Zine2 wrote...
Actually, I didn't argue it didn't matter.
Zine2 wrote...
Refuse, ironically, becomes the only artistic ending by making you lose for taking a moral stand. It makes you realize that standing for your convictions does not automatically result in victory. It is the only ending that isn't rainbows and sunshine (which the 3 other endings have become). It is the only ending that is actually a bittersweet ending.[/b]
Zine2 wrote...
For a moral stand to have meaning, it must come with actual sacrifice. You don't actually get to the "sacrifice" part in Destroy, Control, or Synthesis. They gloss over Geth genocide. Shep becomes a benevolent God in Control. Synthesis is green glowy rainbows and sunshine.
Zine2 wrote...
Again, you're just stupidly playing around with words. You do not "lose" in Destroy, Synthesis, or Control. You make sacrifices. You DO lose in Refuse.
Zine2 wrote...
That using the weapon - and therefore possibly compromising our morals in the process to use such a weapon - would never have been necessarily in the first place if the Reapers were not committing massive war crimes.
Zine2 wrote...
The Refuse ending is the best ending because it is the only one where you actually LOSE. And it shows that moral stands do not always emerge victorious.
That's why it's different from every other cookie-cutter video game ending wherein the Developers shout "DEUS EX MACHINA!" and everything reverts to rainbows and sunshine.
Zine2 wrote...
In short, you choose to sacrifice the soul of the species.
That's gonna sound awfully hypocritical to the "I refuse to sacrifice the soul of the species" Shepard from ME2.
Zine2 wrote...
Not really; that doesn't necessarily pertain to material things, but to moral beliefs. Can you really believe that the galaxy can go on when it has committed mass genocide on one of their allies just to destroy the Reapers?
So, is artistry and defiance of convention hinged solely upon whether the ending can be chalked up as "win" or "loss"? Because, here you are arguing why destroy, control and synthesis are
bad endings because of
what you sacrifice, while arguing refusal is the only artistic ending because you
do lose, and that
what you sacrifice in the others isn't tangible enough to impart meaning.
So, if what you sacrifice in destroy, control and synthesis aren't tangible enough to impart meaning, then why are they lower-order endings than refusal? You yourself liken those choices as compromises, sacrificing the soul of the species, and mass genocide. Why, because you make those sacrifices to win? If the depth of the sacrifices made in control, destroy or synthesis amount to so great a consequence as to claim you've sacrificed the soul of your species to do it, committed an act so heinous the galaxy can no longer "go on" as you put it? That sounds an awful lot like a
loss in the end to me regardless whether the Reapers were defeated or not.
Modifié par humes spork, 02 juillet 2012 - 08:54 .