DarthKilby wrote...
An enemy with biotic charge would be brutal! I can imagine the charge duels with Novaguards and Kroguards though! That would be epic to just sit and watch.
It already exists. Its called a banshee. Lol
DarthKilby wrote...
An enemy with biotic charge would be brutal! I can imagine the charge duels with Novaguards and Kroguards though! That would be epic to just sit and watch.
ka243 wrote...
DarthKilby wrote...
An enemy with biotic charge would be brutal! I can imagine the charge duels with Novaguards and Kroguards though! That would be epic to just sit and watch.
It already exists. Its called a banshee. Lol
Mr. Heavy wrote...
50 extra ammo for Harrier
Decrease duration for adrenaline rush by 30% (this is a buff)
Decrease screen shake for smash/shockwave by 80%
Decrease overlay opacity for HM, rage & bloodlust by 80%
Vorcha given invulnerability frames during BL stack animation
Atlases 3x more likely to perform instakill animation
All Cerberus shield recharge delays decreased by 50%
Geth hunters' ROF decreased by 30%
Modifié par Kasrkin, 02 juillet 2012 - 02:55 .
StrawHatMoose wrote...
Nerf the avenger, phaeston, eagle, vindicator, locust and the katana. Banshee will now have their charge ability increased to have 10000% more range, as well as increasing the grab probability and range by 10000%. Now ALL geth will be able to stunlock you, even the lowly troopers, for a whole minute. Also, the cerberus turret will now be completely invisible, soundless and able to move around. Phantoms will get the ability to vanguard charge, as well as insta-kill by shooting with their palm-blasters. Nemesis gets a claymore which has infinite range and can bypass shield gate so you do get 1 shot killed by them.
cly57 wrote...
SMG category needs some love....I always hope.
Eckswhyzed wrote...
Selvec_Darkon wrote...
Probably something to fix all the animation canceling exploits.
Not sure if serious.........
1. Reload glitches/tricks/cancels are not exploits, devs have said so.
2. Even if they wanted to fix them, that would require a patch as it's not just changing values.
ToaOrka wrote...
Perfect world:
-AR buffs, specifically the Revenant and Phaeston.
-SMG buffs, specifically the Locust.
-Sniper buffs, specifically the Raptor, Indra, and Incisor.
-Shotgun buffs, specifically the Disciple and Scimitar.
-Pistol buffs, specifically the Eagle.
-Vanguard bug fixes, but increased cool-down time to compensate for actually being able to use charge.
JRCHOharry wrote...
Krogans can no longer be insta-killed by phantoms, brutes and banshees and only get staggered when melee'd by a brute or banshee.
Modifié par Prince Bubblegeth, 02 juillet 2012 - 03:35 .
Nissun wrote...
Locust nerf. It will now fire marshmellow bullets.
Modifié par Striker93175, 02 juillet 2012 - 03:54 .
Mgamerz wrote...
I'm guessing they are going to reduce the distance an enemy can spawn so that enemies can spawn behind you in FBWGG.
Guest_RPG Grrrl_*
/*signedGrumpy Old Wizard wrote...
Singularity size reduced to 0.1 meters.
Submission net size reduced to 0.1 meters.
Biotic explosion radius reduced to 0.1 meters
Stasis bubble size increased to 35 meters.
All guns buffed 250.5%
Grenade damage doubled.
Biotic charge now causes a 20 meter explosion.
Biotic charge now grants 30 second invulnerability.
Tactical cloak now grants sight through walls