Biotic Sage wrote...
77boy84 wrote...
Biotic Sage wrote...
How is it any less a leap of faith to expect to defeat the Reapers with military strength when thousands of cycles before us failed to do so? I'm not saying choosing one of the Destroy, Control, or Synthesis paths is undoubtedly the right decision, but I just have a hard time seeing the logic that doing one of those 3 is worse than attempting what is essentially the same thing that thousands of dead cycles before us attempted. Isn't doing something DIFFERENT, trying a different approach the most logical choice here? Again I'm not saying it doesn't come with risk, but there's no way you can convince me that the inherent risk is greater than the refusal.
Also, the Crucible was the work of thousands of cycles. Another argument for actually using it and letting it do its thing is to make sure all of their plans and sacrifices weren't for nothing.
The current cycle is different from all other previous cycles in a huge way, and that's the fact that the Reaper sneak attack through the citadel failed, and that gave us a chance to prepare. No other cycle got that chance because the reapers always systematically wiped them out after disabling the relay network. This is the first cycle to actually fight the reapers head on with a united fleet.
Let's say that conservatively speaking it takes 20 of our ships to bring down one Reaper. I know from the lore that for every one of our ships, the Reapers have at least 40. The Citadel backdoor certainly makes them more efficient, but you do the math on the above and tell me it's a good idea to try to fight them with our fleets.
Well, I think that's part of the problem behind the Reapers as they're showin in ME3. In ME1 and 2, it wasn't explicitly stated as to just how large their numbers were (and imo, the fact that they used sneak attacks and had to reproduce in the way that they do hinted at them being much smaller), but in 3, they're just way too big to take on at all, and Bioware had to write themselves out of that corner with the crucible.
But that's getting off topic, I think.
The Angry One wrote...
I've never played Deus Ex or Human
Revolution. Was it like this there too? Were all the options just shoved
in your face at the end of the game with no details beforehand?
In Human Revolution, all of the options get foreshadowed. You see the point of view and beliefs of the proponents of all three options, and the idea of the media spinning the story to promote an idea was introduced about halfway in or so. It was definetly represented throughout the game, even if the ending itself was not so good.
Modifié par 77boy84, 02 juillet 2012 - 06:01 .





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