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Guess tomorrow's balance changes (winners announced)


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#151
Leisure Muffin

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MrRag wrote...

Probably a slight Smash nerf. Maybe a Harrier ammo buff. Hopefully an overall AR buff.


If the Harrier's ammo got buffed, it would be WAAYYY overpowered.

#152
RNG God

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Snipers might get a little love.

I expect the Krysae to get either a RoF nerf or a radius nerf

#153
Arkley

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I'd hope to see a buff to most automatic weapons, some more attention paid to the Quarian Female Engineer (perhaps in the form of buffs to Incinerate and Cryo Blast), a buff for Carnage, as well as the likes of Fortification, Barrier, Blade Armour, etc.

Turians need to be able to dodge, but that can't be done with balance changes, so just buff their base shields to 1,000 for now. The Kroguard's rage doesn't work, which also can't be fixed with balance changes, but they could just increase his base melee damage for the time being. Neither option is half as good as a dodge/functioning Rage, but a band-aid beats an open wound.

#154
cuzIMgood

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Hopefully carnage will get a buff. Using it on the vorcha soldier made me realize just how horrible it is.

#155
Voorhees88

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DnVill wrote...

phantoms can now throw their sword at you, instantly impaling you with no chance of rev.

literally lold

#156
DylanBar

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Siansonea II wrote...

Tactical Cloak, instead of making you invisible, sets your teammates on fire.

We can't have both?

#157
P3G4SU5

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DarthKilby wrote...

An enemy with biotic charge would be brutal! I can imagine the charge duels with Novaguards and Kroguards though! That would be epic to just sit and watch.


This would be quite interesting. Maybe balance it by giving these enemies the 'biotic charge up' animation before they can charge like Tela Vasir.

Modifié par P3G4SU5, 02 juillet 2012 - 11:05 .


#158
Leisure Muffin

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SalvationThroughDestruction wrote...

Snipers might get a little love.

I expect the Krysae to get either a RoF nerf or a radius nerf


I dreamt about that last night.

#159
Muhkida

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Geth Primes can now instantly kill you when they're too close.

They'll break your back like Bane.

#160
stysiaq

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Buff the Geth, they're too easy.

#161
Catastrophy

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New passives for the Justicar:
"Awe of Justice": Staggers trooper level units randomly every odd couple of seconds.
"Maternal Presence": Non-boss enemies who are looked at are more likely to seek cover.

Only works against organics though...

#162
Uchimura

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Slight increase in damage, accuracy and stability for all common, uncommon, and rare ARs.
Slight increase in damage, for uncommon SMGs and the Geth SMG. Spare ammo for Geth SMG reduced.
Slight increase in damage for the Indra.

#163
stysiaq

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Geth Hunters now resist grab. If you attempt to grab them, they grab you instead and insta kill you with GPS to the face.

#164
Guest_N7 Krisixus_*

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Maybe the Turian soldier and turian sentinel will be able to roll.

#165
Sable Dove

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Viper damage or RoF;
Incisor damage or recoil;
Geth Pulse Rifle damage;
Avenger damage;
Harrier spare TC, possibly;
Maybe Pull;

Honestly, I hope for Banshee and Phantom Nerfs. Particularly, I'd like to see the Banshee's DoT do almost no damage - rather, it just prevents shields from regenerating, and I'd like to see the Phantom's hand cannon nerfed significantly - either greatly reduced damage, or fire rate. Something to make it so that one Phantom can't kill my character in 1-2 seconds from across the map.

Pull desperately needs buffing; it needs to be able to pull shielded targets, set off BEs, or do very high damage to shields/barriers.Right now, just about all it's good for is taking away Guardian shields.

#166
Eelectrica

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Hoping for a damage increase on Falcon and Striker.
Banshees vacuum action needs to be cut back to what it was originally.

#167
nicethugbert

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Balance changes delayed, just guessing.

#168
Pavs719

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Kronner wrote...

A 15% buff for all Snipers except Krysae.


beg to differ, I use this weapon and its x, I would like to see it buffed a bit, sometimes you fire 3 times and does nothing or maybe sort the range out?

Modifié par Pavs719, 03 juillet 2012 - 11:35 .


#169
himegoto

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Nerf all the ARs because, why not.
No one uses them anyway.

#170
Qror_pl

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SalvationThroughDestruction wrote...

Snipers might get a little love.

I expect the Krysae to get either a RoF nerf or a radius nerf


If they removed explosions so that... "thing" would require aim, and decreased damage it would be ok

#171
X-JIDE

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Geth cannot be grabbed anymore. ;)

#172
Shotgun Nova

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My guess will be...

-Rocket Glitch to be fixed
-ULM to be fixed
-Geth faction to be buffed.
-Something is lingering about infiltrators, so something about that.
-Weight and a damage change to an assault rifle, sniper and shotgun

But it's probably going to be a large list of changes, thats another prediction.

#173
StormAn1mal

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pls increase adrenaline rush duration.

#174
Seneva

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They are going to buff the Infiltrator's threat dump. Now with every shot from the Widow threat is dumped to the nearest 3 players in the field. TC nolonger does a threat dump.

#175
Dokteur Kill

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StormAn1mal wrote...

pls increase adrenaline rush duration.

Erm. Why? :huh:

The worst thing you can do with adrenaline rush is to take the duration evolution, because that increases the time it takes before you can use it again. You really want to be able to instantly reload your weapon and partially recharge your shield as often as possible.