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Guess tomorrow's balance changes (winners announced)


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#76
ka243

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DarthKilby wrote...

An enemy with biotic charge would be brutal! I can imagine the charge duels with Novaguards and Kroguards though! That would be epic to just sit and watch.


It already exists.  Its called a banshee. Lol

#77
Qror_pl

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ka243 wrote...

DarthKilby wrote...

An enemy with biotic charge would be brutal! I can imagine the charge duels with Novaguards and Kroguards though! That would be epic to just sit and watch.


It already exists.  Its called a banshee. Lol


And she has awesome heavy melee, aka "hand hug"

#78
Mendelevosa

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Geth Hunters and Pyros gain long range insta-kill moves.

#79
Kasrkin

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Mr. Heavy wrote...

50 extra ammo for Harrier
Decrease duration for adrenaline rush by 30% (this is a buff)
Decrease screen shake for smash/shockwave by 80%
Decrease overlay opacity for HM, rage & bloodlust by 80%
Vorcha given invulnerability frames during BL stack animation
Atlases 3x more likely to perform instakill animation
All Cerberus shield recharge delays decreased by 50%
Geth hunters' ROF decreased by 30%


This.  Would be cool.  Alas, invulnerability frames would need a patch, no?

Modifié par Kasrkin, 02 juillet 2012 - 02:55 .


#80
sydsyrious

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SMG category needs some love....I always hope.

#81
shadowkinz

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bump TC duration to 8 (untalented) / 15 (talented)

#82
ToaOrka

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Perfect world:

-AR buffs, specifically the Revenant and Phaeston.
-SMG buffs, specifically the Locust.
-Sniper buffs, specifically the Raptor, Indra, and Incisor.
-Shotgun buffs, specifically the Disciple and Scimitar.
-Pistol buffs, specifically the Eagle.

-Vanguard bug fixes, but increased cool-down time to compensate for actually being able to use charge.

#83
PanzerGr3nadier

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StrawHatMoose wrote...

Nerf the avenger, phaeston, eagle, vindicator, locust and the katana. Banshee will now have their charge ability increased to have 10000% more range, as well as increasing the grab probability and range by 10000%. Now ALL geth will be able to stunlock you, even the lowly troopers, for a whole minute. Also, the cerberus turret will now be completely invisible, soundless and able to move around. Phantoms will get the ability to vanguard charge, as well as insta-kill by shooting with their palm-blasters. Nemesis gets a claymore which has infinite range and can bypass shield gate so you do get 1 shot killed by them.


This.

Where do I sign my name?

#84
Mgamerz

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I'm guessing they are going to reduce the distance an enemy can spawn so that enemies can spawn behind you in FBWGG.

#85
upinya slayin

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cly57 wrote...

SMG category needs some love....I always hope.


SMGs aren't made to be a primary weapon. the only one that does enough damage on gold to warrant being a primary weapon is the hurricane and with no ULM working (except geth SMG) carrying a SMG isn't as intedned.

#86
CerinDeVane

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Eckswhyzed wrote...

Selvec_Darkon wrote...

Probably something to fix all the animation canceling exploits.


Not sure if serious.........

1. Reload glitches/tricks/cancels are not exploits, devs have said so.
2. Even if they wanted to fix them, that would require a patch as it's not just changing values.


Whether it is still intentional or not, I do not think referencing a statement about a singleplayer game has a lot of bearing on a different (related, but distinctly different) multiplayer game. I think 'reload cancelling but still getting your reload' has balance implications of its own, despite the popularity of the 'feature'. I'm not here to kick over an ant-hill, but anyone that defends reload-cancelling by saying it does not impact balance in some way has an agenda. "Everyone can use it" does not remove it from the balance equation.

So, use it as an additional metric for adjustment. After all, if it's 'intentional' then surely they'd leave some of the values tweakable.

