I'm not trying to rip it apart. Just agitated.
Modifié par Ryzaki, 02 juillet 2012 - 11:49 .
Modifié par Ryzaki, 02 juillet 2012 - 11:49 .
Ryzaki wrote...
If they waste time rebuilding it after Liara told them it didn't work they deserve to be killed.
Ryzaki wrote...
I know. But that's not the only thing Liara left behind by a far shot. The Crucible is important to Shep's cycle yes because they (like the cycles before) didn't have a chance to defeat the Reapers conventionally. The Reapers had too many advantages. That isn't necessarily the case in the new cycle.
I'm not trying to rip it apart. Just agitated.
gmboy902 wrote...
This flaw exists all over gaming. When it comes to endings like this - Deus Ex, Mass Effect, and others besides - the protagonist always has to trust the entity offering the choice. If the entity lies, there is nothing they can do about it.
Archonsg wrote...
Game wise, had Bioware made it such that Reject with a little higher EMS rating then "destroy breath scene" is required gets a victory result and write it so that it is plausible, then why not?
Heretic_Hanar wrote...
Ryzaki wrote...
If they waste time rebuilding it after Liara told them it didn't work they deserve to be killed.
Uhu, just like we deserved to be killed because we also build the Crucible even though it didn't work in the previous cycle, and the cycle before that, and the cycle before that, and the cycle before that, and the... yeah...
incinerator950 wrote...
Unfortunately, you can speculate that
as a Cycle, the technology of the Citadel, Mass Relays, and dark energy
will still present the usual technological evolution on the next Cycle.
Modifié par Ryzaki, 03 juillet 2012 - 12:03 .
Heretic_Hanar wrote...
gmboy902 wrote...
This flaw exists all over gaming. When it comes to endings like this - Deus Ex, Mass Effect, and others besides - the protagonist always has to trust the entity offering the choice. If the entity lies, there is nothing they can do about it.
Except in Deus Ex you sought out your own options, instead of getting them presented on a plate by a Starbrat.
Still, it doesn't make much difference. In the end there is always a decision with uncertainties. For Shepard's cycle, the only certainty we did have is that the war could not be won conventionally. Yet some people still choose to try it anyway...
elitehunter34 wrote...
humes spork wrote...
You're asking me to discharge an inductive argument simply by merit of it being an inductive argument. I will absolutely not concede to sophistry by doing so.
Falsify the claim by presenting evidence to the contrary -- as really, you are (and have been) expected to do as the counter-claimant to an inductive argument, given all that is sufficient to uphold my claim is the lack of evidence to the contrary -- and I will.
Is defeating the Reapers conventionally logically impossible? Do you agree or disagree with this statement? This question is entirely relevant because you stand behind your claim that defeating the Reapers conventionally is 100% impossible. Therefore, you are arguing that defeating the Reapers conventionally is logically impossible.
Ryzaki wrote...
See I could've headcanon'd my own ending happily if not for that damn tweet. <_<
vX-INSANIAC-Xv wrote...
Ok here we go;
Without meta gaming is easy to see that at the very least least destroy is a better option than rejection, if you look at what the Star Brat tells you then you know you'll lose all AI life if you choose destroy but you will save the Humans, Turians, Quarians, Salarians, Asari, Krogan, Hanar, Drell, and every other organic species out there that hasnt been destroyed by the Reapers yet. Now if you have payed attention at all during the ME games you will know from the course of the entire series that you have no conventional means of stopping the Reapers because they are simply too many and too strong, if you had another way of stopping them you wouldnt have wasted time, resources and effort on the Crucible.
The actual concept of the crucible is a desperate last hope for the Galaxy, no one knows if it will work or what it actually does until Shepard meets Star Brat and the fact that you are putting so much into it shows that there is no other solution. From this logic it's easy to see that by rejecting the Star Brat you have chosen to throw away the one thing that gave the entire Galaxy hope, the only chance you ever had of stopping the Reapers. Also if you reject the Star Brat then what stops the Reapers from fixing the Citadel back to the way it was once they wipe out all life because of your choice? You have just given the Reapers the Crucible and they already know that the design is not from your cycle so they know that somewhere out there in the galaxy is a blueprint for it. Now that they have the Crucible and the Citadel they can make sure the design never actually works meaning that you have not just killed everyone in your cycle but also potentially doomed multiple cycles to come.
Heretic_Hanar wrote...
Ryzaki wrote...
