié par n0l4n, 02 juillet 2012 - 01:04 .
#5
Posté 03 juillet 2012 - 01:37
bump
#6
Posté 03 juillet 2012 - 02:11
Well, now all we need is to actually isolate that texture specifically.
#7
Posté 03 juillet 2012 - 10:37
let's do it then
#8
Posté 03 juillet 2012 - 03:00
n0l4n wrote...
let's do it then
On it. Hopefully modding in flycam and slowmo x100 should make this easier.
#9
Posté 03 juillet 2012 - 03:20
Progman Omega wrote...
n0l4n wrote...
let's do it then
On it. Hopefully modding in flycam and slowmo x100 should make this easier.
yay for you.
I know very little about modding but just let me know if I can provide any help.
#10
Posté 03 juillet 2012 - 03:25
Well here's something rather odd. I found the texture, but It's the same texture for ALL of the names on the Memorial Wall. It looks to me like it's literally just the texture for the font, and that somwhere in the game directory there is actually a text file that determines what is on the wall itself. The colors are also...appropriate..
Modifié par Progman Omega, 03 juillet 2012 - 03:27 .
#11
Posté 03 juillet 2012 - 03:39
Are you sure this is specifically related to the Memorial scene?
Or is it a shared ressource throughout the game?
If it is Memorial scene specific, then it means the names are indeed dynamic inputs, at least the squadmates'.
Or is it a shared ressource throughout the game?
If it is Memorial scene specific, then it means the names are indeed dynamic inputs, at least the squadmates'.
Modifié par Mimitochan, 03 juillet 2012 - 03:39 .
#12
Posté 03 juillet 2012 - 03:44
Mimitochan wrote...
Are you sure this is specifically related to the Memorial scene?
Or is it a shared ressource throughout the game?
If it is Memorial scene specific, then it means the names are indeed dynamic inputs, at least the squadmates'.
I'm pretty sure it's a shared resource. I doubled checked in TexMod and when I highlighted that one, everysingle name on the wall blanked out, even Anderson's. It was also the same for Shepard's when that came in to view.
#13
Posté 05 juillet 2012 - 02:52
shameless bump
#14
Posté 06 juillet 2012 - 02:57
As far as I can tell, somewhere in Mass Effect 3 is a runtime that checks to your save file for "is Dead" flags so that it can assign those who are dead to the Memorial Wall. Sadly, again, it's not just an individual texture, as the wall itself uses the same texture for the text on each individual nameplate. This means that the texture is not actually a texture at all, but in reality is just the general font data. Texmod is useless here.
Somewhere in the deep fathoms of the game data is a file that details all of those conditionals, and has the text for each nameplate. I have no freaking clue how to find it.
Somewhere in the deep fathoms of the game data is a file that details all of those conditionals, and has the text for each nameplate. I have no freaking clue how to find it.





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