#87
Grumpy Old Wizard

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Singularity size reduced to 0.1 meters.
Submission net size reduced to 0.1 meters.
Biotic explosion radius reduced to 0.1 meters
Stasis bubble size increased to 35 meters.
All guns buffed 250.5%
Grenade damage doubled.
Biotic charge now causes a 20 meter explosion.
Biotic charge now grants 30 second invulnerability.
Tactical cloak now grants sight through walls

#88
ryoldschool

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ToaOrka wrote...

Perfect world:

-AR buffs, specifically the Revenant and Phaeston.
-SMG buffs, specifically the Locust.
-Sniper buffs, specifically the Raptor, Indra, and Incisor.
-Shotgun buffs, specifically the Disciple and Scimitar.
-Pistol buffs, specifically the Eagle.

-Vanguard bug fixes, but increased cool-down time to compensate for actually being able to use charge.


I like this Krogan, he understands.....

#89
Prince Bubblegeth

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JRCHOharry wrote...

Krogans can no longer be insta-killed by phantoms, brutes and banshees and only get staggered when melee'd by a brute or banshee.


*Drell now have action sequences with Phantoms when they get close. (though this would need a patch)

/buffed ALL assault rifles \\o/

Modifié par Prince Bubblegeth, 02 juillet 2012 - 03:35 .


#90
SinerAthin

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Nissun wrote...

Locust nerf. It will now fire marshmellow bullets.


At least it's going to be more effective than the spitballs it's currently firing...

#91
Leronel

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I think the human infiltrator is going to be buff but I don't now in wich way.

#92
Striker93175

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Enemy Buffs:
Geth Primes will multi-fire M920 Cain rounds with 250m splash zone.
Cerebus turrets will have 1000 meter armor pierce rounds.
Banshee's will be able to vacume suck you to sync kill from other side of the map and spawn in pairs of 8

Player Nerfs:
All salarians will stand still singing a full verse of scientist salarian after each kill.
All infiltrators will glow brightly and draw all all enemy fire when "cloak" is engaged.
All krogran when down'd will take 2 minutes to flip over much like a turtle on his shell (taking double dmg while flipped upside down)
All Asari embrace eternity by being perma killed the entire round forced into ghost cam mode for all remaining waves.
All geth will constantly lose sheild energy unless they pick up energizer batteries as they fight.

Player Buffs:
Humans will get Krogran like strength when they consume ME2 red sand then die 5 mins later.
Batarians will get "hunter" like vision when they find the fabled 4 lensed eye glasses.
Quarians will be able to breathe underwater (what wait, no water stage!?  doh!)

NEW weapon added: N7 Potato gun.

Modifié par Striker93175, 02 juillet 2012 - 03:54 .


#93
BLY78NOR

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Mgamerz wrote...

I'm guessing they are going to reduce the distance an enemy can spawn so that enemies can spawn behind you in FBWGG.


This is so easy to get around by just putting someone back there, not only that but it would screw up a lot of strategies on a lot of maps not just FBWGG. Controlling spawns is key to clearning gold in a decent time

#94
Guest_RPG Grrrl_*

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They will probably nerf the Cerberus Harrier and reduce it's ammo capacity by half

#95
Poison_Berrie

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I'm guessing a buff to most sniper rifles (about 10%)
Perhaps a buff to TC rank 3 duration (from 30% to 50%)

At least one completely unexpected and perplexing buff.

#96
FearTheCompany

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Grumpy Old Wizard wrote...

Singularity size reduced to 0.1 meters.
Submission net size reduced to 0.1 meters.
Biotic explosion radius reduced to 0.1 meters
Stasis bubble size increased to 35 meters.
All guns buffed 250.5%
Grenade damage doubled.
Biotic charge now causes a 20 meter explosion.
Biotic charge now grants 30 second invulnerability.
Tactical cloak now grants sight through walls

/*signed

#97
Bolo Xia

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they will buff rocket troopers to shoot 6 rockets instead of 3 at the same time

#98
TenmaTaro

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I'd love a buff that makes the Collector Rifle worth using.

#99
FroshKiller

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I'm betting Smash gets nerfed, at least when it comes to doing damage through walls.

#100
Lord Thornos

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Krysae banned, infiltrator banned