See I could've headcanon'd my own ending happily if not for that damn tweet. <_<
What is exactly your problem with the next cycle using the Crucible exactly? Isn't it a littlebit silly to be so worked up about something so insignificant? Does it really matter how the next cycle defeated the Reapers?
Personally I see refuse just as a little easter egg. it's a gag-ending made by BioWare because so many of us joked about shooting the Starbrat, or refusing his flawed logic. Now you can, but you don't seriously think BioWare wanted to seriously end their trilogy this way, do you? Refuse is just a gag-ending, an easter egg, a joke.
PoisonMushroom wrote...
Heretic_Hanar wrote...
gmboy902 wrote...
This flaw exists all over gaming. When it comes to endings like this - Deus Ex, Mass Effect, and others besides - the protagonist always has to trust the entity offering the choice. If the entity lies, there is nothing they can do about it.
Except in Deus Ex you sought out your own options, instead of getting them presented on a plate by a Starbrat.
Still, it doesn't make much difference. In the end there is always a decision with uncertainties. For Shepard's cycle, the only certainty we did have is that the war could not be won conventionally. Yet some people still choose to try it anyway...
Probably but Refuse doesn't necessarily have to mean resorting to conventional warfare which seems to be something a lot of people are overlooking as well.
Ryzaki wrote...
I have said my problem constantly in this thread.
And I see it as a FU ending and it's not cute or clever. Just petty and childish.
The Angry One wrote...
Disclaimer: If my opinions on the ending bother you, the back button should be to the top left of your browser.
When talking about rejection compared to the other endings, people often bring up how the Reaper threat is still ended one way or another and how selfish people are for rejecting and so on. That's debatable, but not the point here.
One important point that I think is often missed though pointed out many times before by various people - how does Shepard know that?
Every one of the 3 options is a leap of faith based on the word - and that alone - of the creator and controller of the Reapers. Shepard will not even survive to see these options pan out. Definitely so in control and synthesis, and at least a likely possibility in destroy (especially since Shepard tries to commit suicide by explosion).
From Shepard's perspective, all she sees is the head Reaper giving her an ultimatum, the logic of which is flawed. Why would the Reapers hand you the keys to their own destruction? The Catalyst does not adequately explain the reasons for this, other than the current solution no longer being viable for arbitrary reasons.
How is the Catalyst trustworthy? The Reaper's main tactic throughout all 3 games is corruption and deception.
Yes, Sovereign and Harbinger were honest. But they didn't WANT anything from Shepard, they were simply making proclamations as to their intent.
With others they have manipulated, lied and used up through indoctrination and such. Look at the Geth. The Geth were attacked by the Quarians, so the Reapers promised to upgrade and help them. Which they did... they also took total control and made them puppets, illustrating perfectly how the Reapers cannot be trusted.
This represents a fundamental flaw in the ending. Within the narrative Shepard basically can't take any of these options, they require a leap of faith far worse than the one needed to give TIM the Collector Base, for example.
The only way you know the endings are viable is because you already know what they'll do! This is in the EC of course - a first time player with the OE must simply blindly fumble into an ending because you have no other choice.
Now that you HAVE the choice to reject, no other ending makes sense internally. You can philosophise about sacrifice and brave new eras all you want. I'm sure some will immediately react and yell "DON'T SPEAK FOR MY SHEPARD". But I'm sorry, you see the appeal of destroy/control/synthesis because you are meta-gaming. Shepard doesn't see it because Shepard CANNOT see it.
Heretic_Hanar wrote...
I can't remember you exactly telling us why you make such a big deal out of the next cycle using the Crucibe.
Shooting the Starbrat because you don't like him is petty and childish.
Modifié par Ryzaki, 03 juillet 2012 - 12:20 .
Ryzaki wrote...
Heretic_Hanar wrote...
I can't remember you exactly telling us why you make such a big deal out of the next cycle using the Crucibe.
Well then you'll just have to deal with guessing because I'm not repeating myself to someone who doesn't even care anyway.Shooting the Starbrat because you don't like him is petty and childish.
I'm not a video game designer however and I'm also not getting paid to make video games/game endings. So yes me being petty and childish (towards a fictional character no less) is fine. A professional however? Not at all fine. It makes them look foolish and unable to take criticism.
humes spork wrote...
Yes. You have at the fundament an inductive claim supported by existing evidence, and a lack of evidence to the contrary; moreover, repeated and canonical assertions in the context of the game itself, and independent verification of the truth-value of the claim upon selecting the refusal ending.elitehunter34 wrote...
Is defeating the Reapers conventionally logically impossible?
The overwhelming amount of evidence for the inductive claim, and lack of evidence to the contrary, elevates the probability the claim is true to such a point pointing out its inductive nature has nominal impact on the claim itself. Then you add the canonical arguments in favor of the inductive claim, which elevate it quite frankly beyond reproach. That is in part why it is irrational to refuse under any circumstance -- even if the Catalyst is lying conventional victory is impossible.
And as if that is somehow not veracious enough to be persuasive, independent confirmation of the claim after the fact demonstrates its overwhelming soundness. Again, if you refuse to accept that conventional victory is impossible, you must deny canon to do so. All of it, really, which brings me to my next points.Can you prove this assertion? All that can be inferred by the fact the Reapers continue to exist is that they have never lost. The details of each individual cycle are not available.Never before have the Reapers had to fight an enemy where their leaders weren't instantly killed and could use the Mass Relays.
Yet, as of the actual activation of the Crucible that diversity has had no impact of merit on the war effort itself. The most to which said "diversity" has amounted are tactical victories that were still decisive strategic losses.Not only that, but as Javik said, the current cycle is much more diverse than the previous cycle. So the current cycle has the advantage of being able to use the strengths of some races to balance out the weaknesses of the other races.
So did whatever civilization that put down the derelict Reaper you visit in ME2. Did they win? Sovereign was destroyed, the Leviathan of Dis could very well have been disabled by an organic species, and the "current" cycle put down a large number of Reapers...all to no avail. The ability to destroy a Reaper is not equivalent to the ability to win the war conventionally. If it were, the Reapers would have been put down no "later" than 37 million years ago....the organic races have weapons and technology that can damage or destroy the Reapers.
I brought up voluntarily, and answered these counter-allegations, in this post. At this point, you're retreading old ground to attempt to make a point that was long since addressed and discharged.
memorysquid wrote...
Ryzaki wrote...
Heretic_Hanar wrote...
I can't remember you exactly telling us why you make such a big deal out of the next cycle using the Crucibe.
Well then you'll just have to deal with guessing because I'm not repeating myself to someone who doesn't even care anyway.Shooting the Starbrat because you don't like him is petty and childish.
I'm not a video game designer however and I'm also not getting paid to make video games/game endings. So yes me being petty and childish (towards a fictional character no less) is fine. A professional however? Not at all fine. It makes them look foolish and unable to take criticism.
Oh bah. That was pure fun. Plus it is even in character. The Reaper overlord, insofar as he had a personality, would probably be prickly about you pumping bullets into his hologram.
Modifié par Ryzaki, 03 juillet 2012 - 12:34 .
Captiosus77 wrote...
capn233 wrote...
Without metagaming Shepard can realize that no antagonist has ever actually lied to him since he became a Spectre.
Thank you.
I doubt anyone here played the game "in character" as Shepard the entire time. The game has required players to meta-game many times throughout the series to progress the story. Damn near every morality choice required an evaluation of facts and conditions that may not have been known to Shepard but assumed by the player. Therefore this argument that reject is the "only" choice unless players meta-game is pointless because, no matter what, players had to meta-game many times simply to get to this point.
elitehunter34 wrote...
The Reapers have been defeated in a large scale conflict. http://masseffect.wi.../The_Reaper_War The Miracle at Palavan. So yes, using powerful weapons and clever tactics, the Reapers can be defeated conventionally on a relatively large scale.
The circumstances in this cycle are much different than previous cycles. Given all of the evidence I would say that a conventional victory is at least weakly possible.
Urdnot Amenark wrote...
Captiosus77 wrote...
capn233 wrote...
Without metagaming Shepard can realize that no antagonist has ever actually lied to him since he became a Spectre.
Thank you.
I doubt anyone here played the game "in character" as Shepard the entire time. The game has required players to meta-game many times throughout the series to progress the story. Damn near every morality choice required an evaluation of facts and conditions that may not have been known to Shepard but assumed by the player. Therefore this argument that reject is the "only" choice unless players meta-game is pointless because, no matter what, players had to meta-game many times simply to get to this point.
This.
The Angry One wrote...
Cthulhu42 wrote...
I've always been a shameless meta-gamer, and that's never going to change.
I never said there's anything wrong with meta-gaming.
However if the story REQUIRES you to meta-game in order for your character's actions to make sense (unless the story is based around meta-gaming, with Mass Effect's is NOT), then that story has completely failed.